
Schau dir alle unsere Änderungen in einem minimalistischen Format an.
Sortiert in chronologischer Reihenfolge.
Allgemein
[Necro] Added default targeting to Transfer Life
[Necro] Fixed a bug where Foul Bidding would not apply indoors
[KoX] Razorflame now specifically affects Flames of Xoroth, Seeking Flame, Calamity or Blade of Xoroth instead of any fire damage
[Ranger] Horns now have 30 sec shared CD, 1 min individual CD
[Ranger] Horns now last indefinitely baseline
[Ranger] Appling Steadiness now instantly generates Focus instead of doing it over time
[Ranger] Steadiness no longer breaks when moving
[Ranger] Adaptation: Bowman now procs Steadiness from Ranged Autos instead of standing still
[Pending Restart] - Fixed a recent issue where some Tier 5 set bonus effects would sometimes proc on other targets than yourself.
[Pending Restart] - Tier 5 gear pieces (bloodforged included) now has a vendor price.
Allgemein
[Reaper] Fixed a bug where Soulrot was still getting double duration via Soul Infusion
[Reaper] Slightly reduced AP scaling of Soulrot
[Reaper] Added AP scaling to Reap Magic's leech
[Runemaster] Updated tooltip of Cosmic Impact to reflect that it stacks to 4
[Witch Doctor] Revitalize stacks now correctly boost the healing of Revitalize
[Monk] Staff Strike's bonus damage can no longer miss if the auto attack lands
[Monk] Meditate ticks can no longer crit
[Barbarian] Fixed the CD increase on Ogre's Might
[Barbarian] Included missing update to Ancestral Armor, turning it into Axe Twirling
[Barbarian] Berserking stacks now only grant 5% crit to Headhunter's Axe but are no longer consumed when critting with it
[Barbarian] Headhunter passive now correctly consumes Berserking stacks instead of Carnage
[Barbarian] Crushing Slam now gains 25% damage per Carnage stack up from 20%
[Barbarian] Fixed a bug with Crushing Slam ranks not having correct base values
[Barbarian] Fixed AP scaling of Berserker Axe
[Barbarian] Fixed AP scaling of Rending Axe
[Barbarian] Hulk is now correctly only active while above 75% health and its tick will no longer appear in combat log
[Necro] Reduced tick rate of Crypt Frenzy (Crypt Leaper's Unholy Command)
Talente & Fähigkeiten
The addons DRTracker and DiminishingReturns are now available via the launcher and updated to work with Ascension diminishing returns.
Diminishing return timers for crowd control are now 18 sec, changed from 15.
Fixed an issue where Endless Agony and Master of Shadows would interrupt eating and drinking.
Allgemein
[KoX] Call Hellfire Imp now costs 10 Rage down from 15
[Guardian] Weak Offense & Weak Defence now last 12 sec up from 5 sec
[Son of Arugal] Bloodmoon Blast now has AP scaling
[Stormbringer] Child of the Storm is now a passive that applies its normal effect to your pet while you have the passive learned
[Tinker] Increased SP scaling of Nanobot Deconstruction to compensate
[Tinker] Nanobot Deconstruction is now 45yd range, 15 sec duration down from 60yd range, 30 sec duration
[Venomancer] Fang Venom: Creeping Poison range fixed in tooltip
[Venomancer] Fang Venoms now have VFX
[Venomancer] Regeneration now heals the target ally for 10% max HP, then applies its normal effect to allies near the target affected by Shadra's Vigil
[Chronomancer] Activating Shield of Disintegration now pulls in nearby enemies and slows them by 50% for 6 sec
[Chronomancer] Shield of Disintegration now lasts 6 sec baseline but is affected by Spell Haste
[Tinker] Air Strike & Sticky Bomb debuffs should now be removed when you teleport to graveyard in BGs
[Demon Hunter] Felwracked (the Root from the Rush->Felrend combo) now has the same application radius (8yd) as Felrend itself
[Demon Hunter] Reduced min dash distance of Glaive Rush by 1yd
[Demon Hunter] Added new VFX for Malice of Gul'dan
[Demon Hunter] Fixed a bug where Malice of Gul'dan was considered as a Shield effect
[Witch Hunter] While Witchblast Musket stance is active, Auto Shot is now enabled
[Witch Hunter] Masochism no longer buffs Flintlock Shot
