
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Reaper] Dreadshell now additionally procs from Requiem. Value rougly doubled.
[Sun Cleric] Blaze of Glory cast time reduction lowered by 5%.
[Sun Cleric] Sunburn value reduced by 5%.
[Necromancer] New node added to Death tree in switch node with Plague Doctor. Causes Expunge to extend duration of Harvest Plague, Spectral Decay and Plague of Undeath by 1 sec.
[Barbarian] Base damage of Drunken Dive increased by 250. Scaling increased by 10%.
[Chronomancer] Last Wish cooldown reduced by 50%.
[Chronomancer] Elder Wand fixed. Value reduced by 5%.
[Chronomancer] Chaos Wand scaling reduced.
[Chronomancer] Cheating Time cannot extend beyond maximum.)
[Chronomancer] Concentrated Fate value reduced by 5%.
[Chronomancer] Empower Wand: Artillery base value reduced by 15%.
[Chronomancer] Artificer damage shifted slightly from RAP scaling to SP and Spirit scalings (still uses weapon damage principle on most damage abilities so RAP value holds, just at a lower value. The purpose is to make them benefit similarly from supports like other ranged specs).
[Starcaller] Enduring Moon now provides Stamina instead of Crit Chance.
[Starcaller] Moon Guard Starcaller damage taken reduction increased by 5%.
[Starcaller] Lunar Knight now can proc from parry, block and dodge. Now additionally affects Starsweep. Value increased by 5%.
[Starcaller] Trueshot mana scaling increased by 1%.
[Starcaller] New capstone node added to Sentinel.
[Starcaller] Astral Quickness replaced by Night Hunter in position.
[Starcaller] Lo'Sho Amplification no longer reduces healing done, value increased by 5%.
[Starcaller] Way of the Naga reworked into Blessed By The Stars.
[Starcaller] Umbral Glaive scaling fixed. Target count increased.
[Starcaller] Second Moon base damage increased by 50%.
[Starcaller] Create Moonwell cooldown increased by 30 sec, mana regen no longer has level scaling.
[Cultist] Reaver scaling fixed.
[Cultist] Nutcase reworked. Now increases chance to summon a Tentacle of Nzoth through Eldrich Smite.
[Cultist] Eldritch Smite of N'zoth spawn chance reduced significantly.
[Cultist] Gift of N'zoth STR to crit conversion increased by 5%.
[Cultist] Writhing Mass no longer spawns additional tentacles, now instead increases the damage the tentacles do. (fps performance change)
[Felsworn] Azzinoth's Assault AP scaling increased by 5%.
[Felsworn] Wrathglaive AP scaling fixed.
[Necromancer] Soulfreeze now on GCD.
[Blood Mage] Battleground Flags are now dropped upon pickup while Running Wild is active
[Blood Mage] Running Wild now increases movement speed by 100% at level 40, but is interrupted similarily to other mounts
[Blood Mage] Born in Blood renamed to Blood of the Vampyr in the Fleshweaver Talent Tree
[Blood Mage] Shadowfang Bond removed due to high exploit potential
天赋与技能
[Pending Restart] The following spells have had their additional threat mods removed: Straight to the Nether, Immolation Aura, Gust, Wrath of Tichondrius, Track, Darkthrash, Grasp of the Undying, Chainwhip, Shieldgore, Demon's Breath, Warquake, Shieldforge, Forgehammer, Staff Sweep, Holy Cleave, Sacred Slam, Barrier of Light, Zealous Crash, Ravenous Bite Packleader, Massacre, Enraging Wound, Bite Wound, Goldrinn's Resolve, Goldrinn's Rage, Disease Cloud, Spellburn, Twilight Shieldtoss, Wave of Doubt, Twilight Slam, Moonflare, Vengeance of Elune, Rain of Comets, Starsweep, Protector of the Flame, Anoint, Crash & Thrash, Spanner Smash, Scorpid Slime, Wicked Poison, Tail Strike, Sting, Toxic Expulsion, Lament, Deathmyst, Dreadwake, Spectral Burst, Spellsnap, Prismatic Detonation
天赋与技能
[Cultist] Eldritch Smite is now passive and the scaling of Blade of the Empire has been increased by ~25%
天赋与技能
[Chronomancer] Epoch can now grant Sands of Time when not in combat.
天赋与技能
[Necromancer] Capstones adjusted across all specs
[Venomancer] Adjusted capstones across all specs
[Bloodmage] Accursed tree and capstones adjusted
[Bloodmage] Spells that required Worgen Form will now require Cursed Form (Vampyr Curse, Blood Curse, Eternal Curse)
[Bloodmage] Reflavored various Worgen themed spells in the Accursed spec and changed Worgen Form to Blood Curse for Accursed
[Bloodmage] Slightly increased the base healing and scaling of Blood Rituals (~15%)
[Knight of Xoroth] Added weapon scaling to Meatsaw
[Templar] Templar capstones adjusted
[Templar] Titanstrike's stun duration reduced from 4seconds to 2.5seconds
[Templar] Reduced how much Libram of Tenacity scaled with level and now only scales from 13% of agility.
