
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Ranger] Adaptation: Gloomstalker has been adjusted to work with Farstrider specifically
[Ranger] Adaptations are now learned when you pick your spec and are passive
[Ranger] Quick Footed removed from the Dueling Tree and its Counterblades effect merged with the Toe to Toe talent
[Tinker] You can now once again use both Power Foundry and Scraptron at the same time
[Tinker] Scraptron put in Bot: Crash and Thrash's place
[Tinker] Enhanced Remote reworked
[Tinker] Bot: Crash and Thrash removed
[Tinker] Turret Upgrade Z-15 proc chance increased from 15 to 25%
[Tinker] Upgrade!'s Shotgun effect is now the previous Bomb Launcher effect - Molten Upgrenade
[Tinker] Tinker class tree nodes adjusted and re-pathed slightly to allow for better clarity and choice across all 3 specs
[Tinker] The damage of Sniper Rifle has been decreased. The aim is to make Sniper Rifle shots powerful, but not so powerful that you would choose to sit in Snipe Rifle indefinitely without switching guns
[Tinker] Azerothian Sniper adjusted
[Tinker] Commando moved to the Firearms tree and adjusted.
[Tinker] Molotov Bombs is now available pre-capstone
[Tinker] Capstone options updated for Firearms
[Tinker] Blackpowder Barrage now shoots 6 missiles, up from 3
[Tinker] Bomb Launcher now holds 6 ammunition, up from 3
[Tinker] Pyromania now increases the casting speed of Bomb Launcher, rather than its damage
Em Geral
[Reaper] Withering Touch CD now 20 sec up from 15
[Tinker] Some Mechanics and Firearms Tinker talents have been reverted to their previous design
[Tinker] Reload now reloads all of your standard ammunition
[Tinker] Eureka! adjusted.
[Tinker] Fixed a bug where Eureka! wasn't properly proc'ing
[Tinker] Overcharge: Replenishment now restores 10% max mana, down from 20%
[Witch Doctor] Slither now gives 100% dodge towards ranged and spells
[Witch Doctor] Fixed various typos and tooltip errors across all trees
[Witch Doctor] Appeasement of Bwonsamdi adjusted
[Witch Doctor] Added a switch node to Strike A Deal
[Witch Doctor] Added a switch node to Panther's Pounce
[Witch Doctor] Shadowhunter Strike now does Shadowstrike damage
[Witch Doctor] Cooldown of Shadow Claw reduced from 20 sec to 15 sec
[Witch Doctor] Darkspear Drums is now a 1 point node
[Witch Doctor] Raptor Pens is now a 1 point node
[Witch Doctor] Cobra's Quickness is now a 1 point node
[Witch Doctor] Legacy of Vol'jin no longer reduces damage dealt
[Witch Doctor] Panther Talons reworked
[Witch Doctor] Veil of Darkness no longer reduces the targets chance to hit. New effect added, values adjusted.
[Witch Doctor] Saurid Swarm and Raptor's Call are now instant cast baseline
[Witch Doctor] Fixed a bug where Witch Doctor interrupts had no CD in Shadowhunting spec
[Witch Doctor] Shadowhunting spec tree adjusted for better pathing and clarity
[Witch Doctor] Loa's Strength moved to the class tree
[Witch Doctor] Improved Rage of Bwonsamdi adjusted
[Witch Doctor] Loa's Strength is now a 1 point node
[Witch Doctor] Devotion of Bethekk and Bwonsamdi made baseline at levels 10/15
[Stormbringer] Additional ranks added to Crackling Thunder
[Stormbringer] Static Electricity now gives 5% Nature Damage up from 3%
[Stormbringer] Stormforged Brilliance is now a 1 point node
[Stormbringer] Force Drag and Expulsion switched in the Thunder tree
[Stormbringer] Crackling Burst node added to the class tree where the interrupt once was
[Stormbringer] Some filler nodes adjusted and/or removed from the Wind Stormbringer tree
[Stormbringer] Breezeway is now a 1 point node
[Stormbringer] Wind Blast now works with Aeromancy
[Chronomancer] Endless Sands now works with Epoch
[Chronomancer] Removed the cast time on Decomposition
[Chronomancer] Artificer tree re-arranged slightly so that your pet is your first option
[Barbarian] Headhunter's Spear's cooldown is now reset on killing blow, the talent reducing the CD of Headhunter's Spear has been removed
[Witch Doctor] Might of Quetz'lun increases the CD of Serpent Ward by further 5 seconds.
