
Schau dir alle unsere Änderungen in einem minimalistischen Format an.
Sortiert in chronologischer Reihenfolge.
Allgemein
[KoX] Mutual Agony now simply causes the target to replicate 20% of all damage they take on their nearby allies for 8 sec
[KoX] Added AP scaling to Infernal Strike's bonus fire damage against nearby enemies affected by FoX
[KoX] Increased the Strength scaling of Infernal Strike's bonus fire damage against nearby enemies affected by FoX
[KoX] Infernal Strike now costs 25 Rage down from 30 Rage baseline
[KoX] Consuming Blade now heals for 12% hp up from 8%
[KoX] Consuming Blade now also deals physical damage scaling with AP and strength
[KoX] Consuming Blade now causes your next 3 Infernal Strikes to cost 20 less Rage
[KoX] Consuming Blade is now 15 sec CD, no longer costs Rage
Allgemein
[Sun Cleric] Let Them Come (taunt) can no longer miss
[Stormbringer] Fixed a bug where Crackling Surge was consuming/triggering Thunderclaw
[Stormbringer] Thunderclaw is now only consumed by spells that it affects
[Stormbringer] Lightning Whip is now correctly affected by Thunderclaw
[Stormbringer] Fist of Lei Shen is now correctly affected by Thunderclaw
[KoX] Ticks of Tear Flesh now have a chance to fully reset the CD of Bounding Blade instead of refreshing 2 sec of its CD
[KoX] Bouncing Blade is now a 20 sec CD and deals 200% weapon damage
[KoX] Oath of War now gives your Physical Damage abilities a chance to apply Torn Flesh, which is the bleed effect from the previous Tear Flesh ability, but lasts 12 sec up from 10 sec
[KoX] Tear Flesh is now called Butcher's Blade, has a 20 sec CD and 10 sec duration, increases AP of next 3 melee attacks against the target
[SoA] Goldrinn's Thirst now increases physical damage the target takes from you by 15%
[SoA] Goldrinn's Thirst is now a 20 sec CD 8 sec duration, but has massively increased scaling and tickrate
[SoA] Increased AP scaling of Lupine Shred
[Ranger] Fixed a bug where Horns would not apply correctly while Farstrider is learned
[Ranger] Fixed the CDR provided by the Farstrider passive
[Ranger] Fixed a bug where Steadiness still broke on moving
[Barbarian] War Cry now also gives 20% ranged attack speed, in addition to melee attack speed
[Witch Doctor] Potion Toss is now only usable while you have at least 1 Ingredient active
[Necro] Crypt Leaper's Unholy Command now causes Plague Damage instead of Physical Damage, and has its own scaling that is unaffected by the auto attack damage scaling of the Crypt Leaper
[Monk] Windhaste now gives 2 sec CD refund to Force Rush when it procs
[Monk] Ward Against Harm now lasts indefinitely when used on self
[Monk] Wardguard now gives 120% increased Threat up from 80%
[Monk] Masively boosted Agility scaling of Quickpalm
[Monk] Added some Agility scaling to the damage of Bladebreaker
[Monk] Increased Agility scaling of Runeslam
Allgemein
[Barbarian] Berserking no longer affects Headhunter's Axe crit chace
[Barbarian] Axe Throw now has a unique buff that buffs Headhunter's Axe, stacking to 5, increasing crit chance by 20% per stack
[Chrono] Hourglass of Eternity now causes Sandblast to rebalance your Order/Chaos stacks by 1 instead of having a chance to generate an order charge
[Necro] Crypt Leaper's unholy command will now stop activating while CCd
[Witch Hunter] The supplementary buff provided by Witchblast Musket that teaches auto shot is now correctly hidden and cannot be removed
[Stormbringer] Stormforge Blast now correctly has increased casting speed while Supercharged
[SoA] Fixed the last change to Blood Trails
[Ranger] Steadiness now lasts 8 sec up from 2 sec
[Ranger] Spreading Arrows now correctly makes Spread Shot free
Allgemein
[Cultist] Increased scaling of Entropic Comet
[Witch Hunter] Fixed a bug where Auto Shot was learned in all stances
[SoA] Slightly reduced the chance for attacks to apply Worgen Bite in Shadowfang Rage (50% -> 40%)
[SoA] Shadowfang Rage now lasts 12 sec down from 15 sec
[SoA] Shadowfang Rage now grants 20% increased damage down from 25%
[SoA] Shadowfang Rage can now proc Worgen Bite when the damage is absorbed
[SoA] Blood Trails no longer applies a visual animation each time a stack is applied
[SoA] Blood Trails is no longer consumed on dealing damage, and its duration is reduced to 3 sec
[SoA] Blood Trails now gives 2% damage per stack and 10% movespeed per stack
[SoA] Blood Trails now only stacks 5 times and the stack accumulation rate is halved
[SoA] Reckless Abandon now gives Ravenous Bite 175% increased damage up from 100%
[All] Classes that can use thrown weapons now start with the Throw ability
[All] Classes that can use bows now start with the Shoot ability
[Barbarian] Rancor no longer roots, but now causes your next savage smash or rampage to deal 150% increased damage to the target
[Barbarian] Counterstrike is now called Rancor, and now deals 100% weapon damage in addition to its normal physical damage
[Sun Cleric] Solar Strike now off GCD and its effect refunds 9 sec of its 10 sec CD
[Venomancer] Nightweb Poison now targets any target not just enemies, and affects enemies around the target (similar targeting system to circle of healing)
Instanzen & Schlachtzüge
[Pending Restart] - The Mythic+ Completion Timer and Mob Requirements to complete a dungeon has been completely custom-fitted to each dungeon in TBC.
