Visualize todas as nossas alterações em um formato minimalista.
Ordenado em ordem cronológica.
Geral
[Venomancer] - When you gain 12 stacks of Ritualistic Renewal, your Serpent's Coil will now glow on your bar.
[Venomancer] - When you gain 12 stacks of Ritualistic Renewal, your Vizier's Gift will now glow on your bar.
[Venomancer] - Cycle of Rebirth now makes Shadra's Vigil glow on your bar.
[Venomancer] - Rot Lich now makes Serpent's Coil glow on your bar.
[Venomancer] - Cycle of Decay now makes Venom Bolt glow on your bar.
[Venomancer] - Surprise Strategy now makes Shadra's Vigil glow on your bar.
[Venomancer] - Venomous Cascade now makes Widowmaker glow on your bar.
[Venomancer] - Venomous Cascade now makes Facemelter glow on your bar.
[Venomancer] - When you gain 20 stacks of Acidfang, your Facemelter will now glow on your bar.
[Venomancer] - Black Widow now makes Widowmaker glow on your bar.
[Venomancer] - Deadly Sting now makes Tail Strike glow on your bar.
[Bloodmage] - Darkfallen's Embrace now makes Sanguine Mend glow on your bar.
[Bloodmage] - Darkfallen's Embrace now makes Bloodmoon Blast glow on your bar.
[Bloodmage] - When you gain 5 stacks of The Cup Runneth Over, your Atherann's Anguish will now glow on your bar.
[Bloodmage] - When you gain 10 stacks of Thirst, your Vampiric Fang will now glow on your bar.
[Bloodmage] - Blood Banquet now makes Lifedrinker glow on your bar.
[Bloodmage] - San'layn Union now makes Vampiric Fang glow on your bar.
[Bloodmage] - When you gain 3 stacks of Splashback, your Sanguine Rupture will now glow on your bar.
[Bloodmage] - When you gain 3 stacks of Splashback, your Atherann's Anguish will now glow on your bar.
[Bloodmage] - Barely Human now makes Claw Sweep glow on your bar.
[Bloodmage] - Barely Human now makes Sanguine Rupture glow on your bar.
[Bloodmage] - Endless Thirst now makes Cursed Fang glow on your bar.
[Bloodmage] - Endless Thirst now makes Cursed Tempest glow on your bar.
[Bloodmage] - Endless Thirst now makes Cursed Guile glow on your bar.
[Bloodmage] - Endless Thirst now makes Cursed Thirst glow on your bar.
[Bloodmage] - Endless Thirst now makes Goldrinn's Rage glow on your bar.
[Bloodmage] - Gore now makes Claw Sweep glow on your bar.
Talentos e Habilidades
[Reaper] Damage of Reap and healing reduced early.
[Reaper] Can now equip two handed maces...
[Reaper] Base damage of Dirge lowered early.
[Reaper] Domination Reaper passive now also causes Dreadwake to generate minor amount of mana.
[Reaper] Reap ranks added, ranks now closer together and paced more evenly.
[Reaper] Confidence value halved.
[Reaper] Dreadwake cooldown reduced by 5 sec.
[Venomancer] Cost of Shapeshifts reduced early.
[Venomancer] Tunnel Below now at level 13 down from 16.
[Venomancer] Leg Strike rage generation reduced by 5.
[Venomancer] Windowmaker rage generation reduced by 5.
[Venomancer] Fang of Shadra early damage reduced. Now additionally generates 10 rage.
[Venomancer] Sting now has a 4 sec cooldown baseline down from 8
[Necromancer] Plague Doctor decoupled from Creeping Plagues and moved to original spot of Necrosis.
[Necromancer] Necrosis moved to original spot of Plague Revenant.
[Necromancer] Malady of Famine removed.
[Necromancer] Malady of Rot moved to original spot of Malady of Famine.
[Necromancer] Plague Revenant moved to original spot of Malady of Rot.
[Necromancer] Foul Bidding:[Command type] renamed Undead: [Command type].
[Necromancer] Foul Bidding: Assault now granted at level 10.
[Necromancer] Foul Bidding: Protect no longer taunts, instead provides a larger threat mod.
[Necromancer] Grave March no longer has a mana cost.
[Necromancer] Level scaling of Deathchill fixed. (lower early)
[Necromancer] Base damage of Touch of the Grave lowered early.
