View all of our changes in a minimal format.
Sorted in chronological order.
General
[Cultist] Eldritch Idol now capstone of the class tree.
[Cultist] Ritual Codex moved up one row.
[Cultist] Corruptor's Gaze now reduces remaining cooldown of Tentacle of C'Thun by 5 seconds up from 4 seconds.
[Cultist] Broken Mind no longer reduces the CD of Satiate (doesn't have CD) and now instead affects damage dealt by going insane.
[Demon Hunter] Infernal Doom with Sculptor of Doom damage dealt to players by 10%.
[Cultist] Impenetrable Barrier now one point node with lower value.
[Starcaller] Additional damage provided by Sundering Blades now scales with Intellect instead of being flat.
[Starcaller] New node Scattering Blades added to Astral Warfare.
[Starcaller] Astral Combatant now only increases Arcane damage instead of Spellstrike damage.
[Starcaller] Hidden effect of Astral Warfare Passive now part of the tooltip, value reduced by 15%.
[Starcaller] Call of the Huntress added as a switch node to Mysticism.
[Starcaller] Spear of the Tides renamed to Wrath of Vashj, no longer procs from Celestial Strike.
[Starcaller] Way of the Naga visual adjusted.
[Runemaster] Spellsnap visual reworked.
[Runemaster] Primal Flames reworked into Primordial Ice, now generating Frost Sigil instead of Fire.
[Chronomancer] Stasis and Flashback VFX scaling toned down.
[Sun Cleric] Twin Flames now allows holy crits to increase the damage of your next fire spell in addition to its current effect.
[Monk] Grace of Aman'thul reworked.
[Monk] Engrave Runes of Consecration value increased.
[Monk] Armor of Faith scaling increased.
[Monk] Armor of Faith now procs from absorbtions of Untained and Staffguard being consumed.
[Chronomancer] Epoch base cast time reduced by 0.5 sec.
[Chronomancer] Aeon of Protection, Resilience and Renewal negative effects reduced.
[Chronomancer] Endless Sands reworked.
[Chronomancer] Wonders of Time now additionally causes critical heals with Reverse Wound to increase the duration of Accelerated Recovery active on target.
[Chronomancer] Accelerated Recovery SP scaling increased slightly.
[Runemaster] Visual effect of Innovation remade.
General
[Necromancer] Unholy Command is now usable while casting or channeling, similar to Grave March
[Necromancer] Essence of the Abomination now increases Shadow and Nature damage dealt, rather than reducing the damage your minions take
[Necromancer] Fixed a bug where Geist was recieving 2.5x the scaling intended
[Necromancer] Adjusted the scaling of Unholy Command: Necrotic Power
[Necromancer] Fixed a bug where Corpse Wagon (Animation Capstone) was applying without having the talent
[Necromancer] Class tree capstones updated (Summoning Prodigy)
[Necromancer] Unclean now increases the health returned by Harvest Plague by 15% up from 10%
[Necromancer] Moved Harvest Plague and Spectral Decay a bit more to the left of the class tree, and Putrification more towards the middle
[Necromancer] Unclean now only increases the health returned by Harvest Plague
[Necromancer] Increased the scaling of Bone Legion's damaging effect
[Necromancer] Putrid Summoner now only generates runic power and it generates 4 up from 3
[Necromancer] Desecrator now only refreshes the charges of Zombies/Rotlings
[Necromancer] Unrelenting Swarm no longer increases your Runic Power gain from Crypt Scarabs, and instead gives you a way to reduce the tick rate and duration for quicker gen and a faster playstyle
[Necromancer] Reduced the Runic Power cost of Command: Skeletal Archers by 10
[Necromancer] Increased the scaling of Zombies
[Necromancer] Increased the scaling of Crypt Keeper
[Necromancer] Added spell power scaling to Command: Dark Arrow
[Necromancer] Added spell power scaling to Command: Grave Mages
[Necromancer] Animate Zombies/Rotlings now cost 10 less RP each baseline
[Necromancer] Command: Ghoul now has a 20 sec cooldown and deals additional damage to the target on top of its other effects
[Necromancer] Fixed the GCDs of Animates
[Necromancer] Fixed a bug where Desecrator triggered a refresh whenever your Grave Defiler disappeared at any number of stacks
[Necromancer] Command: Putrid Geists cd is now 20 sec up from 12
[Necromancer] Command: Revenant is now a 1min cd down from 2
[Necromancer] Command: Revenant no longer gives a shield and has doubled-down on runic power regen
[Necromancer] Removed the cooldown from Raise: Revenant
[Necromancer] Crypt Keeper now always grants a stack of Grave Defiler when he deals damage, up from 50%.
