Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/06/10

General

Change

[Reaper] Using Wraithblade against an enemy carrying a bg flag will not send you or them to the shadowlands

Change

[SoA] Updated tooltip of Curse of Blood

Change

[Necro] The Raise spells for Crypt Leaper, Shambler, Grave Mage and Gurgling Horror are now disabled, and included by default in the Summoning Mastery ability

Change

[Necro] Fixed a bug where scaling on new minions would sometimes fall off when disengaging from combat

Change

[Necro] Unholy Command's shambler effect now also taunts

Change

[Necro] Grave March now causes minions to swap to the target and boosts their move speed by 40% for 8 sec or until they deal direct damage

Change

[Necro] Crypt Swarm no longer suffers pushback

Change

[Necro] Ghoulfeast now called Gluttony

Change

[Necro] Knight of Decay & Tomb King no longer have the Ghoulfeast buff

Change

[Necro] Knight of Decay no longer has super speed

Change

[Necro] Knight of Decay slightly larger

Change

[Necro] Fixed a bug where Rotling's explode would not go off before they expire

Change

[Necro] Disabled/removed the Wormskin capstone

Change

[Necro] Disabled/removed the Plague Horde capstone

Change

[Necro] Crypt Leapers now give 3% shadow and nature damage to you

Change

[Necro] Crypt Leapers' disease proc now also has a movespeed slow

Change

[Necro] Crypt Leapers now reduce the duration of slows used on you by 10%

Change

[Necro] Skeletal Archers now grant 2% spell haste

Change

[Necro] Raise: Frost Wyrm is now Raise: Unholy Colossus, a 4 cost minion that grants spell haste and a permanent soul link effect and is a well rounded good tank / damage dealer

Change

[Necro] Gurgling Horrors generate increased threat

Change

[Necro] Brittle Skeletons now increase your crit by 2%

Change

[Necro] Bilebomb is now Raise: Knight of Decay, another temp summon that consumes Foul Remnants to boost its duration. Knights of Decay are pretty tanky and bladestorm enemies, and buff your damage while they are alive

Change

[Necro] Gurgling Horrors have a chance to fear enemies that attack them

Change

[Necro] Unholy Command's previous Blighted Horror effect now applies to Shamblers

Change

[Necro] Foul Consumption no longer has a charge limit and now its proc grants you a Foul Remnant instead of summoning a zombie

Change

[Necro] Unholy Command: Plague is now simply called Unholy Command - the other Unholy Commands will be removed and merged into this one

Change

[Necro] Spellblight no longer sacrifices a minion

Change

[Necro] Unholy Frenzy now reduces damage taken by 35% instead of increasing damage taken by 40%

Change

[Necro] Unholy Frenzy now costs 25 Runic Power

Change

[Necro] Bloodghouls are now Gurgling Horrors with a new visual but the same effect

Change

[Necro] Putrid Form is now Putrid Summoner, giving your periodic damage effects a chance to grant you a Foul Remnant. it also reduces all damage you take by 5% and reduces the cast time of your raise spells by 15%

Change

[Necro] Corpse Legion's rotlings now last 15 sec

Change

[Necro] Zombimancy now removes the CD of Raise: Rotling and increases your max Foul Remnant stacks by 2, and reduces life force by 2

Change

[Necro] Corpse Legion is now a 1 min CD, costs 1 Foul Remnant, and has ground targetting so the Rotlings are summoned at the location you choose

Change

[Necro] Rally the Damned has a new visual

Change

[Necro] Rally the Damned no longer has a cost, but is now instant

Change

[Necro] Rally the Damned is now a 60 sec CD

Change

[Necro] Raise: Plague Eruptor no longer costs Runic Power and now has a 2 min CD

Change

[Necro] Raise: Plague Eruptor now consumes all Foul Remnant stacks, getting a duration based on stacks consumed.

Change

[Necro] Crypt Swarm now generates a Foul Remnant if you channel it for its full duration

Change

[Necro] Raise: Tomb King costs 1 Foul Remnant

Change

[Necro] Crypt Swarm now costs 25 Runic Power

Change

[Necro] Crypt Swarm now slows the target by 5% for 3 sec every tick, stacking up to 4 times.

Change

[Necro] Crypt Swarm no longer causes minions to enrage while attacking your target, and no longer Slows passively

Change

[Necro] Necromancer Initiate's aura reduce the cast time of Raise: Rotling by 50%

Change

[Necro] Raise: Rotling now has a 1 sec base cast time

Change

[Necro] Raise: Rotling now has a 3 sec base CD instead of 5 sec

Change

[Necro] Raise: Rotling now costs 1 Foul Remnant instead of Runic Power

Change

[Necro] Raise: Zombie is now Raise: Rotling. Rotlings are similar to zombies but explode when they expire naturally, dealing damage to nearby enemies based on their max hp

Change

[Necro] Abomination Hook costs 1 Foul Remnant

Change

[Necro] While the Flesh Golem from Abomination Hook is active, harmful spells cast on you are redirected to it

