Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/06/01

General

Change

[Monk] Eradicator no longer requires staves

Change

[Monk] Quickness now generates 3 Holy Runes instead of progressing combo chain

Change

[Monk] Exposed Side debuffs will no longer refresh on their own

Change

[Monk] Exposed Side will now correctly randomise

Change

[Monk] Runes of Zeal should now correctly last 25sec

Change

[Cultist] Renounce Darkness added to next patch

Change

[Pyromancer] Breath of Alexstrasza SP scaling fixed

Change

[Pyromancer] Breath of Alexstrasza should now benefit from Deep Breaths

Change

[Cultist] Fixed the proc/consumption conditions of Faceless Servant's Twilight Shroud

Change

[Runemaster] Manastrike can now be used with two handed weapons as well as daggers

Change

[Reaper] Soulslam's Stun should now be included as a losecontrol popup

Change

[Reaper] Withering Touch now on the Charm DR clock

Change

[Tinker] Quickscope should now correctly be consumed when you use Snipe

2022/05/31

General

Change

[Monk] Hooks should now correctly reapply an exposed side

Change

[Monk] Fixed the effect enabling 10-rune abilities at 10 runes

Change

[Ranger] Fixed Beastslayer's new effect

Change

[Reaper] While using a 2h weapon, your Reap ability now deals more damage and heals for more, but has a 2 sec CD

Change

[Reaper] While dual-wielding, your Reap ability now also hits with your offhand

Change

[Reaper] Reap no longer has a 2nd use effect, but it's 3rd use effect remains similar (2H reap's 3rd use effect is now the same as the original 2nd use effect)

Change

[Reaper] Each use of Reap now increases reap's damage by 50%. on the 3rd use reap will crit, but the first 2 uses cannot crit

Change

[Reaper] Reap's base dmg reduced

Change

[Tinker] Fixed a bug where Quickscipe appeared as a channeled effect

Change

[Runemaster] Prismatic Form is know a passive effect called Prismatic Knight tied to using a 2h weapon that gives you armor from int and causes parries to grant an inscribed rune and a short attack speed boost

Change

[Runemaster] Fixed a bug where Warpdagger would stun outside arcane attunement

Change

[Runemaster] Prismatic Blade now reduces magic damage taken by 5% for each enemy hit instead of all damage taken by 10% staticly

Change

[Runemaster] Fixed a bug causing Prismatic Blade's threat bonus to increase with level

Change

[Runemaster] Prismatic Blade now cleaves multiple enemies with a 2h weapon equipped

Change

[Runemaster] Prismatic Blade is now usable with all weapon types

Change

[Tinker] Summonables, turrets, bots, pets, beacons etc are now all Mechanical creatures

Change

[Necromancer] Spellblight no longer has a travel time but now has a 35 sec CD

Change

[Venomancer] Threatening Posture is now a 30 sec CD that gives 8 sec of 10% DR and increases threat against enemies within 8yd by 20%. While active, you generate 5 Rage every second

Change

[Ranger] Reduced the damage of Exploit

Change

[Ranger] Increased the AP scaling of Duelist Strike's bonus against Counterstruck enemies

Change

[Ranger] Duelist Striking a Counterstruck enemy now applies Unbalanced, increasing the damage they take from Duelist Strike's bonus against Counterstruck enemies by 10% for 4 sec, stacking 8 times

Change

[Ranger] Beastslayer now gives 10% melee AP and 15% reduced Beastslayer cost for 30 sec, stacking 3 times

Change

[Ranger] Fixed a bug causing Exploit's % weapon damage dealt to scale with AP

Change

[Ranger] Added some Agility scaling to Exploit

Change

[Tinker] Gunsling now costs 1 Ammunition

Change

[Tinker] Gunsling now generates 30 Energy up from 25

Change

[Reaper] Soulslam Stun can no longer miss/be avoided

Change

[Monk] The Iron Fists passive now has a 100% chance to give you a rune on hook/auto again

Change

[Monk] Runes spells now last 25 sec and have been adjusted accordingly

Change

[Monk] Runes of Darkwrath is now Runes of Zeal, which boosts attack and movement speed and gives your Physical Attacks a chance to generate a Holy Rune

Change

[Monk] Runes of Discipline now causes attacks to deal Holyflame Damage in a small AoE, and adds a stacking effect to enemies that increases all damage they take from Runes of Discipline

Change

[Monk] Runes of Holy Light is now Runes of Grace, healing you and nearby allies on attack and boosting all healing you take by 15%

Change

[Monk] Righteous Palm is now a 30 sec CD and deals Physical Damage instead of Holy Damage

