Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Necromancer] Expunge (prev Corpseblast) now has ranks
[Necromancer] Rally the Damned now buffs the damage of active Rotlings, morphs them into ghouls, and prevents them from exploding when they expire instead of actually destroying them and replacing them with Putrid Ghouls
[Necromancer] Added a new passive to tier 1 that gives Expunge (prev Corpseblast) bonus effects based on active diseaes on the target, mimicing Feed when FtW is active, and Expunge when Black Death is active
[Necromancer] Corpseblast is now called Expunge
[Necromancer] Crypt Plague (the spell itself not the mechanic) removed from tree
[Necromancer] Feed removed from tree
[Barbarian] Surge of Vigor's heal is now equal to 12% max hp instead of a flat amount based on AP
[Necromancer] Expunge removed from tree, effects that previously triggered from or affected Expunge now do so for Corpseblast
[Barbarian] Increased base damage of Berserker Axe
[Barbarian] Fixed an issue where Honored Ancestor would not have its correct abilities
[Barbarian] Fixed a bug where Hulk was able to be active at all times
[Barbarian] Fixed scaling of Dragonflayer Stout
[Barbarian] Headhunter's Thirst now significantly reduces the cooldown of Berserker Axe but does not remove it entirely
[Barbarian] Headhunter's Thirst will now grant a minimum of 10% increased damage (previously there was technically no min, meaning you could get as low as 1% with 1% health)
[Barbarian] Removed the initial cast time of Axe Throwing but increased its energy cost to 25 from 20
[Barbarian] Headhunter's Thirst now also affects the damage of Ancestor's Fury and Barbaric Whirl, but only scales up to 75% increased damage, down from 100%
[Barbarian] Increased RAP scaling of Gutspiller's bleed effect
[Barbarian] Reduced RAP scaling of Axe Throwing
[Monk] Quickpalm now costs 5 Holy Runes down from 10
Em Geral
[Demon Hunter] Adjusted Soar to better maintain its elevation without having a large degree of forward momentum
[Monk] Righteous Duel now scales from Stamina instead of Intellect
[Necromancer] Phylactery now procs from damage that brings you below 8% health up from 5% health
[Monk] Pursuit is now specifically granted by using a Combat Move
[Monk] Pursuit now grants 5% movespeed down from 10% movespeed but stacks 6 times up from 3 times
[Monk] Condemning Strike now costs 5 Holy Runes instead of 10
[Monk] Light's Reach now costs 5 Holy Runes instead of 10
[Monk] Quenching Blow now costs 5 Holy Runes instead of 10
[Monk] Bladebreaker now costs 5 Holy Runes instead of 10
[Monk] Sweeping Kick now costs 5 Holy Runes instead of 10
[Monk] Uppercut now costs 5 Holy Runes instead of 10
[Monk] Temple Guardian now grants 1 AP per 50 Armor up from 3 (Open to bumping Staff Strike back up but no need to jump the gun let's see where it's at after this so we don't do it blind)
[Monk] Increased the forward momentum of Double Jump while under the effects of Unburden
[Venomancer] Fixed an issue where the Horde Scorpid Form model had been replaced with a spider
[Reaper] Underwalk now slows speed by 40% down from 60%
[Reaper] Underwalk now lasts until canceled
[KoX] Rune of Xoroth now causes spells to be deflected instead of reflected
[Tinker] Fixed an issue where Rockadier could proc twice per BPS
[Witch Hunter] Hatred and Vitriol now have increased bonus per stack
[Witch Hunter] Conviction now grants 25% increased damage down from 35%
[Witch Hunter] Hatred and Vitriol now stack up to 10 times, down from 20
[Guardian] Battlemaster Strike's Inspiration effect now increases the weapon damage of Arcing Strike by 150% up from 100%
[Guardian] Inspiring Speech can now be used while moving
[Guardian] Titanfall now deals 300% damage down from 400%
[Guardian] Added a new passive to Gladiator tree
[Guardian] Blitz now causes 60% weapon damage plus a flat amount of physical damage instead of just 100% weapon damage
[Barbarian] Increased AP and level scaling of Barbaric Strike's heal
