Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/12/21

General

Change

[Primalist] Quakes is now a choice node with Rumbler

Change

[Primalist] Added a new talent to the Wildwalker spec tree: Premeditated Murder

Change

[Primalist] Added a new talent to the class tree: Wild Rampage

Change

[Primalist] Added a new talent to the class tree: Master Elementalist

Change

[Primalist] Added a new talent to the class tree: Vitality Surge

Change

[Primalist] Added a new talent to the class tree: Fist of Al'Akir

Change

[Primalist] Primal Strikes now gives 3 rage up from 1

Change

[Primalist] Earthen Resolve has been reworked and is now an active ability

Change

[Primalist] Grove Guardian is now a capstone

Change

[Primalist] Capstones adjusted

Change

[Primalist] All roars now generate 30 rage

Change

[Primalist] Adjusted the class tree for better pathing and clarity across all specs

Change

[Primalist] The cooldown of all roars have been standardized at 30 seconds, and they now share a 15 sec cooldown

Change

[Primalist] Endless Rage is now called Fury of the Elements and increases the rage gained from Primal Charge rather than maximum rage

Change

[Barbarian] Headhunting spec tree capstones updated

Change

[Barbarian] Manhunter is now a 1 point node

Change

[Guardian] Inspiration Guardian capstones updated

Change

[Barbarian] Headhunting spec tree repathed slightly to allow for better PvE pathing options

Change

[Guardian] Standard Bearer values adjusted

Change

[Guardian] Harmonius Combat reworked

Change

[Guardian] Added ranks to Spartan Kick

Change

[Guardian] Inspiration Guardian tree adjusted for better pathing and clarity

Change

[Guardian] Added ranks to Battlemaster Strike

Change

[Guardian] Added ranks to Arcing Strike

2023/12/20

General

Change

[Necromancer] Fixed Virulency

Change

[Pyromancer] Living Torch now only buffs periodic damage from the caster

Change

[Monk] Now starts with custom dual fist weapons

Change

[Monk] Blademaster Strike now has a subtle missile visual to better convey its effect from its increased range

Change

[Monk] Now starts with custom glove item

Change

[Son of Arugal] Pack Hunting now procs from any damage dealt at a rate of 20% and has a 5 sec ICD

Change

[Son of Arugal] Monstrous Hunger fixed, but now limited to 6 procs

Change

[Son of Arugal] The Nightmare talent now causes Terrify to apply an additional 6 sec debuff with the described effects instead of just adding additional effects to the Fear itself (so now the debuff remains if the fear breaks or ends early)

Change

[Reaper] Sanguine Soldier now has a 1 sec ICD down from 2 sec but only restores 8% mana per proc down from 20%

Change

[Reaper] Crimson Scythe's weapon damage is now correctly normalised and is now correctly dealt as Shadow Damage

Change

[Reaper] Crimson Scythe will now correctly consume Soul Infusion

Change

[Reaper] Crimson Scythe's Soul Infusion effect now causes it to deal 50% additional damage and healing up from 25%

Change

[Reaper] Reduced mana cost of Crimson Scythe

Change

[Reaper] Reduced mana cost of Shudder Scythe

Change

[Reaper] Reduced mana cost of Reap

2023/12/19

General

Change

[Cultist] Edict of Gluttony now applies a shield rather than a single target heal

Change

[Cultist] Going Mad! now gives an additional effect to Maddening Scripture when used at 6 stacks

Change

[Cultist] Increased the scaling of Entropic Host by ~40%

Change

[Cultist] Entropic Host duration down to 4 sec from 8

Change

[Cultist] Abyssal Commander increases the duration of Edicts by 5 sec up from 2

Change

[Cultist] Eldritch Reserves now also reduces the cooldown of Edicts by 4 sec

Change

[Guardian] Endurance reworked to Double Duty

Change

[Guardian] Reduced the energy cost of Pulverize to 15 down from 25

Change

[Guardian] Reduced the energy cost of Battlemaster Strike to 25 down from 40

Change

[Ranger] Cooldown of Ambuscade increased to 1min from 40 sec

Change

[Son of Arugal] Fixed a bug where Torment Time wasn't properly reducing the duration of Taldaram's Torment

