Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Witch Hunter] Darkslayer's Regalia armor gain increased by 5%.
[Demon Hunter] Felblood pathing adjusted slightly.
[Demon Hunter] Fel Spells reduced to 3% per stack.
[Chronomancer] Increased the scaling of Sandblast slightly
[Demon Hunter] Engulfed In Fel reworked into making Cripple apply a stun.
[Primalist] Primal Resurgence now reduces the cooldown of Ruptured Earth and Bears Maw instead of Primal Charge and Bears Maw
[Primalist] Increased the AP scaling on Ruptured Earth
[Primalist] New Talent in Wildwalker: Lacerations - Melee crits increase the bleed damage your target takes by 30%
[Primalist] Bestial Fury now gives crit instead of max % hp
[Primalist] Wildwalking is now a 1 point node
[Primalist] Enchanted Hide now reduces the damage your pets take, rather than the damage the player takes
[Son of Arugal] Rearranged a few more nodes in the SoA Class tree
[Primalist] Wildheart no longer gives 15% increased healing (it wasn't doing this anyway, it was doing random things) it now gives 3% magic reduction and 5% increased healing received
[Son of Arugal] Twilight now also increases the healing of Dark Liturgy by 10%
[Son of Arugal] Blood Banquet now procs when you use Vampiric Fang, rather than when Vampiric Fang does damage
[Son of Arugal] Switched positions of Bloodcrazed and Lycanthropic Mend and made some minor adjustments to the class tree
[Son of Arugal] Improved Taldarams Torment now a 1 point node
[Runemaster] Runic Tattoos is now a 1 point node
[Sun Cleric] Cultivate Divinity now heals for 5% more with each stack, down from 10
<Pending Restart>
[Chronomancer] Created a switch node for the original Chrono Sorcery talent
Em Geral
[Monk] Chastise Rank 1 Visual fixed
[Starcaller] Few node swaps and connections made to help with tree symmetry while maintaining the same functionality
[Starcaller] New node introduced into the Tides spec tree, increasing Healing Power by 15% of Spirit
[Pyromancer] Hellrazer has turned into a 1 point node, increasing Spell Power by 15% of Intellect
[Cultist] Cult Rituals in Influence Tree has turned into a 1 point node, Increasing Healing Power by 15% of Intellect
[Tinker] Issue where Healing Radiator was healing the main target as well as nearby allies has been fixed. Now only heals nearby allies.
[Demon Hunter] Issue where Demon Hunter AP Buff was far greater than other AP buffs has been fixed. It can now only be learned up to rank 7 down from rank 12.
[Demon Hunter] Added int->sp scaling to Felblood
[Stormbringer] Cloud Chaser now gives 15% of Int as SP and is 1 point
[Demon Hunter] Added 100% critical strike damage bonus to the spec passive
[Witchdoctor] Now has access to a 100% increased critical strike damage talent in the Voodoo tree
[Stormbringer] Pressure release now gives 2% intellect
[Witchdoctor] Dark Magic now gives 15% of Int as SP and 6% damage for Hi'reek and Bwonsamdi spells
[Witchdoctor] Focus of Zul moved up in the tree and now gives 80% pushback
[Chronomancer] Chronicler now gives 80% pushback and reduces the duration of interrupt effects by 20%
[Chronomancer] Chrono Sorcery now gives 15% of Int as SP and 20% of Spirit as Healing Power
[Venomancer] Added Pushback resistance to the Rot tree
[Son of Arugal] Feline Frenzy now also increases Ranged attack speed
[Venomancer] Rotpriest moved down in the tree and now increases the stacks from Fungal Growth, and the damage granted
[Venomancer] Vital Mending now is only usable while in Vizier Form
[Venomancer] Vital Mending Scaling changed from 10% to 25%.
[Venomancer] SP Scaling on Rotweaver Form now affects all damage types instead of just Nature
[Sun Cleric] Added 25% of Spirit as healing power to the Blessings tree
[Sun Cleric] Added pushback resistance to the Blessings and Piety trees
[Cultist] Unbound Codex is now a 1 point node
[Cultist] Cult Rituals spellpower scaling up to 20%
[Necromancer] Added a pushback resistance node to the class tree
[Necromancer] Student of Scholomance has turned into a 1 point node, increasing Spell Power by 15% of Intellect
[Necromancer] Glacial Revenant now increases critical strike chance by a % of Intellect
[Primalist] Animal Friendship now scales with Strength instead of Agility
[Primalist] Added strength scaling to Versatile Attack
[Primalist] Boon of the Turtle no longer should have variance in the amount of armor given
[Primalist] Added scaling to animal pet abilities for Wildwalker
[Runemaster] Primordial Power is now a 1 point node
[Runemaster] Casting Cuffs is now a 1 point node
[Runemaster] Mana Shroud now makes your next Blade spell incur no cooldown
[Runemaster] Fixed a bug where Warpblade wasn't interrupting when used with Infused Blades
[Witch Hunter] Some +parry% changes to Inquisition have been reverted
[Sun Cleric] Temptation changed to Sun Run - When you are crit, you gain a stacking buff of "Sun Run" increasing your movement speed and reducing damage taken
[Sun Cleric] Blazing Prayer no longer requires an hp% to use
Em Geral
[Primalist] All Lesser Boons are now mentioned in regular Boon's descriptions
[Primalist] Boulder Dash now states that you cannot attack or cast spells while you are a boulder
[Primalist] Environmentalist now increases your Nature damage done by 2/4% and increases your healing done by 2/4%.