[Sun Cleric] Vigil of the Sands (Prayer of the Sands Sunset effect) base healing increased slightly, scaling increased slightly.
[Sun Cleric] Prayer of the Sands ranks added.
[Sun Cleric] Dawnbringer AOE range reduced slightly (accidental pull prevention)
[Witch Doctor] Ward Empowerment reduced to 1 point node.
[Witch Doctor] Revitalize base cast time reduced by 0.5 sec.
[Witch Doctor] Brewing spec passive proc chance increased by 3% and tooltip clarified.
[Witch Doctor] Loa's Bre maximum stack count reduced by 1.
[Witch Doctor] Loa's Brew HoT scaling reduced slightly.
[Witch Doctor] Loa's Brew tick rate halved.
[Witch Doctor] Mark of Blood level scaling increased.
[Witch Doctor] Juju Burst SP scalign increased slightly.
[Witch Doctor] Hex of Blood SP scaling increased slightly.
[Witch Doctor] Serpent Ward SP scaling reduced.
[Witch Doctor] Spirit Wards no longer stack.
[Starcaller] Seawitch Blessing ICD reduced.
[Starcaller] Seawitch Blessing unintentionally proccing from abilities in addition to attacks fixed.
[Starcaller] Seawitch Blessing scaling reduced.
[Guardian] Early level spread of Thundering Charge damage adjusted.
[Guardian] Arcing Strike Energy Cost reduced by 5.
[Son of Arugal] Bloodfang Bite ranks added.
[Son of Arugal] Dark Liturgy ranks added.
[Son of Arugal] Improved Taldaram's Torment adjusted.
[Son of Arugal] Blood side of class tree slightly repathed for early healing viability.
Em Geral
[Tinker] Deploy Battle Turret X-13 has now become Build: Battle Turret X-13 to add synergy to other talents that interact with Build abilities.
[Necromancer] Issue where Putrefy could not be ranked up has been fixed.
[Pyromancer] Draconic spec tree minor pathing adjustments made.
[Starcaller] Sentinel's Focus haste unified.
[Starcaller] Starbarian giving improper amount of spell haste fixed.
[Starcaller] Moonlit Impacts can now additionally proc through Water Bolt.
[Starcaller] Class tree repathed.
[Starcaller] New node Moonlight Ripple added to class tree.
[Starcaller] New node Continual Starfall added to class tree.
[Son of Arugal] Nightmare slow value increased.
[Son of Arugal] Enraging Howl now causes Blood Howl to reduce the attack power of enemies struck.
[Son of Arugal] Carelessness reworked.
[Son of Arugal] Grim Magic swapped with Umbral Hunter.
[Son of Arugal] Umbral Hunter reworked.
[Son of Arugal] Gnash Effectiveness reduced by 5% per point.
[Son of Arugal] Ultra Instincts moved to capstone row, point count reduced to 1, effectiveness increased.
[Son of Arugal] Lurking Fury moved to previous spot of Ultra Instincts.
[Son of Arugal] Ferocious Pursuit moved out of capstone row. Range reduced.
[Son of Arugal] Claws of Fury now affects Remorseless Assault instead of Reckless Abandon.
[Son of Arugal] Remorseless Assault periodic activation increased. Self slow reduced significantly. Duration reduced. CD reduced.