
Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Son of Arugal] Sanguine Shield no longer applies Blood Ritual and had its cooldown reduced slightly
[Son of Arugal] Blood Prince's Command now works with Bloodmoon Blast instead of Atherann's Anguish
[Son of Arugal] Blood Rituals now only lasts for 12s, down from 30
[Son of Arugal] The base health cost of Dark Liturgy has gone up slightly
[Son of Arugal] Dark Liturgy now has a 5 target cap and is aoe, with a cooldown (it still cannot target yourself)
[Son of Arugal] Added a new spell: Sanguine Explosion - short range, bloody, massive shadow damage AOE spell that costs a large portion of health
[Son of Arugal] New Talent - Blood Banquet - Sanguine Explosion causes your next Lifedrinker within 5s to tick 50% faster, with 50% less duration
[Son of Arugal] Fixed various typos found in tooltip/ability descriptions
[Son of Arugal] Rearranged the Blood Tree slightly to allow for better pathing with more options
[Son of Arugal] Rearranged the Class Tree slightly to allow for better pathing with more options
[Runemaster] Spells which can be used in Mana Shroud now all specify it in their descriptions
[Runemaster] Convergence's cooldown reduced to 2min baseline
[Runemaster] Fire Blade's Mana Shroud effect now reduces the healing received on the target and does Fire damage overtime, rather than silences
[Runemaster] Frost Blades Mana Shroud effect now stuns for 3 sec, up from 2 sec
<Pending Restart>
Общее
[Runemaster] Riftpatch now heals you for 9% of your health when you use Warpblade, rather than 3% every sec for 3sec.
[Runemaster] Riftblade heals you for 9% hp after using Warpblade, rather than 3% every sec for 3 sec
Общее
[Stormbringer] Issue where some ranks of Tempest Touch were showing inaccurate values has been fixed
[Venomancer] Issue where Gripping Webs would not Grip an enemy if they were not aggro'd to you has been fixed
[Sun Cleric] Issue where Rank 1 Bless could stack with other ranks has been fixed
[Sun Cleric] Issue where Blightbreaker could be casted regardless of "Cured" status has been fixed
[Runemaster] Lengthy Convergence has been reworked, it now grants you an additional charge of Convergence
[Chronomancer] Issue where Discovery would not proc when you kill your target has been fixed
[Runemaster] Warpblade no longer does damage or slows your enemies movement speed, instead it now increases your movement speed by 70% for 3s and can be used while stealth, and on allies
[Runemaster] Convergence has been reworked, it now grants you 3 charges of Convergence, which can be consumed by using a Runestone effect. Once consumed, you unleash massive Magic damage on your opponent.
[Runemaster] Warpblade no longer stuns when used from stealth
[Runemaster] Frost Blade has a new effect where, if used from stealth, it now stuns your target for 2 sec
[Runemaster] Arcane Blade has a new effect where, if used from stealth, it now reduces the casting speed of your target for 8 sec
[Witch Doctor] Legacy of Rohkan moved up 2 nodes in the Shadowhunter tree
[Runemaster] Fire Blade has a new effect where, if used from stealth, it now silences your target for 2 sec
[Venomancer] Might of Nerub'ar moved up 1 node in the Fortitude tree
[Witch Hunter] Midnight was moved to the center-bottom of the Darkness spec tree
[Witch Hunter] Flourish's range increased to 12yd, up from 10
[Witch Hunter] Witchblaster now costs 25 rage, up from 15
[Witch Hunter] Crown of Madness is now a switch node with Subjugate
[Witch Hunter] New node "Light in the Dark" that makes you gain movement speed if you crit added in Inquisition.
[Witch Hunter] New node that makes Saber Slash root after a use of Wrangle added to Inquisition.
[Witch Hunter] Hunt removed and replaced with a new node
[Witch Hunter] Shadow Hounds "Shadow Claw" ability now has a 10 second CD, up from 5, and no longer slows enemies by 40%.
[Witch Hunter] Shadow Hounds "Shadow Claw" ability now does Shadow Damage over time scaling with Ranged AP
[Witch Hunter] Shadow Hounds "Track" ability now has a 15 second CD, down from 20
[Witch Hunter] Impale has been removed from the Inquisition tree
[Witch Hunter] Hunter In The Night now also reduces the mana cost of Saber Slash by 5/10%
[Witch Hunter] You Can Run no longer gives a movement speed increase
[Witch Hunter] New Talent: Kill It With Fire - increases Fire and Physical Damage dealt by 3% - and made into a switch node with Darkslayer Regalia
[Witch Hunter] Witch Knight no longer increases the CD of Saber Slash by 2sec
[Witch Hunter] Surging Tonic now gives 20% Haste down from 40%
[Witch Hunter] Bola Shot is back in the class tree
[Witch Hunter] Pyro Tonic has been moved to the Inquisition tree
[Primalist] Hand of Therazane now increases the stun effect of Fist of Therazane by 1.5 sec, up to 4sec maximum, down from 4.5sec, but maintained the original 20 second cooldown increase
[Primalist] Hand of Ragnaros' AoE flame patch effect can now crit
[Primalist] Hand of Therazane's Nature Damage effect scales slightly more with AP
[Primalist] Fist of Therazane should now properly prevent your target from being healed while stunned
[Primalist] Fist spells will have their CD reduced by 5 seconds again when used with Stoneslam with the proper amount of stacks.
