Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/01/18

General

Change

[Witch Hunter] Shadow Claw now only increases the damage of Houndmaster's Call instead of all Witch Hunter gun attacks

Change

[Witch Hunter] Dark Dismantle now costs 10 rage down from 15

Change

[Witch Hunter] Decimate the Wicked and its supporting nodes have been updated

Change

[Witch Hunter] Darkness capstones have been remade

Change

[Witch Hunter] Endless Torment now works with Flintlock Shot instead of Shadowblast

Change

[Witch Hunter] Weaver of Sorrow now works with Flintlock Shot instead of Shadowblast

Change

[Witch Hunter] Headshots is now a 1 point node called Marksman

Change

[Witch Hunter] Lord of Torture now increases the critical strike chance of Shadowblast

Change

[Witch Hunter] New talent in the Darkness spec tree: Holstered, giving Shadowblast/Flintlock synergy

Change

[Witch Hunter] Scent of Magic now only increases the damage of Track

Change

[Witch Hunter] Silver Bullets reworked to give Quickdraw synergy

Change

[Witch Hunter] Witchblaster now costs 35 rage

Change

[Witch Hunter] Quickdraw active added to the Darkness spec tree

Change

[Witch Hunter] Witchblaster now has a 25 second cooldown down from 30

Change

[Witch Hunter] You can no longer move while casting Flintlock Shot after the recent 40yd range increase changes

Change

[Witch Hunter] Torment now costs 10 rage from 15

Change

[Witch Hunter] Predator now stacks 3 times and reduces speed by 10%

Change

[Witch Hunter] Spreadwave/Dark Hunter choice node added to the Darkness tree

Change

[Witch Hunter] Bringer of Darkness node added to the Darkness tree

Change

[Witch Hunter] Dreadwave active added to the Darkness tree

Change

[Witch Hunter] Hail of Gunfire reworked to give Blasting Powder synergy

Change

[Witch Hunter] Witch Hunter class tree rearrange slightly in the middle to account for the above changes

Change

[Witch Hunter] Swoop and Swiftness are no longer a choice node

Change

[Witch Hunter] Defender of Darkshire broken up into 3 nodes

Change

[Witch Hunter] RAP Scaling of Houndmaster's Call increased by 20%

Change

[Witch Hunter] Cooldown of Houndmaster's Call reduced to 15 sec from 30

Change

[Witch Hunter] Houndmaster's Call no longer roots the target

Change

[Witch Hunter] Subjugate now only silences and reduces movement speed and no longer pacifies

Change

[Witch Hunter] Slugger reworked into Holstered

Change

[Witch Hunter] Inner Darkness now has a 30 sec cooldown down from 1min

Change

[Witch Hunter] Subjugate now has a 1.5m cooldown up from 30 sec, but no longer has a cost

Change

[Witch Hunter] Improved Shadowblast now reduces the cooldown of Shadowblast by 3 sec, from 4

Change

[Witch Hunter] Unleash the Hounds now procs only from Houndmaster's Call and lasts 20 sec, down from 30

Change

[Witch Hunter] Darkness Spec passive updated to allow you to start with your Shadowhound

Change

[Witch Hunter] The cooldown of Midnight is reduced to 90 seconds down from 120 second

Change

[Witch Hunter] You now learn Flintlock Shot and Witchblast Musket for free at level 6

Change

[Witch Hunter] Midnight no longer stuns at the end of its duration

Change

[Witch Hunter] Midnight added to the class tree as a choice node with Conviction

Change

[Witch Hunter] Midnight no longer requires Witchblast Musket

Change

[Pyromancer] No More Darkness is no longer consumed by your next Slagmend

2024/01/16

General

Change

[Cultist] Twisted Sanity now is applied to the target being healed and increases the healing.

Change

[Cultist] Fixed a bug where Hallucination would put Satiate on cooldown.

Change

[Cultist] Fixed a bug where Influence Cultist (Specialization passive) would reduce the cast time of Edicts without having Old God's Command learned.

Change

[Cultist] Dark Rites now works and increases the critical strike of Eldritch Mending.

Change

[Cultist] Old God's Command has been fixed, now properly drains insanity on Edict casts.

2024/01/14

General

Change

[Starcaller] Tide Lash now gives 10% Frost Damage up from 8%

Change

[Guardian] Banner of Conquest no longer gives crit and now gives movement speed

Change

[Son of Arugal] Bestial Fury now gives 5% crit

Change

[Venomancer] Removed the 5% of Int/Spirit becomes Haste choice node in the class tree to make it less boxy, and because it truly wasn't required among all the great options

Change

[Witch Hunter] Increased the cooldown of Fiery Judgement to 45 sec up from 30 sec

Change

[Witch Hunter] The knockback portion of Daring Escape is now part of the Create Distance talent in the Boltslinger tree

2024/01/13

General

Change

[Witch Hunter] Improved Shadowblast now reduces Rage cost of Shadowblast by 5, down from 10.

