Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Monk] Ward Against Harm now lasts indefinitely when used on self
[Monk] Added some Agility scaling to the damage of Bladebreaker
[Monk] Masively boosted Agility scaling of Quickpalm
[Monk] Increased Agility scaling of Runeslam
Em Geral
[Barbarian] Berserking no longer affects Headhunter's Axe crit chace
[Chrono] Hourglass of Eternity now causes Sandblast to rebalance your Order/Chaos stacks by 1 instead of having a chance to generate an order charge
[Barbarian] Axe Throw now has a unique buff that buffs Headhunter's Axe, stacking to 5, increasing crit chance by 20% per stack
[Witch Hunter] The supplementary buff provided by Witchblast Musket that teaches auto shot is now correctly hidden and cannot be removed
[Necro] Crypt Leaper's unholy command will now stop activating while CCd
[Stormbringer] Stormforge Blast now correctly has increased casting speed while Supercharged
[SoA] Fixed the last change to Blood Trails
[Ranger] Steadiness now lasts 8 sec up from 2 sec
[Ranger] Spreading Arrows now correctly makes Spread Shot free
Em Geral
[Cultist] Increased scaling of Entropic Comet
[Witch Hunter] Fixed a bug where Auto Shot was learned in all stances
[SoA] Slightly reduced the chance for attacks to apply Worgen Bite in Shadowfang Rage (50% -> 40%)
[SoA] Shadowfang Rage now lasts 12 sec down from 15 sec
[SoA] Shadowfang Rage now grants 20% increased damage down from 25%
[SoA] Shadowfang Rage can now proc Worgen Bite when the damage is absorbed
[SoA] Blood Trails no longer applies a visual animation each time a stack is applied
[SoA] Blood Trails is no longer consumed on dealing damage, and its duration is reduced to 3 sec
[SoA] Blood Trails now gives 2% damage per stack and 10% movespeed per stack
[SoA] Blood Trails now only stacks 5 times and the stack accumulation rate is halved
[All] Classes that can use thrown weapons now start with the Throw ability
[SoA] Reckless Abandon now gives Ravenous Bite 175% increased damage up from 100%
[All] Classes that can use bows now start with the Shoot ability
[Barbarian] Rancor no longer roots, but now causes your next savage smash or rampage to deal 150% increased damage to the target
[Barbarian] Counterstrike is now called Rancor, and now deals 100% weapon damage in addition to its normal physical damage
[Venomancer] Nightweb Poison now targets any target not just enemies, and affects enemies around the target (similar targeting system to circle of healing)
[Sun Cleric] Solar Strike now off GCD and its effect refunds 9 sec of its 10 sec CD
[Necro] Fixed a bug where Foul Bidding would not apply indoors
[Necro] Added default targeting to Transfer Life
[KoX] Razorflame now specifically affects Flames of Xoroth, Seeking Flame, Calamity or Blade of Xoroth instead of any fire damage
[Ranger] Horns now last indefinitely baseline
[Ranger] Horns now have 30 sec shared CD, 1 min individual CD
[Ranger] Steadiness no longer breaks when moving
[Ranger] Appling Steadiness now instantly generates Focus instead of doing it over time
[Ranger] Adaptation: Bowman now procs Steadiness from Ranged Autos instead of standing still
Em Geral
[Reaper] Fixed a bug where Soulrot was still getting double duration via Soul Infusion
[Reaper] Slightly reduced AP scaling of Soulrot
[Reaper] Added AP scaling to Reap Magic's leech
[Runemaster] Updated tooltip of Cosmic Impact to reflect that it stacks to 4
[Witch Doctor] Revitalize stacks now correctly boost the healing of Revitalize
[Monk] Staff Strike's bonus damage can no longer miss if the auto attack lands
[Monk] Meditate ticks can no longer crit
[Barbarian] Fixed the CD increase on Ogre's Might
[Barbarian] Included missing update to Ancestral Armor, turning it into Axe Twirling
[Barbarian] Berserking stacks now only grant 5% crit to Headhunter's Axe but are no longer consumed when critting with it
[Barbarian] Headhunter passive now correctly consumes Berserking stacks instead of Carnage
[Barbarian] Fixed a bug with Crushing Slam ranks not having correct base values
[Barbarian] Crushing Slam now gains 25% damage per Carnage stack up from 20%
