Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/12/17

General

Change

[Reaper] Soul Shock now has on cast time while Underwalking

Change

[Reaper] Soul Shock no longer has a Soul Infusion effect

Change

[Reaper] Base damage of Dirge increased by 50%

Change

[Reaper] Chains of Zovaal should no longer DR with Soul Shock

Change

[Reaper] Unseen Threat is now a choice node with Wraithlord

Change

[Reaper] Wailing Soul now has its own choice node with a new spell called Soul Escape

Change

[Reaper] Lamenting is now a choice node with Spectral Reaver

Change

[Reaper] Some Soul Reaper choice node have been changed

Change

[Reaper] Standardized the range of various offensively-oriented Soul Reaper spells to 20 yds

Change

[Reaper] Cooldown of Murder can now maximally be reduced to 8 sec.

Change

[Reaper] Otherworldly Ambition reworked to be more consistent and less RNG reliant

Change

[Reaper] Soul Shock is now in the Soul tree

Change

[Reaper] Soul Shocker talent removed

Change

[Son of Arugal] Goldrinn's Thirst is now a bleed in both Mortal and Worgen form

Change

[Son of Arugal] Bloodstalker and Permanent Damage nodes have been combined

Change

[Son of Arugal] Goldrinn's Guile (Mortal Form) now gives 10% spell crit down from 20%

Change

[Son of Arugal] Fixed a bug where Nightbane Shred wasn't consuming Grimclaws

Change

[Son of Arugal] Despair reworked to allow your Shadow Hemorrhage periodic ticks to critically strike

Change

[Son of Arugal] Puncturing Fangs now causes every 3rd Bloodmoon Blast to critiVecally strike

Change

[Reaper] SP scaling of Ghostly Weapon reduced slightly.

Change

[Sun Cleric] Twin Flames value reduced.

Change

[Starcaller] New node Starlight Infusion added to a switch with Moonscreen.

Change

[Sun Cleric] Ray of Illumination visual adjusted.

Change

[Son of Arugal] Fury of Goldrinn proc no longer increases your size.

Change

[Son of Arugal] Darkgrowl remade.

Change

[Son of Arugal] Nightmare adjusted.

Change

[Son of Arugal] Denmother no longer affects Terrify.

Change

[Son of Arugal] Terrify is now an AOE horror effect, duration reduced, CD increased.

Change

[Son of Arugal] Blood Howl CD increased to 30s.

Change

[Son of Arugal] Enraging Howl remade.

Change

[Son of Arugal] Weakening Infection now reduces attack power instead of attack speed.

2023/12/16

General

Change

[Sun Cleric] Class tree repathed slightly to account for new talents

Change

[Sun Cleric] Holy Conquest talent added to the class tree

Change

[Sun Cleric] Shine Bright talent added to the class tre

Change

[Sun Cleric] Radiant Marks adjusted

Change

[Sun Cleric] Solar Conquest adjusted

Change

[Sun Cleric] Blessings spec passive adjusted

Change

[Guardian] Some capstones have been moved up to be pickable in the Gladiator spec tree

Change

[Guardian] Gladiator class tree has been adjusted for better pathing/clarity

Change

[Guardian] Gladiator Guardian spec tree has been adjusted for better pathing/clarity

Change

[Guardian] Valiant Strike now has 2 charges but is otherwise the same

Change

[Guardian] Easily Motivated talent added

Change

[Guardian] Bannerlord node added to the Inspiration Guardian spec tree

Change

[Guardian] Veteran of the Arena now ticks every 2 sec, from 3

Change

[Guardian] Duration of Veteran of the Arena reduced to 6 sec from 10

Change

[Guardian] Warmaster now decreases energy costs by 20%, down from 25%

Change

[Guardian] Duration of Upper Hand increased to 12 sec from 10 sec

Change

[Guardian] Proc chance of Upper Hand increased to 20% from 8%

Change

[Guardian] The duration of the bleed applied by Battlemaster Strike has been reduced to 6 sec, but it now ticks every 1 sec