Change

[Witch Hunter] Shadowblast no longer requires Witchblast Musket, and now activates Witchblast Musket

Change

[Witch Hunter] Torment and Shadowblast changed from 5-35yd range to 40yd range

Change

[Son of Arugal] Rending Bite Grimclaw interaction fixed.[Starcaller] Astral Projection proc rate increased by 5%, minor ICD introduced.

Change

[Son of Arugal] Nightbane Shred CD reduced by 5 sec.

Change

[Starcaller] New capstone added to Moonbow tree.

Change

[Starcaller] Huntress Shot remade to have part of its damage contribution come from Weapon Damage.

Change

[Starcaller] Moonbow tree slightly repathed in the middle.

Change

[Starcaller] Fixed a problem with Astral Arrowheads not proccing from all ranged abilities.

Change

[Starcaller] Scaling of Huntress Arrow increased slightly.

Change

[Starcaller] Value of Starcrash reduced by 5%.

Change

[Starcaller] Moonbow tree slightly repathed in the middle.

Change

[Starcaller] Starlight Arrows now cause Starlight to increase the damage of all ranged weapon abilities.

Change

[Starcaller] Huntress Shot remade to have part of its damage contribution come from Weapon Damage.

Change

[Starcaller] Fixed a problem with Astral Arrowheads not proccing from all ranged abilities.

Change

[Starcaller] Value of Starcrash reduced by 5%.

Change

[Starcaller] Scaling of Huntress Arrow increased slightly.

Change

[Starcaller] Starlight Arrows now cause Starlight to increase the damage of all ranged weapon abilities.

Change

[Son of Arugal] Ferocity tree adjusted for better pat[Starcaller] Astral Projection proc rate increased by 5%, minor ICD introduced.

Change

[Guardian] Power Kick now also grants Motivation

Change

[Son of Arugal] Taldaram's Rage now generates 20 rage up from 10

Change

[Guardian] Battle Rush now applies 1 stack of Tendon Slash rather than applying its own separate slow effect

Change

[Guardian] Motivation: Battlemaster now gives synergy with Death Ram

Change

[Guardian] Instinct reworked to give Linebreaker and Motivation synergy

Change

[Guardian] Motivation: Gladiator's Might is now called Guardian's Might and only increases AP

Change

[Guardian] Quakemaker now gives Warquake synergy

Change

[Starcaller] Reworked Starcovered Night to give more unique Blanket of Stars synergy

Change

[Cultist] Twilight Shieldtoss now requires Herald of Y'shaarj

Change

[Starcaller] Cosmic Crown now gives 10% block down from 12

Change

[Cultist] Darkwither is now instant cast baseline. The Herald of C'thun effect has had its damage value increased slightly to compensate. This was done so that it was more accessible for Godblade players who choose to use it, while simultaneously changing nothing about how Corruption players used it.

Change

[Cultist] Unbound Codex now increases the effectiveness of Herald of C'thun rather than converting spell damage from Int

Change

[Tinker] Sniper BPS and Snipe now have a 40yd range

Change

[Tinker] Take Aim no longer gaurantees a crit

Change

[Tinker] Tinker ranged abilities have now been standardized at a 30 yd range

Change

[Knight of Xoroth] Hand of Doom reworked to give more Skulltaker synergy

Change

[Knight of Xoroth] Hellbringer has been added as a choice node with Warpath and it now breaks all Roots/Snares and makes you immune to them for 3 seconds up from 2 when you use Demonfury, with an icd.

Change

[Knight of Xoroth] Blade of Decay removed, its slow capability was moved to a new choice node with Scent of Bloodshed

Change

[Knight of Xoroth] Skulltaker is now a Demonfire spender and has been changed to account for this

Change

[Knight of Xoroth] Warpath no longer makes you immune to roots/snares for 2 sec, but now allows Demonfury to prevent your movement speed from being dropped below 75%

Change

[Knight of Xoroth] Plate Shatterer now reduces armor by 5/10/15/20%, standardized with similar values, rather than a flat value

Change

[Knight of Xoroth] Demonfury now gives 5% crit up from 3% and 20% movement speed up from 15%, but no longer prevents movement speed from dropping below 75% baseline

Change

[Knight of Xoroth] Absolute Hatred no longer generates rage, but the scaling of its damage portion has been increased

Change

[Knight of Xoroth] Meatgrinder now resets the cd of Meatsaw rather than making your next one incur no cd. This should feel much smoother during your rotations.

Change

[Knight of Xoroth] Gore now has a 3sec cd up from 2sec

Change

[Knight of Xoroth] New talent added to the War tree: Gorged

Change

[Knight of Xoroth] Hatred has been reworked to Absolute Hatred, giving more Fist of Xoroth synergy

Change

[Knight of Xoroth] War tree pathing updated slightly

Change

[Pyromancer] Flamecasting now lasts 15s up from 12s

2024/01/10

General

Change

[Cultist] Class tree capstones updated