Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/01/04

General

Change

[Cultist] Fixed an issue where Ancient Curse would not generate Insanity

Change

[Barbarian] Fixed Savage Frenzy

Change

[Barbarian] Honored Ancestor pet now does a Whirl attack when you use Keg Smash instead of Barbaric Strike / Savage Smash

Change

[Barbarian] Dauntless now reduces the duration of movespeed reduction effects by 50% up from 15%

Change

[Barbarian] Dauntless now causes Savage Smash to drop all Exhaustion stacks on use

2023/01/03

General

Change

[Witch Doctor] Guile of the Serpent no longer allows your Serpent Wards to nuke

Change

[Venomancer] Skitter charges can no longer be cancelled

Change

Spellshake tooltip clarified

Change

[Runemaster] Augur's Shield mana regen is now consistent across all ranks (On Restart)

Change

Some tooltip typos/missing info corrected/added

Change

[Runemaster] Augur's Shield mana regen is now consitent across all ranks (On Restart)

Change

[Ranger] Precision Shot is now affected by Burning Quiver (On Restart)

Change

[Cultist] Confuse no longer misses/fails (On Restart)

2023/01/02

General

Change

[KoX] Hellgate now has AoE damage avoidance

Change

[Necromancer] Fixed an issue where Frozen Heart's stacking effect was invisible to the client

Change

[Stormbringer] The old Thunder King node in the Thunder tree is now correctly disabled/removed

Change

[Chronomancer] Changed the effect of Time Loop (still NYI but changed it to a new concept that makes a bit more sense)

Change

[Reaper] Fixed Maw Knight

Change

[Chronomancer] Babify can no longer miss

Change

[Reaper] Replaced Crimson Crucible with a new active called Soul

Change

[Reaper] Darkrend Scythe now costs 15% max hp up from 10%

Change

[Reaper] Toned down VFX of Desolate slightly

Change

[Reaper] Fixed a bug causing Darkrend Scythe to scale with some of the effects that buff Desolate

Change

[Reaper] Desolate now correctly consumes stacks of Desolator

Change

[Reaper] Reduced the tickrate of Darkrend Scythe and fixed its scaling

Change

[Reaper] Darkrend Scythe now correctly cleaves

Change

[Primalist] Boulder Dash now disables other abilities similar to Bladestorm

Change

[Primalist] Adjusted the wording of Hammer of the Elements

Change

[Monk] Sacred Candle can now correctly proc from auto attacks

Change

[Venomancer] Skitter no longer has a cooldown below 3 uses within 15 sec

Change

[Monk] Word of Wrath now correctly provides 100% damage to Combat Moves

Change

[Venomancer] Skitter no longer boosts movespeed

Change

[Venomancer] New VFX for Skitter

Change

[Venomancer] Fang of Shadra now applies Dread Poison if the target is affected by Leech Poison

Change

[Venomancer] Venom Fang no longer breaks Tunnel Below until it hits (So you can cast from Serpent Form in stealth and also get the Stun off)

Change

[Venomancer] Fang of Shadra now correctly consumes Lethal Toxin stacks to deal bonus Nature Damage

Change

[Venomancer] Venom Fang no longer has its own 1 sec CD, now just regular 1 sec GCD (primarily to improve the flow of Serpent Form)

Change

[Venomancer] The 'Tunneling' buff now disappears after an effect is triggered to prevent situations where it could linger and buff multiple spells after leaving stealth

Change

[Venomancer] Fixed an issue causing Spider Bite to no longer stun when used from Tunnel Below

Change

[Venomancer] The 'Tunneling' buff (which enabled stealth bonus effects) no longer appears in the buff bar for the caster

Change

[Venomancer] Lairguard now provides 90% CDR to Spider Jump down from 95%

Change

[Venomancer] Clasp now usable on enemies regardless of if they actually have a weapon or not

Change

[SoA] Rending Bite can now correctly proc Puncturing Fangs

Change

[SoA] Fixed a bug causing Universal Donor's scaling to be inflated

Change

[SoA] Rending Bite now snapshots GC stacks again instead of each tick scaling with stacks

Change

[Tinker] Vanguard X-173: Impose's Vanguard's Protection effect now correctly buffs the damage of Vanguard X-173: Onslaught

Change

[Tinker] Overclock Weapon now correctly boosts the firing rate of Blackpowder Shot / Repair

