Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2020/09/20

General

Change

Fixed various issues with how flex scaling values were being calculated in raids.

Change

The Mystic Altars and Peace Pipe are no longer able to be stacked.

Item Changes

Change

Everbloom Idol is now available from geras for 15 Badge of Justice

Change

Totem of the Pulsing Earth is now available from geras for 15 Badge of Justice

Change

Libram of Repentance is now available from geras for 15 Badge of Justice

Change

Cowl of Naaru Blessings is now available from geras for 50 Badge of Justice

Change

Mana-Binders Cowl is now available from geras for 50 Badge of Justice

Change

Cowl of Beastly Rage is now available from geras for 50 Badge of Justice

Change

Mask of the Deceiver is now available from geras for 50 Badge of Justice

Change

Storm Master's Helmet is now available from geras for 50 Badge of Justice

Change

Warpstalker Helm is now available from geras for 50 Badge of Justice

Change

Helmet of the Steadfast Champion is now available from geras for 50 Badge of Justice

Change

Faceguard of Determination is now available from geras for 50 Badge of Justice

Dungeons & Raids

Change

The food debuff on Moroes will no longer be random distribution and will instead will be even distribute to make it less RNG.

Change

The Audience in Karazhan no longer care about your passives!

Change

[Coren Direbrew]: Can now be queued on the Dungeon Finder.

Change

Fixed various issues with the amount of loot players were receiving in Flex Raids

Change

Removed threat drop from Bonechewer Destroyer

Change

Removed threat drop from Bonechewer Ravener

Change

Removed single threat drop from Shattered Hand Reaver.

2020/09/19

General

Change

Fixed an issue where Romulo could spawn multiple times.

Change

Fixed an issue where Attumen would not fully reset properly after a wipe.

Change

Moroes Stuffed mechanic now only reduces stats by 2% per stack (Down from 5%) and 10% movement speed (down from 20%).

Change

Added a cleave / swipe mechanic to Big Bad Wolf.

Change

Replaced Attumen's Random Threat Drop with a Sunder Armor Effect.

Change

Fixed as Issue where the Crone would not spawn in Opera House.

Change

Added a visual POOF when Moroes food spawns.

Change

Increased Respawn time of Food on Moroes from 4 to 1 second.

Change

Fixed damage on Maiden of Virtue's Desperate Prayer Explosion

Change

Disabled Honorable Kills in Raids lol.

Change

Added Custom sounds in Karazhan that were missing.

Change

Fixed an issue where you would not see Moroes food if you were zoomed out really far.

Change

Dark Iron Smoking Pipe will now drop from Coren Direbrew with a 10% chance to drop.

Change

Coren's Lucky Coin will now drop from Coren Direbrew with a 10% chance to drop.

Change

Direbrew Hops will now drop from Coren Direbrew with a 10% chance to drop.

Change

Empty Mug of Direbrew will now drop from Coren Direbrew with a 10% chance to drop.

Change

Balebrew Charm will now drop from Coren Direbrew with a 10% chance to drop.

Change

Brightbrew Charm will now drop from Coren Direbrew with a 10% chance to drop.

Change

Swift Brewfest Ram will now drop from Coren Direbrew with a 1% chance to drop.

Talents & Abilities

Change

[Shadow Protection Rank 4]: Can now properly be learned from Trainers.

Item Changes

Change

[Rhinestone Sunglasses]: Now properly Bind on Equip after being delivered from the webshop.

Change

you can no longer destroy legendary items.

Change

you can no longer vendor legendary items.

Dungeons & Raids

Change

Removed Mystic Orb Drops from Vanilla Dungeons/Raids during TBC.

Change

Coren Direbrew's adds will now have around 200,000 health and deal 1/3rd the damage of a heroic boss.

Change

Coren Direbrew is now level 73.

Change

Coren Direbrew will now have 1.5M HP and deal more damage than a heroic boss.

Mystic Enchants

Change

Increased Deadly Bite bleed scaling by 5%.

Change

Deadly Bite will now grant 15% raptor strike damage from 12% per stack.

Change

Fixed a weird issue with Deadly Bite scaling from unintended sources.

Quests

Change

[Attunement: The Eye]: Now properly show up on Alliance and Horde Callboards.

