Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Таланты и Способности
fixed the proc behavior of the Nordrassil Feral set for T5.
Изменения Предметов
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Warsong Howling Axe now has a 3,6 attack speed and their min to max damage adjusted to match its Mythic counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Warsong Howling Axe now also has 17 Critical Strike Rating, matching its Mythic counterpart.
[Hellfire Citadel] [Items] Ausleses Light Channeler now also has 12 Spirit on its Normal and Bloodforged version, 16 Spirit on its Mythic version.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Diamond-Core Sledgemace now has Critical Strike Rating instead of Mp5 and 8 additional Hit Rating to match its Mythic counterpart.
[Hellfire Citadel] [Items] Libram of Saints Departed now also has a socket on its Normal and Bloodforged version.
[Hellfire Citadel] [Items] Pendant of Battle-Lust has its Agility converted to Critical Strike Rating on all versions.
[Hellfire Citadel] [Items] Ursols Claw now has a 3,6 attack speed and its min to max damage adjusted on all versions.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Heart Fire Warhammer now has a 3,6 attack speed and their min to max damage adjusted to match its Mythic counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Hellreaver now has a 3,6 attack speed and their min to max damage adjusted to match its Mythic counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Pauldrons of Arcane Rage now has 10 Haste Rating, matching its Mythic counterpart.
[Hellfire Citadel] [Items] The Mythic version of Light-Touched Breastplate now additionally has 8 Mp5, matching its Normal counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Light-Touched Breastplate now has 15 Spell Power, matching its Mythic counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Tenacious Defender now has 8 Parry Rating and its Agility converted to Defense Rating, matching its Mythic counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Crystalfire Staff now has 18 Hit Rating, matching its Mythic counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Moknathal Wildercloak now has 10 Strength, 10 Hit and 8 Defense Rating, matching its Mythic counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Heartblood Prayer Beads now has 10 Haste Rating, matching its Mythic counterpart.
[Hellfire Citadel] [Items] The Normal and Bloodforged version of Moknathal Clan Ring now has 10 Defense Rating and 6 Expertise Rating, matching its Mythic counterpart.
[Pending restart] The Poison Arrow from Mandokir's Sting and Huhuran's Stinger now scales with ranged attack power, changed from melee attack power.
Рейды и Подземелья
[Hellfire Ramparts] [Omor the Unscarred] Reduced the target selection radius of Null Spheres to 3 yards down from 5 yards.
[The Blood Furnace] Shadow Moon Technicians no longer stun targets with Throw Dynamite.
[Hellfire Ramparts] [Watchkeeper Gargolmar] Reduced the damage of Bleeding Hollow Ambusher by 50%.
Таланты и Способности
[Pending Restart] Increased the damage of Flamestrike by 10%.
Рейды и Подземелья
[The Blood Furnace] [Kelidan the Breaker ]Pending Restart - Corrected an issue where Shadow Traps would immediately despawn upon summoning.
[The Shattered Halls] Pending Restart - Corrected multiple issues where old versions of Shattered Hand Savages, Heathens and Converts were still spawned.
[The Shattered Halls] [Warchief Kargath Bladefist] Sharpshooter Guards will now actively move on to the platform before attacking player unless being attacked before they come to a hold.
[The Shattered Halls] [Warchief Kargath Bladefist] Guards can now spawn from both sides of the platform.
[The Shattered Halls] [Warchief Kargath Bladefist] Kargath Bladefist will now only summon one random guard after 23 seconds, however the time to the next guard summoned reduces by one second each time a guard is summoned.
[The Shattered Halls] [Warchief Kargath Bladefist] Kargaths reckless Blade Dance now also knocks targets into the air and damages his minions.
[The Shattered Halls] [Warchief Kargath Bladefist] Kargath Bladefist will no longer select random positions during his Blade Dance, instead he now selects vector positions on his platform, making his movement much smoother and impossible for him to trap a player in his attacks.
[The Shattered Halls] [Warchief Kargath Bladefist] Kargath discovered he has two blades for hands and will now dual wield.
[The Shattered Halls] [Warchief Kargath Bladefist] Warchief Kargath Bladefist has been reworked.
[The Shattered Halls] [Warbringer Omrogg] Warbringer Omrogg will now correctly have his death talk when he dies instead of repeating his aggro speech.
[The Shattered Halls] [Warbringer Omrogg] Corrected multiple mismatched arguments between Omroggs Heads.
