
Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Pyromancer] Dragontongue will now appear in the Draconic spellbook
Общее
[Reaper] Vampire Knight value per stack reduced.
[Reaper] Blood Siphon's Soul Infusion effect now works properly.
[Reaper] New node added to Harvest tree.
[Knight of Xoroth] Consuming Blade hidden Strength scaling removed. AP scaling introduced instead. Value increased.
[Knight of Xoroth] Brimston Bludgeon topend damage reduced.
[Chronomancer] Displacement's mana costs reduced slightly.
[Monk] Engrave runes now proc against absorbs.
[Cultist] Multiple abilities have their mana costs reduced.
[Pyromancer] Fixed a bug where Phoenix Breath was applying rank1 of Ignite
[Pyromancer] Fixed Phoenix Handler by slightly changing its effect
[Pyromancer] Fixed a bug causing Ignite to remove Binding Flames
[Pyromancer] Fixed a bug causing Overheat to make some spells hit too many targets
[Pyromancer] Fixed Stoke
[Demon Hunter] Reduced base Agility values
[Barbarian] Fixed Axe Throwing
[Barbarian] Axe Throwing will no longer continue to auto-activate for Headhunting Barbarians if they become affected by a hard CC effect (stun, fear, freeze, incapacitate or sleep)
[Runemaster] Fixed a bug where Greater Runes was increasing the activation delay of Word spells
[Venomancer] Toxin Guard is now Fangbinder, boosting the healing of Serpent's Coil
[Venomancer] Replaced Rejuvenating Venom with a passive that causes Serpent's Coil to make your next Shadra's Vigil apply to 5 allies
[Venomancer] Fixed the scaling of Serpent's Coil's healing
[KoX] Added a new passive node under Sacrificial Circle called Soul Furnace that empowers it
[KoX] Call Hellfire Abyssal now costs 15 less rage for each active Hellfire Imp
[KoX] Call Hellfire Abyssal now costs 100 Rage but targets an 8yd area and stuns affected enemies for 3 sec
[KoX] Call Hellfire Abyssal no longer requires a Hellgate
[KoX] Added a new node called Imp Gang Boss to Defiance
[KoX] Added a new node called Impcaller to Class tree
[KoX] Reduced HP of Hellfire Imps
[KoX] Hellborn Imp renamed to Servitude and now also reduces the cooldown of Call Hellfire Imp by 3 sec
[KoX] Ritual of Sealing now destroys Hellfire Imps to regain health and is called Sacrificial Circle
[KoX] Dark Seal now causes Unseal to always regen rage, regardless of if anything is consumed, and fixed its effects
[KoX] Flay Corpse is now instant and on regular GCD
[KoX] Brimstone Splinters is now a 40% chance down from 60%
[KoX] Replaced Claws of Hell with a passive node
[KoX] Unstoppable Force now interacts w/ Path of Hel'nurath
[KoX] Dreadsteed Charge reworked into Path of Hel'nurath which is a targeted 40yd charge that fears enemies in the 5yd impact area
[KoX] Indiscriminate now causes Seeking Flame to spread Demonflare to nearby enemies
[KoX] Infernofire Blade now procs from Demonstrike instead of Infernal Strike
[KoX] Fixed a bug where Unseal was dealing triple damage against enemies affected by Demonflare even without the Dark Seal talent
[KoX] Spite is now a passive that grants a 15% chance for seeking flame to not consume black furnace stacks
[KoX] Ascended Warlock now only generates Black Furnace stacks from physical damage abilities
[KoX] New VFX for Unseal
[KoX] Oath of Hellfire's deathfire proc can now only trigger from ability damage
[KoX] Oath of Hellfire's rage generation is now 5% down from 10%
[KoX] Changed Ritual Casting to a new node called Punisher that makes Unseal boost the base damage of your next Demonflare against the target by 300%
[KoX] Unbound Inferno now reduces the rage cost of Infernal Strike by 3/6 down from 5/10
[KoX] Increased base CD of Unseal to 18 sec
