View all of our changes in a minimal format.
Sorted in chronological order.
General
[Son of Arugal] Worgen abilities no longer generate rage as Ferocity
[Son of Arugal] Goldrinn's Thirst, Goldrinn's Fang, and Goldrinn's Guile now have mortal form effects
[Son of Arugal] Leaving Curse of the Worgen now instantly sets your rage to 0
[Son of Arugal] The cooldown of Curse of the Worgen reduced from 12sec to 10 sec while in Ferocity spec
[Son of Arugal] Curse of the Worgen now costs 200 rage to enter in Ferocity spec
[Son of Arugal] Ferocity spec passive adjusted, it now gives you a 200 rage cap
[Son of Arugal] Curse of the Worgen now lasts 30 seconds baseline
[Reaper] Fixed a bug where Soul Fragments were not being generated
[Reaper] The Harvest Reaper spec passive will now generate a Reaped Soul instead of a Soul Fragment
[Reaper] Increased the proc chance of Backswing from 15 to 25%
[Witch Hunter] Infiltrate now only works in the open world
[Witch Hunter] New casting VFX for Infiltrate
[Witch Hunter] Infiltrate can no longer be used while moving
[Witch Hunter] Infiltrate is now considered a spell
[Necromancer] Each Command spell now causes affected minions to focus their attacks specifically on the target you use the command on (e.g using Command: Skeletal Warriors will cause your Skeletal Warriors/Rotlings to start attacking the target, other minions will continue attacking whatever they were already attacking, allowing you to spread out the focus of your minions)
[Necromancer] Horde Lich now reduces minion damage by 25% down from 35%
[Necromancer] Added a new class tree Capstone in the middle of the tree that provides +1 Life Force and +8% minion damage
[Necromancer] Lesser Summoning now provides 1 Life Force down from 2
[Necromancer] Animation Necromancer spec passive now provides 1 Life Force down from 2 but grants +8% minion damage
[Necromancer] New VFX for Skeletal Archers' Dark Arrow command
[Necromancer] New impact VFX for Command effects
[Necromancer] All Raise spells are now instant while inside the Manastorm Safety Bubble
[Reaper] Slightly reduced the per-level damage scaling of Soul Siphon (from Soulless)
[Reaper] Increased duration of Soul Siphon (from Soulless) to 21 sec from 20 sec
General
[Cultist] Reintroduced beam FX for Gaze of C'thun
[KoX] Fixed a bug where Firemaw would not correctly grant its shield
[Primalist] Fixed Eartmother's Blessing
[SoA] Fixed a bug where Instinctual Reflex could trigger outside of Eternal Curse
[Necromancer] Added effect to Revenant Mastery
[Necromancer] Added Horde Lich to Animation tree
[Necromancer] Added Bone Knights to Animation tree
[Necromancer] Added Plaguewarped to Animation tree
[Necromancer] Added Putricide's Formula to Animation tree
[Necromancer] Added Bone Legion to Animation tree
[Necromancer] Graverobber can now trigger from any Command spell
[Necromancer] Unholy Frenzy now costs HP instead of Mana
[Necromancer] Unholy Frenzy no longer on GCD
[Necromancer] Unholy Frenzy now provides 25% damage and 40% melee haste instead of previous effects
[Necromancer] Unholy Frenzy now behaves like an aura, and will affect minions summoned after it was activated
[Necromancer] New VFX for Unholy Frenzy
[Necromancer] Putrid Thralls' Unholy Command effect is now bundled into Command: Skeletal Archers
[Necromancer] Knight of Decay's Unholy Command effect is now bundled into Command: Skeletal Archers
[Necromancer] Rotlings' Unholy Command effect is now bundled into Command: Skeletal Warriors
[Necromancer] Abomination Mastery is now Construct Mastery, empowering Ghouls, Abominations & Colossi
[Necromancer] Removed original Unholy Command spell
[Necromancer] Reworked Ghoul Mastery into Corpse Wagon
[Necromancer] Added an effect for Skeletal Archer Mastery
[Necromancer] Will Of The Necropolis now provides a 50% damage bonus and 20% melee haste bonus instead of previous effects
[Necromancer] Unholy Commander now reduces the CD of all Command spells by 20%
[Necromancer] Just A Flesh Wound now allows FtW to cleave 3 enemies (down from 5) and now also allows Crypt Scarabs to cleave 2 enemies