[Templar] Increase the cooldown of Glory to 3min up from 2min
[Templar] Discipline Templar abilities now work with Polearms
[Guardian] Guardian capstones adjusted
[Guardian] Braces motivation effect adjusted
[Guardian] Reduced the cost of Bark Orders to 10 from 30
[Guardian] Reduced the cooldown of Chivalrous Presence to 1.5min from 3min
[Ranger] Dice Games now removes the cost from Flank
[Ranger] Reduced the cast time of Brutal Shot by .7 sec
[Ranger] Increased the weapon damage of Brutal Shot by 200%
[Stormbringer] Fixed a bug where Invigorating Winds had no cooldown or global cooldown. It now correctly has a 2 minute cooldown.
天赋与技能
[Tinker] Fixed a bug where Eureka! would trigger from non critical strikes with Repair Shot, it will now correctly trigger only when Repair Shot critically strikes a target.
[Tinker] Overcharge: Shield Beacon now lasts 15 seconds and persists even if you are outside of the beacons range once applied.
[Tinker] Fixed a bug where Overcharge: Shield Beacon would overlap and remove itself when 2 shield beacons are placed down ontop of each other.
天赋与技能
[Reaper] Eater of Souls no longer consumes Reaped Souls
[Reaper] Harnessed Life now reduces cooldown of Soul Tap by 5 seconds instead of increasing its healing by 2%.
[Reaper] Requiem cooldown reduced by 10 sec.
[Reaper] Soul Splinters scaling increased.
[Reaper] Bolstered Form parry chance up by 5%. Duration cost of resetting Dreadwake reduced by 1.
[Reaper] Harvest Time now periodically increases its effect every 1.5 seconds. Value increased by 1%.
[Reaper] Souls for the Slaughter delay reduced significantly, now additionally increases the duration of Blade of the Lost Soul by 7 sec.
[Reaper] Blood Frenzy cost increased by 5%.
[Reaper] Blood Frenzy scaling fixed (was not scaling with AP due to spell_damage_type)
[Reaper] Slaughter party now deals a single hit instead of two (total damage unchanged), stack requirement to proc lowered by 2.
[Reaper] Hungering Scythe no longer does self damage, health cost reduced by 10%.
[Reaper] Hungering Scythe scaling fixed (was not scaling with AP due to spell_damage_type)
[Reaper] Blade of the Lost Soul now affects Desolate instead of Doomrend.
[Sun Cleric] Resplendence and Holyform swapped.
[Sun Cleric] Guidance: Trance cooldown increased by 30 sec.
[Sun Cleric] Scroll of Hope radius halved, value reduced by 10%.
[Sun Cleric] Valiance reworked.
[Sun Cleric] Sun Ray cooldown increased to 45 sec, scaling increased by 30% SP and 10% AP.
[Sun Cleric] Piety tree adjusted
[Sun Cleric] Increased the scaling of Rapture by 40%
[Sun Cleric] All capstone rows adjusted
[Templar] Cooldown of Zeal reduced to 1min from 1.25 min
[Templar] Zeal moved to the Zealot tree
[Templar] Sacred Strikes (Zealot Templar Passive) now does Offhand Weapon Damage instead of Weapon Damage
[Templar] Legacy of the Silverhand now works with Thousand Blades instead of Righteous Tempest
[Knight of Xoroth] All capstone rows adjusted
[Knight of Xoroth] Increased the Weapon scaling on Gore by 20%
[Knight of Xoroth] Agonizing Inspiration adjusted
[Knight of Xoroth] Rage of Xoroth now also causes you to deal additional Fire Damage on melee attack
[Witch Hunter] Alertness now reduces the cooldown of Witching Shroud rather than allowing you to use it twice
[Witch Hunter] Increased the cooldown of Vault to 14 sec up from 10 sec
[Witch Hunter] Damage of Black Knight abilities reduced by ~25% across the board in PvP only
[Felsworn] All capstone rows adjusted
[Felsworn] Blood of Azzinoth moved to the place of Demonic Advance
[Felsworn] Demonic Advance reworked to Blood of Mannoroth and is now a capstone
[Necromancer] Frigidness now also works with Command: Grave Mage
[Barbarian] Torpedo now reduces the cooldown of Whirling Advance by 6 sec up from 2 sec
[Barbarian] Increased the cooldown of Whirling Advance to 20 sec up from 18 sec
[Barbarian] Improved the logic of Zul'jin's Legacy so that it looks like it throws the additional axe, rather than simply showing two instances of damage