View all of our changes in a minimal format.
Sorted in chronological order.
General
[Son of Arugal] Terrify is now an AOE horror effect, duration reduced, CD increased.
[Son of Arugal] Blood Howl CD increased to 30s.
[Son of Arugal] Enraging Howl remade.
[Son of Arugal] Weakening Infection now reduces attack power instead of attack speed.
General
[Sun Cleric] Class tree repathed slightly to account for new talents
[Sun Cleric] Holy Conquest talent added to the class tree
[Sun Cleric] Shine Bright talent added to the class tre
[Sun Cleric] Radiant Marks adjusted
[Sun Cleric] Solar Conquest adjusted
[Sun Cleric] Blessings spec passive adjusted
[Guardian] Some capstones have been moved up to be pickable in the Gladiator spec tree
[Guardian] Gladiator class tree has been adjusted for better pathing/clarity
[Guardian] Gladiator Guardian spec tree has been adjusted for better pathing/clarity
[Guardian] Valiant Strike now has 2 charges but is otherwise the same
[Guardian] Easily Motivated talent added
[Guardian] Bannerlord node added to the Inspiration Guardian spec tree
[Guardian] Veteran of the Arena now ticks every 2 sec, from 3
[Guardian] Duration of Veteran of the Arena reduced to 6 sec from 10
[Guardian] Warmaster now decreases energy costs by 20%, down from 25%
[Guardian] Duration of Upper Hand increased to 12 sec from 10 sec
[Guardian] Proc chance of Upper Hand increased to 20% from 8%
[Guardian] The duration of the bleed applied by Battlemaster Strike has been reduced to 6 sec, but it now ticks every 1 sec
[Guardian] Tendon Slash now reduces movement speed by 15/30/45% baseline, down from 20/40/60%
[Guardian] Dirty Tactics valued increased to 5/10% from 3/6%
[Guardian] Knight's Calling active added to the class tree
[Guardian] Flexible Banners is now a 1 point node
[Guardian] Improved Ironguard reworked to Steel Guardian
[Guardian] Chivalry active ability added to the class tree
[Guardian] Knightly Demeanor talent added to the class tree
[Guardian] Foebreaker adjusted
[Guardian] Lord of the Arena adjusted
[Guardian] Motivating Strike has been removed, various talents have been added to augment the rotation in its absense
[Guardian] Battle for Supremacy talent added
[Son of Arugal] Blood spec tree repathed slightly to account for new talents
[Son of Arugal] Vampiric Pools should now correctly have a 20yd radius
[Son of Arugal] Ferocity tree adjusted for better pathing and clarity
[Son of Arugal] Fixed a bug where some abilities still had a rage or health cost in the Ferocity spec/Worgen form
[Son of Arugal] Ferocity capstones adjusted
[Son of Arugal] Feast can now be used in combat
[Son of Arugal] Flesh Foundry causes critical strikes to reduce the cooldown of Fleshcraft
[Son of Arugal] Flesh Foundry no longer reduces the cooldown of Fleshcraft by a flat amount
[Son of Arugal] Invigorated Flesh now reduces the cooldown of Fleshcraft by 60 sec on top of its original effects
[Son of Arugal] Feast now has a 15 second cooldown
[Son of Arugal] New talent added to the Blood spec tree: Despair
[Son of Arugal] New talent added to the Blood spec tree: Anguished
[Son of Arugal] Vampyr's Kiss can now be used on yourself
[Son of Arugal] Teachings of Lana'thel now works with Consolidation
[Son of Arugal] Lurking Fury reworked
[Son of Arugal] Pack Hunting reworked to have Call of the Shadow Pack synergy, rather than increasing movement speed
[Son of Arugal] Twisted Magics adjusted
[Son of Arugal] New talent in the Ferocity tree: Barely Human
[Son of Arugal] It's Raining Blood now affects Blood Rituals
[Son of Arugal] It's Raining Blood now works on healing spells that cost health
