View all of our changes in a minimal format.
Sorted in chronological order.
General
[Tinker] Piston Punch now scales with Agi
[Tinker] New visual for Piston Punch
[Tinker] Bruiser Bot: Decimate now scales with Agi, and costs energy
[Tinker] Junkyard Bruiser now provides a 15% damage split with pet, down from 20%
[Tinker] Junkyard Bruiser no longer provides a 5% reduction to damage taken
[Ranger] Plundering now reduces the remaining CD of Brigand Strike instead of Ravage
[Ranger] Hack is now a 5 sec CD and has better damage scaling
[Ranger] Hack now reduces the remaining CD of Brigand Strike instead of Ravage
[Necro] Minions now correctly get full HP when summoned
[Chronomancer] Significantly increased the proc rate of Charm of Many Fates
[Chronomancer] Artificer's Tools now grants 100% Spirit -> RAP conversion, up from 40%
[Pyromancer] Cooldown of Petrifying Visage reduced from 1 min to 30 sec
[Chronomancer] Chaos Wand no longer needs an enemy target in order to cast
[Runemaster] Increased SP scaling of the damage caused when you use Thaumaturgy with Ace of Flame, Ace of Ice, or Ace of Magic
[Runemaster] Aspect of Runes now gives your Arcane Damage effects a chance to boost your Spell Haste Rating by a percentage of your Spirit for a short time
[Runemaster] Reduced base SP scaling of Thaumaturgy
[Runemaster] Wizardry (the buff from Ace of Wizardry) now lasts 15 sec, up from 10 sec
[Runemaster] Word of Oblivion's DoT now scales with your spell haste
[Runemaster] Ace of Wizardry now also reduces Thaumaturgy's damage by 20%
[Runemaster] Instead of reducing your GCD, Imbue now gives your attacks a chance to grant you a stack of Primordial Energy
[Runemaster] Ace of Mana now also reduces Thaumaturgy's damage by 40%
[Barbarian] Fixed a bug where other Carnage spenders than Crushing Slam were being modified by effects that modify Crushing Slam exclusively
[All] Current spells that apply grip lockout: Flesh Hook, Empire's Grasp, Gripping Webs, Warpshift. We can look at adding more, modifying this mechanic or removing it and doing something else depending on how it plays out. lmk!
[Primalist] Wild Walk is now on the same GCD as Primal Charge
[All] Added a buffer aura to prevent consecutive grip effects, lasting 5 sec. Grip abilities grey out and become unusable against enemies with the buffer to prevent you from wasting grip effects (your grip cant be 'immuned', simply wont be usable)
[Demon Hunter] Fel Fireball now generates 15 Rage (still only in Intellect mainstat)
[Demon Hunter] Only 1 Demon Hunter Pact can be active per player at a time
[Demon Hunter] Added 2 new Pacts that will be added baseline with core revamp
[Demon Hunter] Legionfel Armada is now Legionfel Pact
[Demon Hunter] Legionfel Pact has a new icon
[Stormbringer] Call Lightning now makes dealing any Nature Damage reduce the remaining CD of Call Lightning by 3 sec
[Stormbringer] Lord of Lightning no longer reduces the CD of Call Lightning passively
[Stormbringer] Lord of Lightning no longer buffs the damage of Call Lightning, but now gives 15% spell haste
[Stormbringer] Lord of Lightning now gives Call Lightning 100% crit chance
[Stormbringer] The chance to proc the 'next spell is instant' effect of Thunder King now increases for every stack of the attack speed bonus you have
[Stormbringer] Stormforged Strike is now automatically learned when you have Thunder King, and is only usable while Thunder King is active
[Stormbringer] The new Thunder King ability is like an active form that drains static to remain active, and functions similarly, but also reduces the CD of your Tempest spell, gives your autos bonus spellstorm damage, gives a stacking attack speed bonus on melee attacks
[Stormbringer] Replaced Stormforged Strike with a new, active version of Thunder King
[Stormbringer] Disabled the Thunder King capstone
[Stormbringer] Trying a fix for Wind Servant resetting its own HP total
[Stormbringer] Fixed the tooltip of Thunderprison
[Stormbringer] Stormforged Strike now correctly starts auto-attacks
[Stormbringer] The 'Lightning Rod Charged' and 'Lightning Rod Hypercharged' auras are now correctly hidden in combat log, and no longer considered magic effects
