Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/12/09

General

Change

[Reaper] Thirsting Scythe reworked

Change

[Reaper] Vital Offense reworked

Change

[Reaper] The Grim Reaper node added to the Harvest spec tree

Change

[Reaper] Bountiful Harvest reworked

Change

[Reaper] Cursed Rosary adjusted

Change

[Reaper] Annihilation node reworked

Change

[Reaper] All spells that consumed %max hp in the Harvest spec will now consume %base hp instead

Change

[Reaper] Harvest capstones adjusted

Change

[Reaper] Some spells that costed mana now cost base health

Change

[Reaper] Soul Slip no longer pacifies you

Change

[Reaper] Anima Drinker now also reduces all damage taken by 3% for the duration

Change

[Reaper] Vampire Knight adjusted

Change

[Reaper] Cooldown of Shudder Scythe reduced to 20 sec baseline from 30

Change

[Reaper] Blood Binding added to the Harvest spec tree

Change

[Reaper] Revelry values increased from 1 sec to 3 sec

Change

[Reaper] Masochistic Rage reworked

Change

[Reaper] The cooldown of Blood Siphon is now 15 sec baseline down from 40

Change

[Reaper] The cooldown of Crimson Harvest is now 45 sec baseline down from 90 sec

Change

[Reaper] The cooldown of Crimson Scythe is now 15 sec baseline down from 30

Change

[Reaper] Darkrend Scythe now works with Crow's Harvest

Change

[Reaper] Crimson Scythe now has a Soul Infusion effect and no longer generates a Soul Fragment

Change

[Reaper] Improved Desolate now affects Crow's Harvest

Change

[Reaper] Added Ap scaling to the heal from Reap and increased its base heal slightly

Change

[Reaper] Crimson Tendrils reworked to Crimson Power

Change

[Reaper] Reworked Dark Conquest

Change

[Reaper] Crow's Harvest reworked into an active ability

Change

[Reaper] Extinction reworked

Change

[Reaper] Reap now generates a Soul Fragment

Change

[Reaper] Doomer now has a new effect that refreshes a charge of Desolate

Change

[Reaper] Doomrend reworked

Change

[Reaper] Desolate is now on a 3 charge system

Change

[Venomancer] Wilt state visual moved upwards.

Change

[Barbarian] Head lightning visual removed from Barbaric Rage.

Change

[Barbarian] God-king's Thunder impact kit reduced in size.

Change

[Barbarian] Wrecked impact visual reduced in size.

Change

[Barbarian] Unintended flash visual removed from Ancestor's Fury.

Change

[Barbarian] Keg Smash impact visual reduced in size.

Change

[Starcaller] Arm of Thorim lightning column visual reduced in diameter.

Change

[Starcaller] Drowned (Tidelash Tidecall) visual changed.

Change

[Starcaller] Overflow impact visual reduced in size.

Change

[Starcaller] Douse visual reduced in size.

Change

[Starcaller] Prayer of Elune visual reduced in size.

Change

[Starcaller] Seawitch Blessing visual reduced in size.

Change

[Starcaller] Raging Seas remade.

Change

[Starcaller] Seawitch Blessing no longer reduced mana costs.

Change

[Starcaller] Aspect of the Sea Witch now additionally increases frost damage dealt.

Change

[Starcaller] Unleashes Water spirits now single target damage, scaling increased.

Change

[Starcaller] Frozen Seas renamed Unleashed Water Spirits

Change

[Starcaller] Frozen Seas proccing outside of Aspect of the Seawitch fixed.

Change

[Primalist] Boon of the Turtle acquisition adjusted.

Change

[Chronomancer] Timerend rank acquisition adjusted.

Change

[Primalist] Stonefall rank acquisition adjusted.

Change

[Chronomancer] Chronobeam rank acquisition adjusted.

