在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Sun Cleric] Cast time of Illumination and Shine increased by 0.5 sec.
[Sun Cleric] Illumination scaling increased by 48%.
[Sun Cleric] Devout Guidance value increased bz 5%.
[Sun Cleric] Mending Bulwark can no longer crit.
[Sun Cleric] Refraction now increases healing instead of critical healing of Illumination.
[Stormbringer] Storm Sorcery can now also proc from Torrential Wrath.
[Guardian] Ranks 2-5 of Pulverize can now properly trigger Glory.
[Venomancer] Lethal Toxin no longer categorised as poison for dispels.
[Witch Doctor] Crippling Curses replaced by Encroaching Night, causing Hex of Night damage to have a chance to deal damage to nearby enemies and restore mana.
[Witch Hunter] Cleansing Idol no longer reduces the players HP by 99%. This reduction was only supposed to be applied to the Idol itself to make it killable in PvP, not the player.
[Witch Doctor] Loa's Blessing damage reduction reduced by 1%.
[Witch Doctor] Serpent Wards no longer trigger Core Overload.
[Witch Doctor] Hidden Intellect scaling of Bwonsamdi's Deal removed.
[Reaper] The Grim Reaper now also affects Doomrend.
[Reaper] Soul Infusion spenders - "Requires Soul Infusion" is now red text when you don't have Soul Infusion, and appears as white when you do
[Reaper] Spectral Affinity now affects all damage types.
[Reaper] Healing of Crimson Harvest reduced by 30%.
[Reaper] % weapon damage of Desolate increased by 20%.
[Reaper] Reap's heal now has a 60% PvP modifier to compensate for this much larger heal. We will keep an eye on this to see if this is the right value.
[Reaper] Blood Harvest value reduced from 400% to 200% (with Reap buff still a net gain)
[Reaper] Reap's heal increased significantly for each rank. (Base + Level scaling both increased on all 4 ranks.)
[Reaper] Reap AP scaling increased from 10% to 35%.
[Reaper] Reap's level scaling fixed.
[Reaper] Endbringer now properly gives melee and spell crit.
[General] Mana burn effects should now properly affect classes who have mana as a secondary resource, like Necromancer.
[General] Class Resources (Inscribed Runes, Static, Archery Points, etc) have been given a unique color text in tooltips
天赋与技能
[Venomancer] Cooldown of Last Kiss reduced to 30 from 90 sec
[Venomancer] Widow's Fury removed
[Venomancer] Widow's Kiss cooldown reduced to 10 sec from 45
[Venomancer] Unintended exponential gains on armor of Scorpid Form removed. Base conversion rate increased by 100%.
[Ranger] Piercing Play can now proc from Woodland Arrow.
[Ranger] Skullpiercer Shot no longer has a cooldown.
[Ranger] Ambidextrous now clarifies that it can proc from auto shot as well.
[Ranger] An Arrow for Everything now procs from using Precision Shot.
[Ranger] Quel'Dorei Poison scaling increased by 2.5%
[Ranger] Quick Shot RAP scaling increased by 2%.
[Ranger] Precision Shot no longer generates Archery Points.
[Ranger] Node added to switch node with Precise Shot that causes Precise Shot to generate 3 Archery Points.
[Ranger] Precise now instead of increasing the Archery Point generation of Precision Shot causes Precision Shot critical strikes to refund part of its cooldown. Hunting Shot effect unchanged.
[Ranger] Archery Master and Precise Swapped.
[Ranger] Serrated Shot base damage increased by 25% on each rank.
[Ranger] Hunting Shot can now by applied by separate players.
[Ranger] Elemental Shot scaling reduced by 2%.
[Ranger] Precision Shot % weapon damage increased to 100%.
[Ranger] Arrow Slinger proc chance reduced by 3%.
[Ranger] Venom Injection RAP scaling increased by 1%.
[Ranger] Archery Point increase to Precise Shot and Incendiary Shot increased by 5%.
[Ranger] Archery Point value increase from Archery Ranger Spec Passive reduced by 5%.
[Ranger] On The Hunt now increases the value of Skirmish by 75% (up from 50%) but its duration extension reduced by 2 sec.
[Stormbringer] Airlock is now a 1min cd 8 sec duration and shares DR with Imprison
[Tinker] Increased the scaling of Defensive Utility's shield by 100%
[Tinker] Added a new capstone to Mechanics - Sprocket Strike
[Templar] Scourgebane now has AP scaling.
