View all of our changes in a minimal format.
Sorted in chronological order.
General
[Witch Hunter] Bola, Bola now also reduces the cooldown of Bola Throw by 5 sec
[Witch Hunter] Crippling Bolt reworked to now increase the duration of Bola Throw's slow effect, and reduce melee/ranged attack speed
[Witch Hunter] New node in the Boltslinger tree: One Shot
[Witch Hunter] New node in the Boltslinger tree: The Bane of Witches
[Witch Hunter] New node in the Boltslinger tree: Torment Time
[Witch Hunter] New node in the Boltslinger tree: Heartless
[Witch Hunter] Boltslinger tree has been updated
[Witch Hunter] The Set Bounty/Collect Bounty package has been removed and the nodes replaced
[Witch Hunter] Mana gained from Vault is no longer baseline and is now a node in the class tree
[Witch Hunter] Class tree adjusted
[Son of Arugal] You can no longer move while casting Bloodmoon Blast
[General] The above changes to casting things while moving were made to bring some casters in line with our PvP 'caster paradigm'. Generally speaking, moving while casting in PvP is a huge luxury, and giving casters the ability to do this helps them to completely circumvent one of the weaknesses of being a caster. This should be an extremely rare sight to see, if at all. We will monitor the specs that this affects the most.
[Cultist] You can no longer move while casting Horrorbolt
[Stormbringer] Discharge now restores 20% max mana up from 10%
[Runemaster] Ancient Manuscripts now gives Spirit and not Intellect
[Tinker] Repair Shot now has a 35yd base range (40 w/ talent)
[Tinker] Invention Spec passive now augments Shotgun Repair Shots in order to create a more defined use-case between Shotgun and Rifle within the spec
[Tinker] Module Belt is now the 20% Spirit->Healing Power conversion node that the spec passive for Invention previously had
[Tinker] Increased the base damage of Blackpowder Shot by 10
General
[Witch Hunter] At The Stake value evened out to 5% per point and tooltip cleaned up to reflect its actual effect.
[Witch Hunter] Searing Blade damage scaling adjusted.
[Witch Hunter] Punishing Bolt and Repeater have been swapped.
[Witch Hunter] Mana regen from vault has been moved to a talent.
[Witch Hunter] Blazing Blade is now learned at level 1.
[Monk] Templar's Might damage increased reduced by 5%.
[Monk] Magmasteel reduced by 5%.
[Monk] Guidance reduced from 4% per stack to 3%.
[Monk] Zealous Might reduced from 8% to 5%
[Monk] Death by a Thousand Cuts reduced by 5%
[Witch Hunter] By Royal Order fixed.
[Ranger] Quick Shot % Weapon Damage is no longer tied to levels (was previously introduced to counteract too high value of ammo early levels).
[Reaper] Doomrend double AP scaling removed.
[Witch Doctor] Scaling of Serpent Ward reduced.
[Tinker] Bomb Launcher target capped to 8.
[General] Damage values from all ammo types reverted to wrath of the lich king original values.
[Tinker] Blackpowder Barrage damage mod and crit reduced by 5%.
[Demon Hunter] Azzinoth's Rage no longer has an ICD, refund per proc reduced slightly.
[Demon Hunter] Glaive Volley value increased by 5%.
[Demon Hunter] New node added to capstone row of Slaying.
[Demon Hunter] Reachwalker reworked.
[Demon Hunter] Slice & Dice now provides armor penetration based on Agility.
[Demon Hunter] Damage of Pit Lord's Glaive recalculated and normalised.
[Demon Hunter] Damage reduction provided by Twin Slice- Felrend combo is now granted by Black Temple Warden node.
[Demon Hunter] Demon Form wings visual fixed. Vertical beam on activation removed.
