Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Ranger] Replaced one of the Spear Throw passives with Blade of the Sin'dorei, a melee attack that increases all Ranged AP and ranged crit chance against the target for 8 sec and costs focus
[Ranger] Replaced Headhunter capstone with Falconstrike, a melee attack that resets the CD of Blade of the Sindorei, allows it to stack up to 3 times, and has increased damage for each Falcon active
[Ranger] Simplified the effects of Battleweaver, now based on proc (ranged proc melee buff, melee proc ranged buff)
[Ranger] Warband's proc now gives movespeed and generates archery points instead of previous effect
[Ranger] Headhunter passive is now Falcon Dive, which summons 2 falcons that rush forward from your position, damaging and knocking away enemies hit. Falcons remain for 12 sec to fight enemies
[Ranger] Warband now generates 1 Archery Point every 2 sec while active
[Ranger] Impaler passive is now Ranger General's Command, a targeted buff that consumes Archery Points
[Ranger] Ranger's Horn spells now consume Archery Points for increased Duration and effect
[Ranger] War Falcon is now Falcon's Call, a targeted AoE that calls down Falcons on each enemy in the area, stunning them. Falcons remain for 12 sec to fight the enemies
[Ranger] Impale now generates 3 Farstrider's Arrows
[Ranger] Spear Throw is now Impale on a 3 sec CD costing 1 Archery Point
[Ranger] Impale now has 10yd range
[Ranger] Ranger's Horn spells now have a finite duration
[Ranger] Ripyank no longer interacts with Spear Throw stacks
[Ranger] Ripyank visually improved
[Ranger] Ripyank no longer requires the target to be below 35% health
[Ranger] New visual for Ranger's Horns
[Ranger] The above will sound kind of weird in text but it creates a pretty smooth and logical loop of battleweaving-style play
[Ranger] Using Wild Strike while Strider's Blade is up consumes 3 sec of the duration
[Ranger] Farstrider causes your Wild Strike to have a longer CD baseline, but generate a Farstrider Arrow (stacks to 10)
[Ranger] Quick Shots now consume Farstrider Arrows to grant you 4 sec (stacking duration) of Strider's Blade, which empowers your Wild Strikes and reduces their CD
[Ranger] Added a new passive called Farstrider (this is the concept for the spec passive, putting it in early for testing, will be taught while Blast Arrow is active)
[Ranger] Blast Arrow deals bonus fire damage + a DoT based on points consumed
[Ranger] Blast Arrow deals physical damage and grapples you to the target
[Ranger] Call Wind Rider is now Blast Arrow, an Archery Point spender with 30 sec CD
[Demon Hunter] Feldrink no longer costs Rage, no longer reduces AP
[Demon Hunter] Feldrink now costs 1 Felfury Charge
[Demon Hunter] Fel Bargain is now Feldrink
[Starcaller] Fixed SP scaling of Starlight Strike
[Starcaller] Moonblade now also deals % weapon damage scaling with the Mana consumed (100% mana = 125% weapon damage, 0 mana = 0% weapon damage)
Общее
[Demon Hunter] Increased dodge -> Armor conversion on Demonscales
[Demon Hunter] Fixed a bug with Demonscales activating requiring an enemy target
[Monk] Righteous Duel no longer Taunts
[Demon Hunter] Fixed a visual bug with Demonscale
[Tinker] Junkyard Bruiser now grants a spell called Scrap that destroys a Tinker Creation (Turret, Blast Cannon or Scraptron) to grant you an absorb for up to 10 sec, scaling with Agility and Stamina
[Demon Hunter] Demonscales no longer considered a Magic effect
[Starcaller] Removed Lunar Blades capstone
[Starcaller] Cosmic Vengeance passive talent now enables VoA after block/dodge, on a 3 sec ICD
[Starcaller] Using Moon Arrow against any enemy affected by Starcall's Slow consumes the effect to deal bonus Arcane Damage and Heal nearby allies
[Starcaller] Starcall now has a 30 sec Cooldown, and Slows by 50% for 8 sec
[Starcaller] Stellar Drift now also Slows by 40% for its 3 sec Duration
[Starcaller] The Starcall spell is now Instant
[Starcaller] Added SP scaling to Starlight's Root damage
[Starcaller] Starlight now limited by Silence
[Starcaller] Starlight's Root now lasts 2 sec down from 3 sec
[Starcaller] Starlight's Root effect now triggers every 2 sec down from every 4 sec
[Starcaller] Starlight's radius reduced slightly
[Starcaller] Lunar Renewal now also buffs the target's Armor for 12 sec based on Mana consumed
[Starcaller] Increased Cooldown of Starlight to 14 sec from 8 sec
[Starcaller] Starsweep now also Slows enemies struck for a % based on the Mana consumed