[Templar] Templar Strike is no longer considered an AoE ability.
[Templar] Zealot and Crusader abilities no longer restart your swing timer 💀.
[Templar] Judgment no longer generates energy, now instead causes your next auto attack to swing an additional time.
[Templar] Aggramar's Rage value to Chastise increased by 5%.
[Templar] Templar's Might AP scaling increased by 5%. Base damage per level increased by 0.6.
[Templar] Focus now allows Scourgebane to stack twice
[Templar] Righteous Lunge now also does Weapon Damage
[Witch Hunter] Shadowhound now receives 25% of the healing you receive.
[Templar] Templar Strike and Tyr's Hammer now have ranks
[Reaper] Blood Harvest's tooltip (The buff from the Harvest spec passive) no longer multiplies per stack to say that it would heal for 1500%. This was purely visual and it was always 300% as intended.
[Reaper] Lost Embrace no longer has hidden stamina scaling that made it much larger than a 40% slow.
[Reaper] Soulrot ranks now properly share a cooldown.
[Reaper] Spectre Stride ranks now properly share a cooldown.
[Reaper] Wraithblade ranks now properly share a cooldown.
[Reaper] Scaling on ranks of Slaughter now work properly.
[Reaper] Scaling on ranks of Desolate now work properly.
[Reaper] The charges on the new ranks of Desolate now work.
[Reaper] The charges on the new ranks of Crow's Harvest now work.
[Barbarian] No Regrets now properly gives you energy instead of also triggering Rancor :')
[Ranger] Skullpiercer Shot no longer has a cooldown.
[Witch Doctor] Ranks 2, 3, and 4 of Voodoo Puddle now also have a 12 second cooldown, like rank 1.
[Witch Doctor] Touch of Mueh'zala's (The proc from Idol of Death) damage taken debuff no longer has hidden SP scaling making it scale up to ~20% damage taken instead of the 5% it should be.
[Primalist] Rallying Roar now drops a totem
[Witch Doctor] Gift of the Loa is now properly Nature damage as the tooltip says.
[Witch Doctor] Army of the Loa now increases the movement speed of all allies by 60% and no longer removes fears
[Primalist] Geode Barrage is no longer considered an AoE ability.
[Guardian] Vanguard spec passive proc is now small radius AOE
[Knight of Xoroth] Damnation talent now cause Seeking Flames to reduce the cooldown of Blade of Xoroth and Flames of Xoroth on hit.
[Knight of Xoroth] Hellfire Form no longer descales on cast.
[Knight of Xoroth] Blade of Xoroth cooldown reduced by 2 sec.
[Knight of Xoroth] Hellstorm now gets 100% increased duration up from 35% per Deathfire
[Knight of Xoroth] Hellfire Form now has a 2min cd down from 3min
[Knight of Xoroth] Hellfire Breath now reduces the cooldowon of Shieldgore by 1.5 sec per target hit, rather than just a flat 3 sec
[Knight of Xoroth] The Hellfire Imps Burst ability will now properly auto cast
[Knight of Xoroth] Hellfire Breath now deals more damage and hits up to 10 targets instead of 5
[Knight of Xoroth] Added ranks to Shieldgore
[Knight of Xoroth] Demonfire Command now also reduces the cooldown of Implosion by 10 sec and its cost by 15
[Knight of Xoroth] Bulwark of Xoroth now allows Shieldgore to hit 5 targets AND applies Torn Flesh, rather than having 2 separate talents for each effect
[Knight of Xoroth] You can now pick between Chains of Xoroth and Chainwhip in Tier 1
[Knight of Xoroth] Forges of Demonfire now has a 25 yd radius up from 15 and is properly stated in the tooltip
[Knight of Xoroth] Hellfire Forgemaster is no longer a switch node with Forges of Demonfire, Forges of Demonfire is now a capstone
[Knight of Xoroth] Imp Gang Boss now lets you summon 2 Imps, rather than reducing the cooldown
[Knight of Xoroth] Impcaller is now a switch node with Imp Gang Boss
[Knight of Xoroth] Defiance tree pathing adjusted with the intent of giving nodes made for the intended playstyle in Tier 1, with most playstyle choices appearing in Tier 2/3.
[Knight of Xoroth] Impcaller now guarantees an Imp to be summoned from Infernal Strike
[Felsworn] Using Felrend after a Twin Slice and activating the combo no longer makes the Felrend not consume a Felfury charge.
[Felsworn] Unleashed Fury now works.