[Ranger] Power Shot is now correctly included in the right 'list' to be affected by all effects that modify ranged attacks (e.g. Steadiness, Crossbow Mastery etc)
[Ranger] Envenomed Arrows' target debuff should now be able to stack for different Rangers
[Cultist] Entropic Union now has a 1 sec cast time up from Instant
[Cultist] Entropic Union can no longer miss
[Cultist] Entropic Union is no longer considered a magic effect
[Cultist] Mindbender will now correctly resummon itself after using an 'attach' ability, even if you are moving
[Witch Hunter] Vanquishing Shot has a new visual
[Witch Hunter] Reduced the radius of Smoke Grenade
[Witch Hunter] Disappear will no longer break from taking damage
[Witch Hunter] Smoke Grenade's Blind will now correctly break when taking damage
[Tinker] Cannonball Launcher is no longer considered a passive
[Tinker] Bruiser Bot: Intimidate will now cost some Energy
[Tinker] Bruiser Bot: Intimidate will now correctly go off regardless of if you have LoS of your pet
[Tinker] Combat Dash will no longer repeat its sound each time it stacks
[Tinker] Pushed updated tooltip of Piston Punch to patch
[Monk] Fixed the AP scaling of the damage component of the dash from the final use of Blademaster Strike
[Monk] Significantly reduced the dash distance of the final use of Blademaster Strike
[Monk] Windwalk no longer causes a levitation effect
[Monk] Blade Mastery stacks now last up to 7 sec up from 4 sec
General
[Ranger] Fixed a buff where the Skinning Speed bonus given by Wildsman's Satchel would fall off after a period of time, or when you die
[Ranger] Stalker now only buffs the listed abilities' damage by 100%, instead of all abilities by 50% and additional scaling for the listed abilities
[SoA] Ironfur now has a chance to apply Worgen Bite rather than always applying it when you are hit
[SoA] Goldrinn's Resolve now has no ICD
[SoA] Cooldown of Ironfur increased from 25 sec to 30 sec
[SoA] Goldrinn's Resolve now has 8 charges down from 10
[Monk] Cooldown of Word of Wrath reduced to 40 sec from 60 sec
[Witch Doctor] Reduced level scaling of Hex of Death
[Tinker] Fixed tooltip of Sniper Training
[Monk] Word of Wrath now boosts next Combat Move's effect and duration by 100% down from 200%
[Tinker] Lockdown is now Bot: C.U.R.B Stomp, functions similarly but has new name and deals physical damage in addition to the Stun
[Ranger] Reduced % weapon damage dealt by Exploit to 150% from 200%
[Tinker] Bruiser Bot's C.U.R.B Stomp is replaced with Piston Punch, a single target physical damage ability on a 5 sec CD
[Ranger] Reduced AP scaling of Exploit
[Necro] Raise: Tomb King is now Animate: Tomb King
[Necro] Raise: Plague Eruptor is now Animate: Plaguefather
[Necro] Raise: Knight of Decay is now Animate: Knight of Decay
[Necro] Raise: Rotling is now Animate: Rotling
[Necro] Corpsefury CD increased to 10 sec from 5 sec
[Necro] Reduced scaling of Gurgling Horror's Gluttony proc
[Necro] Reduced duration of Gurgling Horror's fear, Gutteral Terror
[Stormbringer] Tooltip of Flux debuff updated to clarify that it is consumed when a nature crit occurs
[Stormbringer] Flux Spark is no longer removed when Flux gets consumed
[Stormbringer] Wind Servant's HP now correctly scales with stamina, and has bonus spirit scaling
[Necro] Corpefury can now be interruped
[Necro] Corpsefury no longer usable while moving
[All] Spellguard spells now grant interrupt immunity
[Chronomancer] Spellguard: Dilation should now work correctly
[Stormbringer] Spellguard: Windburst now has correct SP scaling, and stuns for 4 sec up from 2.5 sec
[Witch Doctor] Dinomancy can no longer be purged/removed and is no longer a Magic effect
[Cultist] Added some transition VFX for entering and leaving VoD form
[Monk] Light's Reach's buff will now correctly get replaced by the next combat move's buff
[Cultist] Nether Disk is no longer displayed in the stance bar
[Cultist] Fixed a bug where Wracked Mind would not correctly lock out the use of Eldritch Armor
[Cultist] Faceless Servant now has a new 4th spell
[Cultist] Faceless Servant no longer has the healing ability
[Cultist] Unblinking Vigil now also reduces pushback from damage by 40%
[Cultist] Strength of Mind is now replaced with Summon: Mindbender, a pet focused on support/disable