[Necromancer] Undead Commander now procs from any Command spell
[Necromancer] Filthmaker now procs from any Command spell, but its proc chance is reduced to 15% from 25%
[Necromancer] Animate: Tomb King now lasts 30 sec up from 12 sec
[Necromancer] Death Runes procs now also reduce the remaining CD of Command: Putrid Geist by 3 sec
[Necromancer] Animate: Tomb King now has a 3 min CD up from 1 min
[Necromancer] Animate: Tomb King is now instant
[Necromancer] All Unholy Commands are split into their own unique spells for each minion type, learned for free when you get the Raise spell
[Necromancer] New VFX for Scourge Summoning Ritual
[Witch Doctor] Hexing Strike now applies the highest known rank of triggered hexes
[Necromancer] New VFX/SFX for Lich Armor
[Witch Doctor] Fixed tooltip of An Unlikely Alliance
[Chronomancer] Fixed a bug where Chronostasis and Backtrack were only able to target a subset of enemy types
[Chronomancer] Fixed a bug where Chronostasis was only able to affect 1 enemy at a time
[Chronomancer] Fixed a bug where Chronostasis could not target enemies already tapped by another player
[Guardian] Battle Bard no longer resets the cooldown of Inspiring Speech, now instead reduces energy cost
[Guardian] Inspiring Speech now works a bit differently, applying 3 'charges' of an effect that boosts damage or healing by 10%. Anything that benefits from this buff spends a charge. Multiple casts of Inspiring Speech can bank additional charges, up to 9 baseline
[Guardian] Powerful Voice now affects the cast time of Inspiring Speech instead of its cooldown and increases stack amount by 3 rather than allowing it to affect an additional spell
[Guardian] Inspiring Speech now has a 2 sec base cast time but no cooldown'
[Reaper] Fixed a bug where Reap stated it would generate a Soul Fragment before the player learned Feretory of Souls
[Reaper] Fixed a bug where the effects of the Purgatory talent were always active
[Reaper] Fixed a bug where Reap was generating double Soul Fragments
[Reaper] Sanguine Soldier now procs from abilities that cost health instead of self-healing
[Reaper] Fixed an issue where Doomrend's percentage weapon damage dealt was scaling with rank
[Reaper] Extinction now procs on cast instead of on-hit
[Reaper] The Grim Reaper now gives Reap +4% crit down from +10%
[Reaper] Slaughterscythe's Soul Infusion effect now causes it to deal 200% damage instead of always crit
[Reaper] Dark Conquest now causes all Reap casts to boost the crit chance of Dreadwake or Desolate by 2% (stacking 4 times)
[Guardian] Changed icon for Warquake and slightly altered VFX
[Guardian] Fixed tooltip of Challenge
[Guardian] General's Presence now only affects party members
[Reaper] Fixed buff tooltip of Counterscythe
[Reaper] Soulwarden's Resolve no longer costs mana
[Reaper] Soulwarden's Resolve is no longer castable while its effect is already active
[Reaper] Umbral Wanderer now also reduces the CD of Spectre Stride by 2 sec at all times
[Reaper] Reaching Shudder now also increases Shudder Scythe's damage by 10%
[Monk] Engraved Fists removed
[Monk] Hidden Agility scaling on Sweeping Kick removed.
[Monk] Chastise, Dutiful Practice and Upperpercut AP scalings lowered slightly.
[Monk] Jab now requires a one-handed weapon
[Reaper] The Grim Reaper talent now rewards a Reaped Soul when Slaughterscythe kills a target within 3 sec
[Son of Arugal] The Ferocity spec has received significant playstyle changes
[Son of Arugal] Fixed a bug where the ally jump on CoTW didnt work
[Son of Arugal] Base cooldown of Curse of the Worgen reduced to 1min from 2min
[Son of Arugal] Reworked the Blood Son of Arugal tree for clarity and better pathing
[Son of Arugal] Scaling of Bloodmoon Blast reduced by 20%
[Son of Arugal] Duration reduced for Sanguine Shield by 5 sec
[Son of Arugal] Cooldown increased for Sanguine Shield by 3 sec
[Son of Arugal] Essence Harvester adjusted
[Son of Arugal] Sanguine Shield now scales inversely with Thirst
[Son of Arugal] Finger of Agony is now available in the Blood spec tree