Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/12/14

General

Change

[SoA] Fixed a bug where Instinctual Reflex could trigger outside of Eternal Curse

Change

[Necromancer] Added effect to Revenant Mastery

Change

[Necromancer] Added Horde Lich to Animation tree

Change

[Necromancer] Added Bone Knights to Animation tree

Change

[Necromancer] Added Plaguewarped to Animation tree

Change

[Necromancer] Added Putricide's Formula to Animation tree

Change

[Necromancer] Added Bone Legion to Animation tree

Change

[Necromancer] Graverobber can now trigger from any Command spell

Change

[Necromancer] Unholy Frenzy now costs HP instead of Mana

Change

[Necromancer] Unholy Frenzy no longer on GCD

Change

[Necromancer] Unholy Frenzy now provides 25% damage and 40% melee haste instead of previous effects

Change

[Necromancer] Unholy Frenzy now behaves like an aura, and will affect minions summoned after it was activated

Change

[Necromancer] New VFX for Unholy Frenzy

Change

[Necromancer] Putrid Thralls' Unholy Command effect is now bundled into Command: Skeletal Archers

Change

[Necromancer] Knight of Decay's Unholy Command effect is now bundled into Command: Skeletal Archers

Change

[Necromancer] Rotlings' Unholy Command effect is now bundled into Command: Skeletal Warriors

Change

[Necromancer] Abomination Mastery is now Construct Mastery, empowering Ghouls, Abominations & Colossi

Change

[Necromancer] Removed original Unholy Command spell

Change

[Necromancer] Reworked Ghoul Mastery into Corpse Wagon

Change

[Necromancer] Added an effect for Skeletal Archer Mastery

Change

[Necromancer] Will Of The Necropolis now provides a 50% damage bonus and 20% melee haste bonus instead of previous effects

Change

[Necromancer] Unholy Commander now reduces the CD of all Command spells by 20%

Change

[Necromancer] Just A Flesh Wound now allows FtW to cleave 3 enemies (down from 5) and now also allows Crypt Scarabs to cleave 2 enemies

Change

[Necromancer] Undead Commander now procs from any Command spell

Change

[Necromancer] Filthmaker now procs from any Command spell, but its proc chance is reduced to 15% from 25%

Change

[Necromancer] Animate: Tomb King now lasts 30 sec up from 12 sec

Change

[Necromancer] Death Runes procs now also reduce the remaining CD of Command: Putrid Geist by 3 sec

Change

[Necromancer] Animate: Tomb King now has a 3 min CD up from 1 min

Change

[Necromancer] Animate: Tomb King is now instant

Change

[Necromancer] All Unholy Commands are split into their own unique spells for each minion type, learned for free when you get the Raise spell

Change

[Necromancer] New VFX for Scourge Summoning Ritual

Change

[Witch Doctor] Hexing Strike now applies the highest known rank of triggered hexes

Change

[Necromancer] New VFX/SFX for Lich Armor

Change

[Witch Doctor] Fixed tooltip of An Unlikely Alliance

Change

[Chronomancer] Fixed a bug where Chronostasis and Backtrack were only able to target a subset of enemy types

Change

[Chronomancer] Fixed a bug where Chronostasis was only able to affect 1 enemy at a time

Change

[Chronomancer] Fixed a bug where Chronostasis could not target enemies already tapped by another player

Change

[Guardian] Battle Bard no longer resets the cooldown of Inspiring Speech, now instead reduces energy cost

Change

[Guardian] Inspiring Speech now works a bit differently, applying 3 'charges' of an effect that boosts damage or healing by 10%. Anything that benefits from this buff spends a charge. Multiple casts of Inspiring Speech can bank additional charges, up to 9 baseline

Change

[Guardian] Powerful Voice now affects the cast time of Inspiring Speech instead of its cooldown and increases stack amount by 3 rather than allowing it to affect an additional spell

Change

[Guardian] Inspiring Speech now has a 2 sec base cast time but no cooldown'

Change

[Reaper] Fixed a bug where Reap stated it would generate a Soul Fragment before the player learned Feretory of Souls

Change

[Reaper] Fixed a bug where the effects of the Purgatory talent were always active

Change

[Reaper] Fixed a bug where Reap was generating double Soul Fragments

Change

[Reaper] Sanguine Soldier now procs from abilities that cost health instead of self-healing

Change

[Reaper] Fixed an issue where Doomrend's percentage weapon damage dealt was scaling with rank

