Visualize todas as nossas alterações em um formato minimalista.
Ordenado em ordem cronológica.
Talentos e Habilidades
[Templar] Tranquil Circle is no longer a capstone and has been moved to Tier 2
[Templar] Duty Calls now gives 1% Magic Damage reduction down from 2% per stack
[Templar] Aggramar's Will now also increases the damage of your next Sacred Slam or Oathbreaker, and now stuns for an additional .5 sec
[Templar] Beckon now allows the use of Sacred Slam as if you had recently dodged or parried an attack
[Templar] Aman'thul's Guidance now causes Templar Strike to increase your armor
[Templar] Faith Guard now causes Righteous Lunge to strike enemies in a line while you're under the effect of your Librams
[Templar] Thwacker is now Paragon, and increases your maximum health, scaling with dodge rating
[Templar] Way of the Monk now also works with Oathbreaker
[Templar] Holy Warstaff now also works with Oathbreaker
[Templar] Gift of the Monastary now increases Agility and Intellect by 10% when you critical strike with holy damage
[Templar] Heavy Slam now causes Sacred Slam to reduce movement speed and increase the damage of your next Oathbreaker
[Templar] New capstone: Uther's Legacy, which now allows Tyr's Hammer to leech
[Templar] New capstone: Battlepriest with Sacred Swing/Oathbreaker synergy
[Templar] New capstone: Lightkeeper with Tyr's Hammer/Oathbreaker synergy
[Templar] Golden Ward is removed, replaced with Tome of Light
[Templar] Eternal Blessing is now an active with Libram synergy
[Templar] Discipline capstones have been generally reimagined
[Templar] Lorescribe now reduces the cooldown of Librams when you use a Combo Breaker
[Templar] Mend Ward is now a passive effect that procs off parries, and has been reimagined
[Templar] Transcendant Guardian now reduces the cooldown of Temple Guardian by 10 sec when used on an ally
[Templar] Temple Guardian can now also be used on yourself
[Templar] Discipliend Mind now increases the healing done by Benediction by 20%
[Templar] Disciplined Blows is no longer a switch node with Disciplined Mind, and now triggers off of all healing
[Templar] Mend Ward and Ward of Aman'thul removed
[Templar] Libram of Tenacity has had the effects of Mend Ward combined with it, but no longer scales off Agility
[Templar] Grave of Aman'thul is now a passive that increases armor contribution from items
[Templar] Zealous Crash is now Oathbreaker, and is a Combo spender
[Templar] Monastic Regalia now increases dodge rating by 15% of Intellect and parry by 20% of Agility
[Templar] Sacred Defense now increases dodge chance by 4%
[Templar] Bastion is now Absolution
[Templar] New talent: Oath - gives synergy with the stagger effect and Light's Favor
[Templar] Light's Favor now increases healing taken by 15%, down from 30%, and is now in Tier 1
[Templar] Sacred Slam is now Sacred Swing, and it is now only usable after dodging or parry an attack
[Templar] Oathkeeper Spec Passive no longer mentions Broken Ward, and Broken Ward as a mechanic has been removed, and instead it now allows you to stagger damage and removes the cooldown from Benediction
[Templar] Unburden replaced with Cleaver
[Templar] Benediction now has a 10 sec cooldown baseline, but now also scales off attack power
[Templar] Unburden now baseline.
[Templar] Fight Club and Determination swapped.
[Templar] Tranquil Circle no longer causes threat (can affect enemies without entering combat)
[Templar] Oathkeeper talents will now generally scale with Dodge and Parry rating, specified in individual tooltips
[Runemaster] Glyphic Wrath value reduced by 5%.
[Templar] Discipline name changed to Oathkeeper, and the spec has been revamped
[Runemaster] Tablet of Sorcery value reduced by 1%.
[Runemaster] Arcane Student Int to SP conversion reduced by 5%.
[Runemaster] Unleash Runes SP scaling reduced by 8%.