2023/12/08

General

Change

[Venomancer] Added Last Kiss active to the Stalking tree as a choice node

Change

[Necromancer] Lesser Summoning is now a 1 point node

Change

[Venomancer] The old Cocoon is now called "Master of Forms" and has been reworked into a passive

Change

[Venomancer] Added Widower talent to the Stalking tree as a choice node

Change

[Venomancer] Binding of Shadra is now called Cocoon with a new visual and is reverted to its previous effect

Change

[Ranger] Journeyman Navigator reworked to Woodland Adept

2023/12/07

General

Change

[Starcaller] New node added as a switch with Create Moonwell.

Change

[Starcaller] Constellation Strikes now affects all magic damage.

Change

[Starcaller] Curse of the Sea Witch freeze is now a stun.

Change

[Starcaller] New node Astral Waves added to class tree in a switch with Moon Touch.

Change

[Starcaller] Curse of the Sea Witch CD increased.

Change

[Starcaller] Tide Lash Tidecall effect no longer stuns.

Change

[Starcaller] Tide Lash Tidecall effect now increases frost damage taken.

Change

[Starcaller] Class tree positioning and pathing adjusted.

Change

[Starcaller] Tidecall now the starter node of Tides side of class tree.

Change

[Starcaller] Moonwell Splash now core at lvl 10.

Change

[Starcaller] Seawitch Blessing split: Aspect of the Sea Witch proc now reduces the cost of the next Frost spell baseline, increased crit chance separated into a new node.

Change

[Starcaller] Scepter of Tides and Frozen Seas nodes added to class tree in a switch.

Change

[Starcaller] Aspect of the Sea Witch healing reduced.

Change

[Starcaller] Mysticism reduced to 4%.

Change

[Starcaller] Celestial Awakening moved to level 15.

2023/12/06

General

Change

[Son of Arugal] Running Wild no longer breaks other Worgen forms and was given a 1s cast time

Change

[Venomancer] Fixed a bug where you couldn't select the Fortitude spec

Change

[Son of Arugal] Shadowfang Bond tooltip updated and is no longer cancelled by non damaging spells (mining, mounting, etc)

Change

[Venomancer] Fixed a bug where the Shadra's Binding choice node wasn't working

Change

[Ranger] Lie In Wait reworked into Rapid Ballista

Change

[Ranger] Arrow To The Knee node proc chance increased to 50% from 30%

Change

[Ranger] Crippling Shot cooldown decreased to 10 sec from 12 sec

Change

[Ranger] Survival Kit node added to the class tree

Change

[Ranger] Rapid Reload reworked into Pathfinding

Change

[Ranger] Pathfinder reworked and is now a choice node in the class tree

Change

[Venomancer] Ritualistic now restores 1% max mana down from 2%

Change

[Venomancer] New spell in the class tree: Cocoon

Change

[Venomancer] Widow's Watch now lasts 18 sec down from 30

Change

[Venomancer] Shadra's Binding now has a choice node connected to it

Change

[Venomancer] Rot Venomancer DPS spells now have a 40yd range baseline

Change

[Venomancer] Ritualistic Renewal now increases the healing of Vizier's Gift or Serpent's Coil by 5% stacking 12 times, down from 10%.

Change

[Venomancer] Vizier's Gift now affects yourself and requires an ally target to be cast

Change

[Reaper] Soul Tap now has a 15 sec CD and restores 15% max hp

Change

[Reaper] Counterscythe is now a passive that gets applied when you use Soulwarden's Resolve

Change

[Reaper] Confidence now reduces the remaining CD of Dreadwake by 1 sec instead of granting a stacking attack speed buff

Change

[Reaper] Dreadwarden now also allows Lament to strike 3 additional enemies

Change

[Reaper] Lament can now hit 5 enemies baseline up from 4

Change

[Reaper] Regenerative Wounds now called Wraith King's Hunger and increases the healing of Shudder Scythe by 50%

Change

[Reaper] Lament now does a circular AoE around the primary target instead of behaving similarly to chain lightning

Change

[Reaper] Lament is now on GCD

Change

[Reaper] Lament has new VFX and slight use changes