Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/07/25

Talents & Abilities

Change

[Bloodmage] Reflavored various Worgen themed spells in the Accursed spec and changed Worgen Form to Blood Curse for Accursed

Change

[Bloodmage] Slightly increased the base healing and scaling of Blood Rituals (~15%)

Change

[Knight of Xoroth] Added weapon scaling to Meatsaw

Change

[Templar] Templar capstones adjusted

Change

[Templar] Reduced how much Libram of Tenacity scaled with level and now only scales from 13% of agility.

Change

[Templar] Titanstrike's stun duration reduced from 4seconds to 2.5seconds

Change

[Templar] Increase the cooldown of Glory to 3min up from 2min

Change

[Guardian] Guardian capstones adjusted

Change

[Templar] Discipline Templar abilities now work with Polearms

Change

[Guardian] Braces motivation effect adjusted

Change

[Guardian] Reduced the cooldown of Chivalrous Presence to 1.5min from 3min

Change

[Guardian] Reduced the cost of Bark Orders to 10 from 30

Change

[Ranger] Dice Games now removes the cost from Flank

Change

[Ranger] Reduced the cast time of Brutal Shot by .7 sec

Change

[Ranger] Increased the weapon damage of Brutal Shot by 200%

Change

[Stormbringer] Fixed a bug where Invigorating Winds had no cooldown or global cooldown. It now correctly has a 2 minute cooldown.

2024/07/23

Talents & Abilities

Change

[Tinker] Fixed a bug where Eureka! would trigger from non critical strikes with Repair Shot, it will now correctly trigger only when Repair Shot critically strikes a target.

New

[Tinker] Overcharge: Shield Beacon now lasts 15 seconds and persists even if you are outside of the beacons range once applied.

Change

[Tinker] Fixed a bug where Overcharge: Shield Beacon would overlap and remove itself when 2 shield beacons are placed down ontop of each other.

2024/07/20

Talents & Abilities

Change

[Reaper] Eater of Souls no longer consumes Reaped Souls

Change

[Reaper] Harnessed Life now reduces cooldown of Soul Tap by 5 seconds instead of increasing its healing by 2%.

Change

[Reaper] Soul Splinters scaling increased.

Change

[Reaper] Requiem cooldown reduced by 10 sec.

Change

[Reaper] Bolstered Form parry chance up by 5%. Duration cost of resetting Dreadwake reduced by 1.

Change

[Reaper] Harvest Time now periodically increases its effect every 1.5 seconds. Value increased by 1%.

Change

[Reaper] Blood Frenzy cost increased by 5%.

Change

[Reaper] Souls for the Slaughter delay reduced significantly, now additionally increases the duration of Blade of the Lost Soul by 7 sec.

Change

[Reaper] Blood Frenzy scaling fixed (was not scaling with AP due to spell_damage_type)

Change

[Reaper] Hungering Scythe no longer does self damage, health cost reduced by 10%.

Change

[Reaper] Slaughter party now deals a single hit instead of two (total damage unchanged), stack requirement to proc lowered by 2.

Change

[Reaper] Hungering Scythe scaling fixed (was not scaling with AP due to spell_damage_type)

Change

[Sun Cleric] Resplendence and Holyform swapped.

Change

[Reaper] Blade of the Lost Soul now affects Desolate instead of Doomrend.

Change

[Sun Cleric] Guidance: Trance cooldown increased by 30 sec.

Change

[Sun Cleric] Scroll of Hope radius halved, value reduced by 10%.

Change

[Sun Cleric] Valiance reworked.

Change

[Sun Cleric] Sun Ray cooldown increased to 45 sec, scaling increased by 30% SP and 10% AP.

Change

[Sun Cleric] Piety tree adjusted

Change

[Sun Cleric] Increased the scaling of Rapture by 40%

Change

[Sun Cleric] All capstone rows adjusted

Change

[Templar] Zeal moved to the Zealot tree

Change

[Templar] Cooldown of Zeal reduced to 1min from 1.25 min

Change

[Templar] Sacred Strikes (Zealot Templar Passive) now does Offhand Weapon Damage instead of Weapon Damage

Change

[Knight of Xoroth] All capstone rows adjusted

Change

[Templar] Legacy of the Silverhand now works with Thousand Blades instead of Righteous Tempest

Change

[Knight of Xoroth] Increased the Weapon scaling on Gore by 20%

Change

[Knight of Xoroth] Rage of Xoroth now also causes you to deal additional Fire Damage on melee attack

Change

[Knight of Xoroth] Agonizing Inspiration adjusted

Change

[Witch Hunter] Alertness now reduces the cooldown of Witching Shroud rather than allowing you to use it twice

Change

[Witch Hunter] Increased the cooldown of Vault to 14 sec up from 10 sec

Change

[Witch Hunter] Damage of Black Knight abilities reduced by ~25% across the board in PvP only