Change

[Guardian] Tendon Slash now reduces movement speed by 15/30/45% baseline, down from 20/40/60%

Change

[Guardian] Dirty Tactics valued increased to 5/10% from 3/6%

Change

[Guardian] Knight's Calling active added to the class tree

Change

[Guardian] Flexible Banners is now a 1 point node

Change

[Guardian] Improved Ironguard reworked to Steel Guardian

Change

[Guardian] Chivalry active ability added to the class tree

Change

[Guardian] Knightly Demeanor talent added to the class tree

Change

[Guardian] Foebreaker adjusted

Change

[Guardian] Lord of the Arena adjusted

Change

[Guardian] Motivating Strike has been removed, various talents have been added to augment the rotation in its absense

Change

[Guardian] Battle for Supremacy talent added

Change

[Son of Arugal] Blood spec tree repathed slightly to account for new talents

Change

[Son of Arugal] Vampiric Pools should now correctly have a 20yd radius

Change

[Son of Arugal] Ferocity tree adjusted for better pathing and clarity

Change

[Son of Arugal] Fixed a bug where some abilities still had a rage or health cost in the Ferocity spec/Worgen form

Change

[Son of Arugal] Ferocity capstones adjusted

Change

[Son of Arugal] Feast can now be used in combat

Change

[Son of Arugal] Flesh Foundry causes critical strikes to reduce the cooldown of Fleshcraft

Change

[Son of Arugal] Flesh Foundry no longer reduces the cooldown of Fleshcraft by a flat amount

Change

[Son of Arugal] Invigorated Flesh now reduces the cooldown of Fleshcraft by 60 sec on top of its original effects

Change

[Son of Arugal] Feast now has a 15 second cooldown

Change

[Son of Arugal] New talent added to the Blood spec tree: Despair

Change

[Son of Arugal] New talent added to the Blood spec tree: Anguished

Change

[Son of Arugal] Vampyr's Kiss can now be used on yourself

Change

[Son of Arugal] Teachings of Lana'thel now works with Consolidation

Change

[Son of Arugal] Lurking Fury reworked

Change

[Son of Arugal] Pack Hunting reworked to have Call of the Shadow Pack synergy, rather than increasing movement speed

Change

[Son of Arugal] Twisted Magics adjusted

Change

[Son of Arugal] New talent in the Ferocity tree: Barely Human

Change

[Son of Arugal] It's Raining Blood now affects Blood Rituals

Change

[Son of Arugal] It's Raining Blood now works on healing spells that cost health

Change

[Son of Arugal] Fixed a bug where It's Raining Blood wasn't affected all spells that cost health

Change

[Son of Arugal] Sanguine Mend now costs 30 rage down from 40

Change

[Son of Arugal] Shadow Shield visual updated

Change

[Son of Arugal] Scaling of Sanguine Mend increased significantly

Change

[Son of Arugal] Twilight talent adjusted

Change

[Son of Arugal] Blood Delirium talent adjusted

Change

[Son of Arugal] New talent in the Blood tree: Drenched in Blood

Change

[Son of Arugal] Blood Doctor is now Saturating Sutures

Change

[Son of Arugal] Crimson Tide no longer scales with Thirst stacks

Change

[Son of Arugal] Crimson Tide now costs 50 rage instead of health

Change

[Son of Arugal] Ferocious Frenzy now stacks every 3 seconds, from 5

Change

[Son of Arugal] Crimson Tide now has ranks

Change

[Son of Arugal] Grimclaws now only stacks to 6 (8 talented), down from 12/14

Change

[Son of Arugal] Bloodfang Bite no longer removes or scales with Grimclaw

Change

[Son of Arugal] Grim Magic reworked to Tormenting Taldaram

Change

[Son of Arugal] The cooldown of Shadow Howl is increased to 1min from 45 sec

Change

[Son of Arugal] Shadow Howl no longer drains rage or health

Change

[Son of Arugal] New ability: Shadow Shield added to the Ferocity spec

Change

[Son of Arugal] New ability: Gore Barrage added to the Ferocity spec

Change

[Son of Arugal] Son of Arugal reworked