在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Bloodmage] Valanar's Vengeance SP scaling reduced from 150% to 90%
[Bloodmage] Atherann's Anguish SP scaling reduced from 92% to 62%
[Bloodmage] Increased the tick rate of Mortal Forms Cursed Thirst effect to 2 sec up from 1.5 sec
[Bloodmage] Packcaller now gives Bloodfang Bite now has an equal chance to Bloodmoon Blast to trigger Call of the Shadow Pack
[Bloodmage] Lupine Shred swapped with Grimclaws
[Bloodmage] Dark Frenzy no longer increases critical strike chance by 5%
[Bloodmage] Taldaram's Rage no longer increases the damage of Taldaram's Torment by 10%
[Bloodmage] Bloodstalker no longer increases the duration of periodic effects
[Bloodmage] Shadow Vigil now has 5 charges instead of infinite
[Bloodmage] Cutting Talons now increases critical strike rating by 3% down from 4%
[Bloodmage] Veins of Vengeance now increases critical damage and healing by 10% down from 15%
[Barbarian] Impaling Spear RAP scaling reduced from 50% to 15%
[Barbarian] Gutspiller RAP DoT scaling reduced from 50% to 10%
[Barbarian] Gutspiller RAP scaling reduced from 60% to 30%
[Barbarian] Berserker RAP scaling reduced from 45% to 25%
[Barbarian] Berserker Axe RAP scaling reduced from 33% to 13%
[Barbarian] Piercing Javelin RAP scaling switched to RAP scaling and set to 35% from 45%
[Barbarian] Axe Throw weapon damage normalized to 100% across all ranks
[Barbarian] Hail of Blades target increase reduced from 5 to 4
[Barbarian] Relentless Barbarian proc chance reduced from 20% to 10%
[Barbarian] Barbaric Whirl Weapon Damage reduced from 50%
[Barbarian] Ancestral Strike Weapon Damage normalized to 60% for all ranks
[Barbarian] Brutal Swing Weapon Damage normalized to 100% for all ranks
[Barbarian] Smash Weapon Damage normalized to 110% for all ranks
[Barbarian] Smash & Offhand Smash AP scaling reduced from 14% to 4%
[Barbarian] Disembowel AP scaling reduced from 22% to 2%
[Barbarian] Carnage effectiveness reduced by 10% per stack
[Barbarian] Brutal Swing AP scaling reduced from 48% to 7%
[Barbarian] Crushing Slam AP scaling reduced from 40% to 6%
[Barbarian] Keg Smash Primary Target damage type changed from Physical to Frost
[Barbarian] Breath of the North AP scaling reduced from 25% to 10%
[Barbarian] Keg Smash Primary Target AP scaling increased from 35% to 45%
[Barbarian] Ale of the God King AP scaling increased from 10% to 15%
[Barbarian] Ancestral Combat Weapon Damage increased from 75% to 100%
[Barbarian] Decapitate now has a 10 sec cd down from 15
[General] Raid boss health has been adjusted with the damage squish in mind
[General] All damage has been squished by roughly 50-75%
常规
[Tinker] Demolition Tree capstones adjusted
[Tinker] Demolition Tree adjusted
[Tinker] The original Molotov talent is now the capstone for Demolition
[Tinker] Blastmaster adjusted to no longer increase the cooldown of Sticky Bomb and is on longer a capstone
[Tinker] Improved Lightning Conductor is now Blackpowder Swag
[Tinker] Handcannon is now Bomb Toss
[Venomancer] Burrow now has a 2min cooldown, but has a new additional effect
[Bloodmage] Added ranks to Claw Sweep and Gore Barrage
[Chronomancer] Eternity now works with all damage instead of just periodic damage
[Bloodmage] Cursed Fang moved to level 12 baseline.
[Bloodmage] Tissue Decay/Exsanguination switch node moved up to Cursed Fang original place.
[Bloodmage] Crimson Expedition value increased by 5%.
[Bloodmage] Crimson Expedition cooldown reduction of Sanguine Rapture moved to Darkcasting.
[Bloodmage] Darkcasting Agi-> AP conversion moved to Accursed Bloodmage. Agi to spellcrit remains.
[Runemaster] Unleashed Flame Glyph now has a DoT baseline
[Witch Doctor] Brewing tree adjusted with above changes in mind
[Witch Doctor] Snake Charmer reworked, now increases effectiveness of Mojo Beam or Voodoo Beam after casting Potion Toss for 5 sec.
