Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/01/21

General

Change

[Witch Hunter] Bola, Bola now also reduces the cooldown of Bola Throw by 5 sec

Change

[Witch Hunter] Crippling Bolt reworked to now increase the duration of Bola Throw's slow effect, and reduce melee/ranged attack speed

Change

[Witch Hunter] New node in the Boltslinger tree: One Shot

Change

[Witch Hunter] New node in the Boltslinger tree: The Bane of Witches

Change

[Witch Hunter] New node in the Boltslinger tree: Torment Time

Change

[Witch Hunter] New node in the Boltslinger tree: Heartless

Change

[Witch Hunter] Boltslinger tree has been updated

Change

[Witch Hunter] The Set Bounty/Collect Bounty package has been removed and the nodes replaced

Change

[Witch Hunter] Mana gained from Vault is no longer baseline and is now a node in the class tree

Change

[Witch Hunter] Class tree adjusted

Change

[Son of Arugal] You can no longer move while casting Bloodmoon Blast

Change

[General] The above changes to casting things while moving were made to bring some casters in line with our PvP 'caster paradigm'. Generally speaking, moving while casting in PvP is a huge luxury, and giving casters the ability to do this helps them to completely circumvent one of the weaknesses of being a caster. This should be an extremely rare sight to see, if at all. We will monitor the specs that this affects the most.

Change

[Cultist] You can no longer move while casting Horrorbolt

Change

[Stormbringer] Discharge now restores 20% max mana up from 10%

Change

[Runemaster] Ancient Manuscripts now gives Spirit and not Intellect

Change

[Tinker] Repair Shot now has a 35yd base range (40 w/ talent)

Change

[Tinker] Invention Spec passive now augments Shotgun Repair Shots in order to create a more defined use-case between Shotgun and Rifle within the spec

Change

[Tinker] Module Belt is now the 20% Spirit->Healing Power conversion node that the spec passive for Invention previously had

Change

[Tinker] Increased the base damage of Blackpowder Shot by 10

2024/01/20

General

Change

[Witch Hunter] At The Stake value evened out to 5% per point and tooltip cleaned up to reflect its actual effect.

Change

[Witch Hunter] Searing Blade damage scaling adjusted.

Change

[Witch Hunter] Punishing Bolt and Repeater have been swapped.

Change

[Witch Hunter] Mana regen from vault has been moved to a talent.

Change

[Witch Hunter] Blazing Blade is now learned at level 1.

Change

[Monk] Templar's Might damage increased reduced by 5%.

Change

[Monk] Magmasteel reduced by 5%.

Change

[Monk] Guidance reduced from 4% per stack to 3%.

Change

[Monk] Zealous Might reduced from 8% to 5%

Change

[Monk] Death by a Thousand Cuts reduced by 5%

Change

[Witch Hunter] By Royal Order fixed.

Change

[Ranger] Quick Shot % Weapon Damage is no longer tied to levels (was previously introduced to counteract too high value of ammo early levels).

Change

[Reaper] Doomrend double AP scaling removed.

Change

[Witch Doctor] Scaling of Serpent Ward reduced.

Change

[Tinker] Bomb Launcher target capped to 8.

Change

[General] Damage values from all ammo types reverted to wrath of the lich king original values.

Change

[Tinker] Blackpowder Barrage damage mod and crit reduced by 5%.

Change

[Demon Hunter] Azzinoth's Rage no longer has an ICD, refund per proc reduced slightly.

Change

[Demon Hunter] Glaive Volley value increased by 5%.

Change

[Demon Hunter] New node added to capstone row of Slaying.

Change

[Demon Hunter] Reachwalker reworked.

Change

[Demon Hunter] Slice & Dice now provides armor penetration based on Agility.

Change

[Demon Hunter] Damage of Pit Lord's Glaive recalculated and normalised.

Change

[Demon Hunter] Damage reduction provided by Twin Slice- Felrend combo is now granted by Black Temple Warden node.

Change

[Demon Hunter] Demon Form wings visual fixed. Vertical beam on activation removed.

