Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Sun Cleric] Fixed a typo in the tooltip of Rapture
Em Geral
[Chronomancer] Boosted Spirit scaling on Remake
[Chronomancer] Time spec Chronomancers now regenerate a portion of base mana on wand attack
[Chronomancer] Illuminated Wand has been replaced with a spell called Crystal Cannon which launches 6 wand attacks at an enemy over 6 sec on a medium cooldown. continues while moving
[Demon Hunter] Updated the text of Demon Smite's debuff tooltip to reflect its effect
[Chronomancer] The Time spec passive now causes wand attacks to boost wand speed, up to 4 times, at which time they are consumed to trigger Vortex (dealing Arcane Damage and generating an Orb of Fate)
[Runemaster] Fixed an issue with the tooltip of Rime's spec passive
[SoA] Puncturing Fangs will now proc correctly
[SoA] Blood Drinker's stacking damage effect now works correctly
[SoA] Grimclaw applications can no longer be dodged, blocked or parried, and can no longer miss
[SoA] Bloodfang Bite no longer consumes Grimclaw stacks unless it hits the target
[Monk] Holy Rune's tooltip no longer mentions Pursuit
[Pyromancer] Dragon's Leap now resets the cooldown of Slagstone
[Starcaller] Astral Armor now correctly reduces damage taken
[Pyromancer] Fixed a bug where Slagstone ranks did not share CD
[Pyromancer] Ashes of Life now heals for 3% per stack baseline instead of 5%
[Pyromancer] Fixed a bug where Flame Step would not consume Overheat
[Pyromancer] Fire Streak now causes Burst to consume 3 sec of Ignite from the target to generate an additional Breath Charge and refund 6 sec of its own CD
[Pyromancer] Breath of Alextrasza no longer has a cooldown
[Pyromancer] Deep Breaths now gives Breath Weapons +5 sec CD, a 1 sec cast time, and 30% increased damage
[Pyromancer] Breath of Neltharion no longer has a cooldown
[Pyromancer] Reduced base damage of Breath of Neltharion
[Pyromancer] Damage and healing per Breath Charge now increases by 120% up from 70%
[Ranger] Reduced the base cast time of Precision Shot to 1 sec from 1.5 sec
[Ranger] Quivers no longer cost focus
[Monk] Runes of Discipline now scales with Intellect instead of Agility
[Reaper] Crimson Thirst no longer heals nearby allies, only the Reaper
[KoX] Razorflame now once again causes BoX to crit
[Reaper] Crimson Thirst Agility scaling increased
[KoX] Updated tooltip of Hellfire spec passive to reflect that it only procs from physical critical strikes with abilities instead of all physical crits
[KoX] Skulltaker now causes up to 500% weapon damage based on missing health up from 400%
[KoX] Corpse Blade now causes up to 125% weapon damage based on enemy missing hp down from 250%
[KoX] Skulltaker now has a 1 min CD down from 2 min
[KoX] Corpse Blade now has a base amount of physical damage that doesnt scale with enemy missing hp
[KoX] Lowered base dmg of Blade of Xoroth
[KoX] Increased damage gained by Blade of Xoroth per Deathfire consumed
[KoX] Blade of Xoroth now scales with Intellect & SP instead of Strength
[Witch Hunter] Harrass now has an 8 sec CD down from 30 sec, but no longer roots targets, now instead generates a chunk of threat and boosts melee crit against the target by 3% for 8 sec
[Witch Hunter] Witching Beast's Rampage is now called Harass
[Witch Hunter] Flintlock Shot will no longer generate additional rage and blasting powder stacks for each enemy hit, if it cleaves (only once per cast)
[Witch Hunter] Replaced Versatility with Weaver of Sorrows, which boosts the tickrate of Torment and causes Shadowblast to spread Torment to other nearby enemies
[Witch Hunter] Shame (Dark Penance) is no longer considered a magic effect
Em Geral
[SoA] Catch The Scent now resets Bloodfang Bite when used
[SoA] Catch The Scent now grants 60% movespeed for 6 sec instead of 30% movespeed for 10 sec after use
[SoA] Ferocious Frenzy now reduces GCDs instead of ability cooldowns (I felt like there was a weird sort of encouragement here that you should hold your CDs until you have full stacks, which even then wasnt majorly impactful but felt kinda bad if you wanted to use an ability with a longer CD before full stacks)
[SoA] Catch The Scent now lasts 30 sec down from 60 sec
[SoA] Ferocious Frenzy now stacks 6 times but the effect of each stack is halved
[SoA] Removed the VFX/SFX of Trail of Blood (buff from Blood Trails)
