Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/01/10

General

Change

[Cultist] Class tree has been repathed to match the quality of the other classes, with some filler nodes being reworked (for example, having 3 passive nodes that all gave roughly the same amount of crit)

Change

[Cultist] Twisted Sanity reworked to have healing synergy rather than give crit

Change

[Cultist] Piercing Entropy now increases the targets chance to be critically struck rather than giving critical strike damage bonus

Change

[Cultist] Scaling of the damage dealt by Tentacles of C'thun reduced by roughly ~10%

Change

[Cultist] Dark Revelation is now a 1 point node

Change

[Cultist] Darkward now gives 10/20% up from 8/16%

Change

[Venomancer] Facemelter no longer has Intellect scaling and only scales off of Spellpower

Change

[Venomancer] Fang Venom: Blight now only gives 1/2% Shadow Damage down from 3/6%, the dot remains unchanged

Change

[Venomancer] Scaling of Venom Fang, Facemelter, Nerubian Sting, Nerubian Poison, and Sorefeast have all been reduced after extensive testing in preparation for the level 60 phase where Stalking was seen to be roughly ~30% stronger than the next strongest DPS spec. They are still a top tier dps spec.

Change

[Venomancer] Spider Lord's Teachings now only stacks 5 times down from 10

Change

[Venomancer] Spider Lord's Teachings stacks can now be consumed by Serpent's Coil or Venom Fang for increased effects

Change

[Venomancer] Fang Blessing no longer stacks

Change

[Venomancer] Might of Azjol-Nerub now only restores missing mana

Change

[Knight of Xoroth] Meat Grinder talent reworked to get more Meatsaw synergy, cause we love Meatsaw synergy right boys?

Change

[Knight of Xoroth] The damage from Meat Grinder has been wrapped up into the Killing Frenzy talent

Change

[Knight of Xoroth] Demonfury values have been reduced baseline

Change

[Sun Cleric] Burning Heat is now a 1 point node

Change

[Knight of Xoroth] Improved Gore is now a 1 point node and affects Meatsaw, the damage it previously provided has been wrapped up baseline into the Gore spell

Change

[Sun Cleric] Sintorcher is now a 2 point node and also gives a small amount of Fire crit

Change

[Sun Cleric] Twin Flames updated to give more synergy with Holy and Fire spells

Change

[Primalist] Call of Ursoc now lasts indefinitely until you use the spell that it augments, but its cooldown doesnt begin until you consume it

Change

[Son of Arugal] You no longer deplete all rage outside of Ferocity Spec when you leave Curse of the Worgen form

Change

[Reaper] Masochistic Rage now has an improved visual and should work properly

Change

[Son of Arugal] Fixed a bug where Drenched in Blood wasn't connected properly to A Balanced Diet

Change

[Tinker] Invention capstones updated

Change

[Tinker] Firearms capstones updated

Change

[Tinker] Class capstones updated

Change

[Tinker] Mechanics capstones updated

Change

[Tinker] Mega Module will no longer reduce the cast time of Repair Shot

Change

[Tinker] Turbo Inventor now also has a bonus effect when you reach max stacks

Change

[Tinker] Emergency Module will no longer reduce the healing done by Repair Shot and now makes it instant cast

Change

[Tinker] Hyper-Focused now works with Sticky Bomb and not Rounds

Change

[Tinker] Battle Medic reworked to refresh a Module charge

Change

[Tinker] Precision Scopes is now a 1 point node

Change

[Tinker] Deft Hands now also works when you swap guns

Change

[Tinker] Gunsling now has a 12 sec cd up from 10 sec

Change

[Tinker] Improved Lightning Conductor now increases damage by 15% up from 5%

Change

[Tinker] Pistol Slinger now has a 20% chance up from 12% to reset the cooldown of Gunsling

Change

[Tinker] Power Cell now also removes the cooldown from Reload

Change

[Tinker] Take Aim now increases the damage of Snipe by 100% and guarantees it to critically strike

Change

[Tinker] Scaling of Lightning Conductor has been increased slightly

Change

[Tinker] Quickscope now has a 10 sec icd with a debuff to show when it will come back up

Change

[Tinker] Scaling of Handcannon, Blasting Round, and Gunsling increased slightly

Change

[Tinker] Commando now also makes your next gun not trigger a global cooldown, which smooths out the rotation significantly

Change

[Tinker] Commando now only procs off Sniper Blackpowder Shots and Gunsling, instead of all Blackpowder Shots

Change

[Tinker] Augmechtation now only increases damage dealt while in your Mechsuit and no longer increases movement speed

Change

[Tinker] Mechanics Tinker capstones have been updated

Change

[Pyromancer] The class tree capstones have been adjusted

Change

[Tinker] Augmentation talents removed, new node: Arclight Core taking the place of Core Augmentation Kit

Change

[Pyromancer] The Flameweaving tree has been adjusted for better pathing and clarity

