Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2019/04/19

General

Change

Separated Updates between phases to increase performance further

Change

Fixed Realm First on Death achievements being granted inappropriately

World

Change

Corrected the faction of the flightmaster in Shadowprey village

2019/04/18

General

Change

Fixed an issue where Shadowprey Village did not put High-Risk players into the shared phase.

Change

Fixed an issue where Mudsprocket did not put High-Risk players into the shared phase.

Change

Fixed an issue where Cenarion Hold did not put High-Risk players into the shared phase.

Change

Recruit a Friend no longer grants additional gathering and crafting experience.

Change

New hardware and core enhancements have been made to improve server stability and performance.

Change

Further improved Wild Card logic to prevent learning spells which you cannot benefit from.

Change

Fixed high-risk equipment drop on Elune.

World

Change

Fixed an issue where a Rare Elite in Searing Gorge was not considered a Rare. Its loot table has also been updated to match that of other rares.

Change

Corrected an issue where ores and herbs had odd spawning and respawning behavior.

Item Changes

Change

You should no longer be able to use Holy Paladin Tome: Great Blessing of Wisdom I if you have not already learned Blessing of Wisdom.

Mystic Enchants

Change

Random Enchantment tiers have been adjusted. Now, many more enchants can roll on lower ilvl gear.

Quests

Change

Corrected an issue where not all Red Dragonspawn types at the Dragonmaw Gates in the Wetlands were eligible for dropping the Glistening Red Dragonscales used in the Keeping Evil at Bay: Dragonmaw Gates quest.

Change

Heroes' Call Board quests now also reward a Fragment of Fortune.

Change

Added exclusion groups to the 'A Delicate Situation' Callboard profession quests. This will prevent players from hoarding these quests.

2019/04/17

General

Change

High level rare creatures should now always drop at least one piece of dungeon loot when you have High-Risk enabled.

Change

Demons of Darkwhisper Gorge now have increased drop rates for dungeon gear to better reflect their difficulty.

Change

Frostmaul Giants of Frostwhisper Gorge now have increased drop rates for dungeon gear to better reflect their difficulty.

Change

Chimaeroks of the Isle of Dread now have greatly increased drop rates for dungeon gear to better reflect their difficulty.

Change

Call Board Quest: Bug Off now requires that you kill 8 of each Silithid creature instead of 12.

Change

Corrected an issue where completing the 'Pay Your Dues' quest would not correctly reset your reputation with The Law. This fix should be in effect after the next server restart.

System Changes

Change

Elune: Deleted 3,334 phased NPCs that did not need to exist due to shared phasing systems

Change

Rewrote and improved a variety of deep core functionality to improve performance

2019/04/16

General

Change

Fixed gameobjects that cast spells in phases, this should fix a variety of quests.

Change

Crusader enchant and random enchant have been temporarily disabled while we investigate an issue with how they interact with other auras.

World

Change

Fixed an issue where Thalon, the Wind Rider Master of Shadowprey Village could be interacted with and used as an Alliance race. He now belongs to the Thunder Bluff faction as intended. (in effect after server restart)

2019/04/15

General

Change

Fixed Quest Challenge to the Black Flight.

Change

Added the correct Hybrid Risk Ruleset NPCs to our seasonal realm in each major city.

Change

Hybrid Risk Ruleset NPCs can no longer be attacked or mind controlled.

Change

Creatures of Scourge Invasions now have 20% less health on average.

Change

Creatures of Scourge Invasions now deal 50% less damage on average.

Change

Will of Kel'thuzad now increases the health of creatures in Scourge Invasions by 80% per person, from 100%.

Change

All characters on Laughing Skull and Andorhal have had their base health increased by 500 at level 60.

Change

Fixed Whisper/Adding friend issues pertaining to the ruleset subtext.

Change

Elune: Fixed Deeprun Tram not appearing for High-Risk Players

Change

Brackenwall Village will be shared between both rulesets after the next server restart.

Talents & Abilities

Change

Elemental Devastation should now trigger from triggered spells such as Penance and Arcane Missiles.

Change

Fixed an issue where Hunter traps were not activating properly due to phasing.

Dungeons & Raids

Change

Fixed an issue where Lord Kri was missing items from his loot table when killed last. Players should now see Vest of Swift Execution and Wand of Qiraji Nobility drop as intended.

2019/04/14

General

Change

Weapon skills no longer need to be trained on Seasonal after the next server restart.

Change

Fixed strange phasing popin issues in Battlegrounds and Arenas

Website

Change

Fixed Error on Shop that indicated Apprentice Riding tome required level 40, it requires level 20.

2019/04/13

General

Change

Implement some significant performance changes related to creature notifiers and grids.

Change

Doubled Visibility distance on Elune

Change

Fixed an Exploit allowing people to level a bit quicker than intended with spice bread crafting.

Change

Implemented Various Crash Fixes for Elune

Change

Implemented an Attempt Fix to allow players to resurrect during scourge invasions

Talents & Abilities

Change

Inner Focus is now properly consumed on spell cast.

