View all of our changes in a minimal format.
Sorted in chronological order.
General
[Witch Doctor] Potion Ingredients are now 3 charges down from 5, and recharge every 4 sec instead of 8 sec.
[Witch Doctor] Cleansing Totem is now baseline and learned at level 30
[Witch Doctor] Zanza's Path is now Zanza's Ire and has been reworked, original Zanza's Ire also reworked to have Godslayer synergy
[Witch Doctor] Shadowhunting capstones adjusted
[Witch Doctor] Flasks no longer share a cooldown
[Witch Doctor] Flask of Transmogrification is now in the Shadowhunting tree, but no longer has charges, and is reimagined
[Witch Doctor] Darkspear Drums switched with Chosen Avatar, but now only affects 2 Reclamations down from 3
[Witch Doctor] Worldslayer talent reworked to Chosen Avatar, with pet synergy
[Witch Doctor] Pain reworked to have Gift of the Loa and Godslayer synergy
[Witch Doctor] Worldslayer is now a baseline effect for Godslayer
[Witch Doctor] Bwonsamdi's Edge reworked to now spread Hexes to nearby enemies with Reclamation
[Witch Doctor] Cursed Weapons effect is now baked into the Shadowhunting spec passive
[Witch Doctor] Brew Splash has been reworked to Overflowing Juju.
[Barbarian] Legacy of the Amani now hits an additional time with Piercing Throw for 50% of the initial damage dealt
[Witch Doctor] Vitality of Sseratus is now an AoE splash heal that heals 5 targets, instead of a HoT.
[Barbarian] Impaling Spear no longer has a deadzone, but Piercing Javelin now does
[Barbarian] Serrated Spears moved to the class tree as a switch node with Rend and Tear
[Barbarian] Added ranks to Decapitate
[Barbarian] Bloodthirsty Savage no longer reduces the cooldown of Decapitate and instead reduces the cooldown of Onslaught
[Barbarian] Reduced the cooldown of Decapitate to 15 sec from 30 sec
[Barbarian] Headlopper no longer reduces the cooldown of Decapitate and has been reworked
[Barbarian] Added Expedited Carnage as a switch node with Whirling Assault
[Starcaller] Elune's Grace is now a switch node with a new talent, Elune's Mercy.
[Barbarian] Barbarian Axe, when it cleaves via Unstoppable Rage, no longer swaps your target to the cleaved target.
[Starcaller] Trueshot can now also proc Aspect of the Huntress.
[Starcaller] Stellar Amplification has been reworked. It now makes dealing damage with Scattered Stars have a 15% chance to make your next Astral Blade cost no mana.
[Cultist] Eldritch Velocity reduced by 15%.
[Starcaller] Second Moon now has an animation.
[Cultist] Call of N'Zoth no longer causes your dots to scale with haste, instead provides a static 20% faster tick rate.
[Cultist] Eldritch Mending now properly consumes a stack of Eldritch Velocity.
[Sun Cleric] Solar Burn no longer changes your target and forces you to attack them on cast.
Item Changes
[General] Edrim Skysong, the M+ coin vendor, now properly shows all of the weapons you are proficient in. There was an issue where some classes were not seeing some of the weapons that they were proficient in, like Witch Doctors not seeing maces, for example.
General
[Primalist] Life Primalist now lists Hammer of Life as one of its Sample Spells on the spec select screen instead of Waters of Neptulon, which is not used anymore.
[Witch Hunter] Ranks 2-6 of Shadowblast can now properly trigger Quickdraw, instead of only ranks 1 and 7.
[Venomancer] Fortitude's Fang Venom is now learned baseline for Fortitude at level 14
[Venomancer] Sting, Decay, and Poison Eruption now have ranks
[Venomancer] Molt swapped with Toxic Sludge
[Venomancer] Fortitude capstone positioning adjusted
[Venomancer] Rampage reworked to Graceful Claws
[Venomancer] Improved Harden (2 Pointer) removed from Fortitude, Drowning In Poison moved to its place in the tree
[Venomancer] Poisoned Mind is now Versatile and Deadly, with defensive Scorpid Form synergy, and no longer reduces cooldowns of Harden and Burrow
[Venomancer] Harden now has a 2min cd baseline
[Venomancer] Increased the scaling of Dark Barrier by ~25%
[Venomancer] Caught In A Binds periodic damage increase is now baseline for Web Wrap, instead the talent now lets you cast Venom Bolt and Serpent's Coil while channeling
[Venomancer] Rot Lich now also works with Cocoon
[Venomancer] Toxic Stride now gives 30% movement speed down from 50%, but now lasts 15 sec up from 6 sec, no longer makes you immune to all roots/snares for the duration and instead purges all of them on use. Now also works with Shadra's Vigil.