[Pending Restart] - [Sethekk Halls] - Creatures that summons a mind control totem now has a 1.5 second cast time on the summon of said totem and can be interrupted or stunned to prevent the placement of the totem.
[Pending Restart] - [Sethekk Halls] - The Duration of "Arcane Shield" (Damage Immunity Shield) has been lowered to 5 seconds from 8 seconds. This means you can get back in combat with Talon King Ikiss immediately after his long Arcane Explosion cast instead of having 3 seconds of him being able to attack you and you not being able to attack back.
[Pending Restart] - [Shattered Halls] - The Duration of Corpse Runner has been increased by 10 seconds.
[Pending Restart] - [Shattered Halls] - Kidney Shot from Assassins will now correctly obey Diminishing Returns.
[Pending Restart] - [Blood Furnace] - Kidney Shot from Assassins will now correctly obey Diminishing Returns.
[Pending Restart] - [Shadow Labyrinth] - The Instant Cast Shocks from the cultists will no longer target totems. This means that your tremor totem and other supporting totems will not be instantly sniped upon putting them down.
[Pending Restart] - [Shadow Labyrinth] - Ambassador Hellmaw's fear will now have a 1.25 second cast time and can be interrupted and will now correctly obey Diminishing Returns.
[Pending Restart] - [Shadow Labyrinth] - Kidney Shot from Cabal Assassins will now correctly obey Diminishing Returns.
[Pending Restart] - [The Slave Pens] - Players not considered tanks will now generate significantly less threat on Rokmar the Crackler for hurting Princess Pinchess and Tanks will generate significantly more threat by hurting Princess Pinchess.
[Pending Restart] - [The Slave Pens] - Princess Pinchess now moves within a dedicated area close to her spawn position. She will no longer climb walls in panic.
[Pending Restart] - The Mythic+ Completion Timer and Mob Requirements to complete a dungeon has been completely custom-fitted to each dungeon in TBC.
[Pending Restart] - [Sethekk Halls] - Creatures that summons a mind control totem now has a 1.5 second cast time on the summon of said totem and can be interrupted or stunned to prevent the placement of the totem.
[Pending Restart] - [Sethekk Halls] - The Duration of "Arcane Shield" (Damage Immunity Shield) has been lowered to 5 seconds from 8 seconds. This means you can get back in combat with Talon King Ikiss immediately after his long Arcane Explosion cast instead of having 3 seconds of him being able to attack you and you not being able to attack back.
[Pending Restart] - [Shattered Halls] - The Duration of Corpse Runner has been increased by 10 seconds.
[Pending Restart] - [Shattered Halls] - Kidney Shot from Assassins will now correctly obey Diminishing Returns.
[Pending Restart] - [Blood Furnace] - Kidney Shot from Assassins will now correctly obey Diminishing Returns.
[Pending Restart] - [Shadow Labyrinth] - The Instant Cast Shocks from the cultists will no longer target totems. This means that your tremor totem and other supporting totems will not be instantly sniped upon putting them down.
[Pending Restart] - [Shadow Labyrinth] - Ambassador Hellmaw's fear will now have a 1.25 second cast time and can be interrupted and will now correctly obey Diminishing Returns.
