Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/05/30

General

Change

[Runemaster] Runemasters will now be able to use two-handed melee weapons (swords, axes, maces and polearms). This will come with passive effects and will be geared toward tanking, allowing us to create a clear differential between the dagger (dps) style, and the tank (2h) style, and let us tweak knobs for both individually, i.e. we can nerf the survivability of dps build while keeping it for tank builds

Change

[Runemaster] The Riftblade spell will no longer continue checking for essences to consume for 0.5sec after use

Change

[Runemaster] Fixed scaling of Word of Oblivion's DoT

Change

[Primalist] Lifegiver scaling increased, but it can now only proc once every 5 sec and heals in a smaller radius

Change

[Primalist] Added new visual for Primal Weapon: Life's proc, Lifegiver

Change

[Necromancer] Added new visual for Chill Touch

Change

[Necromancer] Added new visual for Heartchill

Change

[Necromancer] Added new visual for Glacial Dagger

Change

[Cultist] Slightly altered Insane visual

Change

[Cultist] Eldritch Grasp's delayed application can no longer miss

Change

[Cultist] New visual for Tentacle of Y'Shaarj

Change

[Cultist] Fixed a bug causing Enslave to break very quickly after casting

Change

[Tinker] Fixed Sniper Training's cast time increase

Change

[Chrono] Fixed Shield of Ages' proc

Change

[Cultist] Fixed the visual for Maddening Glimpse (the fear proc from Abyssal Ward)

Change

[Cultist] Fixed a bug causing Enslave to break very quickly after casting

Change

[Necro] Fixed stamina scaling of Putrid Ghouls

Change

[Tinker] Quickscope now correctly resets Snipe's cooldown

Change

[Venomancer] Harden Carapace will now start at 25 stacks, with each stack giving 3% DR and dropping every 0.4 sec for a full 10 sec duration

Change

[Venomancer] Carapace Regeneration is no longer a Magic effect

Change

[Venomancer] Fixed a bug with Carapace Regneration's cooldown

Change

[Stormbringer] Modifying static with Slicing Wind should now correctly be apply to activate Thorim's effects and Overcharge etc

Change

[Witch Hunter] Bola Shot should now require you to face the target

Change

[Runemaster] Ace of Runes now also causes Thaumaturgy to incur no cooldown

Change

[Runemaster] Ace of Primordials now grants Thaumaturgy an additional 20% damage

Change

[Runemaster] The bonus damage caused by Ace of Ice, Ace of Flame, and Ace of Magic now scales with Intellect, and benefits from modifiers to Thaumaturgy (damage bonuses etc)

Change

[SoA] Shadow Worgen should now work correctly

Change

[Sun Cleric] Light's Advance will now correctly force you to face the target while you charge them

Change

[Cultist] Confuse is now a 24 sec Cooldown baseline and its lockout time is now 3 sec up from 2 sec

Change

[Cultist] Power of Will is now Renounce Darkness, a 10 min Cooldown that removes the Insane effect and resets your Insanity to zero

Change

[Cultist] Tentacles of C'thun should now be better at recasting Mental Assault when it falls off / target switches / gets interrupted etc etc etc

Change

[Cultist] Gaze of C'thun now causes your active Tentacles that are in range of an enemy to start attacking them

Change

[Necro] Blessing of the Crypt now has default targetting

Change

[Necro] Spells that target minions based on their HP will now work correctly

Change

[Necro] Spells that sac/target minions will no longer work on dead minions

Change

[Necro] Ghouls will now count for spells like Acrid Aegis, Spellblight, etc

Change

[Necro] Fixed Defend Your Master

Change

[Necro] Ghouls should now obey Grave March

2022/05/29

General

Change

[Ranger] Loaded Bolts should now correctly be consumed on crit

Change

[Ranger] Hail of Arrows will stop firing shots while pacified

Change

[Necro] Blightbound (Blight's root effect) has a new visual

Change

[Necro] Blight has a new visual

Change

[Necro] Blight no longer has a cost

Change

[Necro] Blight no longer applies Withered stacks but will root all enemies in its area when it ends

Change

[Necro] Blighted Ground is now Blight, a nova style effect that leaves a patch on the ground for 4 sec that slows enemies by 50% and grounds them

Change

[Runemaster] Phase Rush no longer boosts dodge

Change

[Tinker] Deploy Bombs now give you a 'Bomb Ready' aura while within range of them, and Remote Detonation only works while you have that aura

Change

[Tinker] Sniper Training talent replaced with Quickscope, giving your BPS hits a chance to make your next Snipe instant and free, but removing its Slow

