Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/01/27

General

Change

[Chronomancer] Infinite Shroud now targets the master instead of the pet itself.

Change

[Chronomancer] Clasp of Infinity no longer benefits from cooldown reduction of Empowerment.

Change

[Chronomancer] Unstable Chronoglass and Babify now remove active Decomposition from target.

Change

[Chromancer] Chaos Embrace (pet) CD reduced by 20 sec.

Change

[Cultist] Abyssal Reconstruction ranks adjusted in aquisition levels and base values.

Change

[Cultist] Ranks of Eldritch Mending adjusted in aquisition levels and base values.

Change

[Cultist] Abyssal Reconstruction no longer scales with attack power.

2024/01/26

General

Change

[All] Fixed an issue where switch nodes containing 2 passives would always display the rightmost passive with the square border that is associated with active spells

Change

[Stormbringer] Stormcaller passive now grants +10% damage to call lightning instead of 10% crit chance

Change

[Stormbringer] Reordered some 1-9 spell acquisition levels for Lightning

Change

[Stormbringer] Cloudsurfer now has a passive 10 sec CD reduction +10 sec CDR on Call Lightning usage

Change

[Stormbringer] Added new spell Weather Warning to Lightning

Change

[Stormbringer] Added 3 new passive nodes to Lightning

Change

[Stormbringer] Fluxcasting now procs from Call Lightning instead of Mystic Thunder

Change

[Stormbringer] Reordered Lightning spec tree

Change

[Stormbringer] Lightning Rod talent replaced with Binding Shock, which has the Flux application on Electrocute effect

Change

[Stormbringer] Flux Shell now called Stormcloak

Change

[Stormbringer] The Lightning Stormbringer spec passive now has the effects of the Lightning Rod talent

Change

[Stormbringer] Stormcloak passive now called Thunder Magus

Change

[Stormbringer] Reworked Improved Forked Lightning

Change

[Stormbringer] Thunderstrike now costs a flat 50 Static and has a 1.5 sec cast time

Change

[Stormbringer] Arm of Thorim's base cast time is reduced to 1.5 sec, now depletes all Static to gain increased damage and cast time

Change

[Stormbringer] Call Lightning now costs a flat 50 Static and has a 2.5 sec cast time

Change

[Stormbringer] Flux no longer deals its splash damage to the initial target as well

Change

[Stormbringer] Reworked Forked Lightning

Change

[Stormbringer] Storm Rage now procs from Voltaic Burst instead of Crackling Surge

Change

[Stormbringer] Electrifying Surge now gives +10% crit damage to Crackling Surge down from +25%

Change

[Stormbringer] Flux can now only proc from single target nature damage

Change

[Stormbringer] Lightning Rod can no longer proc from triggered damage

Change

[Stormbringer] Flux damage can no longer crit

Change

[Stormbringer] Clarified tooltip of Flux

Change

[Stormbringer] Reworked Titanstorm

Change

[Stormbringer] Fixed tooltip of Conjure Storm

Change

[Stormbringer] Call Lightning's cast time now caps out at 4 sec baseline with static

Change

[Stormbringer] Titanic Speed replaced with Residual Flux

Change

[Stormbringer] Call Lightning's static damage scaling reduced

Change

[Stormbringer] Flux Shell now has 10 sec duration and 2 min CD

Change

[Stormbringer] Flux Shell is now a more basic 40% DR + interrupt and silence immunity instead of previous effects

Change

[Stormbringer] Fluxblast now costs 20 Static up from 10

Change

[Stormbringer] Fluxblast is now instant but on an 8 sec CD

Change

[Stormbringer] Improved Flux now adds 1 stack down from 3

Change

[Stormbringer] Reduced base stack amount of Flux to 5 from 12

2024/01/25

General

Change

[Venomancer] You no longer have to use Leg Strike to get the effects from Drowning in Poison, previous effect is now passive

Change

[Venomancer] Creeping Poison is now learned at level 9

Change

[Venomancer] Improved Leg Strike moved down 2 rows

Change

[Venomancer] Reduced the range of Fungify to 30yds

Change

[Venomancer] You now learn Leg Strike baseline at level 12

Change

[Venomancer] Deadly Sting now makes your Sting reduce the cost of your next Tail Strike