Change

[Monk] All Combat Moves now cost 10 Holy Runes

Change

[Monk] Removed Combo Chain mechanic

Change

[Monk] Correct Hooks now generate 1 Holy Rune baseline

Change

[Monk] Correct Hooks now re-randomise the Exposed side again

Change

[Monk] Sanctify Fists is now Runes of Benediction, a new Runes spell that gives Int -> SP/HSP conversion and causes attacks to drain your HP to heal nearby allies and damage nearby enemies, similar to old Darklight

Change

[Monk] Sweeping Kick no longer grounds or slows spell haste, now slows movespeed by 40% for 8sec

Change

[Monk] Combat Moves now give a unique benefit to the next combat move used after it

Change

[Monk] Sweeping Kick allows your next Combat Move to cleave 5 enemies

Change

[Monk] Uppercut increases the damage of your next Combat Move

Change

[Monk] Tyr's Claw increases the Critical Strike chance of your next Combat Move

Change

[Monk] Bladebreaker increases the duration of your next Combat Move

Change

[Monk] Light's Reach increases the range of your next Combat Move

Change

[Monk] Quenching Blow increases all effects of your next Combat Move except damage

Change

[Monk] Condemning Strike adds SP scaling to your next Combat Move

Change

[Monk] Meditate now correctly makes you kneel for its duration

Change

[Cultist] Fixed a bug causing Blade of the Empire to have a chance to summon a N'zoth tentacle without Eldritch Smite of N'zoth active

Change

[Cultist] Unblinking Vigil now lasts 10 sec up from 6 sec

Change

[Cultist] Herald of Yogg now grants 30% crit rating from spirit up from 15%

Change

[Runemaster] Slightly reduced the mana restored by Manastrike and its damage

Change

[Tinker] Headshot debuff now lasts 5 sec

Change

[Witch Doctor] Reduced lvl and int scaling of Hex of Shrinking

Change

[Witch Doctor] Increased lvl scaling and slightly reduced int scaling of Aura of SHrinking

Change

[Witch Doctor] Increased lvl and int scaling of Weakener's effect

Change

[Starcaller] Aspect of the Seawitch can now proc from melee and ranged abilities as well as autos

Change

[Necro] Blighted Horrors now summon Zombies instead of Ghouls

Change

[Necro] Slightly reduced HP of Blighted Horrors

Change

[Barbarian] Added some basic abilities to the Honored Ancestor pet

2022/05/30

General

Change

[Runemaster] Reduced the total amount of mitigation Mind Guard provides at 100% mana

Change

[Runemaster] Elemental Blade can no longer be used with a staff equipped

Change

[Runemaster] Manastrike can now be used with 2h melee weapons

Change

[Runemaster] While in Arcane Attunement, Warpdagger now also Stuns the target for 3.5 sec

Change

[Runemaster] Warpdagger now Slows by 40% for 10 sec up from 35% for 4 sec

Change

[Runemaster] Aspect of Chaos now also grants 30% increased crit damage

Change

[Runemaster] Aspect of Chaos now procs from all spell crits

Change

[Runemaster] Aspects now display in stance bar

Change

[Runemaster] Aspect of Arcana's proc now just deals bonus magic damage instead of stunning

Change

[Runemaster] Aspect of Arcana can now proc from any non periodic damage but has a 1 sec ICD

Change

[Runemaster] The Runedaggers passive is now called Battlemage, and the bonus arcane damage done on autos is doubled and has cleave while a 2H weapon is equipped.

Change

[Runemaster] Runemasters will now be able to use two-handed melee weapons (swords, axes, maces and polearms). This will come with passive effects and will be geared toward tanking, allowing us to create a clear differential between the dagger (dps) style, and the tank (2h) style, and let us tweak knobs for both individually, i.e. we can nerf the survivability of dps build while keeping it for tank builds

Change

[Runemaster] The Riftblade spell will no longer continue checking for essences to consume for 0.5sec after use

Change

[Runemaster] Fixed scaling of Word of Oblivion's DoT

Change

[Primalist] Lifegiver scaling increased, but it can now only proc once every 5 sec and heals in a smaller radius

Change

[Primalist] Added new visual for Primal Weapon: Life's proc, Lifegiver

Change

[Necromancer] Added new visual for Chill Touch

Change

[Necromancer] Added new visual for Heartchill

Change

[Necromancer] Added new visual for Glacial Dagger

Change

[Cultist] Slightly altered Insane visual

Change

[Cultist] Eldritch Grasp's delayed application can no longer miss

Change

[Cultist] New visual for Tentacle of Y'Shaarj

Change

[Cultist] Fixed a bug causing Enslave to break very quickly after casting

Change

[Tinker] Fixed Sniper Training's cast time increase

Change

[Chrono] Fixed Shield of Ages' proc

Change

[Cultist] Fixed the visual for Maddening Glimpse (the fear proc from Abyssal Ward)

Change

[Cultist] Fixed a bug causing Enslave to break very quickly after casting