Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Demon Hunter] Felhoof Charge now costs a Felfury Charge
[Demon Hunter] Felhoof Charge no longer has a minimum range
[Demon Hunter] Felhoof Charge now has a 6 sec CD down from 12 sec baseline
[Demon Hunter] Felhoof Charge now Roots the target for 1 sec baseline
[Demon Hunter] Demonscales now makes you unable to Dodge while in Demon Form, but converts your Dodge Rating into Armor and Magic Resistance
[Demon Hunter] Disabled the Trampling Hooves talent
[Demon Hunter] Demonscales now gives Demon Form a new visual effect
[Chronomancer] Thread of Eternity can now be activated while Silenced, and removes Silence effects while active
[Chronomancer] Thread of Eternity now completely removes CD of Wand spells while active instead of reducing by 90%
[Chronomancer] Thread of Eternity now generates 1 Orb of Fate every second while active
[Chronomancer] Fixed tooltip of Melt Reality
[Chronomancer] Thread of Eternity now lasts 10 sec down from 15 sec
[Chronomancer] Other Timelord buffs removed from spec UI
[Tinker] Changed the VFX of Scrap Shield
[Chronomancer] Learning Timelord's Toughness now teaches you all of the Timelord buffs
Em Geral
[Tinker] Tag Team is now a 30 sec CD with 8 sec duration that costs 30 Energy
[Tinker] Tag Team now reduces your Threat against nearby enemies by 100% and redirects 50% of all threat you generate for the next 8 sec to the Bot, and reduces all damage it takes by 20%
[Tinker] Mechalink is now correctly toggleable
[Tinker] Mechalink now redirects 25% of threat you generate to the Bot pet down from 60%
[Tinker] Fixed a bug where Supercharge was scaling from Stamina instead of Intellect and reduced its Heal amount
[Venomancer] Regenerative Strikes (capstone) now gives your damage a chance to heal you for a small amount and reduce the remaining Cooldown of Chitinous Form by 2 sec
[Tinker] Supercharge now correctly reduces your active Bot's unique ability Cooldowns
[Venomancer] Tunneling (the buff applied during Tunnel Below that activates 'while stealthed' effects) now lasts 3 sec up from 2 sec
[Venomancer] While in Stalker Form, all damage dealt now has a chance to apply your Fang Venoms
[Venomancer] Removed the Drenched Fangs capstone
[Venomancer] Fixed the tooltip of Insectoid Alacrity
[Venomancer] Warding Bond no longer costs Rage
[Venomancer] Warding Bond now has a 40 sec CD
[Venomancer] Reform now causes you to regain 5-30% of your Maximum Health based on rage whenever you clear Exposed Flesh stacks
[Venomancer] Carapace Regeneration no longer interacts with Natural Armor
[Venomancer] Chosen of Shadra now clears Exposed Flesh stacks, getting an increased duration based on stacks cleared
[Venomancer] Chosen of Shadra now costs 35 Rage down from 40 Rage
[Venomancer] Chosen of Shadra no longer on GCD
[Venomancer] Chosen of Shadra now grants 8% damage reduction
[Venomancer] Molt (capstone) now clears Exposed Flesh stacks and has increased duration for each stack cleared
[Venomancer] Chitinous Form now clears Exposed Flesh stacks and has increased duration based on stacks instead of working off of Scorpid Claw
[Venomancer] Exposed Flesh stacks are cleared when leaving Scorpid Form
[Venomancer] Some abilities will now clear your Exposed Flesh stacks
[Venomancer] Natural Armor is now an innate part of Scorpid Form, and is removed from talents
[Venomancer] Natural Armor now causes non-periodic damage against you to have a chance to apply Exposed Flesh, which stacks up to 10 times and reduces armor by 5% per stack and generates 10 Rage when applied
[Venomancer] Scorpid Form now gives 300% Int -> Armor up from 220%
[Venomancer] Scorpid Claw now generates 30 Rage up from 20
[Venomancer] Scorpid Form now provides 10% increased Max HP
[Venomancer] Each stack of Scorpid Claw now allows 15% of health regen to continue in combat, instead of increased max hp (I think I want to keep max hp increases to effects which dont have 100% uptime outside of passives)
[Venomancer] Chitinous Form's base duration reduced to 8 sec
[Venomancer] Chitinous Form now consumes your Scorpid Claw stacks to get an increased Duration (fully stacked duration is 20 sec up from 15 sec)
[Venomancer] Increased damage of Scorpid Claw
[Venomancer] Scorpid Claw now generates 20 Rage up from 15
[Venomancer] Venomtip Poison now usable in Stalker or Scorpid Form
[Venomancer] Removed the Cooldown of Tail Strike
[Venomancer] Added a 3 sec CD to Scorpid Claw
