View all of our changes in a minimal format.
Sorted in chronological order.
General
[Necromancer] Unholy Champion now also increases the damage dealt of your chosen Undead, reduces their damage taken, and creates a damage split
[Necromancer] Will of the Necropolis reworked to have synergy with Commands
[Necromancer] Abominations are no longer limited to 1
[Necromancer] Cooldown of Abomination is now 0 down from 10
[Necromancer] Acrid Aegis now has a 40 sec cooldown
[Necromancer] Acrid Aegis no longer provides mana regeneration, and reduces damage taken by 40% up from 15%
[Necromancer] Unholy Frenzy adjusted to grant a massive amount of attack speed and movement speed, values increased
[Necromancer] Gutwrencher choice node added to Putricide's Formula
[Necromancer] Grave Defiler adjusted and given increased values
[Necromancer] Putricide's Formula proc chance increased to 10% from 5%
[Necromancer] The Animation spec passive is no longer the same as a class talent in tier 1 and has been reworked!
[Necromancer] Unholy Command has been added back to the game and it now only commands your Animated Undead (all of the new Raise spell Commands are still here, adding more control to your horde without limiting your playstyle options)
[Necromancer] Animate: Crypt Keeper added to the Animation tree
[Necromancer] Gravekeeper now has a % chance to refresh a charge of Animate: Zombies and Animate: Rotlings
[Necromancer] Essence of the Revenant has been added as a choice node with Raise: Revenant
[Necromancer] Unholy Command effects have been adjusted across the board for Animates
[Necromancer] Bone Legion now causes every 3rd Commander: Skeletal Archers to make your Command: Grave Mage deal additional Shadowfrost Damage
[Necromancer] Durations, cooldowns, and costs have all been adjusted across the board for Animates
[Necromancer] Graverobber now animates a Zombie instead of a Rotling
[Necromancer] Desecrator now also refreshes all charges of Animate: Zombie and Animate: Rotlings
[Necromancer] Unrelenting Swarm now also increases the duration of Cryptfury by 5 sec
[Necromancer] Cryptfury no longer stacks and gives 10% increased damage baseline
[Necromancer] Animate: Zombies added to the Animation tree with supporting nodes
[Necromancer] Animation spec capstones have been adjusted
[Necromancer] Crypt Scarabs now has a 15 second cooldown and its damage has been increased
[Monk] Blademaster Monks can now use 2H axes
[Stormbringer] Titanstorm adjusted
[Son of Arugal] Blood Loss adjusted to help the early leveling process for Ferocity SoA
[Son of Arugal] Goldrinn's Fang moved to Tier 1 in the class tree
[Son of Arugal] Universal Donor now affects your next 3 Sanguine Mends, values increased slightly
[Son of Arugal] Added new talent to the Blood spec tree: A Balanced Diet
[Sun Cleric] Divine Vision adjusted to last 10 seconds and give 20% increased healing for the duration
[Sun Cleric] Devotion adjusted
[Sun Cleric] Zealot Conquest is now a 1 point node
[Sun Cleric] Devotion now has a Sunset effect
[Sun Cleric] Luminescent Lances adjusted
[Sun Cleric] Lightspark now only increases block value
[Sun Cleric] Added a debuff tracker to the Retribution talent
[Sun Cleric] Seraphim's Oath now lets you cleave up to 3 enemies with Gavel, down from 5
[Cultist] Defile Weapon now does Eldritch Damage
General
[Stormbringer] Stormsurge proc no longer unintentionally increases damage of Wind Blast.
[Stormbringer] Improved Voltaic Burst and Stormsurge not increasing the DoT portion of Voltaic Burst fixed.
General
[Sun Cleric] Sun Warrior talent removed, Holy Crusade talent added
[Sun Cleric] Solar Templar now works with holy damage
[Sun Cleric] Vitality talent reworked in the class tree
[Sun Cleric] Added new talent as a choice node with Reborn in Flames: A Pious Life
[General] Hidden aura wrongly increasing STAT to Attack Power conversion fixed.