Change

[Reaper] Extinction now procs on cast instead of on-hit

Change

[Reaper] The Grim Reaper now gives Reap +4% crit down from +10%

Change

[Reaper] Slaughterscythe's Soul Infusion effect now causes it to deal 200% damage instead of always crit

Change

[Reaper] Dark Conquest now causes all Reap casts to boost the crit chance of Dreadwake or Desolate by 2% (stacking 4 times)

Change

[Guardian] Changed icon for Warquake and slightly altered VFX

Change

[Guardian] Fixed tooltip of Challenge

Change

[Guardian] General's Presence now only affects party members

Change

[Reaper] Fixed buff tooltip of Counterscythe

Change

[Reaper] Soulwarden's Resolve no longer costs mana

Change

[Reaper] Soulwarden's Resolve is no longer castable while its effect is already active

Change

[Reaper] Umbral Wanderer now also reduces the CD of Spectre Stride by 2 sec at all times

Change

[Reaper] Reaching Shudder now also increases Shudder Scythe's damage by 10%

Change

[Monk] Engraved Fists removed

Change

[Monk] Hidden Agility scaling on Sweeping Kick removed.

Change

[Monk] Chastise, Dutiful Practice and Upperpercut AP scalings lowered slightly.

Change

[Monk] Jab now requires a one-handed weapon

Change

[Reaper] The Grim Reaper talent now rewards a Reaped Soul when Slaughterscythe kills a target within 3 sec

Change

[Son of Arugal] The Ferocity spec has received significant playstyle changes

Change

[Son of Arugal] Fixed a bug where the ally jump on CoTW didnt work

Change

[Son of Arugal] Base cooldown of Curse of the Worgen reduced to 1min from 2min

Change

[Son of Arugal] Reworked the Blood Son of Arugal tree for clarity and better pathing

Change

[Son of Arugal] Scaling of Bloodmoon Blast reduced by 20%

Change

[Son of Arugal] Duration reduced for Sanguine Shield by 5 sec

Change

[Son of Arugal] Cooldown increased for Sanguine Shield by 3 sec

Change

[Son of Arugal] Essence Harvester adjusted

Change

[Son of Arugal] Sanguine Shield now scales inversely with Thirst

Change

[Son of Arugal] Finger of Agony is now available in the Blood spec tree

Change

[Son of Arugal] Coagulation reworked

Change

[Son of Arugal] Gift of Lana'thel and Cunning of Atherann adjusted

Change

[Son of Arugal] Bloodbender node reworked

Change

[Son of Arugal] Cooldown of Liquify increased to 2minutes

Change

[Son of Arugal] Cooldown of Taldaram's Torment increased by 4 sec

Change

[Son of Arugal] New passive node in the Blood spec tree: Teachings of Lana'thel

Change

[Son of Arugal] Torment Time reworked

Change

[Son of Arugal] Cunning of Atherann and Gift of Lana'thel are now stances, and some abilities require them

Change

[Son of Arugal] Scaling and base damage of Taldaram's Torment increased

Change

[Son of Arugal] New active in the Blood spec tree: Vampyr's Kiss

Change

[Son of Arugal] Taldaram's Torment no longer has increased stacking damage

Change

[Son of Arugal] New active in the Blood spec tree: Crimson Tide

Change

[Son of Arugal] Aneurysm base cd reduced by ~10 sec

Change

[Son of Arugal] Vampiric Pools node added to the class tree

Change

[Son of Arugal] Bloodcrazed adjusted

Change

[Son of Arugal] Packcaller moved to the class tree

Change

[Son of Arugal] Blood Doctor node added to the class tree

Change

[Son of Arugal] Blood Savant node added to the class tree

Change

[Son of Arugal] Vestigial Muck no longer has a cooldown

Change

[Son of Arugal] Blood Armor is now called Shadowfang Shield

Change

[Son of Arugal] Transfusion is now called Sanguine Mend and has up to 9 total ranks

Change

[Son of Arugal] The original Shadowfang Shield talent has been removed and its effects merged with the new Blood Armor ability.

Change

[Son of Arugal] Bloodmoon Power is now a choice node with a new node called Vampiric Pools

Change

[Son of Arugal] Blood Delirium and Bloodborn now work for your next 3 casts

Change

[Son of Arugal] Class tree repathed slightly to account for the above changes/additions

Change

[Son of Arugal] Warhound node moved to the class tree

Change

[Son of Arugal] Reckless Behavior node added to the class tree