[Runemaster] Tainted Magic Well mod reduced to 100% from 150%
[Runemaster] Warp Vvulnerability damage mod reduced to 100% from 150%
[Witch Doctor] Voodoo Creep now has Hex of Night and Serpent Beam synergy
[Runemaster] The Perfect Storm now also grants Cosmic Impact
[Witch Doctor] Hex Master now stacks 6 times and stacks 2% per stack up from 1%
[Bloodmage] Insatiable now reduces your damage done by a large amount every second instead of doing damage to you. Otherwise unchanged.
[Witch Doctor] Serpent Beam now has a 40 yd range baseline
[Bloodmage] Fixed a bug where Everhungry and Everlasting Hunt procs were not working for Accursed
[Bloodmage] Improved Sanguine Mend value reduced from 10/20 to 8/15%.
[Bloodmage] Fleshshaper value reduced by 5%.
[Bloodmage] Consolidation SP scaling reduced by 8%.
[Bloodmage] Blood Rituals SP scaling reduced by 12%.
[Bloodmage] Bloodcrazed value to Sanguine Rupture reduced by 10%.
[Bloodmage] Health Funneler value reduced by 10%.
[Bloodmage] Adrenaline value reduced by 5%.
[Bloodmage] Darkfallen's Embrace now has a consumption priority over Bloodborn.
[Bloodmage] Visceral Vitality healing increase lowered by 10%.
[Bloodmage] Vengeance is Had now causes Valanar's Vengeance critical strikes to reset its cooldown.
[Bloodmage] Rapturing Taldaram removed.
[Bloodmage] Entrhaller moved to original spot of Rapturing Taldaram.
[Bloodmage] New capstone Sanguine Assault added in the original place of Hemoplague.
[Bloodmage] New node San'layn Union placed in original spot of Enthraller.
[Bloodmage] Hemoplague moved out of capstone tier.
[Bloodmage] Bite Wound bug which caused it to ignore the debuff requirement fixed.
[Bloodmage] Bite Wound scaling reduced by 5%.
[Bloodmage] Rage stack count reduced by 2, value increased by 20%.
[Bloodmage] One Man's Curse now heals for 15% down from 20%
[Bloodmage] Call of the Shadow Pack tooltip updated to reflect the new damage post-squish.
[Bloodmage] Valanar's Vengenace now also gives a stack of Thirst, as it does cost HP.
[Bloodmage] Cursed Fang now has ranks
[Bloodmage] Vestigial Muck now also gives a stack of Thirst, as it does cost HP.
[Bloodmage] Blood Debt now empowers Cursed Fang
[General] Replenishment now ticks every 5 sec up from every 3 sec
[Bloodmage] Born in Blood now refreshes a charge of Taldaram's Torment
Geral
[Witch Hunter] Defender of Darkshire now has a unique effect for both Darkness and Boltslinger
[Witch Hunter] Expulsion of Evil value increased by 1.
[Witch Hunter] Shadow Rage damage scaling reduced by 9%.
[Witch Hunter] Houndmaster's Call cooldown increased by 5 sec.
[Witch Hunter] Anguishing Flock and Deal With The Devil swapped.
[Witch Hunter] Darkflock cooldown reduced by 30 sec.
[Witch Hunter] Anguish scaling reduced by 5%.
[Witch Hunter] Witchblaster ranks fixed.
[Witch Hunter] Scaling of Shadowhounds reduced.
[Witch Hunter] Expert Shot value reduced by 5%.
[Witch Hunter] Sharpshooter value reduced by 1%.
[Witch Hunter] Gianslayer reworked.
[Witch Hunter] Versatile and Deadly valuer reduced by 5%.
[Witch Hunter] Night Stalker value reduced from 3/6 to 2/4%.
[Witch Hunter] Heartseeking Bolt AP scaling reduced from 55% to 24%
[Witch Hunter] Heartseeking Bolt SP scaling reduced from 155% to 12%
[Witch Hunter] Coiling Shot weapon damage normalized to 70% weapon damage for all ranks
[Witch Hunter] Darkslayer Bolt RAP scaling reduced from 25% to 6%
[Witch Doctor] Idol of Bethekk no longer increases critical strike damage
[Witch Doctor] Rage of Bethekk now uses Ranged Weapon Damage
[Witch Doctor] Legacy of Vol'jin AP -> SP conversion reduced to 15% from 25%