
Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Starcaller] Coalesced Resilience value down to 1% from 2% per stack and duration reduced to 5 sec from 10 sec
[Starcaller] Starfire Power added as a switch node with Starfire Comet
[Starcaller] Dance in the Moonlight added as a switch node with Dance in the Starlight
[Starcaller] Cosmic Bloom added as a switch node with Vengeful Inspiration
[Starcaller] Last Prayer added as a switch node with Mending Surge
[Starcaller] Lunar Arrival added as a switch node with Lunar Blessing
[Starcaller] Maiev’s Guard added as a switch node with Astral Combatant
[Starcaller] Astral Finesse added as a switch node with Astral Onslaught
[Starcaller] Starlight Duelist moved to the 50 passive and the original node has been reworked
[Starcaller] Starsunder mana scaling increased by 12.5% of original.
[Starcaller] Astral Warfare value reduced by 5%.
[Starcaller] Guided Blades now reduces the cooldown of Warden’s Blade.
[Starcaller] Mana-Charged increases damage of Star Sear effect of Warden’s Blade.
[Starcaller] Star-Charged increases damage of Aspect of the Stars.
[Starcaller] Added Star-Charged and Moonlit Impaler to the class tree as switch nodes
[Runemaster] Added Frigid Elements as a switch node with Cold Elements
[Runemaster] Added Nomad’s Scroll as a switch node with Elemental Secrets
[Runemaster] SP scaling of Firebrand increased by 1.5%
[Runemaster] SP scaling of Earthbrand reduced by 4%
[Runemaster] SP scaling of Earth Engraving reduced slightly
[Runemaster] Increased the cooldown of Ley Lock to 24 sec
[Runemaster] Fixed a bug where Ley Lock had a 2 sec cooldown but displayed a 20 sec cooldown
[Runemaster] Mind Over Matter reduced to 6 sec from 8 sec
[Reaper] Well of Eternity and Well of Souls values halved.
[Reaper] Final Requiem can now also trigger from Soulrend. Now a 40% chance to trigger.
[Reaper] Warden of the Lost and Painmail have had their cooldown reduction halved as a result of removing an unintended interaction that was doubling them.
[Reaper] Decimate now also deals increased Weapon Damage
[Reaper] Genocide’s proc chance now scales with your active Reaped Souls, but its base proc chance has been reduced to 10% from 15%
[Reaper] Genocide now also works with Crow’s Harvest
[Reaper] Added Spirit Army as a switch node with Life Tap
[Reaper] Added Well of Eternity as a switch node with Well of Souls
[Reaper] Added Palewarden as a switch node with Dreadwarden
[Ranger] Assassin added as a switch node with Brandished Blades
[Ranger] Barbed Shot’s cast time now properly is affected by ranged haste.
[Ranger] Swiftshot now also affects Barbed Shot
[Ranger] Barbed Shot tick rate reduced to 1.5 sec from 1 sec
[Ranger] Fixed a bug where Barbed Shot was not getting any scaling
[Ranger] One Shot, One Kill added as a switch node with Silent, But Deadly
[Ranger] Ranger’s Guile talent has been split into 2 nodes and is now a switch node
[Ranger] Waterskins should now be properly usable in Arenas
[Ranger] Toxishot now lasts 15 sec up from 6 sec, but its tick rate has been increased to 2.5 sec from 1 sec and its damage has been increased to match the new tick rate.
[Ranger] Deadshot damage has been increased
[Ranger] Ravaging Venom now only triggers if you are a Brigand Ranger and is now part of their level 10 passive
[Ranger] Aerial Assault added as a switch node with War Falconer
[Ranger] Battle Screech is now on a GCD, but one of its own separate from the main GCD. This is to prevent an issue where if you have press and hold casting enabled, it would drain your entire focus bar instantly.
[Pyromancer] Dragon’s Wrath now pierces resistances and absorption effects
[Pyromancer] Binding Flames added as a switch node with Purifying Flames
[Pyromancer] Legacy of Ragnaros now also makes Molten Blast cost 50% less mana.
[Pyromancer] Draconic Aspect now has a cast time instead of a cooldown
[Pyromancer] Wild Magic now scales with your Intellect (this makes it easier for everyone to use, even if they don’t build around it, but makes it progressively stronger as you gear as we intended for players to gear when building around this talent combined with Aspect of Magic)
[Pyromancer] Fixed a bug where the volcano wouldn’t trigger from Echo of Nozdormu with the Aspect of Earth talent
[Pyromancer] Legacy of Deathwing now also makes the triggered spell free of cost
[Pyromancer] Kindling now also generates maximum mana
[Primalist] Call of Ursoc is now called Ursoc’s Roar and has a reworked effect
[Primalist] Wild Carnage now triggers from Seismic Spike instead of Primal Shred
[Primalist] Wild Carnage now works on all Wildclaws for the duration instead of just 1, but now deals reduced damage with each target struck.