Change

Meditate and Recuperate now each cost a single ability essence, down from 2.

Item Changes

Change

Rune of Perfection is now correctly Bind on Pick-up on Andorhal and the spell penetration has been reduced to 20 from 40 on all realms.

Dungeons & Raids

Change

Corrected an issue where players were able to learn the old ranks of Amplify and Dampen Magic.

Change

Fixed an issue where you were unable to open the portcullis' in Shadowfang Keep to release your escort to the courtyard.

Change

Elune: Satchels of Helpful goods awarded for the first dungeon completion of the day have had their class restrictions removed and may now drop items of the cloth, mail and plate armor classes rather than just leather. Additionally, affixes such as Bear and Champion may now appear on such items.

2019/04/12

Talents & Abilities

Change

Unyielding Faith no longer reduces Fear duration. Now reduces Polymorph duration by 15/30% instead.

Change

Pure of Heart now reduces Fear duration by 15/30%.

Change

Toughness (Protection Warrior) no longer reduces the duration of movement impairing effects and now instead grants 1% Stamina per point.

2019/04/11

Talents & Abilities

Change

Starfall is now removed when you cast Deterrence or Dispersion.

Change

Mind Flay once again has a 3 sec base cast time, but its damage and healing has been increased by an additional 10%.

Change

Increased the PvP mod on Corruption from 0.8 to 0.72 (resulting in 10% reduced damage).

Change

Added a 0.9 PvP mod to Shadow Word: Pain.

Change

Added a 0.95 PvP mod to Drain Soul.

Change

Added a 0.95 PvP mod to Insect Swarm.

Change

Added a 0.95 PvP mod to Living Bomb.

Change

Added a 0.95 PvP mod to Devouring Plague.

Change

Stealth and Prowl changed. They now have a 30 second duration and a 10 sec cooldown.

Change

Camouflage changed. It now reduces the cooldown of Stealth and Prowl by 1/2/3 sec and the duration of 5/10/15 sec (and still increases movement speed in stealth by 5/10/15%).

Change

Fixed Natural Reaction, it now gives dodge as intended.

Change

Fixed a bug where you couldn't use Criminal Intent on Laughing Skull.

Change

Fixed a bug that caused Arcane Missiles to shoot more missiles than intended with Missile Barrage.

Change

Fire Blast- Damage and scaling increased by 15%. Now deals 90% damage to players.

Change

Searing Pain- Damage and scaling increased by 15%.

Change

Shadow Bolt- Cast time reduced to 2.6 sec, from 3.

Change

Soul Fire- Cast time reduced to 5 sec, from 6.

Change

Chaos Bolt- Cast time reduced to 2.2 sec, from 2.5.

Change

Haunt- Damage and scaling increased by 15%.

Change

Drain Mana- Mana drained per tick increased by 4%, from 3%.

Change

Frost Shock- Damage and scaling increased by 15%. Now deals 75% damage to players, from 85%.

Change

Rain of Fire- Damage and scaling increased by 15%.

Change

Hellfire- Damage and scaling increased by 15%.

Change

Immolate- Damage and scaling increased by 5%.

Change

Drain Life- Damage and scaling increased by 15%.

Change

Shadowburn- Damage and scaling increased by 15%. Now deals 90% damage to players.

Change

Drain Soul- Damage and scaling increased by 15%.

Change

Shadowfury- Damage and scaling increased by 15%. Now deals 90% damage to players.

Change

Typhoon- Damage and scaling increased by 15%. Now deals 90% damage to players.

Change

Corruption- Damage and scaling increased by 15%.

Change

Blast Wave- Damage and scaling increased by 15%. Now deals 90% damage to players.

Change

Flame Shock- Damage and scaling increased by 15%. Now deals 90% damage to players.

Change

Dragon's Breath- Damage and scaling increased by 15%. Now deals 90% damage to players.

Change

Thunderstorm- Damage and scaling increased by 15%. Now deals 90% damage to players.

Change

Earth Shock- Damage and scaling increased by 15%. Now deals 75% damage to players, from 85%.

Change

Chain Lightning- Damage and scaling increased by 15%. Now deals 85% damage to players, from 90%.

Change

Lightning Bolt- Cast time reduced to 2.2 sec, from 2.5.

Change

Mind Flay- Channel time reduced to 2.7 sec, from 3, and damage and scaling increased by 5%.

Change

Bane now reduces the cast time of your Soul Fire by 0.5/1/1.5 seconds, from 0.67/1.34/2 seconds.

Change

Vampiric Touch- Damage and scaling increased by 15%.

Item Changes

Change

Fixed a bug that caused Lesser Inscription of the Gladiator and lesser Inscription of the Battle mage (honor cost shoulder enchants) to make your item soulbound after being applied.

Dungeons & Raids

Change

Creatures and bosses in dungeons and raids now deal 20% less damage.