Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/06/12

General

Change

[Necro] Skeletal Archers now use the up-res skele model

Change

[Necro] Putrid Ghouls now use the new Gurgling Horror model

Change

[Necro] Corpsefury gives 20% melee haste and increased physical damage based on int

Change

[Necro] Knight of Decay now uses a small version of Lord Marrowgar's model

Change

[Necro] Corpsefury costs 1 Foul Remnant

Change

[Necro] Corpsefury has a 1 sec Cast Time and a 5 sec CD

Change

[Necro] Foul Consumption is now Corsefury, which Enrages all of your Undead Minions for 15 sec, stacking 3 times

Change

[Necro] Will of the Necropolis's default targetting now applies to your highest HP minion

Change

[Necro] Will of the Necropolis now actively avoids applying its buff to minions that already have it, and recasting it on a minion that already has Will of the Necropolis will remove the effect

Change

[Necro] Will of the Necropolis now starts ticking instantly

Change

[Necro] Will of the Necropolis now costs 1 Foul Remnant every 3 sec instead of 10 RP every sec

Change

[Necro] Blessing of the Crypt is now Will of the Necropolis

Change

[Necro] Massively improved targetting of auto-target minion spells (should now properly handle dead minions)

Change

[Necro] Updated all ranks of Crypt Swarm

Change

[Stormbringer] Pushed updated tooltip of Tempest to patch

Change

[Witch Hunter] Slayer's Mark periodic ticks should no longer put you in combat

Change

[Monk] Twin Weapon Master now generates a Holy Rune instead of Progressing Combo Chain

Change

[Tinker] Mechlord now triggers when the BPS hits rather than when it is cast

Change

[Tinker] Fixed tooltip of Quickscope

Change

[Tinker] Sniper's Aim no longer suffers pushback from damage

Change

[Tinker] Take Aim now works correctly with new Sniper Rifle

Change

[Tinker] Barrage can no longer be used with Sniper Rifle

Change

[Tinker] Tag Team CD increased to 30 sec

Change

[Tinker] Tag Team duration reduced to 6 sec for each half (12 sec total)

Change

[Tinker] Tag Team now has a custom script that causes your pet to Taunt all mobs attacking you for 10 sec, then you taunt the mobs back off of the pet at the end of the duration. The damage taken buffs still exist

2022/06/11

General

Change

[Tinker] Sniper Shots now correctly consume ammo

Change

[Ranger] All of the Craft abilities are now disabled in the tree and included in the Hunter's Satchel talent for free

Change

[Necromancer] Fixed a bug where Summoning Mastery wouldnt properly give the summons listed

Change

[Barbarian] Changed the VFX of Full Tankard

Change

[Tinker] Quickscope now gives 8% crit to Snipe

Change

[Tinker] Fixed a bug where Quickscope would not actually remove the slow from Snipe

Change

[Tinker] Quickscope no longer makes Snipe free but still makes it instant. now also resets the Cooldown of Gunsling when it triggers

Change

[Tinker] Dashing stacks from combat dash now grant 5% damage per stack (up to 20) instead of 15%

Change

[Tinker] Shots fired by Barrage now cleave up to 3 enemies

Change

[Tinker] Combat Dash now lasts 4 sec and ticks every 0.2 sec

Change

[Tinker] Preloaded Magazines now also makes your Gun abilities instant but gives each one a 20 sec CD

Change

[Tinker] Increased the proc chance of Quickdraw

Change

[Tinker] Preloaded Magazines now causes Reload to generate an additional 2 ammo and be instant, but gives it an 18 sec CD

Change

[Tinker] Telescopic Focusing Lens' base effect now forces your turrets to start attacking the target

Change

[Tinker] Telescopic Focusing Lens now only taunts if Junkyard Bruiser is active

Change

[Tinker] Fixed tooltip of Headshots buff

Change

[Tinker] Headshot now increases all physical damage taken by 8% intead of 20% but only from caster

Change

[Tinker] Sniper Rifle now gives reload double the cast time

Change

[Tinker] Cannot move while channeling the above effect

Change

[Tinker] Sniper Training stacks now accumulate every 2 sec down from 3 sec

Change

[Tinker] Sniper Shot causes 125% weapon damage and increased RAP-scaling physical damage

Change

[Tinker] With Sniper Rifle active, Blackpowder Shot now starts a 3 sec channel on the target that fires a Sniper Shot at the end, which is a unique BPS akin to Buckshot

Change

[Tinker] Sniper Training now gives +15% damage up from +10%

Change

[Tinker] Sniper Rifle's Sniper Training stacks no longer increase the cast time of Sniper Rifle