[Necromancer] Increased the scaling of Skeletal Warriors
[Necromancer] Zombies now last an additional 3 sec
[Necromancer] Zombies now cast Grave March, which requires them to have a target again, but should lead to smoother play where they don't run around and attack random creatures
[Necromancer] Fixed a bug where Command: Abomination wouldn't hook past 30yds, it now properly goes up to 40 yds
[Necromancer] Plague Horde is now an Animate spell
[Runemaster] Arcane Engraving values increased from 50 to 100
[Necromancer] The Animation spec has received some polish and QoL since the latest rework with the following changes
[Runemaster] Fixed up various tooltips in the Runemaster class
[Runemaster] Engravings are now given to you with your chosen spec and do not have a place in the class tree now
[Runemaster] New Talent added to the class tree: Runic Intuition
[Runemaster] Scrying Orb is now baseline and learned at level 30
[Runemaster] Improved Fastcast is now The Fastest Caster and has an additional effect, and is a 1 point node
[Runemaster] Aspects reflavored to Engravings, otherwise they are the exact same
[Runemaster] Spellbrand now increases the damage of Spellsling by 5/10% up from 3/6%
[Runemaster] Words of Power now give 5/10% crit up from 4/8%
[Runemaster] Increased the values of Primordial Glyphs to 3/6% up from 2/4%
[Runemaster] Manamancy now increases magic damage dealt by 10% up from 8%
[Runemaster] Magic Impact reworked
[Runemaster] New talent: Ancient Wrath
[Runemaster] Casting Cuffs adjusted
[Runemaster] New talent: Mystical Etchings
[Runemaster] Magic Tolerance reworked
[Runemaster] Runemaster class tree adjusted for better pathing and clarity, and many 'outdated' nodes have been updated
[Demon Hunter] Fel Riposte now also works with Dodges as well as Parries
[Demon Hunter] Spellshield no longer reflects magic
[Demon Hunter] Fixed a bug where you couldn't path properly in the Tyranny tree if you took Fel Riposte
[Witch Hunter] Witchblood Tonic now reduces damage by an additional 10%
[Witch Hunter] Updated the visual of Pyro Tonic
[Primalist] Stone Soldier now also increases your Maximum Health
[Primalist] Earthen Protection no longer arbitrarily increases the damage of various abilities by 10%, and instead now allows you to gain additional stacks of Earth's Rage
[Primalist] Earthen Aegis now increases Stamina rather than Armor
[Knight of Xoroth] Broken Shackles now reduces the cooldown of Flesh Hook by 10 sec, up from 5
[Son of Arugal] Fixed a bug where A Balanced Diet was sometimes working without having the node taken
[Knight of Xoroth] Demonskin now gives 2% increased armor per stack, down from 5%
[Knight of Xoroth] Hellskin now also increases your block value by 5%
[Knight of Xoroth] Hellsmelted Armor now also increases your block value by 10%
[Knight of Xoroth] Black Skull shield now reduces your chance to be critically struck
[Knight of Xoroth] War Pig now has a 10% chance up from 8% to reset the cooldown of Brimstone Bludgeon, and no longer has a hidden 3 sec ICD
[Knight of Xoroth] The cooldown reduction for Call: Hellfire Imp has been baked into the Imp Gang Boss talent
[Knight of Xoroth] Shieldgore now costs 20 rage baseline, the talent that reduces its rage by 10 has been removed
[Knight of Xoroth] Imps now last an additional 10 sec baseline
[Son of Arugal] New node All For One added to Packleader.
[Guardian] Royal Decree now additionally causes Decree spells to extend the duration of Feats of Strength.
[Son of Arugal] Furrious and Steel Hide now on a switch node.
[Runemaster] Displace Familiar teleport visual fixed across the ranks.
[Runemaster] New node Runic Echoes added to Runic.