[Runemaster] Mana Shroud Blade CD reset mechanic redone.
[Primalist] Fixed a bug where Bramblepatch wasn't applying the buff it gave
[Primalist] Shredding Claws added to the Wolf pet
[Primalist] Ankle Bite added to the Tiger pet
[Primalist] Mortal Peck added to the Hawk pet
[Primalist] Hurl Geode updated to cleave
[Primalist] Turtle Shell added to the Turtle pet
[Primalist] Quake added to the Elemental pet
[Primalist] Shell Shock added to the Turtle pet
[Primalist] Pet ability tooltips updated and values updated
[Primalist] All pets have had their abilities updated and new abilities added
[Primalist] Pet scaling updated
[Venomancer] You can no longer move while casting Ritual of Channeling
[Ranger] Vigilante Justice adjusted
[Pyromancer] Ember Touch is now instant cast and has a new Overheat effect.
[Ranger] Added a debuff to visually show the duration of the cooldown of Adaptation: Brigand's proc effect
[Ranger] Power Shot and its associated supporting nodes have been adjusted
[Ranger] Added Woodland Adept to the Archery tree in place of Expert Navigation
[Knight of Xoroth] Slight repathing of the War tree to account for the above change
[Son of Arugal] Removed the cast time from Fleshcraft
[Knight of Xoroth] War KoX tree has had some cooldown reduction nodes in tier 1 consolidated into their base effects
[Son of Arugal] Fixed various bugs involving Grimclaw not proc'ing
[Son of Arugal] Fixed a bug where Taldram's Torment wasn't doing its damage properly when you took the Torment Time talent
[Son of Arugal] Panacea now has no cooldown when used with Gift of Lana'thel
[Reaper] Feretory of Souls moved from level 1 to level 3.
[Reaper] Fixed a bug where Reap would always critically strike
General
[Son of Arugal] Fixed a bug where you could use Shadow Shield and Gore Barrage while silenced
[Primalist] Adjusted the Life Primalist spec tree for better pathing and clarity
[Primalist] Adjusted the Wildwalker spec tree for better pathing and clarity
[Primalist] Some new choice nodes created in the Life Primalist spec tree
[Primalist] Various talents in the Life Primalist spec tree have been updated
[Primalist] Maximum Mending talent added to the Life Primalist spec tree
[Primalist] Life spec capstones adjusted
[Primalist] Wildwalker spec capstones adjusted
[Primalist] Primal Resurgence adjusted
[Primalist] Bestial Fury reworked and is now a capstone
[Primalist] Improved Primal Charge is now a 1 point node
[Primalist] Primordial Earth adjusted to work with Primal Pulse
[Primalist] Totem Warrior value increased to 200% from 150%
[Primalist] Mending the Earth adjusted
[Primalist] Therazane's Rage now lasts 5 seconds down from 10, but gets 2 rage up from 1 per sec
[Primalist] Tranquil Mind adjusted
[Primalist] Primal Infusion now also does instant healing and its cooldown is reduced by 4 sec
[Primalist] Flourishing Growth adjusted
[Primalist] Hand of Neptulon adjusted to no longer increase the cooldown of Fist of Neptulon
[Primalist] Mending the Earth adjusted to work with Flourishing Growth
[Primalist] Rallying Roar adjusted
[Primalist] Primal Weapon: Bestial Might adjusted
[Primalist] Added Stone Skipping to the class tree as a choice node with Rally To Me!
[Primalist] Bear's Maw now heals baseline and no longer requires the Feasting Maw talent
[Primalist] Elemental Cascade added to the class tree as a choice node with Wild Carnage
[Primalist] Ward Druid adjusted
[Primalist] Moved Improved Boons to the class tree and it now affects your Lesser Boons by an increased amount