Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/01/02

General

Change

[Knight of Xoroth] Added a new talent to the Hellfire spec tree: Burning Flesh, which adds Torn Flesh synergy

Change

[Knight of Xoroth] Hellish Rebuke moved up from the capstone level in the class tree and is now pickable

Change

[Knight of Xoroth] Demonfeast is now a passive that has a chance to leech health from targets you use Demonstrike on. This works for each target when using Ruin

Change

[Knight of Xoroth] Deep Cut values increased to 10/20% from 8/16%

Change

[Knight of Xoroth] New talent added to the class tree: Flesh Heap

Change

[Knight of Xoroth] Omen of Rage talent has been reworked

Change

[Knight of Xoroth] Demon Strike now has a 6 sec cooldown baseline

Change

[Knight of Xoroth] Demonic Strength now reduces the cooldown of Demonstrike by an additional 1 sec, and increases its damage by 10% up from 5

Change

[Knight of Xoroth] Suffusion of Essence moved to the class capstones from the Defiance tree

Change

[Knight of Xoroth] Hellstorm moved to the class capstones from the Defiance tree

Change

[Knight of Xoroth] Pestilence of Conquest moved to the class tree

Change

[Knight of Xoroth] Superheated Blades moved to the War spec tree

Change

[Knight of Xoroth] Critical Cuts moved to the War spec tree

Change

[Knight of Xoroth] Heart of Xoroth moved to the class tree

Change

[Knight of Xoroth] Bloodied Blade moved to the class tree

Change

[Knight of Xoroth] New talent added to the class tree: Demonskin - gives more synergy with Demon's Blood for tanks

Change

[Knight of Xoroth] Blade of Decay now stacks twice, down from 3 times, and gives 20% movement speed per stack, up from 15%

Change

[Knight of Xoroth] New talent added to the class tree: Reign of Fire - gives more synergy with Deathfire stacks and Molten Hellrain

Change

[Knight of Xoroth] The 5% Strength capstone in the class tree is now a 2 point node called Xorothian Strength in tier 1

Change

[Knight of Xoroth] Hell Scream now has a 45 sec cooldown baseline, the talent to reduce its cooldown has been removed

Change

[Knight of Xoroth] Unbound Inferno is now a 1 point node

Change

[Knight of Xoroth] Enslaver updated in the class tree as a choice node below Flesh Hook

Change

[Knight of Xoroth] New talent added to the class tree as a choice node below Flesh Hook: Dragged Through Hell

Change

[Knight of Xoroth] You can no longer reduce the cooldown of Flesh Hook in the class tree

Change

[Knight of Xoroth] The Defiance Spec passive has been updated, instead of giving generic stats, it focuses on Demonstrike summoning your Hellgate

Change

[Knight of Xoroth] All Imp-centered abilities have been moved from the class tree to the Defiance spec tree

Change

[Knight of Xoroth] Suffuse now has a 30 sec cooldown for non-Defiance players

Change

[Knight of Xoroth] Hellgaze is now melee range down from 30yds

Change

[Knight of Xoroth] Moved Suffuse to the class tree

Change

[Necromancer] Frozen Heart now increases damage by 100% up from 50%

Change

[Monk] Sacred Defense now reduces damage taken by 10% up from 8

Change

[Starcaller] Warden of the Moon now reduces damage taken by 10% up from 8

Change

[Witch Hunter] Witchmail now reduces damage taken by 10% up from 8

Change

[Sun Cleric] Gleam now reduces damage taken by an additional 1%

Change

[Sun Cleric] Bastion of Vengeance now also gives 2/4% Block Chance

Change

[Primalist] Stone Cold now also gives Stamina at the same values

Change

[Guardian] Spartan Kick damage increased by roughly 9.2153%

Change

[Guardian] Press the Attack now works with Linebreaker and Battlemaster Strike

Change

[Guardian] Bloodletter reworked to give synergy with Battle Rush and Spartan Kick

Change

[Guardian] Gladiatorial Combat is now a 1 point node

Change

[Guardian] Guardian's Presence is now Shield Expert and only affects the caster

Change

[Guardian] Spec passive adjusted to return energy on block

Change

[Guardian] Deflector now reduces the cost of Raise Shield by 5/10 down from 10/20

Change

[Guardian] Forgehammer cost adjusted

Change

[Guardian] Strike the Forge! now reduces the cooldown of Forgehammer be 5 sec up from 3

Change

[Guardian] Vanguard spec passive now reduces damage taken by 10% down from 20%

Change

[Monk] You now learn Ward Against Harm at level 10 as a Discipline Monk and it is now passive.

