Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/12/17

General

Change

[Son of Arugal] Terrify is now an AOE horror effect, duration reduced, CD increased.

Change

[Son of Arugal] Blood Howl CD increased to 30s.

Change

[Son of Arugal] Enraging Howl remade.

Change

[Son of Arugal] Weakening Infection now reduces attack power instead of attack speed.

2023/12/16

General

Change

[Sun Cleric] Class tree repathed slightly to account for new talents

Change

[Sun Cleric] Holy Conquest talent added to the class tree

Change

[Sun Cleric] Shine Bright talent added to the class tre

Change

[Sun Cleric] Radiant Marks adjusted

Change

[Sun Cleric] Solar Conquest adjusted

Change

[Sun Cleric] Blessings spec passive adjusted

Change

[Guardian] Some capstones have been moved up to be pickable in the Gladiator spec tree

Change

[Guardian] Gladiator class tree has been adjusted for better pathing/clarity

Change

[Guardian] Gladiator Guardian spec tree has been adjusted for better pathing/clarity

Change

[Guardian] Valiant Strike now has 2 charges but is otherwise the same

Change

[Guardian] Easily Motivated talent added

Change

[Guardian] Bannerlord node added to the Inspiration Guardian spec tree

Change

[Guardian] Veteran of the Arena now ticks every 2 sec, from 3

Change

[Guardian] Duration of Veteran of the Arena reduced to 6 sec from 10

Change

[Guardian] Warmaster now decreases energy costs by 20%, down from 25%

Change

[Guardian] Duration of Upper Hand increased to 12 sec from 10 sec

Change

[Guardian] Proc chance of Upper Hand increased to 20% from 8%

Change

[Guardian] The duration of the bleed applied by Battlemaster Strike has been reduced to 6 sec, but it now ticks every 1 sec

Change

[Guardian] Tendon Slash now reduces movement speed by 15/30/45% baseline, down from 20/40/60%

Change

[Guardian] Dirty Tactics valued increased to 5/10% from 3/6%

Change

[Guardian] Knight's Calling active added to the class tree

Change

[Guardian] Flexible Banners is now a 1 point node

Change

[Guardian] Improved Ironguard reworked to Steel Guardian

Change

[Guardian] Chivalry active ability added to the class tree

Change

[Guardian] Knightly Demeanor talent added to the class tree

Change

[Guardian] Foebreaker adjusted

Change

[Guardian] Lord of the Arena adjusted

Change

[Guardian] Motivating Strike has been removed, various talents have been added to augment the rotation in its absense

Change

[Guardian] Battle for Supremacy talent added

Change

[Son of Arugal] Blood spec tree repathed slightly to account for new talents

Change

[Son of Arugal] Vampiric Pools should now correctly have a 20yd radius

Change

[Son of Arugal] Ferocity tree adjusted for better pathing and clarity

Change

[Son of Arugal] Fixed a bug where some abilities still had a rage or health cost in the Ferocity spec/Worgen form

Change

[Son of Arugal] Ferocity capstones adjusted

Change

[Son of Arugal] Feast can now be used in combat

Change

[Son of Arugal] Flesh Foundry causes critical strikes to reduce the cooldown of Fleshcraft

Change

[Son of Arugal] Flesh Foundry no longer reduces the cooldown of Fleshcraft by a flat amount

Change

[Son of Arugal] Invigorated Flesh now reduces the cooldown of Fleshcraft by 60 sec on top of its original effects

Change

[Son of Arugal] Feast now has a 15 second cooldown

Change

[Son of Arugal] New talent added to the Blood spec tree: Despair

Change

[Son of Arugal] New talent added to the Blood spec tree: Anguished

Change

[Son of Arugal] Vampyr's Kiss can now be used on yourself

Change

[Son of Arugal] Teachings of Lana'thel now works with Consolidation

Change

[Son of Arugal] Lurking Fury reworked

Change

[Son of Arugal] Pack Hunting reworked to have Call of the Shadow Pack synergy, rather than increasing movement speed

Change

[Son of Arugal] Twisted Magics adjusted

Change

[Son of Arugal] New talent in the Ferocity tree: Barely Human

Change

[Son of Arugal] It's Raining Blood now affects Blood Rituals

Change

[Son of Arugal] It's Raining Blood now works on healing spells that cost health

Change

[Son of Arugal] Fixed a bug where It's Raining Blood wasn't affected all spells that cost health