[Venomancer] Serpent's Coil now acts as a leech effect when it deals damage
[Venomancer] Rotweaver spec passive now teaches Rotweaver Form seperately and gives the ability to crit and benefit from haste with periodic effects, as well as spell haste as a percentage of your Intellect
[Venomancer] Master of Rot now gives Venom Bolt additional damage
[Venomancer] Down The Water Spout switched with Enhanced Reflexes, Enhanced Reflexes removed, Down The Water Spout now also usable in Scorpid Form
[Venomancer] Burrow now has a 1min cd down from 2min
[Ranger] Incendiary Shot now also strikes 10 enemies within 8 yds of your target.
[Necromancer] Skeletal Warriors now unleash a Skeletal Strike.
[Bloodmage] Added ranks to Vital Shred and Rending Slash.
[Runemaster] Unleashed Frost Glyph now slows targets by 50%, up from 30%.
[Starcaller] Second Moon now hits the initial target for double damage to increase the viability of the talent in single target. Damage on the other 4 targets remains untouched.
[Starcaller] Huntress Arrow, the proc from Aspect of the Huntress, has had its base damage increased from 5 to 10.
[Starcaller] Huntress Arrow, the proc from Aspect of the Huntress, has had its level scaling increased from 1 to 2 per level.
[Cultist] Bulwark of Horror adjusted.
[Cultist] Twilight Shieldtoss damage now additionally scales with block rating.
[Cultist] General of Y'shaarj reworked.
[Cultist] Twilight Guardian reworked.
[Cultist] Void Strikes reworked. Swapped with Twilight Guardian.
[Cultist] Tentacles, Tentacles no longer fully resets cooldown of Tentacle of Y'shaarj, instead reduces the current cooldown by 3 sec on proc.
[Cultist] Dreadnought Spec Passive reworked.
[Cultist] Twilight Incarnate now additionally generates insanity.
[Cultist] Corruption tree pathing adjusted slightly with the above changes in mind
[Cultist] Wrath of the Black Empire now has a 30 sec cooldown down from 40 sec
[Cultist] Ancient Curse now increases Shadow Damage dealt by 10%, down from 25%
[Cultist] Psychic Leech now has ranks
[Cultist] Stand alone talents that worked with Wrath of the Black Empire now also have an effect for Psychic Leech
[Cultist] Doomsayer's tooltip updated to clarify that it only affects the 4 main tentacle spells, not other effects that also summon tentacles like Vision of Doom.
[Cultist] Wrath of the Black Empire is now a switch node with Psychic Leech
[Cultist] Wrath of the Black Empire's Herald effect changed from hitting additional targets to dealing 25% more damage.
[Cultist] Wrath of the Black Empire damage over time duration increased from 4 sec to 8 sec.
[Cultist] Ancient Curse cooldown reduced from 1.5 min to 45 sec.
[Cultist] Herald of Yogg-saron no longer wipes your Void Runes if you remove it.
[Cultist] Servant of Yogg-saron size reduced slightly.
[Cultist] Servant of Yogg-saron no longer wipes your Void Runes when it expires.
[Tinker] Re-Spark now triggers from landing 2 direct critical strikes in a row, down from 3.
[Tinker] Battery Recharge Station is now no longer a cube!
[Guardian] Sunder no longer consumes both stacks of Relentless if it cleaves.
[Tinker] High Tech Shots now works.
[Chronomancer] Decomposition has received a new casting animation.
[Chronomancer] Ranks 1-6 of Shifting Sand now properly have the same missile as rank 7.
[Chronomancer] Time Bomb stacks are now properly consumed by Chronurgy.
[Witch Doctor] Revitalize no longer applies a buff to the Witch Doctor that does nothing.
[Chronomancer] Revolving Sands now specifies that it only triggers from effective healing.
[Witch Doctor] Army of the Loa now also grants water walking.
[Witch Doctor] Potion effects will now properly go off if you use Potion Toss while moving.
[Witch Doctor] Spirit Ward's mana regeneration ticks no longer invoke Hir'eek.
[Sun Cleric] Solar Guidance no longer reduces the duration of disease effects against the target.
[Sun Cleric] Righteous Slam cooldown reduced by 2 sec.
[Sun Cleric] Glorious, Just Glorious scaling fixed.
[Sun Cleric] Righteous Slam now additionally scales with block rating.
[Sun Cleric] Glare no longer heals without the No Shade talent.
[Sun Cleric] Purging Flames can now correctly proc from the initial damage of Valkyrie Spear.
[Knight of Xoroth] Demonfire Command now reduces the cost of Implosion by 5 down from 15
[Knight of Xoroth] Call: Hellfire Imp now has no cost
[Knight of Xoroth] Rank 1 of Meatsaw no longer has a 6 second delay between when you cast the spell and when the damage occurs. xd