Change

[Pyromancer] Kael's Command now has a 20yd range

Change

[Pyromancer] Phoenix Handler now has a 20yd range

Change

[Barbarian] Odyn's Guidance now has a 25yd range up from 15yd

Change

[Tinker] Firearms capstones adjusted

Change

[Shadow Hunter] Legacy of Vol'jin now increases your range to 30yds, down from 40

Change

[Tinker] Bandito now reduces cast speed by .25 down from .5 of Blackpowder Shot

Change

[Tinker] Range of Gunsling is now 30yds from 40

Change

[Tinker] Quickscope now stacks 5 times

Change

[Tinker] Range of Handcannon is now 30yds from 40

Change

[Knight of Xoroth] Defiance KoX spec passive now has a 30% chance to give you a stack of Deathfire when your portal takes damage, instead of an unstated 10% chance

Change

[Guardian] Fixed a bug where Aftershock wasn't scaling properly

Change

[Primalist] Elemental Cascade fixed

Change

[Starcaller] Improved Torrent is now a 1 point node

Change

[Stormbringer] Voltaic Burst cast time reduced to 1.5 seconds down from 1.8 seconds

Change

[Starcaller] Aspect of the Cosmos now slows for 10/20/30% down from 15/30/45%

Change

[Demon Hunter] Glaive Rush now has a 10 sec recharge, up from 8

2024/01/24

General

Change

[Stormbringer] Flux Shell now has 10 sec duration and 2 min CD

Change

[Stormbringer] Flux Shell is now a more basic 40% DR + interrupt and silence immunity instead of previous effects

Change

[Stormbringer] Fluxblast now costs 20 Static up from 10

Change

[Stormbringer] Improved Flux now adds 1 stack down from 3

Change

[Stormbringer] Fluxblast is now instant but on an 8 sec CD

Change

[Stormbringer] Reduced base stack amount of Flux to 5 from 12

Change

[Stormbringer] Reworked Quick Flux into Arc Lightning

Change

[Stormbringer] Fluxcasting now also causes Mystic Thunder to spread Flux

Change

[Stormbringer] Reworked Brains Over Brawn into Electric Field

Change

[Stormbringer] Reworked Superconductor

Change

[Stormbringer] Fusion now also affects Arm of Thorim's damage

Change

[Stormbringer] Removed requirement from Stormcharge

Change

[Stormbringer] Supercharged effects removed from Vortex, Electrocute, Call Lightning, Thunderstrike

Change

[Stormbringer] Call Lightning & Thunderstrike now consume all of your current static to gain increased damage but a longer cast time per stack

Change

[Stormbringer] Call Lightning cooldown reduced

Change

[Stormbringer] Lightning Stormbringer (spec passive) now causes Electrocute to apply Flux

Change

[Stormbringer] Static now stays at 100% once reached (Natural decay ceases once you reach 100%) so long as you remain in combat - there is also a 5 sec grace period between the end of combat and the return of the natural decay

Change

[Stormbringer] Lightning Stormbringer (spec passive) no longer offers a CD refund on Call Lightning

Change

[Stormbringer] Reworked Storm Rage

Change

[Stormbringer] Reworked Flux Spark

Change

[Stormbringer] Flux now causes Nature Damage dealt to enemies within 15yd of the affected target to also affect them at 5% effectiveness (per stack)

Change

[Stormbringer] Fixed the tooltip of Improved Forked Lightning

Change

[Barbarian] Problem with Splash Zone not providing Ranged Attack Power fixed.

Change

[Barbarian] All temporary buffs emanating from you have had their reach adjusted to 25 yds (upwards to the highest previous value) for encounter positioning purposes. (With the exception of Taven Brawl!)

Change

[Barbarian] Problem with Breath of the North not scaling with Spirit fixed.

Change

[Barbarian] Ancestral Combat cast visual reduced in size.

Change

[Barbarian] Ale of the God-King visual remade.

Change

[Barbarian] Whirling Advance range increased from 18 to 20 yds.

Change

[Barbarian] Athelticism now additionally reduces the cost fo Whirling Advance.

Change

[Barbarian] Leroy's Legacy removed.

Change

[Barbarian] Wrist Snap cooldown reduced to 15 seconds.

Change

[Barbarian] Improved Wrist snap removed.

Change

[Witch Hunter] Fixed

Change

[Witch Hunter] Fixed tooltip of Caltrops

Change

[Witch Hunter] Fixed function of Caltrops

Change

[Witch Hunter] Fixed a bug where auto shot would be placed on your bar each time you activated Witchblast Musket stance