Visualize todas as nossas alterações em um formato minimalista.
Ordenado em ordem cronológica.
Geral
[Venomancer] Tail Strike ranks added.
[Venomancer] Base damage of Tail Strike increased.
[Venomancer] Tail Strike AP scaling increased by 8%, added 10% SP scaling.
[Venomancer] Sting AP scaling increased by 4%.
[Cultist] Bulwark of Yshaarj value increased by 2%.
[Cultist] Wave of Doubt now has ranks.
[Cultist] Twilight Shieldtoss now has ranks.
[Cultist] Twilight Shieldtoss now has a 14% AP scaling. (SP scaling unchanged)
[Cultist] Herald of the Old Gods now a one point node. Maximum value reduced by 3%.
[Starcaller] Warden's Strike scaling reduced by 2%.
[Bloodmage] AP Scaling of Shadow Worgen reduced by 7%
[Guardian] Crowd Pummeler scaling fixed, duration increased bz 2 sec.
[Guardian] Forgehammer scaling increased by 8%. Threat generation increased.
[Guardian] Aftershock and Warstopper swapped.
[Guardian] Foebraker now a 1 point node.
[Guardian] King's Guard is now guaranteed to proc on hit but has an ICD of 1 second.
[Guardian] With Honor now additionally increases crit chance by 3%.
[Guardian] Vanguard damage done reduction lowered by 10%.
[Guardian] Ever Burning Forge value reduced by 2 sec.
[Guardian] Sturdy Constitution now a 1 point node.
[Guardian] Forgehammer, Vanguard, Shieldforge, Hammer of Kings and Crowd Pummeler now cause additional threat.
[Guardian] Sturdy now a 1 point node.
[Guardian] Vanguard spec passive proc now separate from Shieldforge in combat log.
[Guardian] Scalings of Crowd Pummeler, Honorguard, Shieldforge, Vanguard (block proc) increased by 2%.
[Guardian] Ram now has ranks. AP scaling reduced by 5.5%.
[Guardian] Forgehammer cooldown reduced by 5 sec.
[Guardian] Double Duty now a 1 point node.
[Guardian] Hammer of Kings no longer fails to do damage to stun immune enemies.
[Bloodmage] Cursed Tempest hidden scaling removed.
[Barbarian] Rally The North now has a 1 second ICD.
[Ranger] Caught Off Guard proc chance reduced by 25% but now procs from any direct physical damage ability instead of just Spread Shot.
[Ranger] Viper's Bite base damage per hit increased by 50.
[Ranger] Lethal Wounds now a one point node.
[Ranger] What Happens in Moonbrook... now also affects Assault. Value reduced by 5%.
[Ranger] Scaling of Venom Blade periodic AP scaling increased by 2%.
[Primalist] Mountain Hammer scaling increased
[Primalist] Terrasmash slightly adjusted
[Primalist] Quake now has scaling
[Templar] Zealous crash AP/SP scaling slighty increased
[Templar] Zealous Crash given ranks
[Templar] Sacred Slam AP/SP scaling slightly increased
[Templar] Sacred Slam given ranks
[Chronomancer] Aeon of Oblivion now increases allies affected by Epoch's damage by 3%.
[Templar] Discipline damage reduction is now only 10% down from 20%
[Chronomancer] Aeon of Resilience now reduces damage taken by allies healed by Epoch by 3% for 6 seconds.
[Chronomancer] Aeon of Protection now gives 30% of Epoch healing as absorb, up from 25%.
[Chronomancer] Aeon of Renewal now reduces Epoch healing by 30%, up from 10%.
[Chronomancer] Aeon of Renewal no longer double dips on healing modifiers.
[Runemaster] Reworked Primordial Ice to Glyphic Blade, giving additional Sigil synergy.
[Runemaster] All Blade spells now deal the same base damage.
[Runemaster] Icy Death scaling increased.
[Runemaster] Frozen Touch scaling decreased.
[Starcaller] Moonflare scaling increased.
[Knight of Xoroth] Dread Knight scaling increased.