[Pending Restart] - [Shadow Labyrinth] - Kidney Shot from Cabal Assassins will now correctly obey Diminishing Returns.
[Pending Restart] - [The Slave Pens] - Players not considered tanks will now generate significantly less threat on Rokmar the Crackler for hurting Princess Pinchess and Tanks will generate significantly more threat by hurting Princess Pinchess.
[Pending Restart] - [The Slave Pens] - Princess Pinchess now moves within a dedicated area close to her spawn position. She will no longer climb walls in panic.
[Pending Restart] - [Mana Tombs] - Mana Leech''s mana burn in Mana Tombs now burn 4% of your mana up to a maximum of 350 mana, down from 8% of your total mana and their attack speed has been reduced to 1.8 seconds from 1.4 seconds.
[Pending Restart] - [Hellfire Ramparts] - Reduced the amplitude of which Watchkeeper Gargolmar would cast his Whirling Slash (knockback) by 40%.
[Pending Restart] - [Hellfire Ramparts] - Mana Burns from Mana Hounds on Omor the Unscarred in Hellfire Ramparts now burn 4% of your mana up to a maximum of 350 mana, down from 8% of your total mana.
[Pending Restart] - [Auchenai Crypts] - Stolen Soul debuff now only reduces damage and healing done by 25% (from 50%) and will be removed when your stolen soul is slain or if 60 seconds pass, whichever comes first. This debuff previously reduced damage by 50% and lasted for 2 minutes and was not removable.
[Pending Restart] - [The Underbog] - The Duration of Corpserunner has been increased by 12.5 seconds.
[Pending Restart] - [The Underbog] - Allergic Reaction (Sneezing Debuff) now triggers less often and has a 30 second duration reduced from 60 second duration and no longer triggers once its applied.
[Pending Restart] - [The Underbog] - The Combined health of Claw and Swamplord Musel''ek will now be equal to the health of all the bosses in the instance instead of the combined health being approximately 135%.
[Pending Restart] - [The Underbog] - Claw will no longer chain charge the same target every 3 seconds. Instead he will now charge the furthest target away every 5 seconds and up to 3 different targets over 15 seconds, then this charge sequence will go on cooldown for 30 seconds. Previously this charge had no cooldown and often targetted the same person. Since the charge is intertwined with dropping threat, Claw will no longer drop threat as frequent (faster than your taunt cooldown).
[Pending Restart] - [The Botanica] - The Duration of Corpserunner in Botanica has been increased by 15 seconds.
[Pending Restart] - [The Botanica] - High Botanist Freywinns Blue Saplings Icebolt Stun will now correctly obey diminishing returns and can be interrupted.
[Pending Restart] - [The Botanica] - Stomp from Warp Splinter now has a 25 Yard Radius (down from 27) and has a 2 second cast time and also now correctly obeys the diminishing returns. This cast time will allow you use proactive cooldowns like Fade or Bladestorm to reduce the effectiveness of the stun.
[Pending Restart] - [The Botanica] - Saplings that reach Warp Splinter now heal for their remaining HP instead of their full HP. Additionally, these saplings take 40% increased damage.
[Pending Restart] - [The Botanica] - Allergic Reaction (spreading cloud disease) from Laj will be removed upon killing Laj.
[Pending Restart] - [The Botanica] - Laj is no longer immune to a school of damage when he transforms. Instead he will gain resistant to the element he has become, the damage of taken from that element is reduced by 50% and will increase the damage taken from a different element by 20%. (Listed in tooltip of spell)
[Pending Restart] - [The Arcatraz] - The duration of Corpserunner in Arcatraz has been increased by 10 seconds.
[Pending Restart] - [The Arcatraz] - Heal cast from Daliah the Doomsayer is now interruptable.
[Pending Restart] - [The Arcatraz] - Exhausting Aura from the Ererdar Soul Eaters now only increases the cost of your abilities by 50% from 100%.
[Pending Restart] - [The Arcatraz] - Energy Discharge from the Arcatraz Sentinel now triggers every 1.2 seconds from every 1 second. The damage done remains unchanged.
[Pending Restart] - [The Arcatraz] - Arcatraz Sentinels can no longer spawn unrelenting spirits. This change aims to tone down a very strong combination of the Sentinels Chain Lightning, Grevious Wounds (from taking AoE damage from passing by the chain lightning) and the Unrelenting Spirit keeping you in combat (which allows for Grevious Wounds to continue dealing damage).
[Pending Restart] - Critters in Mythic+ can no longer spawn an unrelenting spirit.