View all of our changes in a minimal format.
Sorted in chronological order.
General
[Reaper] Thirsting Scythe reworked
[Reaper] Vital Offense reworked
[Reaper] The Grim Reaper node added to the Harvest spec tree
[Reaper] Bountiful Harvest reworked
[Reaper] Cursed Rosary adjusted
[Reaper] Annihilation node reworked
[Reaper] All spells that consumed %max hp in the Harvest spec will now consume %base hp instead
[Reaper] Harvest capstones adjusted
[Reaper] Some spells that costed mana now cost base health
[Reaper] Soul Slip no longer pacifies you
[Reaper] Anima Drinker now also reduces all damage taken by 3% for the duration
[Reaper] Vampire Knight adjusted
[Reaper] Cooldown of Shudder Scythe reduced to 20 sec baseline from 30
[Reaper] Blood Binding added to the Harvest spec tree
[Reaper] Revelry values increased from 1 sec to 3 sec
[Reaper] Masochistic Rage reworked
[Reaper] The cooldown of Blood Siphon is now 15 sec baseline down from 40
[Reaper] The cooldown of Crimson Harvest is now 45 sec baseline down from 90 sec
[Reaper] The cooldown of Crimson Scythe is now 15 sec baseline down from 30
[Reaper] Darkrend Scythe now works with Crow's Harvest
[Reaper] Crimson Scythe now has a Soul Infusion effect and no longer generates a Soul Fragment
[Reaper] Improved Desolate now affects Crow's Harvest
[Reaper] Added Ap scaling to the heal from Reap and increased its base heal slightly
[Reaper] Crimson Tendrils reworked to Crimson Power
[Reaper] Reworked Dark Conquest
[Reaper] Crow's Harvest reworked into an active ability
[Reaper] Extinction reworked
[Reaper] Reap now generates a Soul Fragment
[Reaper] Doomer now has a new effect that refreshes a charge of Desolate
[Reaper] Doomrend reworked
[Reaper] Desolate is now on a 3 charge system
[Venomancer] Wilt state visual moved upwards.
[Barbarian] Head lightning visual removed from Barbaric Rage.
[Barbarian] God-king's Thunder impact kit reduced in size.
[Barbarian] Wrecked impact visual reduced in size.
[Barbarian] Unintended flash visual removed from Ancestor's Fury.
[Barbarian] Keg Smash impact visual reduced in size.
[Starcaller] Arm of Thorim lightning column visual reduced in diameter.
[Starcaller] Drowned (Tidelash Tidecall) visual changed.
[Starcaller] Overflow impact visual reduced in size.
[Starcaller] Douse visual reduced in size.
[Starcaller] Prayer of Elune visual reduced in size.
[Starcaller] Seawitch Blessing visual reduced in size.
[Starcaller] Raging Seas remade.
[Starcaller] Seawitch Blessing no longer reduced mana costs.
[Starcaller] Aspect of the Sea Witch now additionally increases frost damage dealt.
[Starcaller] Unleashes Water spirits now single target damage, scaling increased.
[Starcaller] Frozen Seas renamed Unleashed Water Spirits
[Starcaller] Frozen Seas proccing outside of Aspect of the Seawitch fixed.
[Primalist] Boon of the Turtle acquisition adjusted.
[Chronomancer] Timerend rank acquisition adjusted.
[Primalist] Stonefall rank acquisition adjusted.
[Chronomancer] Chronobeam rank acquisition adjusted.
General
[Venomancer] Added Last Kiss active to the Stalking tree as a choice node
[Necromancer] Lesser Summoning is now a 1 point node
[Venomancer] The old Cocoon is now called "Master of Forms" and has been reworked into a passive
[Venomancer] Added Widower talent to the Stalking tree as a choice node
[Venomancer] Binding of Shadra is now called Cocoon with a new visual and is reverted to its previous effect
[Ranger] Journeyman Navigator reworked to Woodland Adept
General
[Starcaller] New node added as a switch with Create Moonwell.
[Starcaller] Constellation Strikes now affects all magic damage.
[Starcaller] Curse of the Sea Witch freeze is now a stun.
[Starcaller] New node Astral Waves added to class tree in a switch with Moon Touch.
[Starcaller] Curse of the Sea Witch CD increased.
[Starcaller] Tide Lash Tidecall effect no longer stuns.
[Starcaller] Tide Lash Tidecall effect now increases frost damage taken.
[Starcaller] Class tree positioning and pathing adjusted.
[Starcaller] Tidecall now the starter node of Tides side of class tree.
[Starcaller] Moonwell Splash now core at lvl 10.
[Starcaller] Seawitch Blessing split: Aspect of the Sea Witch proc now reduces the cost of the next Frost spell baseline, increased crit chance separated into a new node.
[Starcaller] Scepter of Tides and Frozen Seas nodes added to class tree in a switch.
[Starcaller] Aspect of the Sea Witch healing reduced.
[Starcaller] Mysticism reduced to 4%.
[Starcaller] Celestial Awakening moved to level 15.
General
[Son of Arugal] Running Wild no longer breaks other Worgen forms and was given a 1s cast time
[Venomancer] Fixed a bug where you couldn't select the Fortitude spec
[Son of Arugal] Shadowfang Bond tooltip updated and is no longer cancelled by non damaging spells (mining, mounting, etc)
[Venomancer] Fixed a bug where the Shadra's Binding choice node wasn't working
[Ranger] Lie In Wait reworked into Rapid Ballista
[Ranger] Arrow To The Knee node proc chance increased to 50% from 30%
[Ranger] Crippling Shot cooldown decreased to 10 sec from 12 sec
[Ranger] Survival Kit node added to the class tree
[Ranger] Rapid Reload reworked into Pathfinding
[Ranger] Pathfinder reworked and is now a choice node in the class tree
[Venomancer] Ritualistic now restores 1% max mana down from 2%
[Venomancer] New spell in the class tree: Cocoon
[Venomancer] Widow's Watch now lasts 18 sec down from 30
[Venomancer] Shadra's Binding now has a choice node connected to it
[Venomancer] Rot Venomancer DPS spells now have a 40yd range baseline
[Venomancer] Ritualistic Renewal now increases the healing of Vizier's Gift or Serpent's Coil by 5% stacking 12 times, down from 10%.
[Venomancer] Vizier's Gift now affects yourself and requires an ally target to be cast
[Reaper] Soul Tap now has a 15 sec CD and restores 15% max hp
[Reaper] Counterscythe is now a passive that gets applied when you use Soulwarden's Resolve
[Reaper] Confidence now reduces the remaining CD of Dreadwake by 1 sec instead of granting a stacking attack speed buff
[Reaper] Dreadwarden now also allows Lament to strike 3 additional enemies
[Reaper] Lament can now hit 5 enemies baseline up from 4
[Reaper] Regenerative Wounds now called Wraith King's Hunger and increases the healing of Shudder Scythe by 50%
[Reaper] Lament now does a circular AoE around the primary target instead of behaving similarly to chain lightning
[Reaper] Lament is now on GCD
[Reaper] Lament has new VFX and slight use changes