Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Felsworn] Wrathglaive AP scaling fixed.
[Blood Mage] Battleground Flags are now dropped upon pickup while Running Wild is active
[Blood Mage] Running Wild now increases movement speed by 100% at level 40, but is interrupted similarily to other mounts
[Blood Mage] Shadowfang Bond removed due to high exploit potential
[Blood Mage] Born in Blood renamed to Blood of the Vampyr in the Fleshweaver Talent Tree
Talentos e Habilidades
[Pending Restart] The following spells have had their additional threat mods removed: Straight to the Nether, Immolation Aura, Gust, Wrath of Tichondrius, Track, Darkthrash, Grasp of the Undying, Chainwhip, Shieldgore, Demon's Breath, Warquake, Shieldforge, Forgehammer, Staff Sweep, Holy Cleave, Sacred Slam, Barrier of Light, Zealous Crash, Ravenous Bite Packleader, Massacre, Enraging Wound, Bite Wound, Goldrinn's Resolve, Goldrinn's Rage, Disease Cloud, Spellburn, Twilight Shieldtoss, Wave of Doubt, Twilight Slam, Moonflare, Vengeance of Elune, Rain of Comets, Starsweep, Protector of the Flame, Anoint, Crash & Thrash, Spanner Smash, Scorpid Slime, Wicked Poison, Tail Strike, Sting, Toxic Expulsion, Lament, Deathmyst, Dreadwake, Spectral Burst, Spellsnap, Prismatic Detonation
Talentos e Habilidades
[Cultist] Eldritch Smite is now passive and the scaling of Blade of the Empire has been increased by ~25%
Talentos e Habilidades
[Chronomancer] Epoch can now grant Sands of Time when not in combat.
Talentos e Habilidades
[Necromancer] Capstones adjusted across all specs
[Venomancer] Adjusted capstones across all specs
[Bloodmage] Spells that required Worgen Form will now require Cursed Form (Vampyr Curse, Blood Curse, Eternal Curse)
[Bloodmage] Accursed tree and capstones adjusted
[Bloodmage] Reflavored various Worgen themed spells in the Accursed spec and changed Worgen Form to Blood Curse for Accursed
[Bloodmage] Slightly increased the base healing and scaling of Blood Rituals (~15%)
[Knight of Xoroth] Added weapon scaling to Meatsaw
[Templar] Templar capstones adjusted
[Templar] Reduced how much Libram of Tenacity scaled with level and now only scales from 13% of agility.
[Templar] Titanstrike's stun duration reduced from 4seconds to 2.5seconds
[Templar] Increase the cooldown of Glory to 3min up from 2min
[Guardian] Guardian capstones adjusted
[Templar] Discipline Templar abilities now work with Polearms
[Guardian] Braces motivation effect adjusted
[Guardian] Reduced the cooldown of Chivalrous Presence to 1.5min from 3min
[Guardian] Reduced the cost of Bark Orders to 10 from 30
[Ranger] Dice Games now removes the cost from Flank
[Ranger] Reduced the cast time of Brutal Shot by .7 sec
[Ranger] Increased the weapon damage of Brutal Shot by 200%
[Stormbringer] Fixed a bug where Invigorating Winds had no cooldown or global cooldown. It now correctly has a 2 minute cooldown.
Talentos e Habilidades
[Tinker] Fixed a bug where Eureka! would trigger from non critical strikes with Repair Shot, it will now correctly trigger only when Repair Shot critically strikes a target.
[Tinker] Overcharge: Shield Beacon now lasts 15 seconds and persists even if you are outside of the beacons range once applied.
[Tinker] Fixed a bug where Overcharge: Shield Beacon would overlap and remove itself when 2 shield beacons are placed down ontop of each other.
Talentos e Habilidades
[Reaper] Eater of Souls no longer consumes Reaped Souls
[Reaper] Harnessed Life now reduces cooldown of Soul Tap by 5 seconds instead of increasing its healing by 2%.
[Reaper] Soul Splinters scaling increased.
[Reaper] Requiem cooldown reduced by 10 sec.
[Reaper] Bolstered Form parry chance up by 5%. Duration cost of resetting Dreadwake reduced by 1.
[Reaper] Harvest Time now periodically increases its effect every 1.5 seconds. Value increased by 1%.
[Reaper] Blood Frenzy cost increased by 5%.
[Reaper] Souls for the Slaughter delay reduced significantly, now additionally increases the duration of Blade of the Lost Soul by 7 sec.
[Reaper] Blood Frenzy scaling fixed (was not scaling with AP due to spell_damage_type)
[Reaper] Hungering Scythe no longer does self damage, health cost reduced by 10%.
[Reaper] Slaughter party now deals a single hit instead of two (total damage unchanged), stack requirement to proc lowered by 2.
[Reaper] Hungering Scythe scaling fixed (was not scaling with AP due to spell_damage_type)
[Sun Cleric] Resplendence and Holyform swapped.
[Reaper] Blade of the Lost Soul now affects Desolate instead of Doomrend.