Change

[Felsworn] All capstone rows adjusted

Change

[Felsworn] Blood of Azzinoth moved to the place of Demonic Advance

Change

[Necromancer] Frigidness now also works with Command: Grave Mage

Change

[Felsworn] Demonic Advance reworked to Blood of Mannoroth and is now a capstone

Change

[Barbarian] Torpedo now reduces the cooldown of Whirling Advance by 6 sec up from 2 sec

Change

[Barbarian] Increased the cooldown of Whirling Advance to 20 sec up from 18 sec

Change

[Barbarian] Face Smasher reworked, previous effect wrapped into Unstoppable Rage

Change

[Barbarian] Improved the logic of Zul'jin's Legacy so that it looks like it throws the additional axe, rather than simply showing two instances of damage

Change

[Bloodmage] Lunge now dazes the enemy for 3 sec

Change

[Bloodmage] Improved the logic for Roofstalker Leap and Curse of the Worgens leap effect

Change

[Bloodmage] Cooldown of Lunge increased to 14 sec up from 8 sec

Change

[Bloodmage] Reckless Behavior now also works with Goldrinn's Fang

Change

[Bloodmage] Sanguine Rupture now has a 40 yd range baseline up from 30

Change

[General] Shield transmogs fixed

2024/07/17

General

Change

[Venomancer] Fixed a bug where the healing of Serpent's Coil did not have any Spell Power scaling.

Change

[General] New system has been implemented for Area of Effect heals, it will now prioritize targets in the following order; Players, Pets, Guardians.

2024/07/16

General

Change

[Knight of Xoroth] General of Xoroth no longer increases your hp.

Change

[Stormbringer] Flow of Wrath value increased by 0.5.

Change

[Stormbringer] Voltaic Mastery now increases duration of Expulsion.

Change

[Stormbringer] Amped Flow now also affects Crackle.

Change

[Stormbringer] Disciple of Thorim cast time bonus reduced by 0.2, now additionally provides critical chance.

Change

[Stormbringer] Stormcaller value increased from 10/20 to 15/30%.

Change

[Stormbringer] Self Conduit stack count increased by 2.

Change

[Stormbringer] Conductive now stack on caster rather than target. Related effects adjusted.

Change

[Barbarian] Spear of Sen'jin damage fixed.

Change

[Stormbringer] Capstones adjusted.

Talents & Abilities

New

[Sun Cleric] - Dawnsear now costs 10 rage.

New

[Sun Cleric] - Flash rage cost reduced from 30 to 15.

New

[Sun Cleric] - Solar Shower reworked to Beatification: Casting Flash now increases Holy Damage dealt by 5% for 5 sec.

New

[Sun Cleric] - New Piety Spec Passive: Maximum Rage increased by 100, Horusath Blast now generates 100 rage and all Holy Damage spells now generate 6 rage.

New

[Sun Cleric] - Sun Ray now applies all of it's effects when at Sunset instead of being spaced out depending on Holy Power levels.

New

[Sun Cleric] - Old Piety Spec Passive moved onto Pious Magic

New

[Sun Cleric] - Scorch Marks now causes Radiant Flame to increase the damage of Sunflare and Dawnsear on the target.

New

{Sun Cleric] - Twin Flames now causes Fire Damage to increase Holy Damage by 3% per stack, and Holy Damage to increase Fire Damage by 3% per stack.

New

[Sun Cleric] - Ascended Rapture now increases Rapture's Damage by 25% on targets affected by Burning Light.

New

[Sun Cleric] - Scalding Light now increases the damage of Burning Light by 15% and increases Holy and Fire damage the target takes by 3%.

New

[Sun Cleric] - Vindication proc damage scaling increased slightly.

New

[Sun Cleric] - Ancient Etchings reworked: Holy Damage now reduces the cast time of Horusath Blast by 25%, stacking 4 times.

New

[Sun Cleric] - Blaze of Glory effects swapped, it now increases Holy Damage by 15% and lowers the cast time of Fire Spells by 20%.

New

[Sun Cleric] - Harsh Lessons now has a chance to reset the cooldown of Dawnsear.

New

[Sun Cleric] - Dawnsear cooldown increased from 14 sec to 18 sec.

New

[Sun Cleric] - Dawnsear no longer applies a DoT

New

{Sun Cleric] - Dawnsear damage increased and changed to Holy.

New

[Sun Cleric] - Flash now deals Fire Damage instead of Holy Damage.

New

[Sun Cleric] - Flash no longer procs Moment of Triumph.

New

[Sun Cleric] - Flash cooldown reduced from 10 seconds to 4 seconds.

New

[Sun Cleric] - Sun Ray range increased to 30 yds.

New

[Sun Cleric] - Burning Light damage and scaling increased

New

[Sun Cleric] - Piety Tree revamped and repathed.