[The Shattered Halls] [Warbringer Omrogg] Warbringer Omrogg will now enrage at 30% remaining health, immediately switch to his Burning Maul phase. While enraged Omrogg will sprint after his chase target.
[The Shattered Halls] [Warbringer Omrogg] Warbringer Omrogg is now so unimpressed by the weakling he sets eyes on, he doesnt even bother to sprint after it and just walks instead.
[The Shattered Halls] [Warbringer Omrogg] When starting his chase, Warbringer Omrogg will now give out a raid warning, face his target then hold all actions for 2 seconds, mark his target and then starts his chase.
[The Shattered Halls] [Warbringer Omrogg] Warbringer Omroggs Burning Maul now has a 2 second cast time, no longer is a chain ability and instead now deals damage in a cone in front of him. This damage is now split between all targets hit.
[The Shattered Halls] [Warbringer Omrogg] Warbringer Omrogg no longer casts Thunder Clap.
[The Shattered Halls] [Warbringer Omrogg] Warbringer Omrogg has been reworked.
[The Shattered Halls] [Blood Guard Poorung] Increased the scale and hit box of Blood Guard Poorung.
[The Shattered Halls] [Blood Guard Poorung] Poorung is now considered a boss on Normal Mode and will award loot.
[The Shattered Halls] [Blood Guard Poorung] Poorung will engage player combat once a player reaches the end of the Gauntlet, commanding his Archers to fire in close range with normal shots rather then Fire arrows. At the same time he will now call reinforcements from the opposite side of the hallway.
[The Shattered Halls] [Blood Guard Poorung] Poorungs Archers now shoot an actual Fire Arrow ability. These are skill shots that can be avoided.
[The Shattered Halls] [Blood Guard Poorung] The Gauntlet Event before Blood Guard Poorung is now part of the boss fight and no longer a stand alone event.
[The Shattered Halls] [Blood Guard Poorung] Thousand Cuts is a cone shaped channelled ability that rapidly strikes enemies in front of him. Poorung cant change direction while channelling.
[The Shattered Halls] [Blood Guard Poorung] Blood Guard Poorung now has a new ability, A Thousand Cuts.
[The Shattered Halls] [Blood Guard Poorung] Blood Guard Poorung no longer casts Cleave and Intimidating Shout.
[The Shattered Halls] [Blood Guard Poorung] Blood Guard Poorung has been reworked.
[The Shattered Halls] [Grand Warlock Nethekurse] Increased the scale and hit box of Grand Warlock Nethekurse.
[The Shattered Halls] [Grand Warlock Nethekurse] Grand Warlock Nethekurse is no longer immune to player until all of his peons entered combat. Grand Warlock Nethekurse will still observe and commentate the happenings to his peons if they are engaged but can now join the fight himself for various reasons.
[The Shattered Halls] [Grand Warlock Nethekurse] While not in player combat Grand Warlock Nethekurse will now go after his favourite hobby, torturing his peons.
[The Shattered Halls] [Grand Warlock Nethekurse] Grand Warlock Nethekurse will now insult players and comment the happening of the fight less often.
[The Shattered Halls] [Grand Warlock Nethekurse] Dark Spin will now cause Grand Warlock Nethekurse to remain static until the end of combat, inflicting Shadow damage to all player in the area and launch Shadow Crash at random targets. Shadow Crash is a slow traveling missile that can be avoided.
[The Shattered Halls] [Grand Warlock Nethekurse] Grand Warlock Nethekurse now has new abilities, Shadow Sear and Shadow Crash.
[The Shattered Halls] [Grand Warlock Nethekurse] Grand Warlock Nethekurse has been reworked.
[The Shattered Halls] Creeping Oozlings will now cover everyone around them in a Strange Tasting Ooze upon death...
[The Shattered Halls] Increased the chance for Epic Gems to drop on Mythic difficulty.
[The Shattered Halls] Removed the three Rogues on Warchief Blackhands Platform.
[The Shattered Halls] Reduced the frequency Shattered Hand Legionnaires yell commands trough the dungeon.
[The Shattered Halls] The Shattered Halls has been fully reworked.
[The Blood Furnace] [Kelidan the Breaker] Shadow Moon Channeler will now cast their Mark of Shadows all at the same time at the same target. Mark of Shadows can no longer be dispelled and stacks up to 5 times.
[The Blood Furnace] [Kelidan the Breaker] Shadow Moon Channeler are now effected by all forms of crowd control.
