Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/06/14

General

Change

[Primalist] Boon of the Tiger now correctly buffs your target's attack speed instead of your own

Change

[Monk] Swift Justice CD reduced to 1.5 min from 2 min

Change

[Monk] Swift Justice now generates a Holy Rune every 0.5 sec instead of a Combo Chain every sec

Change

[Monk] Blademaster Strike's rush effect now generates 3 Holy Runes

Change

[Monk] Blade Mastery can no longer be canceled manually

Change

[Monk] Martial Strike now generates 3 Holy Runes

Change

[Venomancer] Lethargy (the slow from Miasma) is now correctly considered a Snare effect, and will be removed by effects that remove Snares etc

Change

[Venomancer] Toxic Sludge's effect is now correctly considered a Snare

Change

[Pyro] Increased scaling of Breath of Alex

Change

[Cultist] Mental Assault now lasts 3 sec down from 12 sec but will no longer break from LoS. The pet will still chain cast the spell it just reapplies every 3 sec

Change

[Cultist] Corrupted Soul tooltip updated

Change

[Cultist] Whisper of Yogg-Saron's debuff is now a seperate effect that won't scale with effects that buff Yogg-Saron abilities

Change

[Primalist] Earth's Embrace is no longer usable whle Silenced

Change

[Starcaller] Shooting Star should now work correctly

Change

[Necro] Reduced the SP Necromancer Initiates get from your Intellect

Change

[Reaper] Reap now deal 50% wep dmg baseline, down from 75% (still scales up each use)

Change

[Reaper] Cull and similar effects can now proc Soul Harvester

Change

[Reaper] Fixed a bug where Reap's first 2 hits would be able to crit

Change

[Demon Hunter] Neter Focus now correctly makes you Immune to Silence

Change

[Demon Hunter] Fixed a bug where Legionbreaker would sometimes cancel itself early

Change

[Necro] Minions now gain hit, crit and expertise based on your intellect

Change

[Necro] Corpsefury now also buffs spell haste, ranged haste, and magic damage

Change

[Necro] Trying a fix for minions HP starting at an unbuffed amount

Change

[Necro] Fixed a bug where Corpsefury would apply to the caster instead of your minions

Change

[Necro] Corpsefury now costs 30 RP instead of a Foul Remnant

Change

[Necro] Improved the targetting of Abomination Hook's actual hook

Change

[Chrono] Timeguard's DR effect now has a shield visual for the duration of its effect

Change

[SoA] Fixed scaling of Goldrinn's Thirst

Change

[SoA] Reduced the ICD of Lifeline proc to 1 sec

Change

[SoA] Staves should now be usable baseline

Change

[SoA] Esence Harvester's Lifeline proc can now only proc from Transfusion, Dark Liturgy or Fleshcraft

Change

[All] Fixed a bug where you would get duplicates of the Portable Wealth Synchronizer item in your bags

Change

[All] We are working on changing the loot tables for spoils/bg bags etc to be better suited to your class on CoA!

2022/06/13

General

Change

[Monk] Whenever you spend all of your Holy Runes, you gain a stack of Pursuit

Change

[Barb] Ripper now hits with both weapons

Change

[Runemaster] Aspect of Dominion's passive regen is reduced to 3% from 5%, and Manastrike's regen is increased to 6% from 5%

Change

[Barb] Barbaric Rage now allows the use of Raging Strike for its duration

Change

[Barb] Ripper now deals 70% weapon damage up from 60%, and costs Health instead of Energy

Change

[Barb] Devastating Blow now gives a passive reduction to crit chance and increase to crit bonus

Change

[Barb] Fixed the reference to Exhaustion in the tooltip of Reckless Fury

Change

[Barb] Trying a fix for Savage Smash's Wrecker effects

Change

[Barb] The Stun component of Tankard Toss is now different from its damage, so it can now deal damage against stun immune targets

Change

[Barb] Fixed the visual for Tankard Toss

Change

[Barb] Trying a fix for Clanlord's Totem

Change

[SoA] Rending Bite's periodic damage will now recalculate each tick, so each tick will hit harder while GC stacks are high

Change

[SoA] New icon for Fleshcraft

Change

[SoA] Lunge's damage component is now able to trigger procs

Change

[Venomancer] Rotfang's damage should now correctly show in the combat log

Change

[Witch Doctor] Spirit Power Ward now let you place it at a location of your choice

Change

[Demon Hunter] Fixed a bug where Demonic Evasion's reduction to your chance to be hit by spells also applied to your own spells, making them less likely to hit enemies

Change

[KoX] Black Furnace now correctly stacks up to 4 times

Change

[Necro] Will of the Necropolis now ticks every 5 sec instead of 3 sec

Change

[Necro] Crypt Swarm no longer costs RP, now costs mana again

Change

[Necro] Abomination Hook can now target a location on the ground, and will summon the golem to that location. The golem will then hook whichever enemy you are targetting when you cast the spell to its location