[Witch Doctor] Snake Charmer no longer has the buff from being Interrupted, and now allows Voodoo Serpent Beam to affect up to 3 targets at a time (including allies and enemies)
[Witch Doctor] The Channeler passive is now called Snake Charmer
[Venomancer] The Lethargy effect from Miasma now stacks up to 5 times, down from 6 times
[Chrono] Updated tooltip of Wand Spray to reflect that it causes your wand attacks to strike additional enemies near your target instead of a 4yd radius (it now uses chain lightning style targeting)
[Monk] Added a tiny ICD to Runes of Benediction to prevent it from proccing multiple times from single attacks that have multiple parts
[Barbarian] Fixed the tooltip of the CARNAGE! debuff
[Barbarian] Fixed a bug where some abilities would display as costing 'Blood Power' instead of Energy
[Sun Cleric] Added missing AP scaling to Fanaticism
[Sun Cleric] Fixed a bug where Fanaticism would proc every 2 autos after the first cycle, instead of every 3
[Sun Cleric] Fixed the SP scaling of Fanaticism (similar bug to some other effects where it had a missing scaling value and was defaulting to a massively inflated one)
[Necro] Fixed a bug where Foul Bidding spells would cause some NPCs to briefly aggro to the player when they tick
[Necro] Crypt Plague explosion now deals AoE damage
[Necro] Crypt Plague now explodes early if the target dies
Em Geral
[Demon Hunter] Eye of Archimonde no longer generates threat / aggros enemies
[Demon Hunter] All ranks of Sargeron Smite tooltips updated for next patch
[Ranger] Strategy no longer breaks Elude
[Pyromancer] Destroyer's Maw is now on the regular GCD
[Tinker] Build: Sentry Turret now limited by Silence
[Tinker] Neural Silencer now makes you immune to the knockback from Deployed Bomb explosions
[Primalist] Neural Silencer now makes you untargetable by Primalist's Entrench ability
[Necro] Shadewalk now references the traditional Shade model, so if you don't use HD patches it will be the oldschool shade
[Stormbringer] The Lightning Orbs passive is now called Orbflinger, and causes Ball Lightning to summon a Minor Lightning Orb for 8 sec when it deals damage.
[Necro] Shadewalk now has VFX for transforming and leaving form
[SoA] Fixed Bloodstalker's CDR effect
[Witch Hunter] Flintlock Shot now generates 10 Rage up from 5 Rage
[Witch Hunter] Houndmaster can now be used in combat but has a 3 sec cast time and 20 sec CD
[Witch Hunter] Quickfire Shot is now Quickblast, a short ranged gun attack that forces the target backward based on your current rage, and slows/grounds them for 4 sec
[Witch Hunter] Quickblast costs Mana instead of Rage
[Ranger] Envenomed Arrows no longer procs VFX on the caster
[Venomancer] Updated tooltip of Acidfang stacks to reflect that they only increase Quickness of Facemelter not damage
[Venomancer] Fixed a bug where Miasma would end early when trying to affect enemies outside of the caster's LoS
[Venomancer] Removed the VFX of Lethargy
[Venomancer] Miasma's Slow (Lethargy) now Slows by 15% down from 70%, but stacks up to 6 times and a stack is applied to enemies in the cloud every sec (and 1 stack on cast)
[Venomancer] Fang Venom: Blight's effect can no longer critically heal
[Venomancer] Fixed scaling of Inoculate
[Venomancer] Corrosion now has no CD instead of a 2 sec CD
[Venomancer] When leaving a rage-based form, the Venomancer now gets Shapeshifting Fatigue for up to 6 sec, which drains a % of your current rage over time. Going back into a form removes this effect
[Venomancer] Corrosion now costs 15 Rage up from 1 Rage
[Venomancer] Clasp Duration reduced to 3 sec from 4 sec
[Venomancer] Clasp Cooldown reduced to 25 sec from 45 sec
[Cultist] Tentacle of C'thun's Mental Assault channel now lowers Spell Haste by 5% down from 15%
[Witch Hunter] Can no longer hold BG flag while Infiltrate is active
[Cultist] Nether Speed (from Nether Disk) now lasts 5 sec up from 3 sec
[Sun Cleric] Dawnbringer now correctly generates Rage
[Guardian] Trying a fix for Piercing Blow not breaking full Immunity effects
[Guardian] Feats of Honor can now proc from Dodged, Blocked, Parried and Absorbed attacks instead of only actual damage
[Guardian] Inspiring Strike no longer generates Energy (this effect was moved to Valiant Strike but I forgot to remove it from Inspiring Strike)
[Necro] Slightly reduced size of Gurgling Horrors, Shamblers and Crypt Leapers
[Sun Cleric] The Sunsworn AS buff is now only gained when consuming 3 stacks of Daybreak