Change

[Tinker] Sniper Rifle's Headshot effect no longer deals bonus damage

Change

[Tinker] Sniper Rifle no longer provides armor pen

Change

[Tinker] Sniper Rifle no longer gives the Sniper's Aim buff

Change

[Cultist] Reduced Intellect scaling of Tentacle of C'thun's Mental Assault

Change

[Cultist] Eldritch Smite of N'zoth now gives BotE 150% damage up from 100%

Change

[Primalist] Rylak's Bite now hits with both weapons

Change

[Cultist] Reduced the Mana Cost of Blade of the Empire

Change

[Witch Hunter] Reduced rage-> wep dmg scaling of Vanquishing Shot

Change

[Witch Hunter] Slayer's Mark should now correctly fall off when near an ally

Change

[Witch Hunter] Slayer's Mark stacks now give 2% crit down from 5% but stack 10 times

Change

[SoA] Nightbane Shred now regenerates 8% rage for each of its conditions that are met

Change

[ALL] Broken Storm Swarm spells no longer castable

Change

[SoA] Sanguine Prayer -> Fleshcraft, new name and visual

Change

[SoA] Dark Liturgy's bonus scaling should now apply to all ranks

Change

[SoA] Vestigial Muck is now correctly interruptable

Change

[SoA] Blood Pool will now correctly cause BG flag to drop

Change

[SoA] Vestigial Muck is no longer usable while moving

Change

[Witch Doctor] Voodoo Bolt now causes any active dinos or Serpent Wards to swap to the target of the attack

Change

[Witch Doctor] Shadowhunter Strike now causes any active dinos or Serpent Wards to swap to the target of the attack

Change

[Witch Doctor] Fixed a bug where Mark of Night (from staff of the bat) would show a Silence losecontrol popup

Change

[Chrono] Added unique visuals for Timeline Guardian and Timeline Destroyer

Change

[Witch Doctor] Fixed a bug where Mark of Shrinking (from staff of the bat) wouldnt stun

Change

[Chrono] Added unique visuals for Tome of Order and Tome of Chaos

Change

[Chrono] Added a unique visual for Temporal Focus

Change

[Stormbringer] Fixed a bug where Wind's Grace would force a 3s shared CD on both stances

Change

[Stormbringer] Updated tooltips of KotC and Invig Surge to reflect changes to their mana cost

Change

[Stormbringer] Born From Thunder now gives 10% CDR to Supercharge

Change

[Necro] Awaken the Dead now costs 1 Foul Remnant in addition to its Life Force cost

Change

[Necro] Awaken the Dead now lasts 10 sec down from 20 sec

Change

[Necro] Awaken the Dead is now a 45sec CD, gives 3 additional Life Force and costs 30 RP up from 25

Change

[Necro] Fixed a bug where Flesh Golems would have the Gluttony effect

Change

[Necro] Zombimancy now correctly gives +2 max stacks to Foul Remnant

Change

[Necro] You now get 1 Foul Remnant every 10 sec passively instead of every 8 sec

Change

[Necro] Reduced the base chance minions can give you a Foul Remnant on hit

Change

[Necro] Crypt Swarm is now a 2 sec channel and ticks every 0.5 sec. It no longer generates RP, and costs 20 RP down from 25

Change

[Necro] Fixed tooltip of Blessing of the Crypt

Change

[Necro] Call of the Scourge can now be used in combat

Change

[Necro] Blesssing of the Crypt should now apply the correct buffs

Change

[Necro] Call of the Grave will now correctly remove Blessing of the Crypt again

Change

[Necro] Grave March will now correctly give minions the speed bonus effect even if they cant see the target

Change

[Necro] Necromancer Initiates no longer need LoS of you to summon a Rotling

Change

[Necro] Tomb King will now correctly buff minions

Change

[Chronomancer] Fixed a bug where Bronze Protector's scaling would sometimes fall off after death or combat

Change

[Necro] Fixed the auras of Tomb King, Shambler and Necromancer Initiate pets

2022/06/10

General

Change

[Monk] Word of Wrath CD reduced to 1 min from 2 min

Change

[Monk] Quickpalm can no longer stack to 3

Change

[Monk] Runestaff Slam generate 3 holy runes instead of combo chain

Change

[Monk] Staff Combat will now cause Staff Strike to generate a holy rune instead of combo chain

Change

[Monk] Updated the tooltips of Tyr's Claw and Quickpalm to reflect their change to 10 holy runes instead of combo chain

Change

[All] Fixed a problem causing our scripts to not get correctly pushed to the server, should improve the function of a lot of abilities including necro sacs, grave march, test of pride etc, and any that still have issues we will now be able to fix easily

Change

[Reaper] Wraithblade can now just not be used while carrying bg flag