2024/01/18

General

Change

[General] All class buffs are now single target, and raid-wide equivalents have been added that can be acquired at level 58-60

Change

[General] Abilities acquired during the 1-9 experience have been adjusted to lead to a similar kill time for each class and a smoother 1-9 experience

Change

[General] Classes will now receive a single additional card at specific intervals while leveling that help explain the unique mechanics/concepts introduced to them

Change

[General] All classes now start with white quality gear at level 1, and all starting gear has been updated

Change

[General] The 1-9 leveling experience has been updated for all classes

Change

[Cultist] Tentacle of C'Thun takes the place of Eldritch Blast in the class tree

Change

[Cultist] Eldritch Blast is now learned at level 1

Change

[Cultist] Abyssal Reconstruction is now in the talent tree in place of Eldritch Mending

Change

[Cultist] Eldritch Mending is now baseline

Change

[Cultist] Level at which you get Ranks 1-3 of Eldritch Mending adjusted

Change

[Primalist] Fixed a typo where Tribalism wasn't showing that it stacked 3 times

Change

[Demon Hunter] The Demon Slayer effect of Illidari Blessing is now learned separately as its own spell at level 20

Change

[Demon Hunter] Fel Fireball Felstrike proc chance increased to 10% baseline from 8%

Change

[Chronomancer] Temporal Resilience centralized in the tree, now also gives % Intellect

Change

[Pyromancer] Volcanic Burst (previously a class tree capstone) is now in the Incineration tree

Change

[Pyromancer] Magma Skin now also gives armor contribution from items

Change

[Runemaster] Casting Cuffs now also gives armor contribution from items

Change

[Runemaster] Arcane Student is now a 1 point node

Change

[Son of Arugal] Lupine Shred is now baseline and learned at level 6

Change

[Son of Arugal] Ferocity capstones updated

Change

[Son of Arugal] Fixed a bug where only Rank 1 of Ferocious Pursuit had a 25 yd range and the others had a 45 yd range

Change

[Son of Arugal] Reduced the base healing of Sanguine Mend

Change

[Son of Arugal] Fixed a bug where Rooftstalker Leap was still removing root effects

Change

[Son of Arugal] Crimson Expedition reworked

Change

[Son of Arugal] Goldrinn's Thirst mortal form effect now only heals for 125% of the damage dealt, down from 200%

Change

[Stormbringer] Studious now only increases Intellect

Change

[Stormbringer] Call Lightning's Supercharge effect has been increased slightly

Change

[Stormbringer] You now get Call Lightning at level 6

Change

[Stormbringer] Eye of the Tornado now also increases your maximum mana

Change

[Stormbringer] Whirlwind Aegis talent added to the class tree

Change

[Monk] Monk combo-oriented abilities have been updated to better reflect the combo system

Change

[Monk] Burning Thrust now increases combat move damage by 10% up from 8%

Change

[Ranger] Brigand capstones updated

Change

[Ranger] Class capstones updated

Change

[Ranger] You now receive a buff for each War Falcon you have active to more easily track them

Change

[Ranger] Impale's dot no longer scales with Archery Points

Change

[Guardian] Battlemaster's Might now lasts 20s up from 10s

Change

[Guardian] Vigilant Reflexes is now a 1 point node

Change

[Guardian] Battlemaster's Might now also affects Pulverize and Arcing Strike

Change

[Starcaller] The Stars Align now gives 10% max mana up from 8%

Change

[Starcaller] Lunar Shock is now baseline and learned at level 6

Change

[Starcaller] Way of the Goddess is now a talent in the class tree

Change

[Knight of Xoroth] The previous effect of Unbound Inferno (reducing the cost of Infernal Strike by 5) is now baseline

Change

[Knight of Xoroth] The bonus effect with Infernal Strike in Flames of Xoroth is now a part of the Unbound Inferno talent

Change

[Knight of Xoroth] Fixed a bug where Flames of Xoroth was missing its AP scaling

Change

[Knight of Xoroth] Fixed a bug where Infernal Strike had no scaling by rank

Change

[Witch Hunter] Updated the visual of Witchblaster

Change

[Witch Hunter] Synergy has been reworked to Plagueland Survivalist

Change

[Witch Hunter] Fixed a bug where your permanent hound wouldnt leap on your target when you used Houndmaster's Call

Change

[Witch Hunter] En Garde! now properly has a Wickedness effect

Change

[Witch Hunter] Darkness spec tree adjusted for better pathing and clarity

Change

[Witch Hunter] The Darkness spec tree has had an overhaul in order to bring it up to modern spec tree quality standards

Change

[Witch Hunter] Flintlock Shot now has ranks

Change

[Witch Hunter] Shadowblast now has ranks

Change

[Witch Hunter] Shadowblast now costs 25 rage up from 20

Change

[Witch Hunter] Added new ability: Dismiss Hound when you learn Houndmasmter's Whistle