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Allgemein
[Primalist] Tide's Favor now reduces the cost of Hammer of Life
[Primalist] Improved Primal Pulse reworked into Hand of the Primal Infusion, causing Hand of the Earthmother to heal more on targets affected by Primal Infusion.
[Primalist] Primal Infusion now has 3 additional ranks.
[Primalist] Improved Hand of the Earthmother now additonally increases attack power scaling of Hand of the Earthmothersignificantly.
[Primalist] Improved Primal Infusion now reduces mana cost and increases healing.
[Primalist] Primal Infusion no longer stacks, now has a minor CD and increased healing.
[Primalist] Life tree slightly repathed.
[Primalist] Primal Wave now radial instead of conal.
[Primalist] Primal Pulse removed.
[Primalist] Waters of Neptulon removed.
[Primalist] Life Primalist Wildclaw CD reduced by 2 sec.
[Knight of Xoroth] Blade of Xoroth scaling reduced by 10%.
[Knight of Xoroth] Flames of Xoroth scaling reduced by 15%.
Allgemein
[Templar] Added a small ICD onto Libram of Consecration to prevent Holy Cleave from triggering it multiple times with one cast.
[Primalist] Primal Range and Legacy of Rexxar swaped places in the Wildwalker Tree.
Allgemein
[Barbarian] Ancestor's Fury no longer increases other Barbarians carnage, and only increases your carnage
[Pyromancer] Flameweaving Pyromancer passive now modifies your mana regeneration in and out of combat by percentage of Spirit instead of periodically restoring maximum mana.
[Pyromancer] Phoenix Dive mana cost increased.
[Pyromancer] Rekindle periodicity increased from 0.5 sec to 1 sec.
[Witch Doctor] Legacy of Zandalar fixed from unintentionally making every hit of it cause aoe healing instead of making the initial heal cause aoe healing.
[Witch Doctor] Scaling of Ingredient:Frog Venom increased by 4%.
[Witch Doctor] Revitalize mana cost reduced by 1%.
[Witch Doctor] Improved Juju cost reduction reduced by 2%.
[Witch Doctor] Wisened maximum mana bonus halved.
[Witch Doctor] Medicine Man no longer reduces mana costs.
[Witch Doctor] Brew Splash target count reduced by 3 and healing periodicity increased from 1 sec to 2 sec.
[Witch Doctor] Revitalize mana cost reduced by 1%.
[Witch Doctor] Improved Juju cost reduction reduced by 2%.
[Witch Doctor] Wisened maximum mana bonus halved.
[Witch Doctor] Medicine Man no longer reduces mana costs.
[Witch Doctor] Brew Splash target count reduced by 3 and healing periodicity increased from 1 sec to 2 sec.
[Witch Doctor] Voodoo Serpent Beam cancel behavior improved.
[General] Shadow Oil and Frost Oil procs no longer unintentionally scale with instance difficulty.
[General] Resilient Constitution buffed by 10%.
[General] Issue where Zul'Gurub neck and enchant quests were not available has been fixed.
Allgemein
[Starcaller] Moonpriest and Elune's Vigil now use smarthealing, target count limited.
[Felsworn] Mark of Chaos and Reckoning swapped.
[Felsworn] Slaying spec passive offhand damage buff increased by 25%.
[Cultist] Nether Disk split into a passive Flow of Nether and a baseline levitate active Nether Disk.
[Cultist] Previouos increase to total madness self damage reverted.
[Cultist] Restore Sanity properly removes Total Madness along with Insanity.
[Necromancer] Lich Bolt SP scaling of each bolt increased by 6% and base damage increased by 75.
[Chronomancer] Chaos Wand scaling reduced slightly.
[Sun Cleric] Solar Beam scaling reduced by 12%.
[Sun Cleric] Bulwark of Blessings can no longer proc from periodic healing
[Tinker] Invention Tree talents shifted around slightly to offer more mana regen early
[Tinker] Overcharge no longer costs mana baseline
[Tinker] Field Medic now only causes Reload to regenerate Mana
[Tinker] Replenishment Beacon now regenerates
[Tinker] Eureka now has a 100ms ICD
[Tinker] Invention Spec passive no longer increases the mana of Repair Shot
[Tinker] Buckshot Rounds increases the mana cost of Repair Shot by 85%
[Tinker] Enchanted Battery now has a 100ms ICD
[Tinker] Enchanted Battery now regenerates 10% mana down from 15%
[General] Class Buffs, Raid Buffs and external damage or stat buffs no longer affect pets and minions.