Change

[Tinker] Sniper Rifle now has Sniper Training baked in

Change

[Witch Hunter] Repeater is now Deploy Ballista

Change

[Witch Hunter] Added scaling to Collect Bounty

Change

[Venomancer] Venom Resistance now correctly only targets self

Change

[Barbarian] Wristbreaker passive is now Improved Wrist Snap, giving it an increased duration and causing Wrecker to lower its remaining Cooldown

Change

[Barbarian] Added a direct 3 sec Interrupt called Wrist Snap on a 35 sec CD that also slows melee and spell haste by 50% for the same duration. Coming with core revamp

Change

[Tinker] Beacons share a 1 min Cooldown

Change

[Tinker] Build: Shield Beacon is no longer usable while Silenced

Change

[Guardian] Fixed buff tooltip of Shieldforge

Change

[Ranger] Slightly reduced level scaling of Wild Strike's base damage (meant to do this when I removed its CD)

Change

[Ranger] Updated tooltip of Wild Strike to reflect that it stacks 8 times

Change

[Pyro] Wrath of Sinestra's damage procs now have reduced SP and level scaling

Change

[Pyro] Cauterize Wounds no longer has SP scaling

Change

[Pyro] Cauterize Wounds tooltip updated to reflect the bleed is not actually required in order to cast the spell.

Change

[Monk] Sanctify Fists should now correctly give you a Holy Rune when you hit the right flank with a hook

Change

[Barb] Exhaustion stacks now increase damage taken and reduce dodge chance and movespeed instead of reducing your output

Change

[Barb] The Bleed effect from Impaling Rush will now correctly show as a debuff

Change

[Barb] Exhaustion will now correctly stun at 5 stacks

Change

[Pyro] Ignite now requires you to face your target

Change

[Pyro] Spellburn now requires you to face your target

Change

[Cultist] New visual for Abyssal Reconstruction

Change

[Cultist] New visual for Abyssal Ward

Change

[Cultist] New visual for Eldritch Idol

Change

[Cultist] Coming with the core rework, Eldritch Smites are condensed into 1 spell that applies the Smite buff related to your current Old God as defined by your Herald

Change

[Cultist] Psychic Mockery is now Test of Pride and counts as a Y'shaarj ability

Change

[Cultist] Heralds are now displayed in the stance bar

Change

[Cultist] Awakening is now 20yd range and has no cooldown, new visual and is now called Ritual of Awakening

Change

[Cultist] Updated tooltip of Eldritch Smite of Y'shaarj to reflect that it now scales with Stamina

Change

[Cultist] Eldritch Smite of Y'shaarj's Despoiled Ground effect now has reduced level scaling, but Stamina scaling has been added

Change

[Cultist] Reduced level scaling of Entropic Strike's Shadow Resistance debuff

Change

[Cultist] Fixed proc rate of Wavering Pride from Herald of Y'shaarj

Change

[Cultist] Reduced the scaling of Wave of Doubt's AP debuff

Change

[Cultuist] Reaving Blade is now a radial aoe instead of conal and has a new visual

Change

[Cultist] Twilight Slam's conal effect now has a new visual and will no longer appear as a stun

Change

[Cultist] Twilight Slam's SP reduction scaling reduced significantly

Change

[Runemaster] Warp no longer usable while Rooted

Change

[Runemaster] You can no longer cancel your own Fire Attunement

Change

[Demom Hunter] Felshift's reflect damage now counts as Felfire and will therefore also scale correctly with SP

Change

[Demon Hunter] Immolation Aura now correctly deals Chaos damage

Change

[All] Fixed an issue inflating the damage done by all players in RDF

Change

[Sun Cleric] Fixed Valkyrie Spear

Change

[Runemaster] Word of Oblivion's Oblivion debuff now lasts 15 sec up from 6 sec

Change

[SoA] Fixed a bug causing Goldrinn's Fury to consume itself

Change

[SoA] Fixed Goldrinn's Fury visual

Change

[Tinker] Fixed Parachute Pack

Change

[Chrono] Fixed Timerend mana cost

Change

[Venomancer] Dark Barrier of Shadra is now limited by Silence

Change

[Venomancer] Extraction is now limited by Silence

Change

[Venomancer] Extraction can now be Interrupted

Change

[Stormbringer] Fixed the Cooldown of Cloudburst

Change

[KoX] Flames of Xoroth is now a magic effect and has a new visual

Change

[Primalist] Replaced Earthmother's Embrace with Sacred Grove, a similar but more powerful spell on a longer cooldown