[Barbarian] Fixed AP scaling of Berserker Axe
[Barbarian] Fixed AP scaling of Rending Axe
[Barbarian] Hulk is now correctly only active while above 75% health and its tick will no longer appear in combat log
[Necro] Reduced tick rate of Crypt Frenzy (Crypt Leaper's Unholy Command)
Em Geral
[KoX] Call Hellfire Imp now costs 10 Rage down from 15
[Guardian] Weak Offense & Weak Defence now last 12 sec up from 5 sec
[Son of Arugal] Bloodmoon Blast now has AP scaling
[Stormbringer] Child of the Storm is now a passive that applies its normal effect to your pet while you have the passive learned
[Tinker] Increased SP scaling of Nanobot Deconstruction to compensate
[Tinker] Nanobot Deconstruction is now 45yd range, 15 sec duration down from 60yd range, 30 sec duration
[Venomancer] Fang Venom: Creeping Poison range fixed in tooltip
[Venomancer] Fang Venoms now have VFX
[Venomancer] Regeneration now heals the target ally for 10% max HP, then applies its normal effect to allies near the target affected by Shadra's Vigil
[Chronomancer] Activating Shield of Disintegration now pulls in nearby enemies and slows them by 50% for 6 sec
[Tinker] Air Strike & Sticky Bomb debuffs should now be removed when you teleport to graveyard in BGs
[Chronomancer] Shield of Disintegration now lasts 6 sec baseline but is affected by Spell Haste
[Demon Hunter] Reduced min dash distance of Glaive Rush by 1yd
[Demon Hunter] Felwracked (the Root from the Rush->Felrend combo) now has the same application radius (8yd) as Felrend itself
[Demon Hunter] Added new VFX for Malice of Gul'dan
[Witch Hunter] While Witchblast Musket stance is active, Auto Shot is now enabled
[Demon Hunter] Fixed a bug where Malice of Gul'dan was considered as a Shield effect
[Witch Hunter] Masochism no longer buffs Flintlock Shot
[Monk] Fixed a bug where Unarmed Combat Master would not teach the player Left Hook and Right Hook
Goal of these barb changes is to both give brutality some more umph outside of the 1 shot gimmicks and to give tactics its own sort of gameplan that doesnt lean in to brutality's to avoid abuse
[Barbarian] Savage Smash now strikes with your offhand weapon while dual wielding (giving double chances to proc wrecker effects)
[Barbarian] Thunderous Leap now has a 1.5 min CD down from 2 min
[Barbarian] Ramhorn Rage now ticks every 1.5 sec up from 1 sec
[Barbarian] Unending Fury now applies 1 stack of Exhaustion when it ends
[Barbarian] Hulk now also gives 5% crit while at or above 75% hp
[Barbarian] Axe Twirling's base duration is now 9 sec up from 6 sec
[Barbarian] Tirelessness now also gives Ranged Haste
[Barbarian] Axe Twirling has taken Ancestral Armor's place
[Barbarian] Ancestral Armor is replaced with Savage Revelry, a new active ability
[Barbarian] Axe Throw no longer has a deadzone
[Barbarian] Gutspiller now correctly counts as a Ranged Barbarian Attack
[Barbarian] Natural Defenses replaced with Bloodlord, a 30 sec CD ability that makes your next ranged barb attack 100% crit, ignore 30% armor, and incur no CD
[Barbarian] Headhunter's Axe now gains 10% crit per stack of Berserking
[Barbarian] Headhunter's Axe crits now consume Berserking
[Barbarian] Axe Throw now works off of ranged haste but can be used while moving
[Barbarian] Axe Throw no longer buffs crit chance of headhunters axe
[Barbarian] Axe Throw now costs 10 Energy down from 25
[Barbarian] Axe Throw no longer generates Carnage, now applies Berserking which acts similarly to how Carnage interacted with Ranged Barbarian Attacks, but also grants ranged haste, and is applied to caster instead of target
[Barbarian] Ogre's Might now also affects the cast time and damage (but not CD) of Brutal Swing
[Barbarian] Rend and Tear now costs 40 Energy and has a 30 sec CD
[Barbarian] Activating Barbaric Rage now removes any stacks of Exhaustion
[Barbarian] Demolish now reduces armor by 30% up from 10%
[Barbarian] Mounting Fury stacks now also increase the damage of Rampage by 25%
[Barbarian] Mounting Fury now also procs from the use of Rampage
[Barbarian] Mounting Fury now also reduces the energy cost of Raging Strike by 15% per stack