Change

[Necro] Spellblight now correctly has no minion cost

Change

[Necro] Necromancer Initiates should now correctly use their Lesser Putrefy spell

Change

[Cultist] Renounce Darkness is now Relinquish Madness, and can be used on allies that are Insane as well as yourself

Change

[Cultist] Eldritch Smites are now on a different GCD to the regular one

Change

[Cultist] Glimpse of Madness now deals Eldritch Damage which is a combination of Shadow and Arcane

Change

[Cultist] Wave of Doubt now also applies a damage over time effect scaling with Strength to all enemies hit. The DoT generates increased threat as well

Change

[Cultist] While Vision of Doom is active, Eldritch Strike, Blade of the Empire and Hammer of Twilight have +5yd range

Change

[Cultist] Moving out of LoS will now cause Tentacle of C'thun's Mental Assault channel to break

Change

[Cultist] Abyssal Protection should now correctly proc the AoE heal effect

Change

[Tinker] Telescopic Focusing Lens will now correctly force turret targetting

Change

[Tinker] BPS with Sniper Rifle will no longer be able to go off if your target moves behind you

Change

[Tinker] Megaheal Module will now correctly increase heal amount by 200%

Change

[Tinker] Reload will no longer go on CD when a gun swap is used with preloaded mags

Change

[Tinker] Dying with Preloaded Magazines will no longer break the passive and cause Reload to have a cast time again

Change

[Tinker] Emergency Module will now correctly reduce heal amount by 35%

Change

[Tinker] Fixed a bug where Barrage would force you to equip the Sniper Rifle

Change

[Starcaller] Aspect of the Cosmos now also allows your melee and ranged attacks to Slow the target for a short time. This effect stacks to 3

Change

[Starcaller] While Shooting Star is active, your speed cannot fall below 140% (the buffed amount)

Change

[Starcaller] Drawstring of Elune now gives 150% Ranged Haste up from 100%

Change

[Starcaller] Shooting Star now lasts up to 5 sec, but it ends when you stop moving (or make a melee attack)

Change

[Starcaller] Shooting Star's damage rampup reduced

Change

[Starcaller] Shooting Star no longer ramps up its speed, just gives 40% speed

Change

[Starcaller] Shooting Star no longer forces you to continue moving

2022/06/12

General

Change

[Venomancer] Rot Lich Form is now Rotweaver Form, using a considerably more dope and epic model

Change

[Stormbringer] The proc from Storm's Fury will now correctly generate static

Change

[Pyro] Pushed updated tooltip of Phoenix Breath to patch

Change

[Starcaller] Reduced SP and level scaling of Astral Arrowhead damage

Change

[Starcaller] Drawstring of Elune now increases ranged haste by 100% down from 300%, but also causes your ranged attacks to restore 1% mana while active

Change

[Starcaller] Shooting Star can be ended early by recasting the spell (similar to auras) and its cooldown starts after the effect ends

Change

[Starcaller] Shooting Star now increases your movespeed by 10%, ramping up quickly over the duration to +50%, and forces you to keep moving

Change

[Starcaller] Shooting Star now causes your next melee attack within its duration to knock your target back and deal bonus arcane damage, both increasing based on distance traveled.

Change

[Starcaller] Shooting Star is now a 20 sec CD with a 5 sec duration

Change

[Starcaller] Starlight now also Grounds enemies in the radius

Change

[Starcaller] A Starlight Strike blasts enemies in Starlight's beam every 4 sec, dealing large Arcane Damage and Rooting them for 2.5 sec

Change

[Starcaller] Starlight now slows by 50% down from 60%

Change

[Starcaller] Starlight now has an 8 sec CD and 8 sec duration

Change

[Cultist] Voidbind now also causes all of your active Tentacles of N'zoth to teleport to the target of the spell

Change

[Cultist] Tentacles of N'zoth's slow is now an aura around the tentacle rather than something that applies when the tentacle is summoned

Change

[Necro] Abomination Hook now has 0-30yd range instead of 5-25yd and the golem is summoned 3yd in front of you down from 10yd

Change

[Cultist] Pushed updated tooltips of all Blade of the Empire ranks to patch

Change

[Necro] New visual for Putrid Claws aura effect

Change

[Necro] Necrotic Power now lasts 20 sec up from 15 sec

Change

[Necro] Fixed a bug where Tomb King would stop giving Putrid Claws buff after 10 sec

Change

[Necro] Gurgling Horrors now have multiple colour variations

Change

[Necro] Brittle Skeletons now use the up-res skele warrior model, with multiple colour variations

Change

[Necro] Gurgling Horrors now use the old Blood Ghoul model again