2023/12/30

General

Change

[Pyromancer] Cinderfield visual changed.

Change

[Barbarian] Punisher value reduced.

Change

[Barbarian] Decapitate per level damage increased slightly.

Change

[Barbarian] Base value of Carnage modification of Crushing Slam increased slightly.

Change

[Barbarian] Ancestral Strike now uses %weapon damage that scales per level. Tooltip updated.

Change

[Guardian] Death Ram base damage reduced.

Change

[Guardian] Ballad of the Dragonslayer base damage reduced early.

Change

[Guardian] Arcing Strike base damage reduced.

Change

[Starcaller] Astral Flare base damage reduced at early levels.

Change

[Son of Arugal] Bloodmoon Blast AP scaling reduced.

Change

[Stormbringer] Hidden Intellect scaling on Orb Shock removed.

Change

[Stormbringer] Storm Blast scaling reduced.

Change

[Stormbringer] Improved Crackling Surge no longer increases critical strike damage of Crackling Surge, now increases it's damage instead.

Change

[Stormbringer] Issue where Electrocute was not benefitting from Supercharged fixed.

Change

[Stormbringer] Rank acquisition and base damage of Call Lightning adjusted.

Change

[Stormbringer] Updraft base damage reduced.

Change

[Sun Cleric] Solar Flurry no longer restores mana every hit.

Change

[Sun Cleric] Valkyrie Spear and Dawnbringer now have a mana cost.

Change

[Sun Cleric] DPS spell mana costs increased.

Change

[Sun Cleric] Caster centered visual of Solar Crash removed.

Change

[Sun Cleric] Wing visual of Zealotry reduced slightly, anchor point moved backwards.

Change

[Sun Cleric] Gleaming Vigil visual radius reduced.

Change

[Sun Cleric] Base damage of Sunflare increased, scaling reduced.

Change

[Sun Cleric] Gavel of Attonement damage increase from sunset increased by 5%.

Change

[Witch Doctor] Shadowhunting spec tree capstones updated

Change

[Sun Cleric] Weapon damage of Gavel of Attonement reduced.

Change

[Witch Doctor] Class tree capstones adjusted

Change

[Primalist] Fixed a bug where Magmafury stacks were being generated with Eruption

Change

[Primalist] Added a new switch node to the Geomancy tree (Cragformer/Rockhide)

Change

[Necromancer] Fixed a bug where Essence's were not always proc'ing properly

Change

[Primalist] Geomancy tree adjusted, tooltips polished, some tank nodes combined

Change

[Necromancer] Fixed a bug where Unholy Champion wasn't appearing in the spellbook

Change

[Necromancer] Fixed a bug where Ghouls command effect wasnt working

Change

[Necromancer] Moved Putricide's Formula to the class tree, removed Summoning Stone

Change

[Necromancer] Fixed Tomb Kings Unholy Command effect, it now works!

2023/12/28

General

Change

[General] Agility now gives 1 AP up from 0.5 AP

Change

[Chronomancer] Word of Balance: Guard no longer makes you immune to stuns and grounding effects.

Change

[Demon Hunter] Improved Smites changed to Slice & Dice, increasing the damage of Twin Slice recast.

Change

[Chronomancer] Reduction of Interrupt effect length on Chronicler removed.

Change

[Primalist] The empowering effect of Mountains Might that you achieve at 5 stacks is now given to you at level 9 through a passive rather than at level 1

Change

[Primalist] Value of Mountains Might reduced slightly

Change

[Primalist] Bear's Maw now also does Normalized Weapon Damage

Change

[Primalist] Fixed a bug where Stone Skipping took more Stoneslams than normal to proc

Change

[Primalist] Bestial Might now makes your next Bear's Maw crit rather than Wildclaw

Change

[Son of Arugal] Fixed a bug where Punctured Fangs took more BMB's than normal to proc

Change

[Gladiator] Fixed a bug where Easily Motivated took more Death Rams than normal to proc

Change

[DemonHunter] Recasted Twin Slice is now normalized weapon damage

Change

[Necromancer] Tomb King still being worked on, scaling of minions still being worked on

Change

[Necromancer] Corpse Explosion added as as choice node with Just a Flesh Wound

Change

[Necromancer] Summoning Adept adjusted

Change

[Necromancer] Filthmaker now returns 25 Runic Power up from 20

Change

[Necromancer] Unholy Commander now reduces the cooldown of Animates

Change

[Necromancer] Ghoulish Mutation reworked to Plague Horde, which allows you to mass summon Zombies