Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/12/28

General

Change

[Necromancer] Unholy Champion now also increases the damage dealt of your chosen Undead, reduces their damage taken, and creates a damage split

Change

[Necromancer] Will of the Necropolis reworked to have synergy with Commands

Change

[Necromancer] Abominations are no longer limited to 1

Change

[Necromancer] Cooldown of Abomination is now 0 down from 10

Change

[Necromancer] Acrid Aegis now has a 40 sec cooldown

Change

[Necromancer] Acrid Aegis no longer provides mana regeneration, and reduces damage taken by 40% up from 15%

Change

[Necromancer] Unholy Frenzy adjusted to grant a massive amount of attack speed and movement speed, values increased

Change

[Necromancer] Gutwrencher choice node added to Putricide's Formula

Change

[Necromancer] Grave Defiler adjusted and given increased values

Change

[Necromancer] Putricide's Formula proc chance increased to 10% from 5%

Change

[Necromancer] The Animation spec passive is no longer the same as a class talent in tier 1 and has been reworked!

Change

[Necromancer] Unholy Command has been added back to the game and it now only commands your Animated Undead (all of the new Raise spell Commands are still here, adding more control to your horde without limiting your playstyle options)

Change

[Necromancer] Animate: Crypt Keeper added to the Animation tree

Change

[Necromancer] Gravekeeper now has a % chance to refresh a charge of Animate: Zombies and Animate: Rotlings

Change

[Necromancer] Essence of the Revenant has been added as a choice node with Raise: Revenant

Change

[Necromancer] Unholy Command effects have been adjusted across the board for Animates

Change

[Necromancer] Bone Legion now causes every 3rd Commander: Skeletal Archers to make your Command: Grave Mage deal additional Shadowfrost Damage

Change

[Necromancer] Durations, cooldowns, and costs have all been adjusted across the board for Animates

Change

[Necromancer] Graverobber now animates a Zombie instead of a Rotling

Change

[Necromancer] Desecrator now also refreshes all charges of Animate: Zombie and Animate: Rotlings

Change

[Necromancer] Unrelenting Swarm now also increases the duration of Cryptfury by 5 sec

Change

[Necromancer] Cryptfury no longer stacks and gives 10% increased damage baseline

Change

[Necromancer] Animate: Zombies added to the Animation tree with supporting nodes

Change

[Necromancer] Animation spec capstones have been adjusted

Change

[Necromancer] Crypt Scarabs now has a 15 second cooldown and its damage has been increased

Change

[Monk] Blademaster Monks can now use 2H axes

Change

[Stormbringer] Titanstorm adjusted

Change

[Son of Arugal] Blood Loss adjusted to help the early leveling process for Ferocity SoA

Change

[Son of Arugal] Goldrinn's Fang moved to Tier 1 in the class tree

Change

[Son of Arugal] Universal Donor now affects your next 3 Sanguine Mends, values increased slightly

Change

[Son of Arugal] Added new talent to the Blood spec tree: A Balanced Diet

Change

[Sun Cleric] Divine Vision adjusted to last 10 seconds and give 20% increased healing for the duration

Change

[Sun Cleric] Devotion adjusted

Change

[Sun Cleric] Zealot Conquest is now a 1 point node

Change

[Sun Cleric] Devotion now has a Sunset effect

Change

[Sun Cleric] Luminescent Lances adjusted

Change

[Sun Cleric] Lightspark now only increases block value

Change

[Sun Cleric] Added a debuff tracker to the Retribution talent

Change

[Sun Cleric] Seraphim's Oath now lets you cleave up to 3 enemies with Gavel, down from 5

Change

[Cultist] Defile Weapon now does Eldritch Damage

2023/12/25

General

Change

[Stormbringer] Stormsurge proc no longer unintentionally increases damage of Wind Blast.

Change

[Stormbringer] Improved Voltaic Burst and Stormsurge not increasing the DoT portion of Voltaic Burst fixed.

2023/12/23

General

Change

[Sun Cleric] Sun Warrior talent removed, Holy Crusade talent added

Change

[Sun Cleric] Solar Templar now works with holy damage

Change

[Sun Cleric] Vitality talent reworked in the class tree

Change

[Sun Cleric] Added new talent as a choice node with Reborn in Flames: A Pious Life

Change

[General] Hidden aura wrongly increasing STAT to Attack Power conversion fixed.

