
Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Reaper] New model for Wraithscythes
[Reaper] No longer starts with Reaper's Scythe, now only starts with dual Wraithscythes
[Reaper] Fixed an issue causing Reap's damage to be inflated at low levels
[Reaper] Fixed tooltip of Shudder Scythe
[Reaper] Soul Harvester is now learned at lvl 2 up from lvl 1
[Reaper] Murder is now learned at lvl 2 down from lvl 8
[Reaper] Shudder Scythe is now learned at lvl 8
[Reaper] Reap no longer generates a Soul Fragment baseline, this effect is now introduced as a passive at level 7
[Necromancer] The talent Locust now correctly affects Crypt Scarabs instead of Crypt Plague (and its tooltip has been fixed)
[Witch Hunter] Inquisitive, But Cautious now gives 10% parry baseline
[Ranger] Woodland Blade now reduces armor by 5% for 30s in addition to previous effects
[Ranger] Fixed the name of the Echoes talent
[Ranger] Fixed the name of the Farstrider's Opportunity talent
[Ranger] Fixed a bug where Commander was appearing as 2 ranks
[Stormbringer] Fixed a bug causing the game to not correctly recognise when the player was at 10 or more static for the purposes of Wind Blast
[Ranger] Double Shot is now a 10% proc chance instead of 100%
[Stormbringer] Storm Sorcery no longer provides 3% spell crit, now causes Call Lightning to increase the crit chance of all attacks against the target by 4% for 30 sec
[Stormbringer] Sorcery is now called Storm Sorcery
[Stormbringer] Flux now stacks to 12 baseline
[Stormbringer] Flux Spark now costs 20 Static up from 10
[Stormbringer] Flux Spark now deals damage every sec for its duration instead of initial damage
[Stormbringer] Flux Spark now lasts 12 sec
[Guardian] Fixed tooltip of Quakemaker
[Stormbringer] Flux now increases periodic damage the target takes from you by 5% per stack instead of making Call Lightning or Arm of Thorim hit harder
[Guardian] Fixed tooltip of Linebreaker
[Witch Doctor] Hex of Blood's damage bonus is now only dealt against players
[Runemaster] Familiar: Field spells are no longer permanent auras on your Familiar, and you can now see which Field is active on your familiar
[Monk] Issue where Chakra of Light healing allies was inconsistent with targetting has been fixed
[Barbarian] Fixed an issue where Surging Fury was requiring Incursion to be procced from any source.
[Cultist] Darkwither AoE AP reduction VFX is no longer coming out of your face, it now appears on the ground around the base of the target
[Barbarian] Axe Throwing fixed. Previous temporary changes reverted.
[Cultist] Call of N'zoth now allows your dots to crit.
[Cultist] Corruption tree slightly repathed.
[Cultist] Tentacle Time now affects Tentacle of C'thun.
[Cultist] Corruption spec passive now allows periodic damage to scale with haste.
[Cultist] % damage modifiers in corruption reduced. Dot scalings increased.
[Cultist] Eternal Tentacles now affects all tentacle types.
[Cultist] Befoul in the Corruption tree has changed to Eldritch Reach, allowing Eldritch Grasp to affect 5 additional enemies.
[Cultist] Tentacular now also procs from Tentacle of C'thun.
[Cultist] Corrupt Mind duration increased.
[Cultist] Dark Revelation value increased.
[Chronomancer] New Talent in displacement tree: Time Zones (might require another restart to take effect)
[Chronomancer] Zone of Protection now reduces damage by 5% and gives 5% increased health
[Primalist] Earthbender made into switch node with Geode Barrier
[Chronomancer] Zone of Resilience's effect now up to 20% from 15%
[Primalist] War Druid moved further down the tree
[Primalist] Earthmother's Empowerment and Primal Wave of Magic had their values adjusted
[Primalist] New Talent in the Life tree: Hand of Neptulon
[Primalist] New Talent in the class tree: Earthmother's Rage
Общее
[WitchDoctor] Buff added to the core kit
[Witchhunter] Buff added to the core kit
[Runemaster] Buff added to the core kit
[Tinker] Buff added to the core kit
[Starcaller] Galactic Vigor now gives Intellect
[Cultist] Horrorbolt cast time increased.