[KoX] Calamity now costs 50 Rage
[KoX] Increased SP scaling of Calamity
[KoX] Black Furnace stacks now reduce the cast time of Seeking Flame by 20% down from 25%
[Stormbringer] Fixed Superconductor talent
[Sun Cleric] Increased base weapon damage of Glorious Execution
[Sun Cleric] Executioner talent now buffs Glorious Execution by 25% down from 150%
[Sun Cleric] Executioner talent now grant 10% Str -> melee crit down from 25%
[Sun Cleric] Stay of Execution now buffs Glorious Execution by 100% down from 200%
[Ranger] Deepwood Poison now stacks 4 times
[Ranger] Deepwood Poison now applies from Flank, Ravage and Brigand Strike instead of Wild Strike and Hydra's Bite
[Ranger] Fixed an issue where Serrated's proc (Critical Cut) was not actually considered a bleed
[Ranger] Knockout now dispels poison and bleed effects from the target
[Ranger] Reduced scaling of Venom Tipped Blade
[Ranger] The Gloomstalker passive node has been renamed to Lie In Wait
[Ranger] Bow and Crossbow Adaptations reflavored slightly, no longer require specific weapon types
[Ranger] The effects of Bow Mastery and Crossbow Mastery have been baked into the related adaptations
[Ranger] Fixed Advantage
[Ranger] Removed Cannon Blast
[Ranger] Fixed Bash
[Ranger] Added a switch node to replace Fencing
[Ranger] Increased focus regen of Desperado to 40 from 30
[Ranger] Added an ICD to the application of Counterstruck from Adaptation: Bandit
[Ranger] Reduced focus generation of Wild Strike to 10
Общее
[Stormbringer] Voltaic Burst dot damage now correctly has SP scaling.
[Stormbringer] Voltaic Burst base damage at low levels reduced.
[Sun Cleric] Strength scaling of Light's Advance removed, standard scaling increased slightly.
[Primalist] Primordial Earth tooltip fixed and value reduced.
[Necromancer] Ray of Rot scaling increased slightly.
[Monk] Iron Fists can now proc by hitting an absorb.
[Sun Cleric] Sunsworn can now proc by hitting an absorb.
[Demon Hunter] Annihilan Strike scaling reduced.
[Son of Arugal] Bloodwell Erruption damage increase reduced to 35% from 50%.
[Demon Hunter] Felforged can now proc by hitting an absorb.
[Son of Arugal] Improved Taldaram's Torment causing your Taldaram's Torment to not do damage fixed.
[Son of Arugal] Darkfallen's Embrace healing you to full health fixed.
[Venomancer] Deadly Sting fixed.
[Venomancer] Stinging Chitin now increases all Chitinous Form related effects (ie. Swarm of Locust)
[Sun Cleric] Stay of Execution tooltip fixed.
[Monk] Tyr's Strike initial damage will no longer immune on mechanical targets. (Bleed will)
Общее
[Runemaster] Magic Lock range reduced to 25 yds while in Riftblade spec.
[Runemaster] Sorcerer's Cage root is displaying properly now.
[Runemaster] Hidden modifier on Pyrostrike damage through Elemental Weapons removed.
[Witch Hunter] Fixed an issue where Shadowhound (Houndmaster's Whistle) was scaling improperly.
[Venomancer] Issue where you could not take Genesis with Gift of Shadra talent has been fixed
[Son of Arugal] Nightbane Shred scaling reduced slightly.
[Venomancer] Skitter is now visually treated as a debuff for easier default tracking.
[Son of Arugal] Reckless Abandon healing reduction reduced to 75%, Ravenous Bite damage increase reduced to 150% from 175%.
[Son of Arugal] Lethal Wounds new connection to Rending Bite.
[Son of Arugal] Ultra instincts reduced to 4/8% from 5/10%.
[Son of Arugal] Damage increase of spells interacting with Grimclaw reduced from 15% to 12%.
[Son of Arugal] Bloodstalker damage increase reduced to 8% from 10%.
[Son of Arugal] Lunge damage boost from Roofstalker Leap reduced from 300% to 200%.
[Son of Arugal] Ravenous Bite AP scaling reduced, early level leech reduced.