Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/01/12

General

Change

[Pyromancer] Fixed a bug where Volcano would only trigger 1 missile per tick

Change

[Pyromancer] Volcanocannon should now proc correctly

Change

[Pyromancer] Flame Swell's DoT (Supreme Combustion) now correctly scales with rank

Change

[Pyromancer] Sunderspout now functions correctly

Change

[Pyromancer] Fixed Eternal Flame

Change

[Pyromancer] Fixed tooltip of Phoenix Breath

Change

[Pyromancer] Changed the effects of Draconic Form

Change

[Pyromancer] Eye of Deathwing is now a passive

Change

[Pyromancer] Changed the visual for Draconic Form

Change

[Pyromancer] Dragon's Wrath is now a passive

Change

[Pyromancer] Fixed a bug where Dragonstorm's buff would not show visually

2023/01/11

General

Change

[SoA] Arugal's Blessing visual has been changed, and now lasts as long as the effect.

Change

[Tinker] Issue where Strider Bots Hydraulic Strike was leaving a debuff on the target on miss is now fixed

2023/01/10

General

Change

[All] Cleared all pet data for Rexxar, so characters that previously had broken Infinite Protectors (and other pets) should now have working ones upon server restart

Change

[Necromancer] Fixed a bug where Putrid Saliva (from Putrid Ghouls) would pierce immunity effects

Change

[Primalist] Fixed a bug where Talonfury (the enrage proc from Primal Weapon: Tooth & Claw) would not apply if the critical strike killed the target

Change

[Guardian] Blitz debuff stacks now boost the damage of the next Warquake or Inspiring Strike

Change

[Guardian] Blitz should now correctly have a chance to increase its duration when it strikes

Change

[Guardian] Blitz no longer slows enemies struck

Change

[Guardian] Blitz now increases your speed by 30%

Change

[Guardian] Blitz no longer boosts parry chance and no longer reduces your speed

Change

[Chronomancer] Fate Guard should now correctly appear in the Time spellbook tab

Change

[Chronomancer] Time Out! should now correctly appear in the Duality spellbook tab

Change

[Chronomancer] Shield of Disintegration no longer castable while dead

Change

[Chronomancer] Fixed a bug where Mark of Order would fall off if the target moved out of the Chronomancer's line of sight

Change

[Chronomancer] Eternity passive now speeds up the rebalance rate of Order/Chaos stacks

Change

[Chronomancer] The Infinite Clone aura on the player (that allows you to Rewind) is now removed if the clone dies, the player uses Rewind, or the player moves more than 100yd away from the clone

Change

[Barbarian] Fixed a bug where Barbaric Strike still required you to be below 35% health if Savage Rage is not active

Change

[Barbarian] Surging Fury stacks now reduce the energy cost of Barbaric Strike & Barbaric Whirl by 30 instead of making them totally free

Change

[Barbarian] Reduced the AP scaling of Barbaric Strike

Change

[KoX] Hellfire Bellows now correctly stacks to 3

Change

[KoX] Ritual of Sealing scaling increased

Change

[KoX] Increased threat generation increase of Oath of Defiance

Change

[Venomancer] Nightweb Poison can no longer target enemies outside of your line of sight

Change

[Venomancer] Fixed a bug where Extraction would reset the duration of Shadra's Vigil to 30 sec if it was above that

Change

[Venomancer] Fixed a bug where Ritual Healing ticks would reset the duration of Shadra's Vigil to 30 sec if it was above that

Change

[Witch Doctor] Gift of the Loa and its related loa-based effects should no longer pierce immunity effects

Change

[Witch Doctor] Dinomancy: Pterodax should now correctly appear in the Shadowhunting spellbook tab

Change

[Reaper] Reap Magic is now a passive called A Feast For Crows that gives Murder a similar effect

Change

[Reaper] Trying a fix to resolve a problem where Soulslam could fail to trigger if the caster attempts to spam Scythe Rush during Cull

Change

[Reaper] Darkrend Scythe is now a passive that modifies desolate to cleave and apply a bleed, and causes it to consume an additional 2% hp for each enemy struck

Change

[Tinker] Bot: Hydraulic Strike now costs 30 Energy

Change

[Tinker] Bot: Hydraulic Strike can now scale from Agility or Intellect

Change

[Ranger] Hawkeye shots will no longer go off while CC'd

Change

[Tinker] Fixed rank scaling of Bot: Hydraulic Strike

Change

[Ranger] Hawkeye now has a 40yd radius down from 50yd, and can no longer fire against enemies you are not facing

Change

[Ranger] Snatch tooltip updated to reflect that it applies Counterstruck

Change

[SoA] Fixed an issue where missing with Curse of the Worgen would prevent you from lunging

Change

[Venomancer] Fixed an issue where Venom Spit and Nightweb Poison dots were consumed by other Venomancers dots

2023/01/08

General

Change

[Starcaller] Moonguard's Vigil will no longer be applied when using Warden's Blade with Warden of the Moon active.

