Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/06/08

General

Change

[SoA] Updated tooltip of Shadowfang Ritual

Change

[SoA] Vestigial Muck will now correctly generate Exsanguination

Change

[SoA] Updated tooltip of Lifedrinker

Change

[Ranger] Beastslayer's tooltip will now correctly update with cost reduction

2022/06/07

General

Change

[SoA] Fixed a typo in Shadow Hemorrhage tooltip

Change

[Chromomancer] Each tick of Chronobeam adds 2 sec to the duration of Passage of Time

Change

[Chronomancer] Chronobeam now applies Passage of Time, on the target which increases periodic damage taken by 10% for 2 sec, instead of doing that for the duration of the channel

Change

[Chronomancer] Chronobeam now applies Passage of Time, on the target which increases

Change

[KoX] Seeking Flame now cleaves up to 5 enemies while Hell Scream is active

Change

[KoX] Brimstone Splinters now has the previous effect of Bringer of Fire included

Change

[KoX] Bringer of Fire talent disabled

Change

[KoX] Lingering Embers now has the previous effect of Pyromania included

Change

[KoX] Pyromania talent disabled

Change

[KoX] Firemaw now only stacks 4 times down from 6 stacks, but each stack increases damage taken by 15% up from 10% (for a total of the same amount in less stacks/time)

Change

[KoX] Firemaw now only affects Flames of Xoroth, Blade of Xoroth, Hellish Rebuke, Seeking Flame or Calamity instead of any fire attack (so it cannot be consumed by fire procs etc)

Change

[KoX] Seeking Flame now generates 10 Rage (in addition to the 10 given from generating Deathfire if OoH is active)

Change

[KoX] Ascended Warlock now grants a stack of Black Furnace at 100% proc chance on physical damage

Change

[Tinker] Molotov (the DoT from Molotov Bombs) now applies its first tick instantly

Change

[Primalist] Increased SP scaling of Lifegiver proc from Primal Weapon: Life

Change

[Venomancer] Trying a fix for Acidfang stacks not correctly boosting Facemelter damage

Change

[Runemaster] Brainspill now has a 75% reduced Cooldown in Mana Shroud

Change

[Runemaster] Brainspill no longer breaks Mana Shroud

Change

[Runemaster] Brainspill base CD change to 60 sec

Change

[Runemaster] Aspect of Dominion's effect now correctly restores 5% missing mana instead of 3% max mana

Change

[Witch Hunter] Crossbow Frenzy targetting issues fixed

Change

[Witch Hunter] Crossbow Frenzy visual effect fixed

Change

[Witch Hunter] Trophy Hunter talent fixed

Change

[Primalist] Massively improved visual effect of Earth's Embrace

Change

[SoA] Updated tooltip of Shadowfang Shield to reflect that it now heals for 2% max hp per tick

Change

[SoA] Scent of Blood is now Vestigial Muck, a casted Root that costs hp and has a chance to break when the target is healed or damaged

Change

[SoA] Hemomancy disabled

Change

[SoA] Curse of Blood now spreads Shadow Hemorrhage baseline without the need for the Hemomancy talent

Change

[SoA] The 'Lesser Worgen' buff given by Shadowfang Ritual now includes an increase to healing for Lifedrinker & Sanguine Prayer, in addition to Dark Liturgy and Transfusion

Change

[Necro] Noxious Corpserot tooltip updated to reflect its actual effect more clearly

Change

[Necro] Flesh Golem's Disease Cloud is disabled while Call of the Grave's Pacify is active

Change

[Necro] Blighted Horror's summon is disabled while Call of the Grave's Pacify is active

Change

[Necro] Call of the Grave's Pacify now lasts 10 sec up from 6 sec

Change

[Necro] Noxious Corpserot cannot gain benefit from outside effects that modify the duration of diseases

Change

[Necro] Noxious Corpserot's base duration now scales with your spell haste

Change

[Necro] Pushing updated tooltips of Wretched Bile to patch

Change

[Necro] Crypt Swarm will no longer invoke a GCD on abilities that don't normally invoke a GCD (Raise: Zombie etc)

Change

[Necro] Added a check to Flesh Golem's hook to ensure its hook will only go on Cooldown if the ability actually goes off

Change

[Necro] Flesh Golem's hook has a lowered ICD and will prioritise the Necromancer's primary target

Change

[Necro] Flesh Golem's hook is now a new ability, with a 25yd range

Change

[Necro] Bonescrap's shield will still apply if the pet is killed by Bonescrap's damage

