Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/01/07

General

Change

[Cultist] Eldritch Idol now capstone of the class tree.

Change

[Cultist] Ritual Codex moved up one row.

Change

[Cultist] Corruptor's Gaze now reduces remaining cooldown of Tentacle of C'Thun by 5 seconds up from 4 seconds.

Change

[Cultist] Broken Mind no longer reduces the CD of Satiate (doesn't have CD) and now instead affects damage dealt by going insane.

Change

[Demon Hunter] Infernal Doom with Sculptor of Doom damage dealt to players by 10%.

Change

[Cultist] Impenetrable Barrier now one point node with lower value.

Change

[Starcaller] Additional damage provided by Sundering Blades now scales with Intellect instead of being flat.

Change

[Starcaller] New node Scattering Blades added to Astral Warfare.

Change

[Starcaller] Astral Combatant now only increases Arcane damage instead of Spellstrike damage.

Change

[Starcaller] Hidden effect of Astral Warfare Passive now part of the tooltip, value reduced by 15%.

Change

[Starcaller] Call of the Huntress added as a switch node to Mysticism.

Change

[Starcaller] Spear of the Tides renamed to Wrath of Vashj, no longer procs from Celestial Strike.

Change

[Starcaller] Way of the Naga visual adjusted.

Change

[Runemaster] Spellsnap visual reworked.

Change

[Runemaster] Primal Flames reworked into Primordial Ice, now generating Frost Sigil instead of Fire.

Change

[Chronomancer] Stasis and Flashback VFX scaling toned down.

Change

[Sun Cleric] Twin Flames now allows holy crits to increase the damage of your next fire spell in addition to its current effect.

Change

[Monk] Grace of Aman'thul reworked.

Change

[Monk] Engrave Runes of Consecration value increased.

Change

[Monk] Armor of Faith scaling increased.

Change

[Monk] Armor of Faith now procs from absorbtions of Untained and Staffguard being consumed.

Change

[Chronomancer] Epoch base cast time reduced by 0.5 sec.

Change

[Chronomancer] Aeon of Protection, Resilience and Renewal negative effects reduced.

Change

[Chronomancer] Endless Sands reworked.

Change

[Chronomancer] Wonders of Time now additionally causes critical heals with Reverse Wound to increase the duration of Accelerated Recovery active on target.

Change

[Chronomancer] Accelerated Recovery SP scaling increased slightly.

Change

[Runemaster] Visual effect of Innovation remade.

2024/01/05

General

Change

[Necromancer] Unholy Command is now usable while casting or channeling, similar to Grave March

Change

[Necromancer] Essence of the Abomination now increases Shadow and Nature damage dealt, rather than reducing the damage your minions take

Change

[Necromancer] Fixed a bug where Geist was recieving 2.5x the scaling intended

Change

[Necromancer] Adjusted the scaling of Unholy Command: Necrotic Power

Change

[Necromancer] Fixed a bug where Corpse Wagon (Animation Capstone) was applying without having the talent

Change

[Necromancer] Class tree capstones updated (Summoning Prodigy)

Change

[Necromancer] Unclean now increases the health returned by Harvest Plague by 15% up from 10%

Change

[Necromancer] Moved Harvest Plague and Spectral Decay a bit more to the left of the class tree, and Putrification more towards the middle

Change

[Necromancer] Unclean now only increases the health returned by Harvest Plague

Change

[Necromancer] Increased the scaling of Bone Legion's damaging effect

Change

[Necromancer] Putrid Summoner now only generates runic power and it generates 4 up from 3

Change

[Necromancer] Desecrator now only refreshes the charges of Zombies/Rotlings

Change

[Necromancer] Unrelenting Swarm no longer increases your Runic Power gain from Crypt Scarabs, and instead gives you a way to reduce the tick rate and duration for quicker gen and a faster playstyle

Change

[Necromancer] Reduced the Runic Power cost of Command: Skeletal Archers by 10

Change

[Necromancer] Increased the scaling of Zombies

Change

[Necromancer] Increased the scaling of Crypt Keeper

Change

[Necromancer] Added spell power scaling to Command: Dark Arrow

Change

[Necromancer] Added spell power scaling to Command: Grave Mages

Change

[Necromancer] Animate Zombies/Rotlings now cost 10 less RP each baseline

Change

[Necromancer] Command: Ghoul now has a 20 sec cooldown and deals additional damage to the target on top of its other effects

Change

[Necromancer] Fixed the GCDs of Animates

Change

[Necromancer] Fixed a bug where Desecrator triggered a refresh whenever your Grave Defiler disappeared at any number of stacks

Change

[Necromancer] Command: Putrid Geists cd is now 20 sec up from 12

Change

[Necromancer] Command: Revenant is now a 1min cd down from 2

Change

[Necromancer] Command: Revenant no longer gives a shield and has doubled-down on runic power regen

Change

[Necromancer] Removed the cooldown from Raise: Revenant

Change

[Necromancer] Crypt Keeper now always grants a stack of Grave Defiler when he deals damage, up from 50%.

