View all of our changes in a minimal format.
Sorted in chronological order.
General
[Son of Arugal] Coagulation reworked
[Son of Arugal] Gift of Lana'thel and Cunning of Atherann adjusted
[Son of Arugal] Bloodbender node reworked
[Son of Arugal] Cooldown of Liquify increased to 2minutes
[Son of Arugal] Cooldown of Taldaram's Torment increased by 4 sec
[Son of Arugal] New passive node in the Blood spec tree: Teachings of Lana'thel
[Son of Arugal] Torment Time reworked
[Son of Arugal] Cunning of Atherann and Gift of Lana'thel are now stances, and some abilities require them
[Son of Arugal] Scaling and base damage of Taldaram's Torment increased
[Son of Arugal] New active in the Blood spec tree: Vampyr's Kiss
[Son of Arugal] Taldaram's Torment no longer has increased stacking damage
[Son of Arugal] New active in the Blood spec tree: Crimson Tide
[Son of Arugal] Aneurysm base cd reduced by ~10 sec
[Son of Arugal] Vampiric Pools node added to the class tree
[Son of Arugal] Bloodcrazed adjusted
[Son of Arugal] Packcaller moved to the class tree
[Son of Arugal] Blood Doctor node added to the class tree
[Son of Arugal] Blood Savant node added to the class tree
[Son of Arugal] Vestigial Muck no longer has a cooldown
[Son of Arugal] Blood Armor is now called Shadowfang Shield
[Son of Arugal] Transfusion is now called Sanguine Mend and has up to 9 total ranks
[Son of Arugal] The original Shadowfang Shield talent has been removed and its effects merged with the new Blood Armor ability.
[Son of Arugal] Bloodmoon Power is now a choice node with a new node called Vampiric Pools
[Son of Arugal] Blood Delirium and Bloodborn now work for your next 3 casts
[Son of Arugal] Class tree repathed slightly to account for the above changes/additions
[Son of Arugal] Warhound node moved to the class tree
[Son of Arugal] Reckless Behavior node added to the class tree
[Son of Arugal] Bloodclaws now works off of single target damage abilities, rather than just Physical
[Son of Arugal] Mortal Wounds now works off critical strikes rather than only melee critical strikes
[Son of Arugal] Shadow Howl added to the class tree
General
[Son of Arugal] Blood Delirium reworked
[Son of Arugal] Bloodborn reworked
[Son of Arugal] Transfusion now costs Rage and no longer heals for % max hp, pending giving this ranks.
[Son of Arugal] Lingering Muck reworked into Lingering Blood
[Son of Arugal] Vestigial Muck reworked into a slow
[Son of Arugal] Shadowfang Shield node adjusted
[Son of Arugal] Experiment of Arugal node adjusted
[Son of Arugal] Blood Armor node added to the tree
[Son of Arugal] Blood Runs Cold node reworked
[Son of Arugal] Blood Debt node added to the tree
[Son of Arugal] Exsanguination is now a 1 point node
[Son of Arugal] First pick node for Blood is now Lifedrinker instead of Taldaram's Torment
[Son of Arugal] Class tree repathing is in progress
[Son of Arugal] Dark Curse now gives 4/8% haste up from 3/6%
[Cultist] Fixed various typos and adjusted the clarity of tooltips and descriptions for Influence Cultist
[Cultist] Switch node added to Hallucination
[Cultist] Switch node added to Isolate
[Cultist] Adjusted Influence Cultist capstones
[Cultist] Eldritch Reserves now restores missing mana
[Cultist] Edicts now generate 1 Void Rune
[Cultist] New Talent: Old God's Command
[Cultist] Eldritch Smite combined with Saronite Cube
[Cultist] Cooldown of the Mindbenders Entropic Union reduced to 5 sec, and the healing reduced by roughly 35%.
[Cultist] Mindbender now gives a magic reduction aura
[Cultist] Entropic Host now only gives a 15 sec debuff down from 30
[Cultist] Dark Rites reworked
[Cultist] Repathed the Influence Cultist tree
[Sun Cleric] New choice node added to the Piety tree: Blinding Light
[Sun Cleric] New choice node added to the Piety tree: Solar Champion
[Sun Cleric] Gleam now also allows your Dawnbringer to taunt all affected enemies
[Sun Cleric] Lightspark's damage effect now triggers from blocks and parries, rather than damage taken, but it no longer has 10 charges
[Sun Cleric] Lightspark now has a 10 sec duration, a 20 sec cooldown, and increases parry chance and block value by 10% for the duration
[Sun Cleric] Dawnsear no longer requires 5 Solar Power to be used
[Tinker] Invention Tinker capstones adjusted
[Tinker] Added a new passive talent ot the Invention tree as a choice node with Build: Bounce Pad: Speedy Recovery
[Tinker] Added new active talent to the Invention tree as a choice node with Another Man's Treasure: Basic Intuition
[Tinker] Beacons will no longer have their overcharge effects require you to hold the shift button down to view
[Tinker] Fixed various typos in Invention talent descriptions
[Tinker] Technician now also reduces the area effect damage taken of Beacons
[Tinker] Battery Swap now restores base mana and its duration is increased to 15s, up from 10
[Reaper] Anguish node adjusted
[Reaper] Crow's Harvest now requires a target to cast
[Reaper] Fixed a bug where Crow's Harvest wasn't generating a Soul Fragment
[Reaper] Backswing will no longer cast a second Reap, but instead will give a chance for Reap to deal additional Weapon Damage (still generates a Soul Fragment)
[Reaper] Soul Harvester passive will now proc Replenishment
[Reaper] Proc chance of Harvester's Scythe increased from 8% to 10%
[Reaper] Damage of the bubble burst from Masochistic Rage increased by roughly ~50%
[Reaper] Values of Fatesealer reduced to 1/2/3 down from 2/4/6
[Reaper] Fatesealer now increases parry chance rather than reduces physical damage taken
[Reaper] Fatesealer now restores missing mana rather than maximum mana
[Reaper] Beyond Saving now lasts 8 seconds up from 5 seconds
[Reaper] Cooldown of Ghastly Screech increased to 1.5min, standardizing it more with other aoe silences in the game
[Reaper] Blood Siphon will no longer heal for double the damage done, and instead will only heal 1:1
[Reaper] Hulking Harvester reworked to increase the damage of consecutive Crow's Harvests (and it increases your size :^))
[Reaper] Blood Siphon is now targeted instead of conal, but still affects up to 5 enemies around your target.
[Reaper] Sanguine Soldier now restores base mana
[Reaper] The Weapon Damage of Doomrend will now increase incrementally with ranks
[Reaper] Updated the visual of Masochistic Rage
[Reaper] Doomrend will now have both base health scaling and flat health scaling per rank
[Reaper] Harvest Reaper healing through the spec passive increased to 25%, up from 15%
[Reaper] Some Harvest talents and abilities have had their values adjusted after the most recent rework
General
[General] All weapon-based abilities should not be unusable while disarmed.
[Starcaller] New node Meteor Showers added as a switch node to Cosmic Duality.
[Reaper] Harvest spec tree adjusted for better pathing and clarity
[Reaper] Reaper class tree adjusted for better pathing and clarity
[Reaper] Empyrean Fortitude dodge chance increased from 1/2% to 2/4%
[Reaper] Ghost Dance values increased to 10% up from 8%
[Reaper] Vicious Murderer values doubled
[Reaper] Fatesealer reworked
[Reaper] Spectral Affinity reworked