View all of our changes in a minimal format.
Sorted in chronological order.
General
[Primalist] Quakes is now a choice node with Rumbler
[Primalist] Added a new talent to the Wildwalker spec tree: Premeditated Murder
[Primalist] Added a new talent to the class tree: Wild Rampage
[Primalist] Added a new talent to the class tree: Master Elementalist
[Primalist] Added a new talent to the class tree: Vitality Surge
[Primalist] Added a new talent to the class tree: Fist of Al'Akir
[Primalist] Primal Strikes now gives 3 rage up from 1
[Primalist] Earthen Resolve has been reworked and is now an active ability
[Primalist] Grove Guardian is now a capstone
[Primalist] Capstones adjusted
[Primalist] All roars now generate 30 rage
[Primalist] Adjusted the class tree for better pathing and clarity across all specs
[Primalist] The cooldown of all roars have been standardized at 30 seconds, and they now share a 15 sec cooldown
[Primalist] Endless Rage is now called Fury of the Elements and increases the rage gained from Primal Charge rather than maximum rage
[Barbarian] Headhunting spec tree capstones updated
[Barbarian] Manhunter is now a 1 point node
[Guardian] Inspiration Guardian capstones updated
[Barbarian] Headhunting spec tree repathed slightly to allow for better PvE pathing options
[Guardian] Standard Bearer values adjusted
[Guardian] Harmonius Combat reworked
[Guardian] Added ranks to Spartan Kick
[Guardian] Inspiration Guardian tree adjusted for better pathing and clarity
[Guardian] Added ranks to Battlemaster Strike
[Guardian] Added ranks to Arcing Strike
General
[Necromancer] Fixed Virulency
[Pyromancer] Living Torch now only buffs periodic damage from the caster
[Monk] Now starts with custom dual fist weapons
[Monk] Blademaster Strike now has a subtle missile visual to better convey its effect from its increased range
[Monk] Now starts with custom glove item
[Son of Arugal] Pack Hunting now procs from any damage dealt at a rate of 20% and has a 5 sec ICD
[Son of Arugal] Monstrous Hunger fixed, but now limited to 6 procs
[Son of Arugal] The Nightmare talent now causes Terrify to apply an additional 6 sec debuff with the described effects instead of just adding additional effects to the Fear itself (so now the debuff remains if the fear breaks or ends early)
[Reaper] Sanguine Soldier now has a 1 sec ICD down from 2 sec but only restores 8% mana per proc down from 20%
[Reaper] Crimson Scythe's weapon damage is now correctly normalised and is now correctly dealt as Shadow Damage
[Reaper] Crimson Scythe will now correctly consume Soul Infusion
[Reaper] Crimson Scythe's Soul Infusion effect now causes it to deal 50% additional damage and healing up from 25%
[Reaper] Reduced mana cost of Crimson Scythe
[Reaper] Reduced mana cost of Shudder Scythe
[Reaper] Reduced mana cost of Reap
General
[Cultist] Edict of Gluttony now applies a shield rather than a single target heal
[Cultist] Going Mad! now gives an additional effect to Maddening Scripture when used at 6 stacks
[Cultist] Increased the scaling of Entropic Host by ~40%
[Cultist] Entropic Host duration down to 4 sec from 8
[Cultist] Abyssal Commander increases the duration of Edicts by 5 sec up from 2
[Cultist] Eldritch Reserves now also reduces the cooldown of Edicts by 4 sec
[Guardian] Endurance reworked to Double Duty
[Guardian] Reduced the energy cost of Pulverize to 15 down from 25
[Guardian] Reduced the energy cost of Battlemaster Strike to 25 down from 40
[Ranger] Cooldown of Ambuscade increased to 1min from 40 sec
[Son of Arugal] Fixed a bug where Torment Time wasn't properly reducing the duration of Taldaram's Torment
[Wildwalker] Primal Weapon: Savage Might is now usable with a one-handed and intended for dual wield play
[Son of Arugal] Satured Sutures now also increases critical strike chance and works with Taldaram's Torment critical strikes
[Son of Arugal] Drenched in Blood adjusted
[Son of Arugal] Shadow Vigil moved to the class tree
[Son of Arugal] Blood Lord adjusted
[Son of Arugal] Fixed a bug where Crimson Tide was applying Thirst
[Son of Arugal] Choice node added to Tormenting Taldaram
[Son of Arugal] Repathed the early part of the class tree to allow for more accessibility towards Worgen Bites
[Son of Arugal] Fixed a bug where the cooldown of Goldrinn's Thirst wasn't being reduced by Goldrinn's Guile
[Son of Arugal] Ferocity spec capstone effects have been adjusted
[Sun Cleric] You now generate 10 rage on block while in Seraphim's Oath, up from 5
[Son of Arugal] Ferocity Son of Arugal spec passive now also allows you to generate rage on kill
[Sun Cleric] Seraphim's Tank stance is now a switch node with their spec passive
[Sun Cleric] Blinding Light adjusted to work with Sunflare
[Venomancer] Bursting Sores no longer applies Fang Venom effects
[Witch Hunter] Increased the range of Torment to 35 yds up from 30
[Reaper] Wraithstride no longer puts you in stealth, but does not break on damage
[Reaper] Slip in the Shadows reworked
[Reaper] Purgatory now works with Desolate instead of Doomrend
[Reaper] Ghostly Magic reworked
[Reaper] Spectral Reaver no longer reduces the cd of Reave
[Reaper] Reave cooldown is now 15 seconds baseline
[Reaper] Soul spec tree adjusted
[Reaper] Sanguine Soldier moved to Extinctions place in the class tree
[Reaper] Extinction adjusted and moved to the Harvest tree
General
[Sun Cleric] Dawnsear should properly not require 5 Solar Power to use and its tooltip has been adjusted
[Guardian] Torn Tendon now causes Tendon Slash to root on the 3rd stack, and no longer removes the slow
[Guardian] Tendon Slash should no longer mention the Grounded effect
[Guardian] Tendon Slash now only stacks 3 times, for 20% each, rather than 4 times at 15%
[Guardian] Aftershock no longer reduces the cooldown of Linebreaker but its damage ticks over 6 seconds, down from 10
[Guardian] Heroic Deeds moved to the class tree
[Guardian] Tendon Slash now costs 20 energy down from 30
[Guardian] Spirit of Battle talent added to the Inspiration spec tree
[Guardian] Linebreaker now reduces the movement speed of all affected enemies
[Guardian] Increased the scaling of Linebreaker across all ranks
[Reaper] Fixed a bug where Reap was not properly regening health if you had dual weapons equipped
[Reaper] All hp costs on spells have been standardized to using base health instead of % max health across all specs
[Reaper] Adjusted the Soul Reaper spec tree for better pathing/clarity
[Reaper] Fixed various typos in the Soul Reaper spec tree
[Reaper] Tormentor of Souls now has Deathchaser synergy instead of Dirge and Murder
[Reaper] Curse Hoarder adjusted and given more synergy with periodic effects
[Reaper] Unseen Threat values are now 10% down from 25%
[Reaper] Wraithlord now lasts 8 sec up from 6 sec
[Reaper] Wraithstride now grants Otherworldly Ambition
[Reaper] Ghost Dance now no longer reduces the cooldown of Spectre's Stride
[Reaper] Murderous Thrist now generates 5% maximum mana
[Reaper] Realm of Darkness can now only affect players
[Reaper] Vengeful Spirit now works with Limbo
[Reaper] Ghostly Weapon now generates max mana rather than ignoring armor
[Reaper] Soul Piercer now works with Wraithblade and generates maximum mana