Change

[Necromancer] Increased the scaling of Skeletal Warriors

Change

[Necromancer] Zombies now last an additional 3 sec

Change

[Necromancer] Zombies now cast Grave March, which requires them to have a target again, but should lead to smoother play where they don't run around and attack random creatures

Change

[Necromancer] Fixed a bug where Command: Abomination wouldn't hook past 30yds, it now properly goes up to 40 yds

Change

[Necromancer] Plague Horde is now an Animate spell

Change

[Runemaster] Arcane Engraving values increased from 50 to 100

Change

[Necromancer] The Animation spec has received some polish and QoL since the latest rework with the following changes

Change

[Runemaster] Fixed up various tooltips in the Runemaster class

Change

[Runemaster] Engravings are now given to you with your chosen spec and do not have a place in the class tree now

Change

[Runemaster] New Talent added to the class tree: Runic Intuition

Change

[Runemaster] Scrying Orb is now baseline and learned at level 30

Change

[Runemaster] Improved Fastcast is now The Fastest Caster and has an additional effect, and is a 1 point node

Change

[Runemaster] Aspects reflavored to Engravings, otherwise they are the exact same

Change

[Runemaster] Spellbrand now increases the damage of Spellsling by 5/10% up from 3/6%

Change

[Runemaster] Words of Power now give 5/10% crit up from 4/8%

Change

[Runemaster] Increased the values of Primordial Glyphs to 3/6% up from 2/4%

Change

[Runemaster] Manamancy now increases magic damage dealt by 10% up from 8%

Change

[Runemaster] Magic Impact reworked

Change

[Runemaster] New talent: Ancient Wrath

Change

[Runemaster] Casting Cuffs adjusted

Change

[Runemaster] New talent: Mystical Etchings

Change

[Runemaster] Magic Tolerance reworked

Change

[Runemaster] Runemaster class tree adjusted for better pathing and clarity, and many 'outdated' nodes have been updated

Change

[Demon Hunter] Fel Riposte now also works with Dodges as well as Parries

Change

[Demon Hunter] Spellshield no longer reflects magic

Change

[Demon Hunter] Fixed a bug where you couldn't path properly in the Tyranny tree if you took Fel Riposte

Change

[Witch Hunter] Witchblood Tonic now reduces damage by an additional 10%

Change

[Witch Hunter] Updated the visual of Pyro Tonic

Change

[Primalist] Stone Soldier now also increases your Maximum Health

Change

[Primalist] Earthen Protection no longer arbitrarily increases the damage of various abilities by 10%, and instead now allows you to gain additional stacks of Earth's Rage

Change

[Primalist] Earthen Aegis now increases Stamina rather than Armor

Change

[Knight of Xoroth] Broken Shackles now reduces the cooldown of Flesh Hook by 10 sec, up from 5

Change

[Son of Arugal] Fixed a bug where A Balanced Diet was sometimes working without having the node taken

Change

[Knight of Xoroth] Demonskin now gives 2% increased armor per stack, down from 5%

Change

[Knight of Xoroth] Hellskin now also increases your block value by 5%

Change

[Knight of Xoroth] Hellsmelted Armor now also increases your block value by 10%

Change

[Knight of Xoroth] Black Skull shield now reduces your chance to be critically struck

Change

[Knight of Xoroth] War Pig now has a 10% chance up from 8% to reset the cooldown of Brimstone Bludgeon, and no longer has a hidden 3 sec ICD

Change

[Knight of Xoroth] The cooldown reduction for Call: Hellfire Imp has been baked into the Imp Gang Boss talent

Change

[Knight of Xoroth] Shieldgore now costs 20 rage baseline, the talent that reduces its rage by 10 has been removed

Change

[Knight of Xoroth] Imps now last an additional 10 sec baseline

Change

[Son of Arugal] New node All For One added to Packleader.

Change

[Guardian] Royal Decree now additionally causes Decree spells to extend the duration of Feats of Strength.

Change

[Son of Arugal] Furrious and Steel Hide now on a switch node.

Change

[Runemaster] Displace Familiar teleport visual fixed across the ranks.

Change

[Runemaster] New node Runic Echoes added to Runic.