在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Stormbringer] Surging Elemental is now Cloudy and gives Kiss of the Clouds synergy
[Stormbringer] Cooldown of Kiss of the Clouds increased to 30 sec from 15
[Stormbringer] Kiss of the Clouds now costs static, shield value reduced by 40%, and is now AoE
[Stormbringer] Wind Blast is now passive
[Stormbringer] Gale is instant cast with a minimum cooldown (when talented into ) of 6 sec, from 10 sec.
[Stormbringer] Unshackle no longer costs Typhoon stacks
[Stormbringer] Focal Point now causes Call Lightning to buff your allies
[Stormbringer] Evergale now reduces the cooldown of Aerodynamics and increases its effectiveness
[Stormbringer] Aerodynamics now costs static
[Stormbringer] You now start with Summon Air Elemental exclusively as your first pick in the Wind spec tree
[Stormbringer] Static has been given a proper place in the Wind tree in order to increase cohesion across specs in the Stormbringer class
[Stormbringer] Gathered Energy now refreshes a charge of Crackling Surge, or Forked Lightning if you're playing Lightning
[Stormbringer] Pressure Release can now be used on allied players
[Stormbringer] Clearsky Pendant no longer has Discharge synergy
[Stormbringer] Clearsky Pendant is now in the class tree
[Stormbringer] Electrocutioner now only procs from crits with Crackling Surge
[Stormbringer] Scaling of Crackling Surge reduced slightly
[Ranger] Powershot scaling increased slightly
[Ranger] Even Quicker Shots is now a 1 point node
[Ranger] Falconstrike now exhausts Archery Points
[Monk] Ward Against Harm reimagined
[Monk] Tyr's Strike now slows enemies
[Monk] Flaming Blade of Lantresor no longer slows
[Monk] Class tree slightly iterated on
[Monk] Combo Breaker abilities are now conveyed more clearly as such
常规
[Necromancer] The additional haste increasing effect from Command: Skeletal Archers is now part of the Summoning Adept talent
[Necromancer] Reduced the scaling of Crypt Scarabs
[Necromancer] Zombie Plague now hits 1 nearby target instead of 3
[Witch Doctor] Improved Serpent Ward is now a 1 point node
[Witch Doctor] Bethekk's Cunning is now a 1 point node
[Ranger] Javelin Toss removed
[Ranger] Horn of War and Alacrity are now bundled into 1 node
[Ranger] The explosion part of Grapplebomb is now part of the Explosive...Trick Shots? talent
[Ranger] Grapplebombs cooldown is now 20 sec baseline
[Barbarian] Scaling of Puncture Wounds increased slightly
[Barbarian] Headhunter now works with Berserker Axe
[Monk] Runeslalm now generates energy and decrements 3 stacks of Broken Ward
[Witch Hunter] Witch Hunter class tree trimmed down and repathed, some nodes switched out between spec trees
[Monk] Heavy Runeslam is now a 1 point node
[Witch Hunter] Base cooldown of Daring Escape reduced to 30 sec from 40 sec
[Witch Hunter] Calculated Escape no longer reduces the cooldown of Daring Escape
[Witch Hunter] Swiftness removed
[Witch Hunter] Trapper removed
[Witch Hunter] Base cooldown of Bola Throw reduced to 20 sec
[Witch Hunter] Base cooldown of Vault reduced to 10 sec
[Witch Hunter] Agile Steps removed
[Witch Hunter] Battle Preparations now has a 15 sec cooldown
[Witch Hunter] Shadow Order reworked to give Shadowbrand synergy with Witchblight and more general Shadow Brand synergy
[Witch Hunter] Base cooldown of Witchblight reduced to 16 sec
[Witch Doctor] Shadowstrike now applies Shadow Marks without requiring a talent
[Stormbringer] Gale Winds now has a 1.25 sec cast time
[Stormbringer] Wind Blast now has no cast time
[Stormbringer] Illusory Mists reworked to be more of a proper support spell, and is no longer a defensive utility spell.