Change

[Pyromancer] Roaring Pyre now also increases Spirit, because its a giant campfire and thats cool

Change

[Pyromancer] Hasty Procedure reworked into Burning Spirit, the cooldown reduction has been added to the Flameweaving spec passive

Change

[Pyromancer] Flameweaving capstones have been reworked significantly and some old capstones have been moved up in the tree

Change

[Pyromancer] Roaring Pyre is now a capstone with strong supporting talents

Change

[Pyromancer] Lucifron's Teachings reworked to refresh a charge of Ember Touch

Change

[Pyromancer] No More Darkness reworked to have synergy between dots and healing spells

Change

[Pyromancer] Floating Lanterns now lets Lantern Tender heal 5 additional allies up from 2

Change

[Pyromancer] No More Darkness no longer lets Lantern Tender heal more allies (the total between the two talents was combined into Floating Lanterns)

Change

[Pyromancer] Burning Armor now also applies Circlet of Fire to you when you take damage on top of its regular effects

Change

[Pyromancer] Increased the proc chance of Phoenixforge to 50%

Change

[Pyromancer] Touched by Fire now increases the healing of Ember Touch instead of all healing

Change

[Pyromancer] Pyre Paver is now a 1 point node

Change

[Pyromancer] Adjusted the scaling of Phoenix Dive

Change

[Pyromancer] You now learn Phoenix Dive when you pick Phoenix Egg

Change

[Pyromancer] Hot and Dangerous reworked to add synergy to Sunstrider Array and Tide of Fire

Change

[Pyromancer] New active talent in the Flameweaving spec tree: Sunstrider Array

Change

[Pyromancer] Firelord and Doom Scroll have been combined into 1 node in the Flameweaving tree

Change

[Pyromancer] New active talent in the Flameweaving spec tree: Tide of Fire

Change

[Pyromancer] Phoenix Handler is now a 1 point node

2024/01/07

General

Change

[Cultist] Heresy now gives 5/10% values adjusted from 6/8%

Change

[Cultist] Improved Gaze of C'thun now gives 10/20% damage up from 5/10%

Change

[Cultist] Darkwither's Herald of C'thun effect now gives 10% increased damage up from 8%

Change

[Cultist] Beamsplitter now gives 5/10% damage up from 3/6%

Change

[Runemaster] Various tooltips in the Riftblade spec have been adjusted for clarity

Change

[Runemaster] Frozen Inferno is no longer a direct copy of Primordial Glyphs in the class tree and is now called The Perfect Storm, with Fire/Arcane synergy

Change

[Runemaster] Magebreaker no longer gives Riftblade a 3rd way to reduce healing, and instead reduces the magic damage dealt by their target

Change

[Runemaster] Shrouded Hand is now a choice node with Glyphic Invocation and both are available early in the tree

Change

[Runemaster] Riftblade capstones adjusted

Change

[Runemaster] Warpskipper is no longer a capstone in the Riftblade tree and is now a choice node with Prismatic Displacement

Change

[Runemaster] Riftblade tree adjusted for better pathing and clarity and to bring it up to speed with modern CoA trees and the quality we expect them to have

Change

[Runemaster] Prismatic Flow adjusted to proc off Fire and Frost damage, removed the hidden 2 sec icd, and it now works with periodics

Change

[Necromancer] Foul Bidding: Assault now increases threat by 100% up from 50%

Change

[Pyromancer] Overheat now reduces the cd by 1 down from 3

Change

[Pyromancer] Increased the scaling of Flamewake and added spirit scaling to the healing component

Change

[Pyromancer] Reworked Lucifron's Teachings to refresh a charge of Ember Touch

Change

[Primalist] Wildwalker capstones adjusted

Change

[Primalist] Various spells in the Wildwalker spec have been given small mana costs rather than being free

Change

[Primalist] Tribalism reworked

Change

[Primalist] The cost of Wildclaw is now reduced by 10 while using Bestial Might

Change

[Primalist] Traumatic Wounds also allows the periodic damage from Bear's Maw to critically strike

Change

[Primalist] Primal Resurgence reduces the cooldown by 1 sec now down from 2

Change

[Primalist] Improved Primal Shred is now Primalist Instincts and also increases the critical strike chance of Bear's Maw

Change

[Ranger] Duration of Falcons from Falcon's Aid reduced by 4 sec, down to 8

Change

[Ranger] Impale moved higher up in the Farstrider tree, switched with Forest Herald

Change

[Cultist] Eldritch Blast no longer generates insanity.

Change

[Cultist] Range of Eldritch Blast, Horrorbolt and Wrath of the Black Empire now 40 down from 45 yds.

Change

[Cultist] Reality Twist now additionally increases Intellect.

Change

[Cultist] Bend Will moved up in the tree.

Change

[Cultist] Twilight Initiate moved up in the tree.

Change

[Cultist] Lightbreaker effect increased to 50%.