[Monk] Fixed a bug where Unarmed Combat Master would not teach the player Left Hook and Right Hook
Goal of these barb changes is to both give brutality some more umph outside of the 1 shot gimmicks and to give tactics its own sort of gameplan that doesnt lean in to brutality's to avoid abuse
[Barbarian] Thunderous Leap now has a 1.5 min CD down from 2 min
[Barbarian] Savage Smash now strikes with your offhand weapon while dual wielding (giving double chances to proc wrecker effects)
[Barbarian] Ramhorn Rage now ticks every 1.5 sec up from 1 sec
[Barbarian] Unending Fury now applies 1 stack of Exhaustion when it ends
[Barbarian] Axe Twirling's base duration is now 9 sec up from 6 sec
[Barbarian] Hulk now also gives 5% crit while at or above 75% hp
[Barbarian] Tirelessness now also gives Ranged Haste
[Barbarian] Ancestral Armor is replaced with Savage Revelry, a new active ability
[Barbarian] Axe Twirling has taken Ancestral Armor's place
[Barbarian] Gutspiller now correctly counts as a Ranged Barbarian Attack
[Barbarian] Axe Throw no longer has a deadzone
[Barbarian] Natural Defenses replaced with Bloodlord, a 30 sec CD ability that makes your next ranged barb attack 100% crit, ignore 30% armor, and incur no CD
[Barbarian] Headhunter's Axe crits now consume Berserking
[Barbarian] Headhunter's Axe now gains 10% crit per stack of Berserking
[Barbarian] Axe Throw now works off of ranged haste but can be used while moving
[Barbarian] Axe Throw no longer buffs crit chance of headhunters axe
[Barbarian] Axe Throw now costs 10 Energy down from 25
[Barbarian] Axe Throw no longer generates Carnage, now applies Berserking which acts similarly to how Carnage interacted with Ranged Barbarian Attacks, but also grants ranged haste, and is applied to caster instead of target
[Barbarian] Ogre's Might now also affects the cast time and damage (but not CD) of Brutal Swing
[Barbarian] Rend and Tear now costs 40 Energy and has a 30 sec CD
[Barbarian] Activating Barbaric Rage now removes any stacks of Exhaustion
[Barbarian] Demolish now reduces armor by 30% up from 10%
[Barbarian] Mounting Fury stacks now also increase the damage of Rampage by 25%
[Barbarian] Mounting Fury now also procs from the use of Rampage
[Barbarian] Mounting Fury now also reduces the energy cost of Raging Strike by 15% per stack
[Barbarian] Horde Breaker now reduced CD of Brutal Swing by 75% up from 60% and reduces its damage by 25% down from 40%
[Barbarian] Fixed AP scaling of Impale
[Barbarian] Devastating Blows now boosts crit damage by 75% down from 100%
[Barbarian] Added a visual effect / indicator for Crushing Slam's cast time with Ogre's Might
[Barbarian] Ogre's Might now increases Crushing Slam CD to 35 sec up from 27 sec
[Barbarian] With Ogre's Might, Crushing Slam is now kickable
[Barbarian] Decapitate now gains 40% damage per carnage stack up from 30%
[Barbarian] Slightly increased base AP scaling of Crushing Slam
[Barbarian] Crushing Slam's Savagery effect now provides a 25% increase to damage down from 40%
[Barbarian] Crushing Slam now gains 20% damage per carnage stack down from 30%
[Barbarian] Now starts with custom dual axes instead of a 2h
[Barbarian] Added new VFX for Gutspiller
[Barbarian] Fixed a bug where Gutspiller's level scaling would stop early
[Barbarian] Fixed AP scaling of Gutspiller
[Barbarian] Gutsplitter now called Gutspiller
[Barbarian] Savage Smash now requires a weapon to use
[Barbarian] Barbaric Strike now requires a weapon to use
[Barbarian] Crushing Slam now requires a weapon to use
[Barbarian] War Cry tooltip now states that it affects Melee Attack Speed
[Barbarian] Wrecker should now start auto attack
[Barbarian] Added a more hefty impact visual to Wrecker
[Barbarian] Added VFX for Grit
[Cultist] Relinquish Madness CD reduced to 5 min from 10 min
[Sun Cleric] Added a new spell coming with core rework called Ray of Illumination, creates a sun ray at the target area that reveals stealthed enemies in its radius and increases holy damage they take by 10%
[Sun Cleric] Fixed Light's Advance