[Stormbringer] Fulmination now allows Call Lightning to always crit on targets affected by Crackling Surge, rather than always critting permanently
[Stormbringer] Stormcloak now lasts 6 sec baseline down from 8 sec
[Stormbringer] Storm Sorcery no longer reduces the cost of spells
[Stormbringer] Lingering Lightning's duration increase now works with Stormcloak instead of Thunder Orbs
[Stormbringer] Base duration of Thunder Orbs increased by 2 sec
[Stormbringer] Gathered Energy now has a 100% chance to proc
[Knight of Xoroth] Hell Scream no longer removes your active pestilence
[Knight of Xoroth] Class tree slightly repathed
[Knight of Xoroth] Pestilence of war is now learned at level 12 baseline, and is no longer in the class tree
[Monk] First bracket of class tree nodes slightly reimagined
[Monk] Class and Spec tree nodes slightly repathed
[Monk] Staff Strike now clears 1 Broken Ward per target hit
[Monk] Broken Ward proc chance reduced to 50% from 60%
[Monk] Deflect Magic no longer deflects all negative effects (only spells as intended), no longer has a proc count, duration reduced to 3 sec.
[Venomancer] Spindly replaced by Sweeping Strikes, a node that makes Leg Strike apply Lethal Toxin.
[Venomancer] Leg Strike now acts as a Cleave spell.
[Venomancer] Serpent Lord no longer gives additional pushback (as pushback reduction has been made baseline before).
[Sun Cleric] Sunflare AP and SP scaling increased by 6%.
[Sun Cleric] Solar Indandescence damage increase to Sunflare halved.
[Sun Cleric] Solar Champion value increased by 2% per stack, stack count reduced by 10 and duration increased to 10 sec.
[Sun Cleric] Sins of the Father cast time reduction reduced to 20% down from 25%. Rage gained increased to 8.
[Sun Cleric] Piety Sun Cleric spec passive Int to Crit conversion increased from 10 to 15%.
[Sun Cleric] Dawnsear DoT SP scaling increased by 5%.
[Sun Cleric] Flash base damage increased at every rank.
[Sun Cleric] Solar Conduit damage increase reduced to 10% down from 15%.
[Sun Cleric] Radiant Flame SP scaling increased by 5%.
[Sun Cleric] Scorch Marks stack count reduced to 3 from 5.
[Sun Cleric] Radiant Marks duration reduced to 10 sec.
[Sun Cleric] Acute Faith initial cast speed reduction reduced to 30%, decrease per stack reduced to 10%.
[Sun Cleric] Burning Light SP scaling trippled.
[Sun Cleric] Herald of Purity damage increase reduced to 20% per stack.
[Sun Cleric] Base damage of Radiant Flame Rank 5 and 6 reduced slightly.
[Sun Cleric] Retribution and Solar Crash Swapped.
[Sun Cleric] Stay of Execution now usable below 35% HP instead of 20%.
[Sun Cleric] Ray of Illumination radius increased to 10 yds. Visual adjusted to be more closely representative of radius.
[Sun Cleric] Seeker of Sinners no longer reduces the cooldown of Chosen of the Light, now instead causes Ray of of Illumination to slow enemies within the area.
[Sun Cleric] Chosen of the Light cooldown reduced by 60s.
[Sun Cleric] Sun Shackles now increases slow effectiveness instead of range.
[Sun Cleric] Sun Burn lockout increased to 3 seconds.
[Sun Cleric] Chains of Light range increased to 25yds.
[Sun Cleric] Sun Burn in Blessing Spec range increased.
[Sun Cleric] Guidance: Touch of Light tooltip fixed.
常规
[Pyromancer] Fixed a Bug where Overheat would increase Blaze's damage by 50% instead of 20%.
常规
[General] Various stances have been made passive
[Witch Doctor] Class tree trimmed down and repathed
[Primalist] Class tree trimmed down and repathed
[Guardian] Pulverize now reduces healing received by 30% from 50%