[Son of Arugal] Fixed a bug where It's Raining Blood wasn't affected all spells that cost health
[Son of Arugal] Sanguine Mend now costs 30 rage down from 40
[Son of Arugal] Shadow Shield visual updated
[Son of Arugal] Scaling of Sanguine Mend increased significantly
[Son of Arugal] Twilight talent adjusted
[Son of Arugal] Blood Delirium talent adjusted
[Son of Arugal] New talent in the Blood tree: Drenched in Blood
[Son of Arugal] Blood Doctor is now Saturating Sutures
[Son of Arugal] Crimson Tide no longer scales with Thirst stacks
[Son of Arugal] Crimson Tide now costs 50 rage instead of health
[Son of Arugal] Ferocious Frenzy now stacks every 3 seconds, from 5
[Son of Arugal] Crimson Tide now has ranks
[Son of Arugal] Grimclaws now only stacks to 6 (8 talented), down from 12/14
[Son of Arugal] Bloodfang Bite no longer removes or scales with Grimclaw
[Son of Arugal] Grim Magic reworked to Tormenting Taldaram
[Son of Arugal] The cooldown of Shadow Howl is increased to 1min from 45 sec
[Son of Arugal] Shadow Howl no longer drains rage or health
[Son of Arugal] New ability: Shadow Shield added to the Ferocity spec
[Son of Arugal] New ability: Gore Barrage added to the Ferocity spec
[Son of Arugal] Son of Arugal reworked
[Son of Arugal] Worgen abilities no longer generate rage as Ferocity
[Son of Arugal] Goldrinn's Thirst, Goldrinn's Fang, and Goldrinn's Guile now have mortal form effects
[Son of Arugal] Leaving Curse of the Worgen now instantly sets your rage to 0
[Son of Arugal] The cooldown of Curse of the Worgen reduced from 12sec to 10 sec while in Ferocity spec
[Son of Arugal] Curse of the Worgen now costs 200 rage to enter in Ferocity spec
[Son of Arugal] Ferocity spec passive adjusted, it now gives you a 200 rage cap
[Son of Arugal] Curse of the Worgen now lasts 30 seconds baseline
[Reaper] Fixed a bug where Soul Fragments were not being generated
[Reaper] The Harvest Reaper spec passive will now generate a Reaped Soul instead of a Soul Fragment
[Reaper] Increased the proc chance of Backswing from 15 to 25%
[Witch Hunter] Infiltrate now only works in the open world
[Witch Hunter] New casting VFX for Infiltrate
[Witch Hunter] Infiltrate can no longer be used while moving
[Witch Hunter] Infiltrate is now considered a spell
[Necromancer] Each Command spell now causes affected minions to focus their attacks specifically on the target you use the command on (e.g using Command: Skeletal Warriors will cause your Skeletal Warriors/Rotlings to start attacking the target, other minions will continue attacking whatever they were already attacking, allowing you to spread out the focus of your minions)
[Necromancer] Horde Lich now reduces minion damage by 25% down from 35%
[Necromancer] Added a new class tree Capstone in the middle of the tree that provides +1 Life Force and +8% minion damage
[Necromancer] Lesser Summoning now provides 1 Life Force down from 2
[Necromancer] Animation Necromancer spec passive now provides 1 Life Force down from 2 but grants +8% minion damage
[Necromancer] New VFX for Skeletal Archers' Dark Arrow command
[Necromancer] New impact VFX for Command effects
[Necromancer] All Raise spells are now instant while inside the Manastorm Safety Bubble
[Reaper] Slightly reduced the per-level damage scaling of Soul Siphon (from Soulless)
[Reaper] Increased duration of Soul Siphon (from Soulless) to 21 sec from 20 sec
General
[Cultist] Reintroduced beam FX for Gaze of C'thun
[KoX] Fixed a bug where Firemaw would not correctly grant its shield
[Primalist] Fixed Eartmother's Blessing