Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/06/19

General

Change

[Tinker] Piston Punch now scales with Agi

Change

[Tinker] New visual for Piston Punch

Change

[Tinker] Bruiser Bot: Decimate now scales with Agi, and costs energy

Change

[Tinker] Junkyard Bruiser now provides a 15% damage split with pet, down from 20%

Change

[Tinker] Junkyard Bruiser no longer provides a 5% reduction to damage taken

Change

[Ranger] Plundering now reduces the remaining CD of Brigand Strike instead of Ravage

Change

[Ranger] Hack is now a 5 sec CD and has better damage scaling

Change

[Ranger] Hack now reduces the remaining CD of Brigand Strike instead of Ravage

Change

[Necro] Minions now correctly get full HP when summoned

Change

[Chronomancer] Significantly increased the proc rate of Charm of Many Fates

Change

[Chronomancer] Artificer's Tools now grants 100% Spirit -> RAP conversion, up from 40%

Change

[Pyromancer] Cooldown of Petrifying Visage reduced from 1 min to 30 sec

Change

[Chronomancer] Chaos Wand no longer needs an enemy target in order to cast

Change

[Runemaster] Increased SP scaling of the damage caused when you use Thaumaturgy with Ace of Flame, Ace of Ice, or Ace of Magic

Change

[Runemaster] Aspect of Runes now gives your Arcane Damage effects a chance to boost your Spell Haste Rating by a percentage of your Spirit for a short time

Change

[Runemaster] Reduced base SP scaling of Thaumaturgy

Change

[Runemaster] Wizardry (the buff from Ace of Wizardry) now lasts 15 sec, up from 10 sec

Change

[Runemaster] Word of Oblivion's DoT now scales with your spell haste

Change

[Runemaster] Ace of Wizardry now also reduces Thaumaturgy's damage by 20%

Change

[Runemaster] Instead of reducing your GCD, Imbue now gives your attacks a chance to grant you a stack of Primordial Energy

Change

[Runemaster] Ace of Mana now also reduces Thaumaturgy's damage by 40%

Change

[Barbarian] Fixed a bug where other Carnage spenders than Crushing Slam were being modified by effects that modify Crushing Slam exclusively

Change

[All] Current spells that apply grip lockout: Flesh Hook, Empire's Grasp, Gripping Webs, Warpshift. We can look at adding more, modifying this mechanic or removing it and doing something else depending on how it plays out. lmk!

Change

[Primalist] Wild Walk is now on the same GCD as Primal Charge

Change

[All] Added a buffer aura to prevent consecutive grip effects, lasting 5 sec. Grip abilities grey out and become unusable against enemies with the buffer to prevent you from wasting grip effects (your grip cant be 'immuned', simply wont be usable)

Change

[Demon Hunter] Fel Fireball now generates 15 Rage (still only in Intellect mainstat)

Change

[Demon Hunter] Only 1 Demon Hunter Pact can be active per player at a time

Change

[Demon Hunter] Added 2 new Pacts that will be added baseline with core revamp

Change

[Demon Hunter] Legionfel Armada is now Legionfel Pact

Change

[Demon Hunter] Legionfel Pact has a new icon

Change

[Stormbringer] Call Lightning now makes dealing any Nature Damage reduce the remaining CD of Call Lightning by 3 sec

Change

[Stormbringer] Lord of Lightning no longer reduces the CD of Call Lightning passively

Change

[Stormbringer] Lord of Lightning no longer buffs the damage of Call Lightning, but now gives 15% spell haste

Change

[Stormbringer] Lord of Lightning now gives Call Lightning 100% crit chance

Change

[Stormbringer] The chance to proc the 'next spell is instant' effect of Thunder King now increases for every stack of the attack speed bonus you have

Change

[Stormbringer] Stormforged Strike is now automatically learned when you have Thunder King, and is only usable while Thunder King is active

Change

[Stormbringer] The new Thunder King ability is like an active form that drains static to remain active, and functions similarly, but also reduces the CD of your Tempest spell, gives your autos bonus spellstorm damage, gives a stacking attack speed bonus on melee attacks

Change

[Stormbringer] Replaced Stormforged Strike with a new, active version of Thunder King

Change

[Stormbringer] Disabled the Thunder King capstone

Change

[Stormbringer] Trying a fix for Wind Servant resetting its own HP total

Change

[Stormbringer] Fixed the tooltip of Thunderprison

Change

[Stormbringer] Stormforged Strike now correctly starts auto-attacks

Change

[Stormbringer] The 'Lightning Rod Charged' and 'Lightning Rod Hypercharged' auras are now correctly hidden in combat log, and no longer considered magic effects

Change

[Ranger] Power Shot is now correctly included in the right 'list' to be affected by all effects that modify ranged attacks (e.g. Steadiness, Crossbow Mastery etc)