[Primalist] Reiterating a previous changelog to avoid confusion, Hand of Therazane still increases the CD of Fist of Therazane by 20sec, and has a 4sec stun attached to it.
[Venomancer] Crypt Lord reflavored as "Spider Lord" since you're not dead
[Venomancer] New Talent: Drowning in Poison - causes your next Leg Strike to reduce the duration and increase the tick rate of your next Venomtip Poison by 25%
[Venomancer] Hardened changed to, instead of 4% flat DR, cause damage taken to now have a chance to reduce all damage you take by 5% and increase your armor by 10% for 8s
[Venomancer] Rearranged some of the talents in the class tree slightly to allow for more efficient pathing across all 3 specs (more options, not less)
[Venomancer] New Talent: Deadly Sting - causes Leg Strike to make your next Sting deal 60% more damage and cost no rage
[Venomancer] Added "Crypt Scarabs" ability to Might of the Nerub'ar
[Son of Arugal] Power Thief no longer forces you to gain additional stacks of Thirst, and instead increases your Bloodsore stacks to 8 on top of its other original effects
[Son of Arugal] Legion of Darkness now applies up to 5 "Lesser Sanguine Shields" to allies after casting Sanguine Shield
[Son of Arugal] Cunning of Atheraan should now only increase the damage of spells which cost health for each stack of Thirst, rather than all spells
[Son of Arugal] Improved Lifedrinker now only increases the healing done and received by Lifedrinker, instead of increasing its damage and healing
[Son of Arugal] Efficient Transfer reworked to "Blood Work" which allows Transfusion to reduce the cooldown of Vampiric Fang, and Sanguine Shield by 2sec.
[Son of Arugal] Flesh Foundry talent now also increases the duration of Blood Rituals
[Son of Arugal] Transfusions cast time reduced to 1.8s from 2s
[Son of Arugal] Dark Liturgy is now instant cast
[Son of Arugal] New Talent: Blood Embrace - spell criticals have a 50% chance to make your next Bloodmoon Blast or Transfusion free and instant cast for 10s
[Sun Cleric] Fixed some typos and grammar errors in the Sun Cleric trees
[Son of Arugal] The effects of Enthraller and Blood Banquet have switched affected spells. Enthraller->Sanguine Explosion and Blood Banquet->Vampiric Fang
[Sun Cleric] Cult of Divinity has been changed to work with Illumination instead of Prayer of the Sands
[Sun Cleric] Glory to the Sun has been changed to cause your Shine to give you 2 stacks of a buff that increases the healing of your next Prayer of the Sands
[Sun Cleric] Removed the %hp cost of Prayer of the Sands
[Sun Cleric] Ancient Rites has been changed to cause your Gavel of Atonement and Glorious Execution to give you a stacking buff that increases the healing of your next Prayer of the Sands
[Barbarian] Fixed an issue where Whirling Death was not working.
[Cultist] Adjusted tooltip of Tentacular for clarity.
[Monk] Fixed an issue where Chain Effect: Bladebreaker was increasing damage by 50% instead of duration by 50%.
[Monk] Fixed an issue where Fighting Monk (Spec Passive) was not increasing damage of all spells listed in the passive.
[Monk] Fixed a bug where Iron Fist would proc from any melee ability instead of Jab and Chastise. (Autos still proc it)
[Monk] Fixed an issue where Engrave Fist of Benediction was not healing.
[Monk] Updated tooltip of Iron Fist to mention Chastise instead of Chakram.
[Necromancer] Added SP scaling to Abomination's Unholy Command's damage.
[Venomancer] Fixed an issue where Acceleration was not able to be picked if Gift of Shadra was picked.
[Primalist] Earthmother's Blessing now has a debuff to display its cooldown.
[Primalist] Fixed a but where Fist of X would put the other fist spells on a CD.
[Primalist] Earthmother's Blessing can now be tracked in combat log
[Primalist] Changed Hand of Therazane to increase Fist of Therazane's stun duration by 1 second down from 2seconds.
[Primalist] Changed Hand of Therazane to increase Fist of Therazane's cooldown by 10 seconds down from 30 seconds.