[Knight of Xoroth] Firebolt's scaling increased.
[Knight of Xoroth] Hellish Rebuke scaling greatly increased.
[Knight of Xoroth] Demon's Breath scaling increased.
[Knight of Xoroth] Shieldgore scaling increased.
Talentos e Habilidades
[Ranger] Blackjack now only procs off ability damage instead of all damage (including your auto attacks)
[Ranger] The cooldown reduction from Ranger's Guile has been added to the Marauder talent
[Ranger] Wild Acuity now causes Ravaging Venom to last for 9 additional seconds, up from 6
[Ranger] Criminal Intent now increases the bonus damage of Assault by an additional 5% and its critical damage by 10%.
[Ranger] What Happens in Moonbrook... has been combined with the talent Stays in Moonbrook. Stays in Moonbrook talent removed.
[Ranger] Fixed an interaction between Arrow Slinger and Arrow to the Knee. Arrow Slinger procs now proc Arrow to the Knee's slow effect
Geral
[Witch Hunter] Shadow Claw (pet) cooldown reduced by 2 sec.
[Witch Hunter] Weaver of Agony radius reduced by 3 yds, now additionally refunds part of the Shadow Shto CD.
[Witch Hunter] Shadow Shot now an ability.
[Barbarian] Disembowel AP scaling reduced by 6%.
[Witch Doctor] Base movement speed reduction of Fishbones increased to 25%.
[Witch Doctor] Ingredient: Fishbones stacks now increase value of the buff by 2% per stack, down from 10%.
[Cultist] Dark Word now heals the targets party instead of random target capped AOE.
[Ranger] Assaulted (Assault vs Ravaging Venom)scaling reduced by 18%.
[Felsworn] Doomglaive scaling increased by 10%. Base per level increased slightly.
[Felsworn] Vengeance scaling fixed.
[Felsworn] Flurry of Blades now causes any successful combo to make your next melee attack swing an additional time.
[Felsworn] Spectral Glaive damage now normalised.
[Felsworn] Twin Slice> Felrend combo increased by 10%.
[Felsworn] Chaos Blades now do weapon damage, Felrend replaced by Doomglaive in proc.
[Felsworn] Wrathglaive now hits with both weaponsand counts towards the Slaying passive.
[Bloodmage] Blood Lord now grants Splashback a chance to not be consumed.
[Bloodmage] Valanar's Vengeance base damage inreased by 180.
[Bloodmage] It's Raining Blood reduced to a 1 point node, now additionally increases the damage increase of Thirst by 1%.
[Bloodmage] Bloodsores duration increased by 2 sec.
[Bloodmage] Unintended 100% crit modifier on Atherann's Wickedness removed. Now grants 10% crit damage modifier to Atherann's Anguish in addition to its original 10% crit chance effect.
[Bloodmage] Vampiric Fang can no longer miss.
[Necromancer] Bonefreeze scaling down by 8%.
[Necromancer] Lichplague scaling increased by 3%.
[Necromancer] Student of Scholomance SP value reduced by 5%.
[Runemaster] Arcane Blade, Frost Blade and Fire Blade now on same GCD as Thaumaturgy, separate from Spellsling, Spellwrath and Primordial Blast.
[Necromancer] Festering Decay stack count lowered by 1. Value of shadow and nature damage debuff increased by 1%.
[Necromancer] Chronic Disease stack count lowered from 25 to 15. Value per stack increased by 1%.
[Necromancer] Parasite Plague proc chance increased by 5%.
[Necromancer] Plague Science scaling increased by 3%.
[Necromancer] Malady of Rot value halved. Duration of Maladies increased by 2 sec.
[Necromancer] Scaling of Spectral Decay increased by 2%.
[Necromancer] Malady of Famine can no longer taret NPCs.
[Starcaller] Scattered Stars now has a minor AP scaling.
[Necromancer] Skeletal Smith now has a CD and doesnt attack.
[Starcaller] Warrior of Elune armor penetration reduced by 10%.
[Starcaller] Warden's Fury value reduced from 25% to 20%.