Change

[Necro] Bonescrap will now correctly work regardless of pet LoS and CC state

Change

[Necro] Raise: Zombie now costs 15 Runic Power

Change

[Necro] Fixed the proc consumption of Soulfreeze's Frozen Soul debuff

Change

[Stormbringer] Windride now has a small mana cost

Change

[Stormbringer] Windride no longer has a Cooldown, but cannot be used in Combat

Change

[Stormbringer] Windride tooltip updated

Change

[Stormbringer] Lightning Orbs now have reduced HP but no longer take increased damage

Change

[Stormbringer] Stormshield now also Stuns all nearby enemies for 3 sec

2022/06/06

General

Change

[Stormbringer] Summon Wind Servant can now be used in combat but has a 5 sec cast time

Change

[KoX] Unseal will now correctly deal Shadow damage instead of Shadowflame

Change

[KoX] Reduced how much weapon damage is given to Annihilate per stack of Demon's Blood

Change

[KoX] Annihilate now consumes your Rage to gain bonus damage

Change

[KoX] Oath of Hellfire Int -> SP conversion increased from 15% to 25%

Change

[KoX] Oath of Hellfire can now only proc from direct damage

Change

[KoX] Hell Scream will now boost your physical damage done by 15% and unleash your pestilence instead of all previous effects

Change

[Guardian] Challenge's Inspiration effect is reverted to a Fear effect until an alternative for Gladiator spec hard CC is introduced

Change

[Stormbringer] Reduced mana cost of Invigorating Surge

Change

[Runemaster] Fixed SP scaling of Manastrike's mana restoration

Change

[Runemaster] Fixed tooltip of Manastrike

Change

[Runemaster] Slightly reduced base mana restored by Manastrike

Change

[Runemaster] Aspect of Dominion now causes Manastrike to regenerate an additional 5% missing mana

Change

[Runemaster] Aspect of Dominion now causes you to regenerate 5% missing mana every sec while active

Change

[Runemaster] Aspect of Dominion now reduces all damage taken by 15% instead of magic damage by 15%

Change

[Runemaster] Aspect of Dominion no longer increases Threat generated

Change

[Runemaster] While using a 2h wep, all Threat generated is increased by 300%

Change

[Runemaster] While using a 2h wep, Unleash Runes now cleaves multiple enemies

Change

[Runemaster] While using a 2h wep, Fracture now cleaves multiple enemies

Change

[Runemaster] Fracture's strikes now deal an additional 50% wep dmg as arcane

Change

[Runemaster] Spellburst (essence combo) now generates a significantly larger amount of threat

Change

[Runemaster] Augur's Shield will be moved to Riftblade

Change

[Runemaster] All Scrolls are now on a 15 sec CD but share a CD with eachother

Change

[Runemaster] Fixed a bug causing Manastrike to only regenerate Mana with a dagger equipped

Change

[Primalist] Roars are now Instant

Change

[Stormbringer] Static Field now Slows by 15% per stack

Change

[SoA] Lifedrinker now heals 1:1 for damage dealt

Change

[Witch Doctor] Veil of Darkness now has a 1 min CD up from 40 sec

Change

[Witch Doctor] Fixed missing SP scaling of Hex of Death

Change

[Runemaster] Word of Frost's Stun will now correctly have a Lose Control popup

Change

[Sun Cleric] The 'Guarded by a Sun Cleric' element of Solar GUidance can no longer be manually canceled

Change

[Cultist] Insane's self damage can no longer trigger procs

Change

[Ranger] Fixed Beastslayer's buff

Change

[Ranger] Increased level scaling of Ripyank and added AP scaling

Change

[Necro] Blight now Slows by 60% up from 50%

Change

[Necro] Blight now castable while targetting an enemy

Change

[Necro] Blight's delay is increased from 4 sec to 5 sec

Change

[Necro] Deathchill can now apply against absorbs

Change

[Necro] All ranks of Glacial Dagger will now have the new icon/visual

Change

[Pyromancer] Updated tooltip of Phoenix Breath to reflect recent changes

Change

[Reaper] Wraithblade's damage should now correctly pierce immunity

Change

[Reaper] Reave's SP scaling increased

Change

[Reaper] Reave's Slow now lasts 5 sec and slows by 50%

Change

[Reaper] Reave's Slow is now a different effect from the damage so it can still be used on Slow immune targets

Change

[SoA] Essence Harvester's Lifeline effect can now trigger from Transfusion

Change

[SoA] Vampiric Fang with Essence Harvester now boosts Lifedrinker's damage by 15% down from 50%

Change

[SoA] Transfusion will now benefit from spell haste and similar effects that benefit spells