[The Blood Furnace] [Kelidan the Breaker] Shadow Moon Channeler now use Caster AI.
[The Blood Furnace] [Kelidan the Breaker] Increased the scale and hit box of Kelidan the Breaker.
[The Blood Furnace] [Kelidan the Breaker] The Hellfire Cracks around the room now apply a new version of Magtheridons Rage to effected player, increasing their damage dealt rather then increasing haste. However they now also inflict damage to effected player.
[The Blood Furnace] [Kelidan the Breaker] Shadow Bolt Volley is now a cone shaped effect, only inflicting damage to targets in front of the boss.
[The Blood Furnace] [Kelidan the Breaker] Fire Nova now covers the entire room but now deals less damage as further its targets are away.
[The Blood Furnace] [Kelidan the Breaker] Kelidan is no longer immune to damage during his Fire Nova cast.
[The Blood Furnace] [Kelidan the Breaker] Shadow Trap will be thrown on a distant target and become sharp on impact. Shadow Traps will explode if a player enters its effect radius, inflicting Shadow damage and knocks the target back.
[The Blood Furnace] [Kelidan the Breaker] Kelidan the Breaker now has a new ability, Shadow Trap.
[The Blood Furnace] [Kelidan the Breaker] Kelidan the Breaker has been reworked.
[The Blood Furnace] [Broggok] Corrected the growth rate of Broggoks Poison Clouds to match the visuals effect.
[The Blood Furnace] [Broggok] Broggoks Slime Spray now also reduces effected targets movement speed, is a magic effect and can be dispelled.
[The Blood Furnace] [Broggok] Broggok will now cast Poison Clouds much more often.
[The Blood Furnace] [Broggok] Toxic Composition is a slime missile attempting to hit a distant target to create a poison field.
[The Blood Furnace] [Broggok] Broggok no has a new ability, Toxic Composition.
[The Blood Furnace] [Broggok] Broggok no longer casts Poison Bolt Volley.
[The Blood Furnace] [Broggok] Broggok has been reworked.
[The Blood Furnace] [The Maker] The Maker will no longer cast Domination on the tank or the healer. Player under the effect of Domination now take and deal 50% less damage.
[The Blood Furnace] [The Maker] The Maker will now make use of his Test Subjects in the cells around the room, experimenting on them if not killed.
[The Blood Furnace] [The Maker] The Maker now has new abilities, Volatile Mixture, Acidic Mixture and Experiment.
[The Blood Furnace] [The Maker] The Maker no longer casts Knockdown and Exploding Beaker.
[The Blood Furnace] [The Maker] The Maker has been reworked.
[The Blood Furnace] Corrected multiple issues where creatures were treated as spawned in the wrong expansion.
[The Blood Furnace] Added never released versions of BoE Mythic Items to Mythic trash creatures.
[The Blood Furnace] Corrected multiple issues where items were missing from Mythic loot tables.
[The Blood Furnace] Increased the chance for Epic Gems to drop on Mythic difficulty.
[The Blood Furnace] Corrected pathing of a number of Laughing Skull Rogues.
[The Blood Furnace] Shadow Moon Technicians Proximity Bombs now also inflict damage to nearby allies...
[The Blood Furnace] The Blood Furnace has been fully reworked.
[Hellfire Ramparts] [Vazruden the Herald] Reduced the health treshhold for Nazan to land to 25% from 40%.
[Hellfire Ramparts] [Vazruden the Herald] Nazans Bellowing Roar is now a magic effect and can be dispelled.
[Hellfire Ramparts] [Vazruden the Herald] Nazans Liquid Fire is now called Burning Ground. Burning Ground stays for the duration of the combat. Burning Ground will no longer be casted during Nazans ground phase.
[Hellfire Ramparts] [Vazruden the Herald] Nazans Fire Breath will now correctly target enemies in front of the boss.
[Hellfire Ramparts] [Vazruden the Herald] With his dying breath, Vazruden will now summon the Hellreaver.
[Hellfire Ramparts] [Vazruden the Herald] Vazruden the Herald now has new abilities, Mortal Strike and Hellstorm.
[Hellfire Ramparts] [Vazruden the Herald] Vazruden the Herald no longer casts Revenge.
[Hellfire Ramparts] [Vazruden the Herald] Vazruden the Herald has been reworked.
Случайные Зачарования
[Pending restart] Fixed an issue where Mana Fiend Recovery would not trigger if your mana was brought down below 20% by any other source than the mana drain of Delirium (such as casting a spell).