Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/12/16

General

Change

[Son of Arugal] Worgen abilities no longer generate rage as Ferocity

Change

[Son of Arugal] Goldrinn's Thirst, Goldrinn's Fang, and Goldrinn's Guile now have mortal form effects

Change

[Son of Arugal] Leaving Curse of the Worgen now instantly sets your rage to 0

Change

[Son of Arugal] The cooldown of Curse of the Worgen reduced from 12sec to 10 sec while in Ferocity spec

Change

[Son of Arugal] Curse of the Worgen now costs 200 rage to enter in Ferocity spec

Change

[Son of Arugal] Ferocity spec passive adjusted, it now gives you a 200 rage cap

Change

[Son of Arugal] Curse of the Worgen now lasts 30 seconds baseline

Change

[Reaper] Fixed a bug where Soul Fragments were not being generated

Change

[Reaper] The Harvest Reaper spec passive will now generate a Reaped Soul instead of a Soul Fragment

Change

[Reaper] Increased the proc chance of Backswing from 15 to 25%

Change

[Witch Hunter] Infiltrate now only works in the open world

Change

[Witch Hunter] New casting VFX for Infiltrate

Change

[Witch Hunter] Infiltrate can no longer be used while moving

Change

[Witch Hunter] Infiltrate is now considered a spell

Change

[Necromancer] Each Command spell now causes affected minions to focus their attacks specifically on the target you use the command on (e.g using Command: Skeletal Warriors will cause your Skeletal Warriors/Rotlings to start attacking the target, other minions will continue attacking whatever they were already attacking, allowing you to spread out the focus of your minions)

Change

[Necromancer] Horde Lich now reduces minion damage by 25% down from 35%

Change

[Necromancer] Added a new class tree Capstone in the middle of the tree that provides +1 Life Force and +8% minion damage

Change

[Necromancer] Lesser Summoning now provides 1 Life Force down from 2

Change

[Necromancer] Animation Necromancer spec passive now provides 1 Life Force down from 2 but grants +8% minion damage

Change

[Necromancer] New VFX for Skeletal Archers' Dark Arrow command

Change

[Necromancer] New impact VFX for Command effects

Change

[Necromancer] All Raise spells are now instant while inside the Manastorm Safety Bubble

Change

[Reaper] Slightly reduced the per-level damage scaling of Soul Siphon (from Soulless)

Change

[Reaper] Increased duration of Soul Siphon (from Soulless) to 21 sec from 20 sec

2023/12/14

General

Change

[Cultist] Reintroduced beam FX for Gaze of C'thun

Change

[KoX] Fixed a bug where Firemaw would not correctly grant its shield

Change

[Primalist] Fixed Eartmother's Blessing

Change

[SoA] Fixed a bug where Instinctual Reflex could trigger outside of Eternal Curse

Change

[Necromancer] Added effect to Revenant Mastery

Change

[Necromancer] Added Horde Lich to Animation tree

Change

[Necromancer] Added Bone Knights to Animation tree

Change

[Necromancer] Added Plaguewarped to Animation tree

Change

[Necromancer] Added Putricide's Formula to Animation tree

Change

[Necromancer] Added Bone Legion to Animation tree

Change

[Necromancer] Graverobber can now trigger from any Command spell

Change

[Necromancer] Unholy Frenzy now costs HP instead of Mana

Change

[Necromancer] Unholy Frenzy no longer on GCD

Change

[Necromancer] Unholy Frenzy now provides 25% damage and 40% melee haste instead of previous effects

Change

[Necromancer] Unholy Frenzy now behaves like an aura, and will affect minions summoned after it was activated

Change

[Necromancer] New VFX for Unholy Frenzy

Change

[Necromancer] Putrid Thralls' Unholy Command effect is now bundled into Command: Skeletal Archers

Change

[Necromancer] Knight of Decay's Unholy Command effect is now bundled into Command: Skeletal Archers

Change

[Necromancer] Rotlings' Unholy Command effect is now bundled into Command: Skeletal Warriors

Change

[Necromancer] Abomination Mastery is now Construct Mastery, empowering Ghouls, Abominations & Colossi

Change

[Necromancer] Removed original Unholy Command spell

Change

[Necromancer] Reworked Ghoul Mastery into Corpse Wagon

Change

[Necromancer] Added an effect for Skeletal Archer Mastery

Change

[Necromancer] Will Of The Necropolis now provides a 50% damage bonus and 20% melee haste bonus instead of previous effects

Change

[Necromancer] Unholy Commander now reduces the CD of all Command spells by 20%

Change

[Necromancer] Just A Flesh Wound now allows FtW to cleave 3 enemies (down from 5) and now also allows Crypt Scarabs to cleave 2 enemies