[SoA] Replaced Wargmark with a passive called Student of Arugal
[SoA] Reckless Abandon now increases the chance for Ravenous Bite to apply Grimclaw instead of reducing the CD of Grimclaw
[SoA] Puncturing Fangs now gives periodic physical damage a chance to apply Grimclaw instead of giving Ravenous Bite a chance to apply it
[SoA] New VFX/SFX for Lunge
[SoA] Pack Hunting is now learned at level 50 up from level 23
[SoA] Bare Fangs is now core only for Packleader
[SoA] Lunge is now learned at level 24 up from level 16
[SoA] Bloodfang Bite is now learned at level 15 down from level 30
[SoA] Liquify is now learned at level 30 up from 24
[SoA] Remorseless Assault no longer drains Rage or resets Curse of the Worgen
[SoA] Remorseless Execution is now Remorseless Assault, a 3 sec channel that strikes enemies in a cone every 0.5 sec, applying Grimclaw and dealing damage
[SoA] Enemies still in range of Remorseless Assault when its effect ends are struck for large Physical Damage scaling with Grimclaw stacks but not consuming them
[SoA] Blood Drinker no longer roots the target
[SoA] Consecutive hits of Blood Drinker's periodic effect now deal increasing damage (up to 100%)
[SoA] Blood Drinker now lasts up to 12 sec up from 1 sec
[SoA] Each tick of Blood Drinker's periodic effect now also deals damage (in addition to previous effects)
[SoA] Blood Drinker's periodic effect now ticks every sec up from 0.1 sec
[SoA] Lunge now applies Grimclaw
[SoA] Effects whose damage scales with Grimclaw stacks now gain 15% damage per stack down from 25%
[SoA] Goldrinn's Fang now applies a stack of Grimclaw
[SoA] The Grimclaw ability taight to the player as Ferocity is now a passive that gives Ravenous Bite a chance to apply Grimclaw
[SoA] Bloodfang Bite's damage now scales with Grimclaw stacks
[SoA] Grimclaw now stacks up to 12 times baseline
[SoA] Added an on-use sound to Lupine Shred
[SoA] Base CD of Lunge increased to 5 sec from 4 sec (now 3.5 sec with full stacks of Ferocious Frenzy)
[SoA] Cleaned up the VFX of Lupine Shred
[SoA] When Lunging Strike hits an enemy, you are instantly placed behind (and facing) them similar to shadowstep
[SoA] Using Lunge directly in melee range / facing an enemy will always instantly strike when with the Lunging Strike attack, should now never (or at least far less likely to) shoot you over targets directly in front
[SoA] Vastly improved the hit calculation of Lunge / Lunging Strike
[KoX] Hand of Doom will now proc correctly
[SoA] Fixed a bug causing rage-costing abilities to actually regenerate rage when used in Curse of the Worgen form with Ferocity spec selected
[KoX] Corpse Blade will now correctly generate Deathfire stacks again
[KoX] Fixed a bug where Viciousnesss would increase torn flesh stacks by 3 instead of to 3
Em Geral
[Witch Hunter] Dark Penance is no longer considered a magic effect
[Runemaster] Fixed an issue where the Runic Familiar was sometimes able to evade/avoid the initial teleportation (in front of the caster) of Oblivion Ball
[Runemaster] Fixed the direction at which the Runic Familiar is launched through Oblivion Ball
[Runemaster] Fixed a visual issue where the Runic Familiar would move the wrong way from Warpslide
[Runemaster] Field of Destruction will now show as active on the pet while it's up
[Runemaster] Field spells now share a 20 sec CD
[Runemaster] Added new VFX for the activation of Field spells
[Runemaster] Field of Clarity now also grants movement speed
[Runemaster] Field of Clarity's radius is reduced to 15yd
[Runemaster] Field of Clarity now regenerates mana every 3 sec down from 5 sec
[Ranger] Counterstruck should now stack for different casters
[Cultist] Fixed tooltip of Edict of Wrath
[Venomancer] Rotweaver Form now reduces healing taken by 50%
[Venomancer] Increased the proc chance of Fungal Growth
[Venomancer] Innoculate now deals 15% increased damage per Fungal Growth stack up from 10%
[Venomancer] Fungal Growth stacks now boost periodic damage from the Venomancer by 2% up from 1%, but only stack to 50 down from 100
[Venomancer] Fixed a bug where Fang Venom: Lifeblood's radius would not correctly expand with stacks (including stack 1, giving it a 1yd radius at all times before this fix)
[Venomancer] Fixed tooltip of Grove Blighter
[Venomancer] Fang Venom: Toxic Blast is now learned at level 22 down from 27