[Witch Doctor] Fresh Ingredients and Medicine Man are now a 1 point nodes
[Witch Doctor] Soothing Juju now has ranks
[Witch Doctor] Potion Ingredients are now 3 charges down from 5, and recharge every 4 sec instead of 8 sec.
[Witch Doctor] Cleansing Totem is now baseline and learned at level 30
[Witch Doctor] Zanza's Path is now Zanza's Ire and has been reworked, original Zanza's Ire also reworked to have Godslayer synergy
[Witch Doctor] Shadowhunting capstones adjusted
[Witch Doctor] Flasks no longer share a cooldown
[Witch Doctor] Flask of Transmogrification is now in the Shadowhunting tree, but no longer has charges, and is reimagined
[Witch Doctor] Darkspear Drums switched with Chosen Avatar, but now only affects 2 Reclamations down from 3
[Witch Doctor] Worldslayer talent reworked to Chosen Avatar, with pet synergy
[Witch Doctor] Pain reworked to have Gift of the Loa and Godslayer synergy
[Witch Doctor] Worldslayer is now a baseline effect for Godslayer
[Witch Doctor] Bwonsamdi's Edge reworked to now spread Hexes to nearby enemies with Reclamation
[Witch Doctor] Cursed Weapons effect is now baked into the Shadowhunting spec passive
[Witch Doctor] Brew Splash has been reworked to Overflowing Juju.
[Barbarian] Legacy of the Amani now hits an additional time with Piercing Throw for 50% of the initial damage dealt
[Witch Doctor] Vitality of Sseratus is now an AoE splash heal that heals 5 targets, instead of a HoT.
[Barbarian] Impaling Spear no longer has a deadzone, but Piercing Javelin now does
[Barbarian] Serrated Spears moved to the class tree as a switch node with Rend and Tear
[Barbarian] Added ranks to Decapitate
[Barbarian] Bloodthirsty Savage no longer reduces the cooldown of Decapitate and instead reduces the cooldown of Onslaught
[Barbarian] Reduced the cooldown of Decapitate to 15 sec from 30 sec
[Barbarian] Headlopper no longer reduces the cooldown of Decapitate and has been reworked
[Barbarian] Added Expedited Carnage as a switch node with Whirling Assault
[Starcaller] Elune's Grace is now a switch node with a new talent, Elune's Mercy.
[Barbarian] Barbarian Axe, when it cleaves via Unstoppable Rage, no longer swaps your target to the cleaved target.
[Starcaller] Trueshot can now also proc Aspect of the Huntress.
[Starcaller] Stellar Amplification has been reworked. It now makes dealing damage with Scattered Stars have a 15% chance to make your next Astral Blade cost no mana.
[Cultist] Eldritch Velocity reduced by 15%.
[Starcaller] Second Moon now has an animation.
[Cultist] Call of N'Zoth no longer causes your dots to scale with haste, instead provides a static 20% faster tick rate.
[Cultist] Eldritch Mending now properly consumes a stack of Eldritch Velocity.
[Sun Cleric] Solar Burn no longer changes your target and forces you to attack them on cast.
物品变更
[General] Edrim Skysong, the M+ coin vendor, now properly shows all of the weapons you are proficient in. There was an issue where some classes were not seeing some of the weapons that they were proficient in, like Witch Doctors not seeing maces, for example.
常规
[Primalist] Life Primalist now lists Hammer of Life as one of its Sample Spells on the spec select screen instead of Waters of Neptulon, which is not used anymore.
[Witch Hunter] Ranks 2-6 of Shadowblast can now properly trigger Quickdraw, instead of only ranks 1 and 7.
[Venomancer] Fortitude's Fang Venom is now learned baseline for Fortitude at level 14
[Venomancer] Sting, Decay, and Poison Eruption now have ranks
[Venomancer] Molt swapped with Toxic Sludge
[Venomancer] Fortitude capstone positioning adjusted
[Venomancer] Rampage reworked to Graceful Claws
[Venomancer] Improved Harden (2 Pointer) removed from Fortitude, Drowning In Poison moved to its place in the tree
[Venomancer] Poisoned Mind is now Versatile and Deadly, with defensive Scorpid Form synergy, and no longer reduces cooldowns of Harden and Burrow
[Venomancer] Harden now has a 2min cd baseline
[Venomancer] Increased the scaling of Dark Barrier by ~25%
[Venomancer] Caught In A Binds periodic damage increase is now baseline for Web Wrap, instead the talent now lets you cast Venom Bolt and Serpent's Coil while channeling