Change

[Necromancer] Undead Commander now procs from any Command spell

Change

[Necromancer] Filthmaker now procs from any Command spell, but its proc chance is reduced to 15% from 25%

Change

[Necromancer] Animate: Tomb King now lasts 30 sec up from 12 sec

Change

[Necromancer] Death Runes procs now also reduce the remaining CD of Command: Putrid Geist by 3 sec

Change

[Necromancer] Animate: Tomb King now has a 3 min CD up from 1 min

Change

[Necromancer] Animate: Tomb King is now instant

Change

[Necromancer] All Unholy Commands are split into their own unique spells for each minion type, learned for free when you get the Raise spell

Change

[Necromancer] New VFX for Scourge Summoning Ritual

Change

[Witch Doctor] Hexing Strike now applies the highest known rank of triggered hexes

Change

[Necromancer] New VFX/SFX for Lich Armor

Change

[Witch Doctor] Fixed tooltip of An Unlikely Alliance

Change

[Chronomancer] Fixed a bug where Chronostasis and Backtrack were only able to target a subset of enemy types

Change

[Chronomancer] Fixed a bug where Chronostasis was only able to affect 1 enemy at a time

Change

[Chronomancer] Fixed a bug where Chronostasis could not target enemies already tapped by another player

Change

[Guardian] Battle Bard no longer resets the cooldown of Inspiring Speech, now instead reduces energy cost

Change

[Guardian] Inspiring Speech now works a bit differently, applying 3 'charges' of an effect that boosts damage or healing by 10%. Anything that benefits from this buff spends a charge. Multiple casts of Inspiring Speech can bank additional charges, up to 9 baseline

Change

[Guardian] Powerful Voice now affects the cast time of Inspiring Speech instead of its cooldown and increases stack amount by 3 rather than allowing it to affect an additional spell

Change

[Guardian] Inspiring Speech now has a 2 sec base cast time but no cooldown'

Change

[Reaper] Fixed a bug where Reap stated it would generate a Soul Fragment before the player learned Feretory of Souls

Change

[Reaper] Fixed a bug where the effects of the Purgatory talent were always active

Change

[Reaper] Fixed a bug where Reap was generating double Soul Fragments

Change

[Reaper] Sanguine Soldier now procs from abilities that cost health instead of self-healing

Change

[Reaper] Fixed an issue where Doomrend's percentage weapon damage dealt was scaling with rank

Change

[Reaper] Extinction now procs on cast instead of on-hit

Change

[Reaper] The Grim Reaper now gives Reap +4% crit down from +10%

Change

[Reaper] Slaughterscythe's Soul Infusion effect now causes it to deal 200% damage instead of always crit

Change

[Reaper] Dark Conquest now causes all Reap casts to boost the crit chance of Dreadwake or Desolate by 2% (stacking 4 times)

Change

[Guardian] Changed icon for Warquake and slightly altered VFX

Change

[Guardian] Fixed tooltip of Challenge

Change

[Guardian] General's Presence now only affects party members

Change

[Reaper] Fixed buff tooltip of Counterscythe

Change

[Reaper] Soulwarden's Resolve no longer costs mana

Change

[Reaper] Soulwarden's Resolve is no longer castable while its effect is already active

Change

[Reaper] Umbral Wanderer now also reduces the CD of Spectre Stride by 2 sec at all times

Change

[Reaper] Reaching Shudder now also increases Shudder Scythe's damage by 10%

Change

[Monk] Engraved Fists removed

Change

[Monk] Hidden Agility scaling on Sweeping Kick removed.

Change

[Monk] Chastise, Dutiful Practice and Upperpercut AP scalings lowered slightly.

Change

[Monk] Jab now requires a one-handed weapon

Change

[Reaper] The Grim Reaper talent now rewards a Reaped Soul when Slaughterscythe kills a target within 3 sec

Change

[Son of Arugal] The Ferocity spec has received significant playstyle changes

Change

[Son of Arugal] Fixed a bug where the ally jump on CoTW didnt work

Change

[Son of Arugal] Base cooldown of Curse of the Worgen reduced to 1min from 2min

Change

[Son of Arugal] Reworked the Blood Son of Arugal tree for clarity and better pathing

Change

[Son of Arugal] Scaling of Bloodmoon Blast reduced by 20%

Change

[Son of Arugal] Duration reduced for Sanguine Shield by 5 sec

Change

[Son of Arugal] Cooldown increased for Sanguine Shield by 3 sec

Change

[Son of Arugal] Essence Harvester adjusted

Change

[Son of Arugal] Sanguine Shield now scales inversely with Thirst

Change

[Son of Arugal] Finger of Agony is now available in the Blood spec tree