Change

[Wildwalker] Primal Weapon: Savage Might is now usable with a one-handed and intended for dual wield play

Change

[Son of Arugal] Satured Sutures now also increases critical strike chance and works with Taldaram's Torment critical strikes

Change

[Son of Arugal] Drenched in Blood adjusted

Change

[Son of Arugal] Shadow Vigil moved to the class tree

Change

[Son of Arugal] Blood Lord adjusted

Change

[Son of Arugal] Fixed a bug where Crimson Tide was applying Thirst

Change

[Son of Arugal] Choice node added to Tormenting Taldaram

Change

[Son of Arugal] Repathed the early part of the class tree to allow for more accessibility towards Worgen Bites

Change

[Son of Arugal] Fixed a bug where the cooldown of Goldrinn's Thirst wasn't being reduced by Goldrinn's Guile

Change

[Son of Arugal] Ferocity spec capstone effects have been adjusted

Change

[Sun Cleric] You now generate 10 rage on block while in Seraphim's Oath, up from 5

Change

[Son of Arugal] Ferocity Son of Arugal spec passive now also allows you to generate rage on kill

Change

[Sun Cleric] Seraphim's Tank stance is now a switch node with their spec passive

Change

[Sun Cleric] Blinding Light adjusted to work with Sunflare

Change

[Venomancer] Bursting Sores no longer applies Fang Venom effects

Change

[Witch Hunter] Increased the range of Torment to 35 yds up from 30

Change

[Reaper] Wraithstride no longer puts you in stealth, but does not break on damage

Change

[Reaper] Slip in the Shadows reworked

Change

[Reaper] Purgatory now works with Desolate instead of Doomrend

Change

[Reaper] Ghostly Magic reworked

Change

[Reaper] Spectral Reaver no longer reduces the cd of Reave

Change

[Reaper] Reave cooldown is now 15 seconds baseline

Change

[Reaper] Soul spec tree adjusted

Change

[Reaper] Sanguine Soldier moved to Extinctions place in the class tree

Change

[Reaper] Extinction adjusted and moved to the Harvest tree

2023/12/17

General

Change

[Sun Cleric] Dawnsear should properly not require 5 Solar Power to use and its tooltip has been adjusted

Change

[Guardian] Torn Tendon now causes Tendon Slash to root on the 3rd stack, and no longer removes the slow

Change

[Guardian] Tendon Slash should no longer mention the Grounded effect

Change

[Guardian] Tendon Slash now only stacks 3 times, for 20% each, rather than 4 times at 15%

Change

[Guardian] Aftershock no longer reduces the cooldown of Linebreaker but its damage ticks over 6 seconds, down from 10

Change

[Guardian] Heroic Deeds moved to the class tree

Change

[Guardian] Tendon Slash now costs 20 energy down from 30

Change

[Guardian] Spirit of Battle talent added to the Inspiration spec tree

Change

[Guardian] Linebreaker now reduces the movement speed of all affected enemies

Change

[Guardian] Increased the scaling of Linebreaker across all ranks

Change

[Reaper] Fixed a bug where Reap was not properly regening health if you had dual weapons equipped

Change

[Reaper] All hp costs on spells have been standardized to using base health instead of % max health across all specs

Change

[Reaper] Adjusted the Soul Reaper spec tree for better pathing/clarity

Change

[Reaper] Fixed various typos in the Soul Reaper spec tree

Change

[Reaper] Tormentor of Souls now has Deathchaser synergy instead of Dirge and Murder

Change

[Reaper] Curse Hoarder adjusted and given more synergy with periodic effects

Change

[Reaper] Unseen Threat values are now 10% down from 25%

Change

[Reaper] Wraithlord now lasts 8 sec up from 6 sec

Change

[Reaper] Wraithstride now grants Otherworldly Ambition

Change

[Reaper] Ghost Dance now no longer reduces the cooldown of Spectre's Stride

Change

[Reaper] Murderous Thrist now generates 5% maximum mana

Change

[Reaper] Realm of Darkness can now only affect players

Change

[Reaper] Vengeful Spirit now works with Limbo

Change

[Reaper] Ghostly Weapon now generates max mana rather than ignoring armor

Change

[Reaper] Soul Piercer now works with Wraithblade and generates maximum mana