[Venomancer] Widow's Watch now reduces the CD of Antivenom
[Primalist] Hand of Therazane now gives you 5 seconds to get a guaranteed crit with Molten Core, up from 4 sec
[Venomancer] Glory to Shadra now increases your targets healing received by 6%, down from 10
[Venomancer] Glory to Shadra now allows periodic heals to critically strike, but no longer removes the CD of Antivenom
[Venomancer] Rot Lich now gives periodic Shadow Damage dealt a chance to regenerate missing mana, on top of increasing the damage of Venom Bolt by 100% on your next cast, but no longer makes Venom Bolt instant
[Venomancer] Cycle of Decay (Rotweaver Form) now makes your next Venoxis Fang free, instant, and incur no cooldown on top of its regular effect
[Venomancer] Cycle of Rebirth (Vizier Form) has received its ability to proc Venom Bolts again
[Witch Hunter] New node Wicked Quick added to Inquisition tree.
[Witch Hunter] Improved Searing Blade CD reduction increased from 2s to 5s.
[Witch Hunter] En Garde! no longer consumes Fencing Master.
[Witch Hunter] Inquisition tree repathed.
[Witch Hunter] New node that converts Agility to Parry Rating added.
[Witch Hunter] Dawn Blade and Flourish no longer scale with agility, their normal scalings increased.
[Witch Hunter] Stalward fixed and it's CD reduction increased.
[Witch Hunter] Witching Beast's Witching Claw scaling increased.
[Witch Hunter] Dark Penance ICD reduced to 5 sec, stack count reduced to 5 and DR reduced to 3%.!
[Witch Hunter] Fencing Master has had it's stack count and parry value reduced, while increasing the attack speed value.
[Witch Hunter] Witchplate armor increased by 5% per rank and moved higher in the tree.
[Witch Hunter] Switch node introduces which either gives Wickedness and Purity defensive value or increases their offensive value.
[Witch Hunter] Wickedness now gives only damage increase instead of giving additional attackspeed.
[Witch Hunter] Purity now gives attack speed instead of reducing damage taken baseline.
[Witch Hunter] Grim Duty is now learned by the spec passive.
[Primalist] Therazane's Might has been reworked, it now causes Ruptured Earth to make your next Molten Core within 4 sec critically strike
[Primalist] Issue where Eruption was being interrupted by casting right before it has been fixed
[Primalist] Hand of Therazane and Hand of Ragnaros were made into switch nodes in the class tree
[Primalist] Issue where Earthmother's Spine was not reducing rage cost has been fixed
[Primalist] New Talent: Hand of Therazane, increases the stun from Fist of Therazane by 2 sec and adds additional Nature Damage, but increases the CD by 30 sec
[Primalist] Hand of Ragnaros has been reworked, it now increases the CD of Fist of Ragnaros and adds a powerful patch of fire to the ground that burns enemies in a small radius
[Witch Hunter] Moved some utility spells from the Boltslinger tree to the class tree
[Witch Hunter] Moved Repeater to the class tree
[Witch Hunter] Rearranged the Boltslinger tree
Общее
[Primalist] The damage reduction scaling on both Boon of the Turtle and Lesser Boon of the Turtle have been decreased slightly to 8/2% [Pending Restart]
[Venomancer] Might of the Nerub'ar has been moved to the Fortitude tree
[Venomancer] Might of the Nerbu'ar has been moved to the Fortitude tree
[Primalist] Tremor Sense no longer gives a cooldown to Stoneslam [Pending restart]
[Monk] Quenching Blow's heal has been nerfed with the hope of it not being oppressive, but still very viable for sustain builds
[Monk] Quenching Blow now has a 3 sec CD
[Monk] Quenching Blow chain effect now gives %hp on use rather than leech
[Venomancer] Rot Venomancers now start with Venom of Venoxis, and Wilt was placed directly below it as a switch node
[Venomancer] Rot Venomancers now start their journey by choosing between Vizier Form and Rotweaver Form
[Venomancer] Vizier Form now allows your HoTs to scale with Haste
[Venomancer] New Spell: Rejuvenating Venom - heals up to 5 allies over time
[Venomancer] New Talent: Increases the armor of allies healed by Rejuvenating Venom
[Venomancer] Grove Blighter now procs off of Venom Bolt
[Venomancer] New Talent: Hallucinogenic Venom - regenerates 3% missing mana every 8 sec
[Venomancer] Inoculate now consumes Fungal Growth to deal 50% increased damage for each stack