Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/03/19

General

Change

[Tinker] Head Shots Only reworked

Change

[Tinker] Gazlowe's Wisdom now also reduces the cooldown of Shrapnel Mine by 5 sec

Change

[Tinker] Pyromania adjusted

Change

[Tinker] Bandito reworked

Change

[Tinker] Mechanics Tinker spec passive adjusted

Change

[Tinker] Hydraulic Strike now strikeson your pets next auto to avoid clicking the ability and nothing happening if your pet isn't in range of an enemy

Change

[Tinker] Blasting Round now has a 20 sec cooldown down from 30

Change

[Tinker] Focusing Round is now Stun Grenade

Change

[Tinker] Deadeye Round removed

Change

[Tinker] Assault Scope reworked

Change

[Tinker] Assault Scope switched with Blasting Round

Change

[Primalist] Cooldown of Earthshatter reduced by 10 sec baseline

Change

[Primalist] Environmentalist is now a 1 point node with a more unique effect

Change

[Primalist] Primal Focus now only gives Intellect, and is now a 1 point node

Change

[Primalist] Earth Rupturer moved to the Geomancy tree, switched with Geodes

Change

[Primalist] Terrasmash now has a choice node with Ruptured Earth synergy

Change

[Primalist] Fury of the Earthmother adjusted

Change

[Primalist] Master Geomancer now increases Nature Damage instead of Ruptured Earth damage

Change

[Primalist] Elemental Acuity switched with Primal Focus

Change

[Primalist] Ruptured Earth now has a choice node with Mountain Hammer synergy

Change

[Primalist] Earthmother's Hammer no longer reduces the cost of Mountain Hammer, but now also increases the damage dealt

Change

[Primalist] You no longer lose all stacks of Tectonic Shift when combat ends

Change

[Primalist] Bring Down the Hammer now allows you to strike 5 targets up from 3

Change

[Primalist] Plate Bender now increases parry chance instead of reducing damage taken

Change

[Primalist] Rock Barrier no longer on the gcd

Change

[Primalist] Bash now has a 40% proc chance up from 20%

Change

[Primalist] Bash now has a 1min cd down from 1.5min

Change

[Runemaster] Cost of Word spells halved.

2024/03/18

General

Change

[Runemaster] Glyph Durations increased to 15 sec.

Change

[Runemaster] Warp can now be cast while casting.

Change

[Runemaster] Unleashed Flame Glyph duration reduced by 5 sec, tick rate reduced from 3s to 2s.

Change

[Barbarian] Splash Zone scaling reduced.

Change

[Barbarian] Uniting Voice reduced by 3%.

Change

[Primalist] Reduced the base damage and scaling of Torn to Shreds slightly

Change

[Tinker] Slow on Gizmotronic Spark Rifle increased to 30% from 20%

Change

[Tinker] Increased the base scaling on Blasting Round slightly

Change

[Tinker] Base damage of Gizmotronic Spark Rifle increased slightly

Change

[Tinker] Head Shots Only now works with Rifle Blackpowder Shots

Change

[Tinker] Power Cell no longer removes the cooldown of Reload, instead reduces it by 50%

Change

[Tinker] Power Cell no longer removes the cost of guns, instead reduces it by 50%

Change

[Tinker] Various spells in the Demolition tree have had their spell power scaling increased slightly

Change

[Tinker] New Node added to the Demolition spec tree: Gazlowe's Wisdom

Change

[Tinker] Bomb Lobber new node, now increases your Fire spell power and your attack power

Change

[Tinker] Master Sapper split into two nodes, new node: Bomb Lobber

Change

[Tinker] Target Spotted is now pickable and is no longer a capstone

Change

[Tinker] Sapper Charge now has a 10 sec cooldown down from 30 sec

Change

[Tinker] Quickscope adjusted and now works with Rifle Blackpowder Shots

Change

[Tinker] The Firearms tree is now the Demolition tree and no longer supports a Sniper playstyle