[Starcaller] The Ranged Haste buff granted by Starfire Shot (previously the Empowered effect) now scales with mana consumed
[Starcaller] Fixed the mana refund from Mana Charges
[Starcaller] The Energy Regeneration buff granted by Moonblade (previously the Empowered effect) now scales with mana consumed
[Starcaller] Removed the Empowered effect from reaching 3 mana charges
[Starcaller] Increased mana to damage conversion of Starsweep
[Starcaller] Baked the Empowered effect of Moonblade into its normal ability
[Starcaller] Baked the Empowered effect of Starfire Shot into the normal ability
[Starcaller] Astral Blade now increases the damage of the next 3 Starsunders against the target within 12 sec
[Starcaller] Disabled the Replenishing Arrows talent
[Starcaller] Lunar Resplendence now has the effect of Replenishing Arrows included in it
[Starcaller] Replenishment is now Lunar Resplendence
[Starcaller] Moon Arrow now deals a flat amount of Physical Damage, scaling with Spell Power, Attack Power and Intellect
[Starcaller] Slightly reduced mana to damage conversion of Starsunder
[Starcaller] Starfire Shot now has a cast time
[Starcaller] Increased mana to damage conversion of Moonblade
[Starcaller] Increased mana to damage conversion of Starfire Shot
[Starcaller] Sundering Blade's stacks now last 3.5 sec up from 2 sec
[Starcaller] Warden's Blade's Aspect of the Starlord effect now causes 150% Weapon Damage up from 75%
[Starcaller] Warden's Blade now costs 30 Energy down from 40 Energy
[Starcaller] Warden's Blade's Aspect of the Cosmos effect now restores 30% mana up from 10%
Общее
[Stormbringer] Lesser Lightning Orb's Orb Shock now deals damage 1 a random enemy within range each tick instead of all enemies (regular Lightning Orbs still uncapped AoE)
[Reaper] The goal of these changes is to solidify the Reaping spec as being more focused on stealing/spending health, and moving Soul more toward being squishy and bursty but less about draining health
[Reaper] Wraithblade's Cooldown now resets when an enemy you have recently damaged dies
[Reaper] Activating Underwalk no longer instantly shifts you forward
[Reaper] Chains of Zovaal breaks early if the target takes damage
[Reaper] Chains of Zovaal still deals its Shadow Damage scaling with target's stamina
[Reaper] Reave's Slow now lasts 6 sec up from 5 sec
[Reaper] Soulbliterate is now Chains of Zovaal, a 5 sec incapacitate effect that banishes the target to the shadowlands for the duration on a 40 sec CD
[Reaper] Reave Cooldown reduced to 6 sec down from 10 sec
[Reaper] Reave now costs 8% max HP down from 12%
[Reaper] Soul Melt (from Reave) now lasts 12 sec and increases all damage the target takes from Dirge by 50%
[Reaper] Slaughterscythe has no Cooldown but subsequent uses consume increased HP
[Reaper] Slaughterscythe cannot crit, but gains damage based on crit rating
[Reaper] Crescent Sweep is now Slaughterscythe, an execute that costs 25% max hp but deals massive damage
[Reaper] Lament now cleaves up to 4 enemies
[Reaper] Dirge no longer costs Health
[Reaper] Dark Hunger is now an active toggle that increases Reap, Darkrend Scythe and Desolate's damage but causes them to drain additional max HP
[Reaper] Wailing Soul is now Instant and has a 1 min CD down from 2 min
[Reaper] Wraithblade no longer costs Health
[Necro] Using Grave March will no longer cause the target to enter combat
[Runemaster] While the missiles from Familiar: Trispell are firing, Familiar: Warpslide and Displace Familiar deal increased damage
[Runemaster] Familiar: Arcane Swiftness is now Familiar: Magic Well, causing your Familiar to suck in all nearby enemies and Slow their speed by 50% for 8 sec and increasing the damage they take from Displace Familiar for the duration
[Runemaster] Familiar: Warpslide now deals bonus damage to enemies Stunned by Cosmic Force
[Runemaster] Familiar: Trispell now has a 5 sec Cooldown down from 20 sec but costs 1 Inscribed Rune
[Runemaster] Salvage Fragments now costs 1 Inscribed Rune
[Runemaster] Familiar: Runic Unmaking is now Familiar: Warpslide, causing the Familiar to rush 15yd toward the caster, dealing Arcane Damage to enemies in the way and knocking them back
[Runemaster] Salvage Fragments now also reduces the CD of your next Familiar spell by 33% per stack
[Runemaster] Salvage Fragments no longer has a CD
[Runemaster] Salvage Fragments now stacks 3 times, has a 1 sec cast time
[Runemaster] Salvage Fragments now reduces cast time of next Conjure: Runic Familiar by 25% per stack