Change

[Ranger] Envenomed Arrows' target debuff should now be able to stack for different Rangers

Change

[Cultist] Entropic Union now has a 1 sec cast time up from Instant

Change

[Cultist] Entropic Union can no longer miss

Change

[Cultist] Entropic Union is no longer considered a magic effect

Change

[Cultist] Mindbender will now correctly resummon itself after using an 'attach' ability, even if you are moving

Change

[Witch Hunter] Vanquishing Shot has a new visual

Change

[Witch Hunter] Reduced the radius of Smoke Grenade

Change

[Witch Hunter] Disappear will no longer break from taking damage

Change

[Witch Hunter] Smoke Grenade's Blind will now correctly break when taking damage

Change

[Tinker] Cannonball Launcher is no longer considered a passive

Change

[Tinker] Bruiser Bot: Intimidate will now cost some Energy

Change

[Tinker] Bruiser Bot: Intimidate will now correctly go off regardless of if you have LoS of your pet

Change

[Tinker] Combat Dash will no longer repeat its sound each time it stacks

Change

[Tinker] Pushed updated tooltip of Piston Punch to patch

Change

[Monk] Fixed the AP scaling of the damage component of the dash from the final use of Blademaster Strike

Change

[Monk] Significantly reduced the dash distance of the final use of Blademaster Strike

Change

[Monk] Windwalk no longer causes a levitation effect

Change

[Monk] Blade Mastery stacks now last up to 7 sec up from 4 sec

2022/06/18

General

Change

[Ranger] Fixed a buff where the Skinning Speed bonus given by Wildsman's Satchel would fall off after a period of time, or when you die

Change

[Ranger] Stalker now only buffs the listed abilities' damage by 100%, instead of all abilities by 50% and additional scaling for the listed abilities

Change

[SoA] Ironfur now has a chance to apply Worgen Bite rather than always applying it when you are hit

Change

[SoA] Goldrinn's Resolve now has no ICD

Change

[SoA] Cooldown of Ironfur increased from 25 sec to 30 sec

Change

[SoA] Goldrinn's Resolve now has 8 charges down from 10

Change

[Monk] Cooldown of Word of Wrath reduced to 40 sec from 60 sec

Change

[Witch Doctor] Reduced level scaling of Hex of Death

Change

[Tinker] Fixed tooltip of Sniper Training

Change

[Monk] Word of Wrath now boosts next Combat Move's effect and duration by 100% down from 200%

Change

[Tinker] Lockdown is now Bot: C.U.R.B Stomp, functions similarly but has new name and deals physical damage in addition to the Stun

Change

[Ranger] Reduced % weapon damage dealt by Exploit to 150% from 200%

Change

[Tinker] Bruiser Bot's C.U.R.B Stomp is replaced with Piston Punch, a single target physical damage ability on a 5 sec CD

Change

[Ranger] Reduced AP scaling of Exploit

Change

[Necro] Raise: Tomb King is now Animate: Tomb King

Change

[Necro] Raise: Plague Eruptor is now Animate: Plaguefather

Change

[Necro] Raise: Knight of Decay is now Animate: Knight of Decay

Change

[Necro] Raise: Rotling is now Animate: Rotling

Change

[Necro] Corpsefury CD increased to 10 sec from 5 sec

Change

[Necro] Reduced scaling of Gurgling Horror's Gluttony proc

Change

[Necro] Reduced duration of Gurgling Horror's fear, Gutteral Terror

Change

[Stormbringer] Tooltip of Flux debuff updated to clarify that it is consumed when a nature crit occurs

Change

[Stormbringer] Flux Spark is no longer removed when Flux gets consumed

Change

[Stormbringer] Wind Servant's HP now correctly scales with stamina, and has bonus spirit scaling

Change

[Necro] Corpefury can now be interruped

Change

[Necro] Corpsefury no longer usable while moving

Change

[All] Spellguard spells now grant interrupt immunity

Change

[Chronomancer] Spellguard: Dilation should now work correctly

Change

[Stormbringer] Spellguard: Windburst now has correct SP scaling, and stuns for 4 sec up from 2.5 sec

Change

[Witch Doctor] Dinomancy can no longer be purged/removed and is no longer a Magic effect

Change

[Cultist] Added some transition VFX for entering and leaving VoD form

Change

[Monk] Light's Reach's buff will now correctly get replaced by the next combat move's buff

Change

[Cultist] Nether Disk is no longer displayed in the stance bar

Change

[Cultist] Fixed a bug where Wracked Mind would not correctly lock out the use of Eldritch Armor

Change

[Cultist] Faceless Servant now has a new 4th spell

Change

[Cultist] Faceless Servant no longer has the healing ability

Change

[Cultist] Unblinking Vigil now also reduces pushback from damage by 40%

Change

[Cultist] Strength of Mind is now replaced with Summon: Mindbender, a pet focused on support/disable