Change

[Tinker] Fixed scaling of Vanguard X-173: Onsalught

Change

[Tinker] Added weapon damage scaling to Vanguard X-173: Shield Crush

Change

[Tinker] Fixed scaling of Rampant Lightning from Vanguard X-173: Shield Crush

Change

[Tinker] Fixed scaling of Vanguard X-173: Shield Crush

Change

[Pyromancer] Improved the tooltip structure of spells that consume breath charges

Change

[Witch Doctor] Malediction now has a 12 sec duration up from 10 sec

Change

[Pyromancer] Fixed a bug where Heart of the Aspects would not appear in the buff bar

Change

[Witch Doctor] Malediction now has a 1 min CD up from 10 sec

Change

[Witch Doctor] Malediction no longer consumes a shadow mark, now just boosts Jinxes by 100%

Change

[Witch Doctor] Slowness Jinx now lasts 12 sec down from 20 sec

Change

[Witch Doctor] Shadowhunting Witch Doctors now correctly get a reduced CD on Spirit Shock

Change

[Witch Doctor] Fixed an issue causing Witch Doctors to zoom at 130% speed when mere mortals could only walk

Change

[Witch Doctor] Fixed an issue with Legacy of Vol'jin causing some of its effects (including teaching bow skill) to not work correctly

Change

[Barbarian] Fixed Undying

Change

[Starcaller] Fixed a bug where Astral Flare would instantly consume the Blessing of Elune proc (from Aspect of the Moon) when triggering it

Change

You will no longer incur a healing debuff when queueing for a Battleground with Int or Spirit allocation.

2022/12/31

General

Change

[Venomancer] Unity now applies the highest rank of Shadra's Vigil to affected allies

Change

[Venomancer] Spider's Lair now affects a specific subset of abilities from the caster

Change

[Venomancer] Celerity now grants 50% movespeed up from 40%

Change

[Venomancer] Celerity now specifically buffs Venom Fang, Fang of Shadra or Nerubian Sting

Change

[Venomancer] Celerity is now correctly consumed on proccing its effect

Change

[Venomancer] Sporelord should now correctly proc the CDR effect for Fungal Assailant

Change

[Venomancer] Celerity no longer breaks Tunnel Below

Change

[Venomancer] Spider's Fury no longer breaks Tunnel Below

Change

[Demon Hunter] Tyrant is now called Tyrannical Resolve

Change

[Venomancer] Updated the tooltip of Skittering Rush to reflect the previous change of Skiterring Charge into Spider Jump

Change

[Demon Hunter] Tyrant tooltip / wording cleaned up

Change

[Demon Hunter] Tyrant now reduces damage taken by 30%

Change

[Demon Hunter] Tyrant now correctly triggers Tyrant's Rage upon taking damage

Change

[Demon Hunter] Tyrant now taunts nearby enemies for 4 sec instead of boosting threat against them by a percentage

Change

[Runemaster] Magic Lock can no longer miss

Change

[Primalist] Earthshaping now correctly launches Geodes

Change

[Primalist] Primordial Earth now correctly makes listed spells instant at 3 stacks

Change

[Primalist] Earthshaping now correctly boosts healing spell power

Change

[Primalist] Flourishing Growth now correctly consumes Grovelight stacks

Change

[Primalist] Grovelight now correctly stacks 6 times

Change

[Starcaller] Clarified the wording of Constellation

Change

[Primalist] Grovelight stacks now correctly buff Flourishing Growth

Change

[Starcaller] Changed the effects of Priest of Elune and changed its name to Night Huntress

Change

[Starcaller] Cosmic Shift is now a stealth effect instead of invisibility but is now removed upon dealing direct damage

Change

[Starcaller] Lunar Focus no longer costs mana

Change

[Starcaller] Lunar Focus now has a 20 sec CD up from 12 sec

Change

[Starcaller] Rain of Comets now also applies 35% reduced movespeed to affected enemies

Change

[Starcaller] Replaced Celestial Alignment with a passive called Eclipsing Arrows

Change

[Starcaller] Constellation now correcly displays its stun duration

Change

[Barbarian] Headsplitter now correctly scales with Carnage stacks, no longer triggering bonus flat damage based on stacks

Change

[Barbarian] Headsplitter now gains 40% dmg per stack up from 25%

Change

[Cultist] Fixed an issue where being disarmed would disable certain Herald effects until reapplication

Change

[Barbarian] Headsplitter now correctly consumes Carnage stacks

Change

[Chronomancer] Fixed an issue where Fray Magic would be put on cooldown by potions

Change

[Chronomancer] Deconstruction now correctly Stuns

Change

[Monk] Increased AP scaling of Hooks

Change

[Monk] Hundred Fist Strike now causes 50% increased damage while Unarmed Combat Master is active