[Necromancer] Base damage of Command: Grave Mage lowered early.
[Necromancer] Base damage of Lichfrost lowered early.
[Necromancer] Base damage of Bonefreeze lowered early.
[Necromancer] Noxious Corpserot now deals AOE damage after a delay.
[Necromancer] Spectral Decay rank aquisition fixed (more ranks more often).
[Necromancer] Health values of necromancer minions reduced.
[Necromancer] Angel of Death and Sludge Belcher swapped.
[Necromancer] Command: Ghouls and Animate:Rotling receiving additional automatic value on top of scaling fixed.
[Necromancer] Desecrator no longer has periodic damage synergy and instead synergizes with Command: Abomination
[Necromancer] Skeletal Archers now have a chance to reduce armor instead of leaping around
[Necromancer] Fetid Mark now procs off Crypt Swarm instead of a % chance with periodic damage dealt
[Necromancer] Putrefy now transforms into Ice Barrage with talent
[Pyromancer] Roaring Pyre now has a 1min cd down from 90 sec
[Necromancer] Flesh to Worms now transforms into Crypt Swarm with talent
[Templar] Tome of Light now has an additional effect for each ability it resets the cooldown of
[Pyromancer] Inferno now has a 2min cd down from 3min
[Runemaster] Ley Walk is now baseline
[Guardian] Banner of Recovery is now baseline
[Witch Hunter] Class quest level 3 now rewards Torch weapon and a gun
[Witch Hunter] Witchblood Tonic is now baseline
[Knight of Xoroth] Juggernaut now has a 2min cd up from 90 sec
[Bloodmage] Endless Thirst tooltip clarified for Bloodfang Bite proc.
[Knight of Xoroth] Reduced the Stamina scaling of Black Shield to 2.5x Stamina down from 4x
[Bloodmage] Goldrinn's Rage rank scaling fixed.
[Bloodmage] Cursed Fang now transforms into Finger of Agony with talent. Cursed Fang talents have been removed or changed in the Sanguine tree with this in mind.
[Bloodmage] Claw Sweep rank value fixed.
[Bloodmage] Vampyr Lord now gives increased duration and cooldown alongside its effects
[Bloodmage] Blood Pact now works with Atherann's Anguish and Finger of Agony
[Bloodmage] Exsanguination now also works with Finger of Agony
[Bloodmage] Tissue Decay now has increased scaling and can also trigger from Finger of Agony
[Bloodmage] Reckless Behavior removed
[Bloodmage] Bloodmoon Blast now generates 4 rage baseline and goes up to 12 (the current amount) for Fleshweaver and Sanguine
[Bloodmage] Bathed in Blood is now Dark Blood and has Cursed Form synergy
[Bloodmage] Gorge now has a 1min cd baseline down from 2min
[Bloodmage] Lurking Fury is now a switch node with Feast Upon Flesh instead of Taldaram's Rage
[Bloodmage] You should no longer be able to heal using other players Blood Rituals
[Bloodmage] Bloodfang Bite now heals for 25% of the damage dealt as Accursed
[Bloodmage] Dark Ritual self damage now ticks every 3 sec down from every 1.5 sec
[Barbarian] Strength of Goria now triggers Blood Hunt, but also now restores a bit of energy
[Barbarian] Unbridled Rage no longer gives 10% increased movement speed
[Barbarian] Hunting Party now has a 1min cd down from 2min
[Barbarian] Manic now allows Blood Hunt to stack 2 times, and increases its duration by an additional second, but only gives 3% increased damage down from 5%
[Barbarian] Sharpened Blades now has an active element to it that requires Axe Throw to increase the damage of your next Axe Volley or Piercing Throw, instead of passively increasing their damage
[Barbarian] The "Seeing Red" talent has been removed and the Rend And Tear/Deep Cuts talent has been split. Rend and Tear is now in the place of "Seeing Red"
[Barbarian] Zul'jin's Way now grants Axe Throw a 25% chance to apply Blood Hunt, rather then periodically granting it every 3 sec, but now gives 5% more maximum health
[Barbarian] Blood Hunt now heals for a flat amount based on attack power, instead of a % of maximum health
[Barbarian] Vengeance for Zul'jin no longer gives Blood Hunt off Berserker Axe
[Barbarian] Surge of Vigor now restores health based on attack power, but now applies Blood Hunt
[Barbarian] Legacy of the Wildhammer removed