[Cultist] Saronite Prayer made into Void Blessing
[Cultist] New capstone added to Corruption called Shadowy Whispers.
[Cultist] Abyssal Destruction fixed.
[Knight of Xoroth] Skulltaker missing health damage increased slightly.
[Venomancer] Fortitude spec pathing adjusted.
[Knight of Xoroth] War spec passive also causes Torn Flesh to Increase the damage dealt by Brimstone Bludgeon.
[Knight of Xoroth] Brimstone Bludgeon missing health scaling increased slightly.
[Knight of Xoroth] Torn Flesh damage reduced slightly and tick rate reduced slightly.
[Witch Hunter] Defender of Darkshire now grants Parry instead of Dodge.
[Witch Hunter] Defensive nodes value adjusted.
[Witch Hunter] Darkslayer's Regalia armor gain increased by 5%.
[Demon Hunter] Felblood pathing adjusted slightly.
[Demon Hunter] Fel Spells reduced to 3% per stack.
[Chronomancer] Increased the scaling of Sandblast slightly
[Demon Hunter] Engulfed In Fel reworked into making Cripple apply a stun.
[Primalist] Primal Resurgence now reduces the cooldown of Ruptured Earth and Bears Maw instead of Primal Charge and Bears Maw
[Primalist] Increased the AP scaling on Ruptured Earth
[Primalist] New Talent in Wildwalker: Lacerations - Melee crits increase the bleed damage your target takes by 30%
[Primalist] Bestial Fury now gives crit instead of max % hp
[Primalist] Wildwalking is now a 1 point node
[Primalist] Enchanted Hide now reduces the damage your pets take, rather than the damage the player takes
[Son of Arugal] Rearranged a few more nodes in the SoA Class tree
[Primalist] Wildheart no longer gives 15% increased healing (it wasn't doing this anyway, it was doing random things) it now gives 3% magic reduction and 5% increased healing received
[Son of Arugal] Twilight now also increases the healing of Dark Liturgy by 10%
[Son of Arugal] Blood Banquet now procs when you use Vampiric Fang, rather than when Vampiric Fang does damage
[Son of Arugal] Switched positions of Bloodcrazed and Lycanthropic Mend and made some minor adjustments to the class tree
[Son of Arugal] Improved Taldarams Torment now a 1 point node
[Runemaster] Runic Tattoos is now a 1 point node
[Sun Cleric] Cultivate Divinity now heals for 5% more with each stack, down from 10
<Pending Restart>
[Chronomancer] Created a switch node for the original Chrono Sorcery talent
Общее
[Monk] Chastise Rank 1 Visual fixed
[Starcaller] Few node swaps and connections made to help with tree symmetry while maintaining the same functionality
[Starcaller] New node introduced into the Tides spec tree, increasing Healing Power by 15% of Spirit
[Pyromancer] Hellrazer has turned into a 1 point node, increasing Spell Power by 15% of Intellect
[Cultist] Cult Rituals in Influence Tree has turned into a 1 point node, Increasing Healing Power by 15% of Intellect
[Tinker] Issue where Healing Radiator was healing the main target as well as nearby allies has been fixed. Now only heals nearby allies.
[Demon Hunter] Issue where Demon Hunter AP Buff was far greater than other AP buffs has been fixed. It can now only be learned up to rank 7 down from rank 12.
[Demon Hunter] Added int->sp scaling to Felblood
[Stormbringer] Cloud Chaser now gives 15% of Int as SP and is 1 point
[Demon Hunter] Added 100% critical strike damage bonus to the spec passive
[Witchdoctor] Now has access to a 100% increased critical strike damage talent in the Voodoo tree
[Stormbringer] Pressure release now gives 2% intellect
[Witchdoctor] Dark Magic now gives 15% of Int as SP and 6% damage for Hi'reek and Bwonsamdi spells
[Witchdoctor] Focus of Zul moved up in the tree and now gives 80% pushback