Change

[Necro] Plague Hulk is now a spell called Abomination Hook that summons a Flesh Golem 10yd in front of you that hooks the target enemy to its location then dies a few moments later (no life force, temp summon)

Change

[Necro] Skeletal Archers no longer cleave enemies

Change

[Necro] Raise: Flesh Golem is now Raise: Shambler, which acts similarly but no longer has a hook

Change

[Necro] Skeletal Archers now cost 1 Life Force instead of 2 and are scaled down to compensate. These will be baseline

Change

[Necro] Necromancer Initiates cost 2 Life Force down from 3

Change

[Necro] Blessing of the Crypt can now correctly be cast with no target

Change

[Necro] Necromancer Initiates increase your total RP by 10%

Change

[Necro] Raise: Blighted Horror is now Raise: Necromancer Initiate, which acts similarly but no longer has the Blight aoe. It has lower hp scaling but will cast from range

Change

[Necro] Putrid Claws is now Raise: Tomb King, which summons a powerful minion for 18 sec that provides the putrid claws effect to your minions

Change

[Necro] Your minions attacks have a chance to grant you a Foul Remnant

Change

[Necro] You now passively gain 1 Foul Remnant every 8 sec, up to 4 stacks

Change

[Necro] New visual for Shadewalk

Change

[Necro] New visual for Plague Eruptor

Change

[Runemaster] Runeblast is now on the regular GCD

Change

[KoX] New visual for Hellfire Form

Change

[Reaper] New visual for Wailing Soul

Change

[Primalist] Fixed visual of Earth's Embrace

Change

[Reaper] Fixed a bug where, when Underwalk is removed by Wailing Soul, the movespeed debuff would remain until your speed updates again

Change

[Stormbringer] Fixed tooltip of Wind Servant's Haze

2022/06/08

General

Change

[SoA] Added Stamina and Intellect scaling to Dark Liturgy

Change

[Stormbringer] Ball Lightning now generates 10 Static regardless of your Stance

Change

[Stormbringer] Reduced the mana cost of Kiss of the Clouds and clarified its tooltip

Change

[Stormbringer] The Cooldown of the Supercharge spell is reduced by 75% while Thorim's Favor is active

Change

[Stormbringer] The Cooldown of the Supercharge spell is reduced by 40% while Thorim's Respect is active

Change

[Stormbringer] The Cooldown of the Supercharge spell is reduced by 20% while Thorim's Amusement is active

Change

[Stormbringer] You now get a spell called Supercharge with a 30 sec CD that you can activate at any time to enable the Supercharged effect on your next spell

Change

[Stormbringer] You no longer gain Supercharge stacks passively based on your static level

Change

[Stormbringer] Storm's Fury and Wind's Grace now have a 1 sec shared GCD (not on regular GCD) instead of sharing a 3 sec CD

Change

[Stormbringer] Storm's Fury now gives spell haste, crit chance, and gives nature damage effects a chance to shock the target for bonus damage and generate 5 static instead of previous effects

Change

[Stormbringer] Wind's Grace now gives reduced spell mana costs and reduced damage taken, and drains static over time instead of previous effects

Change

[Witch Hunter] Slayer's Mark will now end if the target is within 5yd of one of their allies

Change

[Witch Hunter] Slayer's Mark no longer requires Dual Crossbows

Change

[Witch Hunter] Slayer's Mark now ramps up to a maximum of 5 stacks over 5 sec

Change

[Witch Hunter] Slayer's Mark no longer shoots crossbow bolts but now boosts melee crit as well as ranged crit

Change

[Witch Hunter] Slayer's Mark is now a 5 sec CD

Change

[Primalist] Added visual for Volcanic Skin

Change

[Runemaster] Aspect of Dominion now only regenerates Mana if you are not Stunned, Silenced, Feared or Confused

Change

[Necro] Noxious Corpserot now slows by 35% up from 25%

Change

[Witch Hunter] Dual Crossbows no longer grants ranged haste

Change

[Necro] Noxious Corpserot is now a regular magic effect instead of a necro disease (i dont think it needs to be in the same category as other diseases as it isnt a dot and doesnt really achieve the same thing as other diseases, plus we save weird interactions and headaches by making it its own thing)

Change

[KoX] Black Furnace stacks now grant 25% reduced cast time to Seeking Flame down from 33%

Change

[KoX] Black Furnace now stacks up to 6 times

Change

[KoX] Pyromania will now be correctly visible client-side in the aura bar

Change

[KoX] Fixed the updated proc effect of Firemaw

Change

[Witch Doctor] Fixed Spirit Shock's invocation effect

Change

[Venomancer] Acidfang stacks will now correctly be consumed when you use Facemelter

Change

[Stormbringer] All ranks of Kiss of the Clouds are updated with the new effect

Change

[SoA] Updated tooltip of Essence Harvester

Change

[Reaper] Blood Siphon ranks fixed (it has weird behaviour with our ranking tool we need to investigate, values will be a little off still but will at least scale up with rank until we fully resolve the problem)