General
[General] All class buffs are now single target, and raid-wide equivalents have been added that can be acquired at level 58-60
[General] Abilities acquired during the 1-9 experience have been adjusted to lead to a similar kill time for each class and a smoother 1-9 experience
[General] Classes will now receive a single additional card at specific intervals while leveling that help explain the unique mechanics/concepts introduced to them
[General] All classes now start with white quality gear at level 1, and all starting gear has been updated
[General] The 1-9 leveling experience has been updated for all classes
[Cultist] Tentacle of C'Thun takes the place of Eldritch Blast in the class tree
[Cultist] Eldritch Blast is now learned at level 1
[Cultist] Abyssal Reconstruction is now in the talent tree in place of Eldritch Mending
[Cultist] Eldritch Mending is now baseline
[Cultist] Level at which you get Ranks 1-3 of Eldritch Mending adjusted
[Primalist] Fixed a typo where Tribalism wasn't showing that it stacked 3 times
[Demon Hunter] The Demon Slayer effect of Illidari Blessing is now learned separately as its own spell at level 20
[Demon Hunter] Fel Fireball Felstrike proc chance increased to 10% baseline from 8%
[Chronomancer] Temporal Resilience centralized in the tree, now also gives % Intellect
[Pyromancer] Volcanic Burst (previously a class tree capstone) is now in the Incineration tree
[Pyromancer] Magma Skin now also gives armor contribution from items
[Runemaster] Casting Cuffs now also gives armor contribution from items
[Runemaster] Arcane Student is now a 1 point node
[Son of Arugal] Lupine Shred is now baseline and learned at level 6
[Son of Arugal] Ferocity capstones updated
[Son of Arugal] Fixed a bug where only Rank 1 of Ferocious Pursuit had a 25 yd range and the others had a 45 yd range
[Son of Arugal] Reduced the base healing of Sanguine Mend
[Son of Arugal] Fixed a bug where Rooftstalker Leap was still removing root effects
[Son of Arugal] Crimson Expedition reworked
[Son of Arugal] Goldrinn's Thirst mortal form effect now only heals for 125% of the damage dealt, down from 200%
[Stormbringer] Studious now only increases Intellect
[Stormbringer] Call Lightning's Supercharge effect has been increased slightly
[Stormbringer] You now get Call Lightning at level 6
[Stormbringer] Eye of the Tornado now also increases your maximum mana
[Stormbringer] Whirlwind Aegis talent added to the class tree
[Monk] Monk combo-oriented abilities have been updated to better reflect the combo system
[Monk] Burning Thrust now increases combat move damage by 10% up from 8%
[Ranger] Brigand capstones updated
[Ranger] Class capstones updated
[Ranger] You now receive a buff for each War Falcon you have active to more easily track them
[Ranger] Impale's dot no longer scales with Archery Points
[Guardian] Battlemaster's Might now lasts 20s up from 10s
[Guardian] Vigilant Reflexes is now a 1 point node
[Guardian] Battlemaster's Might now also affects Pulverize and Arcing Strike
[Starcaller] The Stars Align now gives 10% max mana up from 8%
[Starcaller] Lunar Shock is now baseline and learned at level 6
[Starcaller] Way of the Goddess is now a talent in the class tree
[Knight of Xoroth] The previous effect of Unbound Inferno (reducing the cost of Infernal Strike by 5) is now baseline
[Knight of Xoroth] The bonus effect with Infernal Strike in Flames of Xoroth is now a part of the Unbound Inferno talent
[Knight of Xoroth] Fixed a bug where Flames of Xoroth was missing its AP scaling
[Knight of Xoroth] Fixed a bug where Infernal Strike had no scaling by rank
[Witch Hunter] Updated the visual of Witchblaster
[Witch Hunter] Synergy has been reworked to Plagueland Survivalist
[Witch Hunter] Fixed a bug where your permanent hound wouldnt leap on your target when you used Houndmaster's Call
[Witch Hunter] En Garde! now properly has a Wickedness effect
[Witch Hunter] Darkness spec tree adjusted for better pathing and clarity
[Witch Hunter] The Darkness spec tree has had an overhaul in order to bring it up to modern spec tree quality standards
[Witch Hunter] Flintlock Shot now has ranks
[Witch Hunter] Shadowblast now has ranks
[Witch Hunter] Shadowblast now costs 25 rage up from 20
[Witch Hunter] Added new ability: Dismiss Hound when you learn Houndmasmter's Whistle