Registro de Alterações do Ascension

Visualize todas as nossas alterações em um formato minimalista.

Ordenado em ordem cronológica.

2024/04/07

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[Sun Cleric] Solar Crash AP scaling reduced by 2%.

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[Sun Cleric] Purging Flames custom scaling removed.

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[Sun Cleric] Horusath Blast AP scaling reduced by 10%.

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[Starcaller] Warden's Precision scaling reduced by 5%.

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[Sun Cleric] Sunflare AP scaling reduced by 3%.

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[Starcaller] Sentinel Glaive mana scaling reduced by 1.5%. (20% value reduction)

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[Knight of Xoroth] Unintended per level scaling on Demon's Blood gain to Black Shield removed. Base % value increased by 20 per stack.

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[Knight of Xoroth] Death To All is now a 2 point node

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[Knight of Xoroth] Superheated Blade adjusted

2024/04/06

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[Knight of Xoroth] Demonflare adjusted

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[Knight of Xoroth] Demonic Visage adjusted

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[Knight of Xoroth] Infernal Strike adjusted

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[Tinker] Scrap Slam now generates 15 scrap up from 10

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[Tinker] Bot Battling reworked

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[General] Items that roll a random stat affix on top of having a standard stat distrubution now roll an affix of a lower bracket and top-end variance of Stamina affix has been reduced.

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[Knight of Xoroth] Fleshcarver reworked

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[Knight of Xoroth] War spec tree adjusted slightly for better pathing

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[Knight of Xoroth] Mutilation now causes Meatsaw to also give a Deathfire stack

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[Knight of Xoroth] Superheated Blade reworked

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[Witch Doctor] Bug fixed where you couldn't utilize the Gonk's Blessing talent properly

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[Tinker] Mechanics Tinker tree adjusted

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[Tinker] Updated some Mechanics Tinker visuals (Molten Upgrenade, Hydraulic Charge, etc.)

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[Tinker] Shrapnel Mine baseline, Rocket Boots moved to its position

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[Tinker] Fine Tuned adjusted

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[Tinker] Upgrade adjusted

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[Tinker] Crash and Thrash no longer shares a cooldown with Hydraulic Strike

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[Tinker] Bot: Crash and Thrash adjusted

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[Tinker] Hoarder adjusted

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[Tinker] Base duration of Beacons increased by 5 sec

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[Tinker] Increased the radius of Beacons to 10yds up from 5yds

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[Tinker] Module Mechanic, Bandage Gun, and Eureka! now require Rifle Repair Shots

2024/04/05

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[Knight of Xoroth] Brimstone Bludgeon switched with Pestilence of War

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[Knight of Xoroth] Various War tree nodes have been adjusted

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[Knight of Xoroth] Burning Rage active added to the War tree

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[Knight of Xoroth] Consuming Blade adjusted

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[Knight of Xoroth] Hellburn active added to the War tree

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[Knight of Xoroth] Juggernaut active added to the War tree

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[Knight of Xoroth] Gore now generates 1 Deathfire

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[Barbarian] Honored Ancestor performing Ancestral Whirl on every Barbaric Strike fixed.

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[Knight of Xoroth] Gore now has 2 charges and no longer requires a critical strike

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[Cultist] Hallucination now shifts you forward slightly.

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[Stormbringer] Invigorating Surge 10 static check slightly improved

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[Stormbringer] Issue where Updraft required 20 static has been fixed and it now properly requires 10 static

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[Monk] Double Jump now has forward momentum baseline

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[Runemaster] Fixed various Riftblade-associated bugs

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[Chronomancer] Increased the base healing of Accelerated Learning slightly

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[Venomancer] Everlasting Webs is now Serpent's Cunning

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[Venomancer] Class tree adjusted slightly to put the shapeshifting nodes in T1, making them more accessible early on and in general

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[Venomancer] Cycle of Decay adjusted

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[Venomancer] Venom Bolt now does Plague Damage

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[Venomancer] Venom Spewer adjusted

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[Venomancer] Rot tree adjusted slightly

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[Demon Hunter] Evasive adjusted

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[Knight of Xoroth] War Knight of Xoroth tree in the process of heavy adjustment

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[Demon Hunter] Eye of Archimonde adjusted

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[Knight of Xoroth] Fist of Xoroth duration now scales with Deathfire

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[Knight of Xoroth] Cooldown of Fist of Xoroth increased to 1.5min up from 1min

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[Knight of Xoroth] Flames of Xoroth cooldown reduced to 6 sec baseline, Hellfire spec passive no longer reduces the cooldown by 10 sec

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[Knight of Xoroth] Hellfire Weapons swapped with Perpetual Flame

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[Knight of Xoroth] Perpetual Flame reworked

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[Knight of Xoroth] Hellfire Bellows now has a choice node option with a spell called Hellfire Breath

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[Knight of Xoroth] Brimstone Buckler now has a Deathfire effect

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[Knight of Xoroth] Explosive Deathfire now only works with Flames of Xoroth, Skulltaker, and Brimstone Buckler

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[Knight of Xoroth] Base damage of Infernal Strike increased slightly

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[Knight of Xoroth] Xorothian Flames is now a 2 point node

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[Knight of Xoroth] Flesh Hook is now baseline and learned at level 8

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[Knight of Xoroth] Demonic Strength now increases critical strike chance instead of damage dealt

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[Knight of Xoroth] Infernal Strike now has a 6 sec cd baseline, reduced to 0 as Hellfire

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[Knight of Xoroth] Demonfeast now heals for slightly more, but requires a critical strike

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[Knight of Xoroth] Oath of Hellfire bake in the Hellfire spec tree

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[Knight of Xoroth] Demonstrike now has a 4 sec cd baseline, cd reduction removed from Demonic Strength

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[Knight of Xoroth] Previous spec passive is now called Executioner and is available in the War tree

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[Knight of Xoroth] Oath of Defiance baked in the Defiance spec tree

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[Tinker] Sentry Shot damage scaling reduced.

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[Knight of Xoroth] Spec passive is now Oath of War

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[Tinker] Shotgun no longer has a cooldown, crit chance reduced by 5%.

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[Tinker] Assault Scope fixed.

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[Tinker] Rifle damage increased by 10%.

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[Tinker] Bomb Launcher damage reduced by 5%.

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[Tinker] Sapper Charge damage increase per stack reduced by 10%.

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[Tinker] Rockadier damage reduced (hidden custom scaling removed)

2024/04/03

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[Vanguard] Shield Expert reworked

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[Vanguard] King's Guard reworked

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[Vanguard] Hammer of Kings tooltip adjusted

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[Vanguard] Bastion Slam is now a passive called Bastionn

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[Demon Hunter] Chaos Blades adjusted

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[Vanguard] With Honor adjusted to work with Death Ram

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[Demon Hunter] Gust and Chaos Nova are now on the gcd

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[Son of Arugal] Killer Instinct adjusted

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[Son of Arugal] Packleader tree adjusted slightly

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[Son of Arugal] Taldaram's Torment is now baseline

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[Son of Arugal] Ferocious Frenzy adjusted to have crit baseline

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[Son of Arugal] Drenched in Blood adjusted

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[Sun Cleric] Blightbreaker moved to the Blessings tree

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[Tinker] Increased the scaling of Resourceful Tech

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[Tinker] Eureka adjusted

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[Tinker] Questionable Methods reworked

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[Tinker] Field Medic adjusted

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[Tinker] Calculated Shots adjusted

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[Tinker] Enhanced Remote broken up into 2 talents and made into a switch node