[Sun Cleric] Guidance: Trance cooldown increased by 30 sec.
[Sun Cleric] Scroll of Hope radius halved, value reduced by 10%.
[Sun Cleric] Valiance reworked.
[Sun Cleric] Sun Ray cooldown increased to 45 sec, scaling increased by 30% SP and 10% AP.
[Sun Cleric] Piety tree adjusted
[Sun Cleric] Increased the scaling of Rapture by 40%
[Sun Cleric] All capstone rows adjusted
[Templar] Zeal moved to the Zealot tree
[Templar] Cooldown of Zeal reduced to 1min from 1.25 min
[Templar] Sacred Strikes (Zealot Templar Passive) now does Offhand Weapon Damage instead of Weapon Damage
[Knight of Xoroth] All capstone rows adjusted
[Templar] Legacy of the Silverhand now works with Thousand Blades instead of Righteous Tempest
[Knight of Xoroth] Increased the Weapon scaling on Gore by 20%
[Knight of Xoroth] Rage of Xoroth now also causes you to deal additional Fire Damage on melee attack
[Knight of Xoroth] Agonizing Inspiration adjusted
[Witch Hunter] Alertness now reduces the cooldown of Witching Shroud rather than allowing you to use it twice
[Witch Hunter] Increased the cooldown of Vault to 14 sec up from 10 sec
[Witch Hunter] Damage of Black Knight abilities reduced by ~25% across the board in PvP only
[Felsworn] All capstone rows adjusted
[Felsworn] Blood of Azzinoth moved to the place of Demonic Advance
[Necromancer] Frigidness now also works with Command: Grave Mage
[Felsworn] Demonic Advance reworked to Blood of Mannoroth and is now a capstone
[Barbarian] Torpedo now reduces the cooldown of Whirling Advance by 6 sec up from 2 sec
[Barbarian] Increased the cooldown of Whirling Advance to 20 sec up from 18 sec
[Barbarian] Face Smasher reworked, previous effect wrapped into Unstoppable Rage
[Barbarian] Improved the logic of Zul'jin's Legacy so that it looks like it throws the additional axe, rather than simply showing two instances of damage
[Bloodmage] Lunge now dazes the enemy for 3 sec
[Bloodmage] Improved the logic for Roofstalker Leap and Curse of the Worgens leap effect
[Bloodmage] Cooldown of Lunge increased to 14 sec up from 8 sec
[Bloodmage] Reckless Behavior now also works with Goldrinn's Fang
[Bloodmage] Sanguine Rupture now has a 40 yd range baseline up from 30
[General] Shield transmogs fixed
Em Geral
[Venomancer] Fixed a bug where the healing of Serpent's Coil did not have any Spell Power scaling.
[General] New system has been implemented for Area of Effect heals, it will now prioritize targets in the following order; Players, Pets, Guardians.
Em Geral
[Knight of Xoroth] General of Xoroth no longer increases your hp.
[Stormbringer] Flow of Wrath value increased by 0.5.
[Stormbringer] Voltaic Mastery now increases duration of Expulsion.
[Stormbringer] Amped Flow now also affects Crackle.
[Stormbringer] Disciple of Thorim cast time bonus reduced by 0.2, now additionally provides critical chance.
[Stormbringer] Stormcaller value increased from 10/20 to 15/30%.
[Stormbringer] Self Conduit stack count increased by 2.
Talentos e Habilidades
[Sun Cleric] - Dawnsear now costs 10 rage.
[Sun Cleric] - Flash rage cost reduced from 30 to 15.
[Sun Cleric] - Solar Shower reworked to Beatification: Casting Flash now increases Holy Damage dealt by 5% for 5 sec.
[Sun Cleric] - New Piety Spec Passive: Maximum Rage increased by 100, Horusath Blast now generates 100 rage and all Holy Damage spells now generate 6 rage.
[Sun Cleric] - Sun Ray now applies all of it's effects when at Sunset instead of being spaced out depending on Holy Power levels.
[Sun Cleric] - Old Piety Spec Passive moved onto Pious Magic
[Sun Cleric] - Scorch Marks now causes Radiant Flame to increase the damage of Sunflare and Dawnsear on the target.
{Sun Cleric] - Twin Flames now causes Fire Damage to increase Holy Damage by 3% per stack, and Holy Damage to increase Fire Damage by 3% per stack.
[Sun Cleric] - Ascended Rapture now increases Rapture's Damage by 25% on targets affected by Burning Light.
[Sun Cleric] - Scalding Light now increases the damage of Burning Light by 15% and increases Holy and Fire damage the target takes by 3%.
[Sun Cleric] - Vindication proc damage scaling increased slightly.
[Sun Cleric] - Ancient Etchings reworked: Holy Damage now reduces the cast time of Horusath Blast by 25%, stacking 4 times.
[Sun Cleric] - Blaze of Glory effects swapped, it now increases Holy Damage by 15% and lowers the cast time of Fire Spells by 20%.
[Sun Cleric] - Harsh Lessons now has a chance to reset the cooldown of Dawnsear.