[Barbarian] Grit cooldown reduced from 2 min to 1.5 min
[Barbarian] Grit is now an absorb that lasts 6 sec, equal to 40% of current health
[Barbarian] Headhunter's Thirst now shared a 1 min cd with Barbaric Rage
[Sun Cleric] New VFX for Solar Beam
[Barbarian] Berserker Axe now cauess up to 100% weapon damage based on missing health down from 200%
[SoA] Ferocious Frenzy now reduces cooldowns by 10% down from 20%
[SoA] Mark of the Vampyr now correctly generates Exsanguination
[SoA] Ferocious Frenzy no longer grants AP
[SoA] Bloodstalker now teaches you a unique secondary toggleable spell to track humanoids instead of doing it by default
[Witch Doctor] Dire Rage no longer usable while casting
[Witch Doctor] Dire Rage now reduces damage taken by 30% down from 40%
[Witch Doctor] Dire Rage now lasts 6 sec down from 8 sec
[Witch Doctor] Snake Charmer now also reduces Voodoo Serpent Beam damage
[Witch Doctor] New VFX for Snakeblood Brew
[Witch Doctor] Snakeblood Brew missile speed increased significantly
[Chronomancer] Tome of Order is now called Tome of Time, effectively combining both Tome of Order and Tome of Chaos into one spell
[Chronomancer] Effects which modify the maximum health of a target will no longer apply to Infinite Clones
[Stormbringer] Increased range of Electrocute to 40yd from 30yd
[Chronomancer] Fixed a problem where the Chaos rebalance timer would not scale with current stacks of Chaos
[Stormbringer] Increased range of Thunderstrike to 40yd from 30yd
[Stormbringer] Increased range of Stormfuse to 40yd from 30yd
[Stormbringer] Increased range of Arm of Thorim to 40yd from 30yd
[Stormbringer] Increased distance of Tempest
[Stormbringer] Lord of Lightning now gets 1 sec of its CD refunded when you deal nonperiodic Nature Damage, down from 2 sec
[Stormbringer] Vortex now lasts 3 sec up from 2 sec
[Stormbringer] Fixed an issue where Arm of Thorim had a short travel time delay
[Stormbringer] Call Lightning's CD is now reduced by crits in Lightning spec
[Stormbringer] Fixed an issue where Lord of Lightning's CD could get reduced by triggered effects such as Unbound Lightning
[Ranger] Desperado now grants 30 Energy and 20% increased AP up from 25 and 15%
[Ranger] Hack now slows by 50% up from 40%
[Ranger] Exploit now applies a fast bleed instead of slowing
[Ranger] Sword Dancer's stacks (Dance of Blades) now gives Duelist Strike 30% damage down from 50%
[Ranger] Increased AP scaling of Exploit
[Ranger] Sword Dancer now has a 2 min CD up from 1.5 min and grants 40% parry down from 50%
[Ranger] Counterblades now has a 1 min CD up from 45 sec
[Runemaster] Elemental Blade (Frost)'s slow now slows by 40% up from 30%
[Runemaster] Avatar of Elements is now a passive effect that boosts the damage of salvos for each salvo active
[Runemaster] Elemental Blade (Frost)'s slow now lasts 8 sec up from 4 sec
[Runemaster] Spellhop now correctly allows Runic Brand to strike 5 enemies
[Runemaster] Spellhop now correctly references Runic Brand by its correct name
[Runemaster] Fixed an issue where Spellweaving's buff would not display properly
Em Geral
[Stormbringer] Lord of Lightning's cooldown is now correctly reduced when you deal direct nature damage
[Witch Doctor] Fixed Mixologist
[Stormbringer] Updated tooltip of Titanstorm to reflect that it procs from direct nature damage
[Sun Cleric] Herald of Purity should now correctly affect damage
[Sun Cleric] Herald of Purity can now proc from both Sun Ray and Dawnsear in addition to other Sun Cleric Fire spells
[Barbarian] Fixed the tooltip of Storm of Steel
[Runemaster] Aspect of Blades now correctly procs Primordial Energy
[Runemaster] Damage caused by Spellblades should now show in combat logs with the correct name
[Tinker] Bomb Launcher can now correctly proc Rockadier explosions
[Ranger] Flank now correctly generates 2 Archery Points
[Tinker] Fixed a bug causing Sticky Bomb ranks to not always scale properly
[SoA] Gorge now costs 60 Rage down from 100
[SoA] Bloodgorged now stacks up to 30 down from 100