Change

[Ranger] Flank tooltip now includes the effects of the Flank buff

Change

[Starcaller] Warden of the Moon mana regen issue fixed

Change

[Witch Doctor] While Zanza's Ire is active, damage done by the player is reduced by 40%

Change

[Tinker] Supercharge now has a 60yd range

Change

[Tinker] Fixed an issue where Hydralic Strike ranks > 1 would not work correctly

Change

[Tinker] Napalm stacks (from Molotov) are now all dispelled as one instead of having to dispel each stack individually

Change

[Demon Hunter] Felguardian passive now gives 6% reduced crit chance instead of crit immunity

Change

[Barbarian] Avatar of War now reduces damage taken by 40% instead of increasing armor by 50%

Change

[Barbarian] Significantly increased the AP scaling of Thunderous Leap

Change

[Barbarian] Avatar of War now grants 25% increased frost and physical damage instead of only 20% physical

Change

[Barbarian] Avatar of War now lasts 18 sec up from 15 sec

Change

[Barbarian] Avatar of War no longer costs energy

Change

[Barbarian] Replaced Ymiron's Might with a new passive called Thane's Guard

Change

[Barbarian] Decapitate no longer requires enemies to be below 20% health

Change

[Barbarian] Skullsplitter is replaced with a passive called Foebreaker that causes Wrecker to spread carnage betweeen enemies

Change

[Barbarian] Barbaric Strike no longer requires you to be below 25% health or have Savage Rage active

Change

[Barbarian] Barbaric Strike now deals 120% wep dmg down from 175%

Change

[Barbarian] Surging Fury stacks now affect Barbaric Strike

Change

[Barbarian] Removed Barbaric Strike from the tree

Change

[Barbarian] Raging Strike is now called Barbaric Strike, behaves similarly but now also heals

Change

[Barbarian] Fixed Gronnfury

Change

[Barbarian] Demolish is now a passive called Demolisher

Change

[Witch Hunter] Giantslayer now lasts 30 sec down from 5 min

Change

[KoX] The buff provided by Legion Stand now correctly stacks

Change

[Chronomancer] Flashback's lockout effect (Fuzzied Memories) now correctly applies to the target on use rather than the caster

Change

[KoX] Updated tooltip of Legion Stand to include stack effects

Change

[Primalist] Earth's Embrace is no longer usable against allies holding BG flags

Change

[Guardian] Titanfall's knockup effect no longer has any horizontal motion added, and its vertical knockup is increased

Change

[Necromancer] Bonescrap should now be able to apply its absorb effects regardless of LoS

Change

[SoA] Fixed a bug where Nostrum was usable in Worgen Forms

Change

[SoA] Shadowfang Bond now lasts a maximum of 30 mins and fades while logged out

Change

[SoA] Fixed a bug where Harvest's stacking damage taken increase did not show visually

Change

[Tinker] Pustulent Sores stacks are now all dispelled as one instead of having to dispel each stack individually

Change

[Venomancer] Web Wrap should now work against slow immune targets without applying the movement speed reduction

Change

[Venomancer] Venom Spit should now work against slow immune targets without applying the movement speed reduction

Change

[Runemaster] Leyline Rider now correctly provides its buff while within range of your Riftgate

Change

[Runemaster] Leyline Rider now provides 50% movespeed up from 20%

Change

[Runemaster] Spellweaving no longer impacts Word spells or Unleash Runes

Change

[Runemaster] Fixed an issue where the 'Near Riftgate' buff given while standing in range of your Riftgate would visually appear to stack 3 times

Change

[Runemaster] Spellweaving now correctly states that it causes your next spell to incur no CD rather than making it usable regardless of its CD

Change

[Runemaster] Spellweaving should now only be consumed by effects that are buffed by it

Change

[Runemaster] Spellweaving now correctly affects Runeblast

Change

[Witch Doctor] Slightly increased proc chance of Hexblade passive

Change

[Pyromancer] Drakeform should now correctly only fire a missile at the nearest enemy instead of all enemies

Change

[Witch Doctor] Shadow Mark stacks are now all dispelled as one instead of having to dispel each stack individually

Change

[Witch Doctor] Fixed the tooltip of Devilsaur's King of the Jungle ability

Change

[Witch Doctor] Fixed an issue that would occur sometimes where one of the invisible helper auras attached to Shadow Mark was considered a magic effect, meaning sometimes dispels would target that instead of the actual Shadow Mark debuff

Change

[Witch Doctor] Fixed the Dinomancy Devilsaur pet

Change

[Witch Doctor] Fixed a bug where Gift of the Loa's damage portion could pierce through invulnerability effects

Change

[Witch Doctor] Bethekk's Fury will no longer continue to activate while stunned (the buff will remain on the player, so if the stun ends before Bethekk's Fury ends, it will continue then)