Change

[Primalist] Fixed a bug where Quake Ranks 2/3 didn't have charges

Change

[Witch Hunter] Darkbane now gives 50% increased damage up from 25%

Change

[Witch Hunter] The Bane of Witches reworked

Change

[Witch Hunter] Repeater now only regenerates 5% max mana per tick down from 8%

Change

[Witch Hunter] Witchbane now lasts 8sec up from 5

Change

[Witch Hunter] Momentum now no longer works with Coiling Shot

Change

[Witch Hunter] Momentum now only stacks 3 times

Change

[Witch Hunter] Momentum now also regenerates a bit of mana

Change

[Runemaster] Increased the base damage and scaling of Glyphic Ruin

Change

[Reaper] Shudder Scythe now only hits 1 target baseline

Change

[Reaper] Shudder Scythe now heals you for 50% of the damage dealt rather than restoring maximum health

2024/03/17

General

Change

[Reaper] Reaper Spec passive now heals for up to 300% more up from 200%

Change

[Barbarian] Manic now reduces the cooldown of Piercing Throw with Axe Volley by 2 sec, down from resetting the entire cooldown, and now requires a critical strike

Change

[Reaper] Harvest Lord/Wraith will no longer appear as class buffs and instead will have their effects baked into their corresponding talent trees

Change

[Sun Cleric] Sunset effect removed from Calming Word

Change

[Runemaster] Base duration of Atomic Split increased by 2 sec, but you can no longer fly at 60% speed while it is active

Change

[Sun Cleric] Calming Word now has a 90 sec cd up from 40

Change

[Runemaster] Coldrune Blast now lasts 8 sec up from 4 sec

Change

[Barbarian] Pinned Down now slows instead of roots

Change

[Barbarian] Reduced the base damage of Axe Volley significantly

Change

[Barbarian] Slightly reduced the scaling of Headhunter's Spear

Change

[Barbarian] GCD of Berserker Axe is now 1sec up from 500ms

Change

[Barbarian] Savagery effects have been removed from abilities

Change

[Barbarian] Whirling Advance now has an 18 sec cd down from 20

Change

[Stormbringer] Comforting Winds now scales with Spirit

Change

[Stormbringer] Tailwind now also scales with Spirit

Change

[Stormbringer] Kiss of the Clouds now also scales with Spirit

Change

[Stormbringer] Surge of Might node added to the Wind spec tree

Change

[Stormbringer] Soul of the Storm node added to the Wind spec tree

Change

[Guardian] Spec passive now procs only from auto attacks and not all physical damage

Change

[Guardian] Battle Bard now only procs from auto attacks

Change

[Guardian] Standard Bearer no longer reduces damage dealt and instead gives more survivability

Change

[Guardian] Shield Formation reworked to Battle Formation and doesnt require a shield

Change

[Guardian] Harmonious Combat now reduces the cost of Arcing Strike instead of giving Spirit

Change

[Guardian] Vanguard tree adjusted for better pathing and clarity

Change

[Guardian] Iron Guard is no longer a capstone in the class tree, switch with Chivalrous Presence

2024/03/15

General

Change

[Stormbringer] Aerodynamics now scales with Spirit

Change

[Guardian] Feats of Strength now grants Motivation to you instead of Inspiration

Change

[Guardian] Inspiration Guardian spec passive adjusted

Change

[Guardian] Improved Feats of Strength reworked into Hero's Tale, with a new Motivation

Change

[Guardian] Minstrel now has custom spell scaling

Change

[Guardian] Warbringer's Manuscript is now a 1 point node

Change

[Guardian] Inner Power adjusted

Change

[Guardian] Motivation no longer reduces damage taken

Change

[Guardian] Improved Feats of Strength is now a 1 point node

Change

[Guardian] Bark Orders adjusted and now scales with Spirit

Change

[Guardian] Hero's Decree adjusted

Change

[Guardian] Hero's Decree adjusted and now scales with Spirit

Change

[Guardian] Soldier's Decree adjusted and now scales with Spirit

Change

[Runemaster] Runic spec tree adjusted for better pathing and clarity

Change

[Guardian] Inspiration adjusted and now scales with Spirit

Change

[Runemaster] Runemaster class tree adjusted for better pathing and clarity