[Primalist] Totem Warrior value reduced to 40% from 75%
[Primalist] Fixed an issue which caused Pulverize to also increase damage of Totemic Smash.
[Primalist] Raptor Talons value reduced by 5%.
[Primalist] Corrected a masking issue where Heart of the Bear was providing 15% damage on top of its intended 15% critical damage increase.
[Primalist] Geode Barrage, when instant cast via a buff like Fissures or Stalactite, will no longer reset your swing timer. A hard casted version still will.
[Primalist] Blessing of Azeroth reworked to Heavy Earth
[Primalist] Venomshake no longer has a cooldown
[Primalist] Hammer of Life is now a passive, but now heals and damages for 20% down from 30%
[Primalist] Maximum Mending reworked and now has Spirit Charge synergy
[Primalist] Primal Power no longer removes the cost of Hand of the Earthmother and instead reduces its Rage cost by 50%
[Primalist] Primordial Power reworked and now has a new effect with Spirits of Life
[Primalist] Battle Druid now triggers from all melee damage and healing done, instead of ALL damage done
[Primalist] Seismic Wave Rage cost increased to 40 from 25
[Necromancer] Necrotic Chills value increased by 5%.
[Necromancer] Fractured Shards has been reworked
[Necromancer] Icequake now has no cooldown baseline down from 8 sec and its damage has been tuned to further cement its role as an AoE ability.
[Necromancer] Icicle Rupture has been deprecated
[Necromancer] Animate: Zombie has swapped places with the effect of the level 10 passive for Animation
[Necromancer] Coldwind stack count increased by 2 and duration by 2 sec, value reduced by 1%.
[Necromancer] Added Fiend as a switch node with Gravekeeper
[Necromancer] Crypt Fury level 40 passive has been swapped with Diabolical
[Necromancer] Animation level 15 passive has been changed to the Crypt Fiend talent’s effect
[Necromancer] Added Depravity as a switch node with Mindless Fury
[Necromancer] Command: Decaying Colossus now strikes 6 enemies down from 8
[Necromancer] Command: Ghouls now has a 10 sec cd and 20 Runic Power cost down from 15 sec cd and 40 Runic Power cost
[Necromancer] Animate: Zombies duration now scales with your level at 10/12/14 sec, down from 15 sec at all ranks
[Necromancer] Flesh Splatter switched with a new node called Depravity and has a reworked effect
[Necromancer] Proc chance of Plague Horde reduced to 10% from 15%
[Necromancer] Bonestorm now lasts 1 additional sec and ticks 0.30 sec faster.
[Necromancer] Defiled now reduces the cast time by 50% of Animate; Zombies, down from instant
[Necromancer] The Command damage dealt by Plaguefathers and Bone Wraiths has been increased
[Necromancer] Blight is now a channel and now costs 35 Runic Power and its damage has been increased significantly
[Necromancer] Ghouls, Warriors, Decaying Colossi, and Abominations now deal more auto attack damage scaling with you.
[Necromancer] Command: Decaying Colossus cooldown reduced to 20 sec from 25 sec, but base damage reduced by ~120
[Knight of Xoroth] Flay Corpse is no longer usable in combat and its cooldown has been increased to 8 sec from 5 sec
[Knight of Xoroth] Increased the base health of Hellfire Imps, but removed the 30% bonus health from the Defiance level 15 passive.
[Knight of Xoroth] Pestilence Unbound now always triggers instead of only at a 60% chance
[Knight of Xoroth] Hellborn added as a switch node with Furious Fighter
[Knight of Xoroth] Hand of Doom now scales with your Demonfire, but its base effect is reduced to 10% from 15%
[Knight of Xoroth] A Curse From Hell’s proc chance now additionally scales with how much Demonfire you have active
[Knight of Xoroth] Added a level 50 passive to the Defiance tree, swapped with Black Skull Shield. Black Skull Shield reworked
[Knight of Xoroth] Brimstone Flames and Brimstone Embers now have additional scaling with your Demonfire
[Knight of Xoroth] Brimstone Flames is now a switch node with Brimstone Embers
[Knight of Xoroth] Hellfire Embers added as a switch node with Bursting Embers