Change

[Runemaster] Mana Shroud Blade CD reset mechanic redone.

Change

[Primalist] Fixed a bug where Bramblepatch wasn't applying the buff it gave

Change

[Primalist] Shredding Claws added to the Wolf pet

Change

[Primalist] Ankle Bite added to the Tiger pet

Change

[Primalist] Mortal Peck added to the Hawk pet

Change

[Primalist] Hurl Geode updated to cleave

Change

[Primalist] Turtle Shell added to the Turtle pet

Change

[Primalist] Quake added to the Elemental pet

Change

[Primalist] Shell Shock added to the Turtle pet

Change

[Primalist] Pet ability tooltips updated and values updated

Change

[Primalist] All pets have had their abilities updated and new abilities added

Change

[Primalist] Pet scaling updated

Change

[Venomancer] You can no longer move while casting Ritual of Channeling

Change

[Ranger] Vigilante Justice adjusted

Change

[Pyromancer] Ember Touch is now instant cast and has a new Overheat effect.

Change

[Ranger] Added a debuff to visually show the duration of the cooldown of Adaptation: Brigand's proc effect

Change

[Ranger] Power Shot and its associated supporting nodes have been adjusted

Change

[Ranger] Added Woodland Adept to the Archery tree in place of Expert Navigation

Change

[Knight of Xoroth] Slight repathing of the War tree to account for the above change

Change

[Son of Arugal] Removed the cast time from Fleshcraft

Change

[Knight of Xoroth] War KoX tree has had some cooldown reduction nodes in tier 1 consolidated into their base effects

Change

[Son of Arugal] Fixed various bugs involving Grimclaw not proc'ing

Change

[Son of Arugal] Fixed a bug where Taldram's Torment wasn't doing its damage properly when you took the Torment Time talent

Change

[Son of Arugal] Panacea now has no cooldown when used with Gift of Lana'thel

Change

[Reaper] Feretory of Souls moved from level 1 to level 3.

Change

[Reaper] Fixed a bug where Reap would always critically strike

2023/12/21

General

Change

[Son of Arugal] Fixed a bug where you could use Shadow Shield and Gore Barrage while silenced

Change

[Primalist] Adjusted the Life Primalist spec tree for better pathing and clarity

Change

[Primalist] Adjusted the Wildwalker spec tree for better pathing and clarity

Change

[Primalist] Some new choice nodes created in the Life Primalist spec tree

Change

[Primalist] Various talents in the Life Primalist spec tree have been updated

Change

[Primalist] Maximum Mending talent added to the Life Primalist spec tree

Change

[Primalist] Life spec capstones adjusted

Change

[Primalist] Wildwalker spec capstones adjusted

Change

[Primalist] Primal Resurgence adjusted

Change

[Primalist] Bestial Fury reworked and is now a capstone

Change

[Primalist] Improved Primal Charge is now a 1 point node

Change

[Primalist] Primordial Earth adjusted to work with Primal Pulse

Change

[Primalist] Totem Warrior value increased to 200% from 150%

Change

[Primalist] Mending the Earth adjusted

Change

[Primalist] Therazane's Rage now lasts 5 seconds down from 10, but gets 2 rage up from 1 per sec

Change

[Primalist] Tranquil Mind adjusted

Change

[Primalist] Primal Infusion now also does instant healing and its cooldown is reduced by 4 sec

Change

[Primalist] Flourishing Growth adjusted

Change

[Primalist] Hand of Neptulon adjusted to no longer increase the cooldown of Fist of Neptulon

Change

[Primalist] Mending the Earth adjusted to work with Flourishing Growth

Change

[Primalist] Rallying Roar adjusted

Change

[Primalist] Primal Weapon: Bestial Might adjusted

Change

[Primalist] Added Stone Skipping to the class tree as a choice node with Rally To Me!

Change

[Primalist] Bear's Maw now heals baseline and no longer requires the Feasting Maw talent

Change

[Primalist] Elemental Cascade added to the class tree as a choice node with Wild Carnage

Change

[Primalist] Ward Druid adjusted

Change

[Primalist] Moved Improved Boons to the class tree and it now affects your Lesser Boons by an increased amount