2020/09/18

General

Change

Explore Eastern Plaguelands criteria had a disabled criteria which is now re-enabled. It should now function as intended.

Change

Supreme Defender (horde and alliance) should now work pending server restart.

Change

Blood Elf Starting Zone now sells Light Shots (for guns) and Rough Arrows (for bows)

Talents & Abilities

Change

Low Tide can now proc Ancestral Awakening if the Riptide heal effect crits.

Change

Tactical Mastery now indicates that it no longer increases the armor contribution from items, it now states it increases the armor contribution from armor. (This will be visible in a future patch)

Change

Corrected the tooltip of all ranks of earth shock, flame shock, frost shock. (This will be visible in a future patch)

Change

Fixed an issue where Maelstrom (FIREBALL) was still doing reduced damage from the maelstrom stacks.

Mystic Enchants

Change

Dark Arrow now functions and procs correctly.

Change

Mace Specialization was not able to stack due to an old implementation of the [Random Enchant] system. This issue has been corrected for this enchant.

2020/09/17

Talents & Abilities

Change

Fixed an issue where Lock and Load would not trigger from frost trap,

Dungeons & Raids

New

All Mobs and Bosses in Heroic Dungeons will now have 10% less HP, deal 10% less Physical Damage and deal 10% less magic damage. (Pending Restart)

Mystic Enchants

Change

Crusader Strike (One With The Light) scaling and base increased by 12% (to help the RE bounce back from the unintended interaction between Holy Specialization)

Change

Divine Storm (One With The Light) scaling and base increased by 12% (to help the RE bounce back from the unintended interaction between Holy Specialization)

Change

[Pending server restart] Divine Storm (One With The Light) will now counts as a melee ability. (This means it will use melee hit.)

Change

Fixed a bug where Crusader Strike (One With The Light) was gaining critical strike damage bonus from Holy Specialization.

Change

Blood Rain will now stack with other effects and now will only increase the damage done by your bleeds.

Change

Focused Mongoose Bite now works correctly.

Change

Deadly Bite now correctly increases the damage of Raptor Strike.

Change

Deadly Bite will now proc correctly.

Change

Deadly Bite should now correctly stack to 5 times.

Change

Death or Glory now correctly increase the off-hand attack speed.

Change

Death or Glory will now proc correctly.

Change

Seething Flames damage is now called "Seething Flames" instead of "Flame Burst". This will be visible in a future patch.

Change

Seething Flames is re-enabled and fixed next restart.

Change

Brutal Mongoose Bite now functions correctly.

Change

Critical Scorch now correctly functions.

Change

Blade Twisting will no longer will disable all REs when equipping it.

Change

Improved Sinister Strike now grants 2 energy cost reduction (previously only tooltip was updated)

Change

Martial Crescendo now also affects off-hand attack speed.

2020/09/15

General

Change

Reduced the mana cost of all spells by 10%!

Talents & Abilities

Change

Icy Veins and similar effects no longer stack. (Berserking, Icy Veins, Bloodlust, Power Infusion, Elemental Mastery, Nature's Swiftness)

New

Chain Lightning PvP Mod From .75 to .8

New

Lightning Bolt PvP Mod From .88 to .93

New

Unstable Affliction PvP Mod from .8 to .85

New

Shadow Fury PvP Mod from .8 to .85

New

Immolate PvP Mod from .9 to .95

New

Curse of Agony PvP Mod from .85 to .9

New

Arcane Barrage PvP Mod from .85 to .9

New

Drain Soul PvP Mod from .95 to 1

New

Holy Fire PvP Mod from .7 to .75

New

Insect Swarm PvP Mod from .7 to .75

New

Living Bomb PvP Mod from .75 to .8

New

Moonfire PvP Mod from .85 to .9

New

Penance PvP Mod from .75 to .8

New

Shadow Bolt PvP Mod from .85 to .9

New

Starfire PvP Mod from .9 to .95

System Changes

Change

Reduced the mana pools of level 61-70 players slightly. On level 70, you will now have 266 less maximum mana than before.

Change

Reduced the mana cost of all spells by 10%! a!changelog add fix live Reduced the mana pools of level 61-70 players slightly. On level 70, you will now have 266 less maximum mana than before.

Change

Increased slot based resilience by 10%.