[Primalist] Tribalism now also applies to your pet.
[Sun Cleric] Fixed a bug where Vital Fury's ICD was not working.
Talente & Fähigkeiten
[Tinker] Fixed an issue where Overcharge would not work when targeting an enemy unit.
Instanzen & Schlachtzüge
[Pending Restart] [Zul'Gurub] [Hakkar] Corrected an issue where Hakkar would ignore CoA classes when filtering targets for his Will of Hakkar ability. Hakkar will now correctly select CoA classes as valid targets for Will of Hakkar.
[Pending Restart] [All Dungeons and Raids] Corrected an issue where tanks and healer eventually would be stopped being recognized by bosses mechanic filter after a player died, changed specialization or left stances.
Allgemein
[Cultist] Total Madness damage increase halved, % health lost incresed by 1%.
[Sun Cleric] Hope now a single target healing over time, can still apply to AOE from aoe heal crits.
[Chronomancer] Reconstruction now deals damage to up to 5 enemies, scaling reduced bz 15%.
[Chronomancer] Reconstruction tooltip now dynamic to your stats.
[Chronomancer] Reconstruction can now also proc from Shard of Absolution.
[Chronomancer] Keeper of Balance also increases damage of Sandblast with its proc.
[Chronomancer] Upheave reworked.
[Chronomancer] Splitting Time reworked.
[Son of Arugal] Eye of the Lycan conversion increased by 5%.
[Son of Arugal] Thick Pelt effectivness increased by 25/50%.
Talente & Fähigkeiten
[Son of Arugal] Packleader capstones adjusted
[Son of Arugal] Gore reworked to get Goldrinn's Rage and Claw Sweep synergy
[Son of Arugal] Thick Pelt now increases armor contributio by up to 200% up from 150%
[Son of Arugal] Eye of the Lycan now increases dodge rating by 15% of Agility up from 10%
[Son of Arugal] Black Guard reworked
[Son of Arugal] Added new Blood Debt talent as a choice node with Plaguewolf
[Son of Arugal] Plaguewolf now also generates 5 rage
[Son of Arugal] Monstrous Bite adjusted
[Son of Arugal] Massacre now causes Claw Sweep to apply Vicious Bite
[Son of Arugal] Blood Drinker now has a 1min cd and lasts 6 sec down from 2min cd and 12 sec
[Son of Arugal] Bite Wound reworked to give Goldrinn synergy
[Son of Arugal] Ragebeast reworked, now gives stacking absorption shield on worgen bites
[Son of Arugal] Vicious Maw now has a 100% chance to proc with a 1 sec icd
[Son of Arugal] Steel Hide now works with Black Guard instead of Ironfur
[Son of Arugal] Packleader spec passive adjusted, old spec passive is now a node in the tree and is adjusted
[Son of Arugal] Synergy now gives Call of the Shadow Pack synergy
[Son of Arugal] Infected Claw reworked to Goldrinn's Rage
[Son of Arugal] Taldaram's Rage now also increases the damage of Taldaram's Torment by 10%
[Son of Arugal] Increased the AP scaling and base damage of Taldarams Torment by ~15%
[Son of Arugal] Shadow Shield now scales off AP instead of SP
[Barbarian] Blood and Glory now works at 35% maximum health up from 20%
[Barbarian] To The End now gives 5% max health every 5 sec from 2% every 3 sec
[Barbarian] To The End now works at 35% maximum health up from 20%
[Barbarian] Grit now works off maximum health instead of current health
[Barbarian] Increased the scaling of Malice by 20%
[Barbarian] No Regrets adjusted
[Barbarian] Rancor now also allows critical strikes to extend the duration of Disembowel
[Cultist] Reduced the scaling of Tentacle of C'thun damage by ~10%
[Necromancer] Slightly increased the SP scaling of Zombie Plague (~10%)
[Necromancer] Increased the SP scaling of Colossal Swing by 20%