Change

[Son of Arugal] Sanguine Mend now costs 30 rage down from 40

Change

[Son of Arugal] Shadow Shield visual updated

Change

[Son of Arugal] Scaling of Sanguine Mend increased significantly

Change

[Son of Arugal] Twilight talent adjusted

Change

[Son of Arugal] Blood Delirium talent adjusted

Change

[Son of Arugal] New talent in the Blood tree: Drenched in Blood

Change

[Son of Arugal] Blood Doctor is now Saturating Sutures

Change

[Son of Arugal] Crimson Tide no longer scales with Thirst stacks

Change

[Son of Arugal] Crimson Tide now costs 50 rage instead of health

Change

[Son of Arugal] Ferocious Frenzy now stacks every 3 seconds, from 5

Change

[Son of Arugal] Crimson Tide now has ranks

Change

[Son of Arugal] Grimclaws now only stacks to 6 (8 talented), down from 12/14

Change

[Son of Arugal] Bloodfang Bite no longer removes or scales with Grimclaw

Change

[Son of Arugal] Grim Magic reworked to Tormenting Taldaram

Change

[Son of Arugal] The cooldown of Shadow Howl is increased to 1min from 45 sec

Change

[Son of Arugal] Shadow Howl no longer drains rage or health

Change

[Son of Arugal] New ability: Shadow Shield added to the Ferocity spec

Change

[Son of Arugal] New ability: Gore Barrage added to the Ferocity spec

Change

[Son of Arugal] Son of Arugal reworked

Change

[Son of Arugal] Worgen abilities no longer generate rage as Ferocity

Change

[Son of Arugal] Goldrinn's Thirst, Goldrinn's Fang, and Goldrinn's Guile now have mortal form effects

Change

[Son of Arugal] Leaving Curse of the Worgen now instantly sets your rage to 0

Change

[Son of Arugal] The cooldown of Curse of the Worgen reduced from 12sec to 10 sec while in Ferocity spec

Change

[Son of Arugal] Curse of the Worgen now costs 200 rage to enter in Ferocity spec

Change

[Son of Arugal] Ferocity spec passive adjusted, it now gives you a 200 rage cap

Change

[Son of Arugal] Curse of the Worgen now lasts 30 seconds baseline

Change

[Reaper] Fixed a bug where Soul Fragments were not being generated

Change

[Reaper] The Harvest Reaper spec passive will now generate a Reaped Soul instead of a Soul Fragment

Change

[Reaper] Increased the proc chance of Backswing from 15 to 25%

Change

[Witch Hunter] Infiltrate now only works in the open world

Change

[Witch Hunter] New casting VFX for Infiltrate

Change

[Witch Hunter] Infiltrate can no longer be used while moving

Change

[Witch Hunter] Infiltrate is now considered a spell

Change

[Necromancer] Each Command spell now causes affected minions to focus their attacks specifically on the target you use the command on (e.g using Command: Skeletal Warriors will cause your Skeletal Warriors/Rotlings to start attacking the target, other minions will continue attacking whatever they were already attacking, allowing you to spread out the focus of your minions)

Change

[Necromancer] Horde Lich now reduces minion damage by 25% down from 35%

Change

[Necromancer] Added a new class tree Capstone in the middle of the tree that provides +1 Life Force and +8% minion damage

Change

[Necromancer] Lesser Summoning now provides 1 Life Force down from 2

Change

[Necromancer] Animation Necromancer spec passive now provides 1 Life Force down from 2 but grants +8% minion damage

Change

[Necromancer] New VFX for Skeletal Archers' Dark Arrow command

Change

[Necromancer] New impact VFX for Command effects

Change

[Necromancer] All Raise spells are now instant while inside the Manastorm Safety Bubble

Change

[Reaper] Slightly reduced the per-level damage scaling of Soul Siphon (from Soulless)

Change

[Reaper] Increased duration of Soul Siphon (from Soulless) to 21 sec from 20 sec

2023/12/14

General

Change

[Cultist] Reintroduced beam FX for Gaze of C'thun

Change

[KoX] Fixed a bug where Firemaw would not correctly grant its shield

Change

[Primalist] Fixed Eartmother's Blessing